Sixtieth Kilometer

Sixtieth Kilometer

Highly recommended for players of visual novel games.

PROS:

Many Choices

Decently Long Story

Low Price (and high value)

Intriguing Story

Very Attractive Storytelling

Very Rich Story

Appropriately to highly interactive

Good Adventures

Choices Are Important

Some choices lead to different environments and different adventures

Choices have significance impact on sustenance, etc. during the story

Rational Thinking Required

Story progresses better if choices are made following a line of thinking

Real player with 16.6 hrs in game


Read More: Best Post-apocalyptic Psychological Horror Games.


TL;DR (Honest review)

The game is cheap, so you can expect the experience to be a cheap one.

It’s a graphic novel, this means you only need your mouse to click anywhere to continue reading the next paragraph of the story and make a choice selection when prompted. (there are times -around 8- when you will need to “fast react” by pressing keyboard keys but they are really nothing special)

Your choices dont really affect the story, they just give you alternate speech from the characters and then continue with the plot without “heavy consequences”.

Real player with 9.6 hrs in game

Sixtieth Kilometer on Steam

Disney’s Chicken Little: Ace in Action

Disney’s Chicken Little: Ace in Action

3rd person shooter. You also can fly and run a tank.

Music is nice. Cutscenes are nice (but low resolution and not fuillscreen - neither is the game itself).

Controls are good, few glitches, no bugs.

An enjoyable 7 hour experience which is not that hard and has a quite linearly (not completely) increasing difficulty curve.

If it´s on sale: WTB - Worth To Buy

Real player with 7.9 hrs in game


Read More: Best Post-apocalyptic Shooter Games.


This was surprisingly fun to play. I really don’t care about the Chicken Little franchise but ended up playing this game with my daughter on the Wii and found it quite fun. It is basically a 3rd person shooter with lots of unlockables and replayable levels. You get to play as someone on the ground, as a tank, and as a starfighter. Lots of varied enemies and levels. Never seemed to be repetitive. So glad to find it here on steam. I was worried as the gameplay was super fun with the Wii controllers but I have found it even more fun with keyboard and mouse on the PC. Highly recommend this game. It is just surprisingly fun.

Real player with 6.1 hrs in game

Disney's Chicken Little: Ace in Action on Steam

Ghost Tokyo

Ghost Tokyo

A Top-Down style game where you can explore through a randomly generated city, while there is day-night cycle and weathers (like rain, snow and fog), find food supplies, enter the houses with interior to keep yourself warm, and fight zombies with firearms.

Features:

randomly generate a city in small, medium, large, and ultra size.(larger map will impact game performance),

day-night cycle and weathers(rain, snow and fog),

food supplies with a lot variations,

4 type of zombies,


Read More: Best Post-apocalyptic Top-Down Games.


Ghost Tokyo on Steam

Calmed by the Dark Leviathan

Calmed by the Dark Leviathan

The world is way bigger than it needs to be.

Content is locked behind arbitrary electricity walls that you generate over time.

The writing is janky and weird.

While driving around, the sprites stutter and jitter.

Someone spent a lot of time on this but it needs to go back into the ideas pile.

https://youtu.be/tSUi_BaG_tg

Real player with 0.3 hrs in game

Calmed by the Dark Leviathan on Steam

KARAKARA

KARAKARA

This is a plaintext version of the full GameCynic review (with gallery)

Supported in part by a successful Indiegogo funding campaign earlier in 2016, Japanese developer Calme’s debut title is a short visual novel centered around the daily life of Leon, who struggles to keep his café open in a post-disaster era.

Visual novels — games which are essentially watching anime at your own pace, with little to no actual gameplay — are often a difficult genre to do well. Their simplicity means that storyline often makes or breaks a game, and a market saturated by home made, amateur titles can often overwhelm new developers. Luckily for KARAKARA, this isn’t a problem, thanks to strong personalities for the main characters.

Real player with 19.1 hrs in game

If I had to describe KARAKARA in one sentence, I’d say “It’s Fallout meets NEKOPARA, but not as competent as either one”. Now if that intrigues you, please read on.

KARAKARA is a fully kinetic visual novel. That means there’s no plot choices, no dating sim elements, not even a petting button or localized earthquakes. It functions like a standard visual novel, with static backgrounds and slightly animated character sprites. I really like the visual style, particularly with how colors are balanced. If I had to complain about anything, I’d say everything is just a bit too bright, but it’s not bad. As for audio, the music isn’t exactly remarkable, but it makes for a good background. There’s also sound effects that get the job done similarly, and the voice acting was at least good enough that I didn’t mute it.

Real player with 14.1 hrs in game

KARAKARA on Steam

KARAKARA2

KARAKARA2

After the first volume, I thought this would be an easy review, but KARAKARA2 is plenty unique. It’s like the more I delve into it critically, the more unsure I am about how I feel about it. Let’s begin, shall we?

Starting off with the easy bits, KARAKARA2 looks and sounds exactly like the first. The backgrounds and existing characters are reused as they originally were, and the new additions fit in perfectly. There’s one or two new music tracks, but they’re just as standard as the rest, so I don’t even remember them honestly. Don’t expect any new features or anything you’ve not seen yet, aside from a fairly pointless chapter select (again, there’s only two chapters). On a surface level, there should be no real surprises.

Real player with 11.7 hrs in game

Ah, Karakara, the Nekopara all those not comfortable with sex slavery asked for. ;) Just like the first game, this one is a visually impressive, lovely slice-of-life story set in a weirdly-lighthearted post-apocalyptic setting. Also similarily to Nekopara, the second episode adds two new heroines that get incorporated into the protagonist’s harem.

Other than just lighthearted fun, there’s an overarching mystery plot with some apparently powerful forces being interested in the protagonist and this part is, in my opinion, less fun. The dramatic moments are pretty poorly-written and the cliffhanger ending arguably kills the relaxing climate I really enjoyed in these games. The gimmicks/backstories of the two new heroines also feel rather weak, making the whole thing arguably a lesser experience than the first episode. It’s still a nice short story, but if anyone expected this series to expand in some impressive manner will probably be disappointed.

Real player with 11.2 hrs in game

KARAKARA2 on Steam

Muv-Luv (マブラヴ)

Muv-Luv (マブラヴ)

This is two games in one: Muv-Luv Extra, and Muv-Luv Unlimited.

Review for Muv-Luv Extra:

Main Character Density:

[x] Black hole

Girl can kiss the the MC on the lips and he’ll be like “What did she mean by that? What game is she playing?” and I feel the urge to bash my head into a hard surface.

Graphics:

[x] serviceable to good (for a VN) Expressive animation and movement, at least considering when this game came out.

Story:

[x] slice of life

[x] comedy

[x] harem

Main character has a superpower, in that he can say things that would get most of us slapped, and instead he gets rewarded with the heart of the girl he is trying to annoy. MC is a slob, a flake, a dork, pathetic, selfish, jealous, and infuriatingly stupid at times. But he has flashes of insight and self-awareness that make seeing the world from his perspective bearable. I found him quite annoying at times and wanted the girls to reject him to teach his sorry arse a lesson. There is some meta-commentary in the game about this, so the writing has some self-awareness that it’s a dating sim, but not overly so. The only romance I was rooting for was the main route, with Kagami, the girl next door. I fear for her in the next game, because I don’t see her on the cover art for the second title, even though she’s the #1 featured girl on the first title. Please… survive Kagami. I fear what lies ahead in Unlimited. Hopefully the MC is less hateable and I’m not rooting for him to lose.

Real player with 118.7 hrs in game

It is very hard to judge just the first 2 out of 3 parts of this epic saga. Because while Muv-Luv Extra and Muv-Luv Unlimited are nice games on their own you will have no idea of what’s coming for you in Muv-Luv Alternative which is the last installment.

I think there is no other option than to complete the trilogy to realize just how important these first 2 installments are for the story. It neither makes sense to start with and just read Muv-Luv Alternative nor to stop after these two.

That said I will still try to look at Muv-Luv Extra first, then Muv-Luv Unlimited.

Real player with 76.4 hrs in game

Muv-Luv (マブラヴ) on Steam

Burden

Burden

I have had this game a long time and made several valiant runs at playing it. For me its not fun, its no engaging, many of the interactions with NPCs make no sense like some times they will stand and ignore you with a gun in hand, then a few minutes later they attack like theirs no tomorrow. Kudos on the environment but the whole of the game play needs reinvented in my opinion.

Real player with 14.0 hrs in game

This game is a big let down. The premise is great but it fails when you play.

Just walk trying to find things, face many bad guys at random intervals. You can get wiped out by the first encounter so get used to restarting.

Real player with 6.2 hrs in game

Burden on Steam

Our End of the World

Our End of the World

Ceritanya bener-bener butuh pemikiran keras. Bikin gue deg-deg’an dan otak gue di suguhi berbagai idealis tentang cara supaya survive…. Merinding ke bawa mimpi dan endingnya bener-bener gk bisa di percaya…. Gue gk nyangka orang misterius yang menuntun gue ke shelter ternyata gue sendiri! Mind blow banget! Sumpah ini Game awalnya bikin gue kesel dan jengkel karena dapet bad ending mulu. Gue nyerah dan akhirnya mencari guide supaya bisa happy ending (tapi waktu itu masih bahasa china) pupus sudah harapan dan akhirnya gue Un-instal ini game. Sampai setelah 3 bulan, tiba-tiba waktu gue iseng nyari game VN yang mantep di mainin… Eh nemu guide nih Game versi english Dan tentu saja gue bahagia!

Real player with 16.9 hrs in game

7/10. A push for gameplay in a medium largely bereft of it and a story with interesting lore and surprising twists are thwarted by a poor translation and uncertainty on where perception ends and reality begins.

First: There’s some post-story content that is currently untranslated. I made a machine translation for it, which you can find if you check the Steam guides for the game. I strongly recommend not looking at it until after you’ve completed the full story (it won’t make a lick of sense otherwise), but it should be mentioned.

Real player with 12.8 hrs in game

Our End of the World on Steam

Hot Zone

Hot Zone

Hot Zone is a survival game that forces you to make quick decisions to save your life in an unforgiving environment.

Explore, Loot, Craft, Build and Hunt.

Current Features

  • Single Player

  • Dynamic Shadows

  • Crafting

  • Base Building

  • AI

  • Character Survival Mechanic

  • Equipment and Clothing system

  • Weapons and attachments

  • World Exploration

Current DEVELOPMENT ROADMAP

  • Bug Fixing

  • optimize Performance

  • Main story and Quests

  • Adding Animals

  • Dynamic Weather system

  • Improve AI Behavior

  • More creatures and mutants

  • More Items (Clothes, Weapons, Food and many more

  • More Locations

Hot Zone on Steam