RAD

RAD

Disclaimer: I have played this game for more than 100 hours during the closed beta. I’m unaffiliated with the developers and did not receive anything for free.

RAD is a roguelite heavily influenced by The Binding of Isaac and to a smaller degree by other similar games. It contains many elements that are the same as in BoI: More and more things will unlock as you play. Shops are upgradable (persistently). Pairs of procedurally generated levels for each biome which contain their own set of enemies, with alternative possibilities for boss fights. Mutations (which provide attack options and other effects), when paired, can have synergies, just like Isaac’s tear upgrades. There are keys (floppy disks) which open doors and chests. There are different types of hitpoints. Multiple ending cutscenes. There is even a timed daily challenge mode reminiscent of Dead Cells.

Real player with 35.5 hrs in game


Read More: Best Post-apocalyptic Perma Death Games.


In short - Worth a look.

In long? …

It’s kind of strange to see some of the anti-80s backlash against this in the face of so much nostalgia for that time, but everything wears out its welcome, and everyone’s tolerance and memory will be unique. Not everyone loved the 80s, I guess, and personal tastes are a wholly legitimate entitlement.

That said, if you haven’t OD’ed on 80s, this little rogue-like will be a fun distraction. While post apocalyptic settings, and even specifically alternate Cold War history settings are nothing new, the big kid on the block with that is of course Fallout, with a completely different aesthetic. This changes out 50s corn for 80s cheese, and that changes everything, other than the whole, post-post apocalypse bit.

Real player with 31.0 hrs in game

RAD on Steam

The Last Stand: Aftermath

The Last Stand: Aftermath

Update: after finishing the game.

The story is on par with previous titles, simple, straighforward with a touch of mistery. I liked the way it ended.

Gameplay cicle is ok, and i believe that the game can be completed on an average of 30 hours of gameplay.

If you liked the other TLS games, this one is a refreshing take, and you can really see that it was indeed made by the original author of the previous titles, there are small details that give such a feeling, like the character visuals, gameplay mechanics from all previous games and the related story.

Real player with 36.7 hrs in game


Read More: Best Post-apocalyptic Zombies Games.


So, finished the base game and unlocked the essentially Heat system from Hades, haven’t messed with it yet though. Game has its problems, but it’s got a solid foundation and is worth the chance if you’re into zombies and/or roguelikes.

E - The patch actually fixed quite a few of the issues I had, ended up finishing maxed out heat run and unlocking everything.

Pros -

There’s quite a bit to unlock via character progression with knowledge, or item spawns/things to start runs with with Supply points, always feels like you’re making some sort of progression.

Real player with 31.9 hrs in game

The Last Stand: Aftermath on Steam

Home Safe and Silent

Home Safe and Silent

Home Safe and Silent is a survival game heavily inspired by popular zombie tabletop board games. You will play as the leader of a colony trying to survive the zombie apocalypse. Each day of the apocalypse you will allocate members of your colony to perform different tasks while also planning out your own route to scavenge for supplies. Each location you explore will have randomly generated rooms which you can rotate around to try and find helpful items for yourself and those you look after.

Key Features:

Search for hidden items in fully interactable rooms

Manage members of your colony by assigning them to different tasks

Fight off the dead by rolling different combat dice based on the weapons you equip

Make every move count!


Read More: Best Post-apocalyptic Zombies Games.


Home Safe and Silent on Steam

Ragtag Crew

Ragtag Crew

You will lead a squad of scavengers on a venture across the wasteland in pursuit of profit, food and all sorts of cool stuff! Each character has a unique combination of class and personality, which will provide an unrepeatable (literally!) adventure.

Combat action breaks by short ironic events, during which the traits of the heroes are revealed, and your choices determine your own history of the squad. The pool of events is large, and personalities and classes can drastically change the outcomes.

Your enemies will be strong but predictable. You need to explore their flaws and quickly adapt to different enemy compositions.

  • Each run, choose 3 characters out of 8 classes (some unlockable). Experiment with synergies and party compositions to slay everyone in your way!

  • Every character can choose a personality from the 7 available (some unlockable). These influence their dialogue, battle capabilities, relationships, morale, stats, and overall style — but most importantly, they can drastically change the course of events.

  • The heart of the game lies in the tough tactical fights. The enemies are strong, but often have flaws to exploit. Adapt, improve, overcome!

  • Slay bosses… or sneak past. These large and unique enemies come with their own mechanics and storylines. The rewards may be game-changing — but are you in a good enough condition to take them on? Sometimes it’s smarter to walk past a fight.

  • As you progress through the game, more options become available.

  • Every node on the map offers a text event. A smart choice can grant you loot, help two characters form a bond, or hint at the deeper truth behind the events. An unsuccessful one might end in a disaster.

  • Over the course of an adventure the party members will grow to become friends… or bitter enemies. Nudge their stories to receive unique events and outcomes!

  • From cute baby lizards to passionate fighter-pilgrims, all kinds of characters may aid you on your journey.

  • A mixture of post-apoc, Westerns, and sci-fi creates a relatable yet original world. “Firefly meets Douglas Adams.”

  • Try again. Most bands of misfits fail — this is a roguelite, after all. But even failed runs bring progress in the form of unlockable classes, personalities, and items. You’ll be better equipped next time — and the game’s high variance offers high replayability.

https://store.steampowered.com/app/882590

Ragtag Crew on Steam

Roboquest

Roboquest

UPDATE 29-01-2021:

I feel like updating my review periodically (2-3 months), because the game probably has one of the most involved (and social) communities that I’ve ever been in. And I absolutely love it.

Let’s start with stating the obvious: The game has some REAL potential. This is created by the insanely fine DOOM-esque gun-play, together with the great movement, even mid-air.

Refined with the perk system, it really doesn’t matter if you want to go insanely fast and guns blazing, or take it slow and methodically. Weapon affixes contribute to this as well, making it viable to sit back with snipers and not getting any of “dem sweet cellz” (XP) go to waste. (Snipers work a good deal in close quarters as well, because of nearly perfect hipfire accuracy!)

Real player with 174.1 hrs in game

If you don’t like reading long reviews, I’ll start you off with a TL;DR

The game plays amazing, feels amazing, sounds amazing and is developed by down to earth developers who only want to share the love for games.

… oh you got past my TL;DR? Amazing. Now let me elaborate.

First off, at the time of the review I have about 9 hours played recorded on steam - and a few more offline due to internet outages.

I have played the game in it’s alpha stage (mid-July) and will continue playing it as it develops (and if I don’t forget, update my review at some point). Make of that what you will.

Real player with 37.0 hrs in game

Roboquest on Steam

Danger Gazers

Danger Gazers

I have had my first glance on the game and will continue to update the review as I progress.

So far with less than an hour in a game - I love the style.

Style of everything: environment and enemy visuals (with tons of their variety), game progression on the campaign map, looting system, art of special characters' “rooms”.

And the audio - pure awesomness.

Everyone’s comparing this game to some other games that I haven’t yet played, but I personally find it a bit simillar to Edmund McMillen’s classic - Binding of Isaac. Maybe the color scheme of the graphics and randomly generated levels does the trick, but I love the similar feeling these two share.

Real player with 34.5 hrs in game

EDITED 1/6/20

About five hours in as of writing this, and I’m very happy to see a good indie roguelike start off well in 2020. Danger Gazers has a lot going for it, as I’ll (somewhat) briefly detail. It’s addictive, has great replayability, and is a welcome addition to any roguelike fan’s library.

Quickly I’ll just pay the “Game It’s Like” toll - it’s close to Nuclear Throne, with some twists. Also, gotta name-drop NL for giving this game a go and piquing my interest.

The gameplay is responsive and controls well with KB/M. I don’t play roguelikes like these with a controller, so I can’t give you my input there (pun intended). The curve of starting out a new run and adding items/tarot cards to your character works beautifully. At first you start out slow in a small arena, gradually getting stronger as you progress through each location as you fight stronger and faster enemies. You’ll find companions to help you along the way (think “followers” in Binding of Isaac or guon stones in Enter the Gungeon - ack! I paid the toll thrice!) and many of the items come with trade-offs.

Real player with 15.9 hrs in game

Danger Gazers on Steam

Crying Suns

Crying Suns

IN A WORD: UNMISSABLE

IN A NUTSHELL:

WHAT TO EXPECT: Space themed. Strategy rogue-lite. Epic sci-fi story. Numerous battleship types. Unlockable officers with abilities required for events and combat. Vast number of bridge-view encounters. RTS ship-to-ship tactical battles. Hex-tiled maps with minor dynamic elements. Abstracted text-based planetary missions. Stylised presentation and GUI. 2D pixellated graphics. Hard reset every chapter. Singleplayer only.

Real player with 47.9 hrs in game

Something I’d recommend, but with some reservations.

tl;dr It’s FTL: Faster Than Light , but story-oriented and focus on fleet-level rather than ship-to-ship combat. Overall FTL is the better one of the two, with more run variety and less time wasting fluff, not to mention it’s cheaper, while Crying Suns shines in presentation and other “meat around the bone”.

The good

  • Gameplay wise the game copies many of the good parts of FTL, but puts its own twist on the formula by instead pitting whole fleets against each other. Your mothership dictates your playstyle – alpha strike, turtler with lots of mothership guns, suicide swarmer, general space superiority etc. – and there’s a good number of different squadrons and weapons that either affect the battlefield or directly attack the enemy mothership, with their own quirks and special powers, plus officers that confer unique bonuses to your fleet or ship systems.

Real player with 32.0 hrs in game

Crying Suns on Steam

Slave RPG

Slave RPG

A fun game with a unique look. You start with a big debt and have to earn your freedom by earning money through various methods. Like mining or fighting in an arena or looting ruined cities. It mixes sci-fi with fantasy. For instance you can be playing as an orc and fighting a robot. It’s a game I very much recommend.

Real player with 28.6 hrs in game

Love this game. The basic premise of this game is you play as a slave and you need to fight to work off your debt while learning about what happened to you. Now you can level up, you can fight mutated beings, attack npcs (with a perk) and more but It needs a lot more content I am 3 hours into the game and its starting to look like I am almost done with the second tier of arena and just need to find out where I came from there are no other arenas no crazy quests(that I have found) its just kind of there. If the devs decide to come back some day what I hope they add is-

Real player with 3.4 hrs in game

Slave RPG on Steam

Lethal Running

Lethal Running

Put it on your wishlist, and wait until the bugs are fixed.

There’s a solid game underneath here, but because the game is very tough, the bugs create a lot of frustration:

  • Sometimes, the UI just doesn’t work – buttons can’t be clicked, or it freezes. Especially in the crafting menus. I ran into at least 4 variations of this, including the screen being greyed out as though a system menu was up.

  • Sometimes, the game will crash upon retry or when changing sectors.

  • When you retry, or continue (e.g. after a crash), often your armor and scanner are unequipped, or the mods are, which easily goes unnoticed until you get one-shot by a hunter’s pistol.

Real player with 12.3 hrs in game

Writing in 10/29/2021 (DURING ALPHA) if you are reading this much later then the date of writing take everything wtih a grain of salt.

I hate to give this game a bad review as i anticipated since its prologue and the art style and atmosphere are on point, but this game feels far from a functional build.

Wile i understand this is an alpha version i think even that was kind of rushed, as the game braking bugs and glitches are only comparable to a Bethesda game, further more it the ui can be annoying particularly when repairing items, shopping, and some of the systems are really underdeveloped, for example if you are taking its from a physical resource like a tree or buying items with out having the appropriate inventory space they won’t drop down or tell you you are overburdened and can’t walk, they will instead disappear into nothingness.

Real player with 9.3 hrs in game

Lethal Running on Steam

Mech Armada

Mech Armada

I’ll probably come back and make this review a bit more in-depth (for me :p) at some later point in the game’s EA, but for now I can say it’s already a promising thing to get on the ground floor of. The dev’s got a good philosophy going and is receptive to feedback, and the parts of the game indies most often get wrong are already really crisp - the responsiveness of the UI and ability to quickly queue up moves/attacks is better than many AA games.

The bread and butter of the game is one you’ve seen before in a lot of roguelike-something games: you get offered random stuff, and try to build a synergy out of it. However, you also have an added layer of pretty high stakes tactical combat, with enemies having clearly marked threat areas and both killing and dying to your own mechs quickly. So there’s a lot of jockeying for positions, trying to make sure the only mechs that get attacked can take it, while looking to get into a position where all your synergies click and a huge chain of missile swarms annihilates all of the enemies.

Real player with 37.5 hrs in game

Mech Armada, A Review.

So, I will give two title that might describe this game the best. Front Mission and Xcom.

Concept wise, its really like Front Mission Series. You got mechs to control in a grid, against enemy across the map. You can mix and match leg part, body part, and weapons for the mechs in your party. You could make a tank with a shield in the front and the class cannon at behind, or spamming drones and cheap mech to overwhelm your opposition. Its fun play round with the combinations.

Real player with 26.5 hrs in game

Mech Armada on Steam