Lost Scavenger
How long could you survive in a parallel universe where the Mist dictates its rules? Would you be able to find the way to your homeworld, or will you adapt to live under the Mist domain? Fight for resources, get together with other survivors and discover the secrets of this world. This is your story.
Lost scavenger is a hardcore game about surviving in an open world that is overrun by the Mist. You play as an ordinary guy from our world that has fallen into an anomaly and found himself in a world that has been haunted by the Mist for the last 30 years. How far could you make it in a dying world in which every step may be your last? Would you be able to find the way to your homeworld, or will you adapt to live under the Mist domain? Fight for resources, get together with other survivors and discover the secrets of this world. This is your story.
Features:
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Unique world. The postapocalyptic world shrouded in impenetrable Mist. Small anclaves of survivours are scattered around what has left of the world. Do you have what it takes to find your path through all this?
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Active pause. It triggers after your every action so you can thoroughly read your surroundings, make assessions and plan your further actions.
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One life only. Your characters live only once. If they die, they die. Game over. And yet, it is a cruel world you’re going into, and nobody says that you can’t expose your companions and sacrifice them in battle to save your own life!
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No grind. No character leveling, no skill trees, no EXP whatsoever. Instead, you have to learn to play better, use your strengths and compensate your weaknesses. Git gud!
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Randomly generated world. Different biomes, weather conditions, anclaves and quests make every playthrough unique.
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Immersive simulation. The narration is dynamic and depends on your world generation settings and actions that you perform in that world. Every playthrough is a new story. And it is not necessary to follow the storyline: you can just wander around the world to try yourself!
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Virtues and flaws. Choose what you’re good at and what you’re not every time you start the new game. Unlock new traits during your adventure. New traits will give you the access to new abilities and dialogue options!
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The vast crafting system that lets you experiment or craft unique items from recipes that may be found throughout the world.
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Battles with a wide range of tactical techniques.
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Realistic damage. Creatures have a complex damage system, including locational damage, bleeding, painkillers, infections and aggravation.
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Realistic metabolism: fatigue, hunger, dehydration, hypothermia, diseases, intoxication.
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Mutations: characters affected by the Mist might get their limbs or organs mutated, which will grand them unpredictable effects.
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Realistic inventory. A complex item management system with both weight and volume limits forces players to carry only what is most necessary to character’s survival.
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Hexagonal map. Travel through ruins, hills, forests and plains on a hexagonal map. Direct visibility, altitude and daylight affect the viewing distance.
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Settlements: meet other survivors in their enclaves. They may provide food, rest and medical care. If you have something to give in return.
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Scouting: use your gear to explore your surroundings.
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Stealth tactics: search hiding places, use camouflage and ambush your enemy.
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Hunting: hunt wildfowl for food and fur, or hunt down big ones for rare ingredients.
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Use your lockpicking skills to open stashes with precious loot.
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Foraging. Search for edible plants and water sources, and use special skills to determine what is safe to consume.
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World inhabitants AI. Everything on the map lives its own life. Creatures wander around, gather resources, hunt each other or gather into packs to higher their chances to survive, which means a great danger to the player.
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Dynamic weather: daytime cycle, temperature, precipitation - and all of that depends on a season. For now, you always start in the middle of the autumn, and if you’re strong enough, you will be able to live until winter.
Caves of Qud
This game is hard but in a good way. Early on, you’ll die, a lot. Basically every death will be a learning experience and oh boy is there a lot to learn (even now before full release).
Caves of Qud has incredible amount of content and replayability. It has so many amazing features that I don’t want to spoil and different ways to play each character with unique build or playstyle and so so so many secrets that you probably won’t ever find or at least not easily.
Ok now for a story time of many things that can happen in Caves of Qud. (very mild spoilers ahead)
– Real player with 248.3 hrs in game
Read More: Best Post-apocalyptic Procedural Generation Games.
A masterpiece of worldbuilding, game design and procedural generation. One of the most beautiful, enticing, unique and creatively weird worlds I ever explored. Layers upon layers of content depth. The writing is absolutely gorgeous. You can share water with an ape god, multiply the pope, and get chased by your clone from the future all around the landscape of not-Israel.
It’s Dune on steroids made by furry communists over nearly a decade. Please support them.
– Real player with 203.4 hrs in game
NEO Scavenger
NEO Scavenger is a turn-based, post-apocalyptic, survival roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It’s mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).
Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you’d like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; or on your way back out).
– Real player with 389.2 hrs in game
Read More: Best Post-apocalyptic Turn-Based Games.
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!
What stands out immediately is choice and consequence. You can’t have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.
You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.
– Real player with 168.4 hrs in game
SwapOut
fantastic little game, its everything i love as a gamer, its both unforgiving and rewarding, happily threw away a whole afternoon playing this, extremely difficult to master.
– Real player with 4.9 hrs in game
This game has promise, while short it does have replayability. gameplay is simple and thats a good thing. run though stages fighting on coming enemys, kill them and they drop health and sometimes weapon mods/attachments. this is always fun as you can create some crazy creations if you get lucky enough in your run. a Mac-10 SMG that has the barrel of an Springfield chambered in .22 with a 50 round magazine is impractical in real life BUT…useful here. it has it’s fair share of bugs as expected, such as enemys clipping though walls and the odd Frame rate spike here and there but nothing game breaking (as far as im aware). worth the buy just for the price alone, but this will be a game i’ll play a round of every day just to see how fast i can finish it. speedrunners will have a blast with this i think :)
– Real player with 4.0 hrs in game
Ghost Grab 3000
Ghost Grab is a great arcade title, about catching and popping ghosts after the apocalypse. What starts with a simple grab and dodge mechanic quickly becomes a fast paced, bullet dodge game, where the players must use emps, nukes and dashes to wrangle a horde of spirits. Really fun, quick game. Much more forgiving than Switch N Shoot for beginners, too.
– Real player with 3.5 hrs in game
Game Review from 30 Minutes of Play
Reminding myself if I should revisit and if you should purchase.
ELEVATOR PITCH: Bullethell Megaman
LIKED: Easy to learn, hard to master gameplay. Love the pixel art and chip-tune throwback.
DISLIKED: Starting levels can get tedious causing some early mistakes in what would be perfect play.
===== Mood After 30mins =====
☑ Addicted
☐ Afternoon delight
☐ Grindfest
☐ Frustrated
===== Will I Revisit =====
☑ Yes, I aim to 100% complete
– Real player with 3.3 hrs in game
Max Raider
Fun arcade shooter game! Love running around defeating enemies with the sword!
– Real player with 11.0 hrs in game
I’m I big fan of shooter games, and Max Raider is very good. The gameplay is different and really nice. I recommend playing this game.
– Real player with 1.4 hrs in game
RAD
Disclaimer: I have played this game for more than 100 hours during the closed beta. I’m unaffiliated with the developers and did not receive anything for free.
RAD is a roguelite heavily influenced by The Binding of Isaac and to a smaller degree by other similar games. It contains many elements that are the same as in BoI: More and more things will unlock as you play. Shops are upgradable (persistently). Pairs of procedurally generated levels for each biome which contain their own set of enemies, with alternative possibilities for boss fights. Mutations (which provide attack options and other effects), when paired, can have synergies, just like Isaac’s tear upgrades. There are keys (floppy disks) which open doors and chests. There are different types of hitpoints. Multiple ending cutscenes. There is even a timed daily challenge mode reminiscent of Dead Cells.
– Real player with 35.5 hrs in game
In short - Worth a look.
In long? …
It’s kind of strange to see some of the anti-80s backlash against this in the face of so much nostalgia for that time, but everything wears out its welcome, and everyone’s tolerance and memory will be unique. Not everyone loved the 80s, I guess, and personal tastes are a wholly legitimate entitlement.
That said, if you haven’t OD’ed on 80s, this little rogue-like will be a fun distraction. While post apocalyptic settings, and even specifically alternate Cold War history settings are nothing new, the big kid on the block with that is of course Fallout, with a completely different aesthetic. This changes out 50s corn for 80s cheese, and that changes everything, other than the whole, post-post apocalypse bit.
– Real player with 31.0 hrs in game
Organ Trail: Director’s Cut
Organ Trail’s pretty damn fun. It’s essentially Oregon Trail with zombies and a bunch of Left 4 Dead references.
I had the iOS version before buying the Steam version, and I feel like the game’s easier to control on a computer as far as shooting goes. That being said, shooting is still a bitch as far as controls go, and it’s difficult to nail on the head. Some of the in-game passersby even acknowledge the problems with the controls by stating, “These controls suck!” (They do.) But having a mouse removed the issue of my finger blocking parts of the screen.
– Real player with 23.6 hrs in game
|
AUDIO
| Neo-Retro |
VISUAL
| Commodore 64 |
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DIFFICULTY
| Luck, Moderate |
VIBE
| Somber |
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CRAVING
| Sim, Management |
ON SALE
| Infrequently |
PROS: Oregon trail made with a zombie twist. It plays just about the same as the original game did, making it an extremely fun play. It demands a combination of skill, foresight and luck in an environment that changes often, giving this game high replay value. Shooting and escape segments control surprisingly well, and random events feel a bit more balanced than in its predecessor.
– Real player with 23.2 hrs in game
The Last Stand: Aftermath
Update: after finishing the game.
The story is on par with previous titles, simple, straighforward with a touch of mistery. I liked the way it ended.
Gameplay cicle is ok, and i believe that the game can be completed on an average of 30 hours of gameplay.
If you liked the other TLS games, this one is a refreshing take, and you can really see that it was indeed made by the original author of the previous titles, there are small details that give such a feeling, like the character visuals, gameplay mechanics from all previous games and the related story.
– Real player with 36.7 hrs in game
So, finished the base game and unlocked the essentially Heat system from Hades, haven’t messed with it yet though. Game has its problems, but it’s got a solid foundation and is worth the chance if you’re into zombies and/or roguelikes.
E - The patch actually fixed quite a few of the issues I had, ended up finishing maxed out heat run and unlocking everything.
Pros -
There’s quite a bit to unlock via character progression with knowledge, or item spawns/things to start runs with with Supply points, always feels like you’re making some sort of progression.
– Real player with 31.9 hrs in game
Combat Casino
EA Turn based roguelite + replay + quick runs = Mobile port slot machine style spin each turn for abilities. Unlock up to 5 classes, 4 zones and more coming. Level up, collect loot and fight bosses.
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– Real player with 2.4 hrs in game
The game as a good base and could be amazing but I come out of each playing session with disappointment for what it could be and what it’s actually not.
The game is very easy and the random part feel random for the sake of it and sometime feel redundant and where some progression could be done and or seen it’s actually unlocked from the start making the rare possible goal to play the game nonexistent. I can tell the dev behind the game have some talent but I’m not sure he know how to direct his creative energy correctly
– Real player with 2.2 hrs in game