ZERO Sievert
ZERO Sievert is a post apocalyptic game setted In a fictitious part of Russia.
The bunker ZERO Sievert: here you can accept new quests, talk to NPC, trade with vendors, manage your equipment and improve your base.
Maps: Maps are procedurally generated to ensure good replayability. The main points of interest will then be in a different location each time, but there is loot in everywhere in the map so be prepared to explore!
Weapons modification: Weapons can be modified, it is up to the player to create a weapon he likes or to focus on statistics. There are a lot of different mods and an incredible amount of combinations
Read More: Best Post-apocalyptic Atmospheric Games.
Demon Engines
Over 2.4 million unique weapon combinations and counting
Ancient machine demons prey on the last surviving people. Remaining survivors must build powerful weapons to rival the machine demons might.
Create the ultimate weapon with over 2.4 million possible combinations and counting. Engage enemies far with sniper grenade launcher. Get up-close and personal with automatic shotgun with exploding bolts. Near limitless combinations
Destroy enemy strongholds and fight increasingly difficult waves of enemies for legendary loot. Each level the enemy difficulty increases, but so does the loot quality
Unlock new characters each with their own unique vehicle and skills.
41 Hours: Prologue
Fun and unique fps with traits from Crysis and Bright Memory.
The official press info:
41 Hours - is a first-person shooter dramatic experience that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife.
Join his trip through the parallel universes and make those trying to stop you from getting back your love suffer.
You get to master devices that enhance you with super-human abilities:
• Telekinesis (mind manipulation of objects at distance) -
• Time manipulation (fast reaction over slow motion)
– Real player with 3.6 hrs in game
Read More: Best Post-apocalyptic Dystopian Games.
For me this game is more promising than other reviewers have found it. I’m not usually crazy about too much story line (too much for my taste in Crysis for eg) but with my favourite shooters going down the campaigns as thinly disguised survival scene after survival scene, where you face ever increasing and ultimately, pointless hordes of enemies to disguise a lack of imagination (think Doom Eternal - Ancient Gods, Serious Sam 4) this game strikes a nice balance for me. Sure there’s bugs, but there’s popular well established games out there with bugs that have never been ironed out. Happy to give this one a chance.
– Real player with 3.2 hrs in game
Nuke Land
Nuke Land is a huge open world with dozens of cities and settlements. As you travel you will meet many enemies, both human and mutated insects. Weapons in Nuke Land are the main argument, but there are not many of them left. However, you can find a weapons craftsman. He will help you restore and upgrade weapons. You have a variety of activities: trade, work as a mercenary, racketeering and other monkey business. Choose what you want to be: a mercenary or a merchant; the mayor of a forlorn village or decide to conquer all the towns and proclaim a new state.
Steel Rain - Dawn of the Machines
An alien invasion arrives on planet Earth. A race advanced in technology that roams the universe in search of beings to enslave. Four portals have been opened and it’s up to you to destroy them and contain this great threat. Be prepared to face whatever comes out of these portals. They came in search of slaves but steel rain is what they will get.
Third-person control shoting with realistic tank and vehicle mechanics.
Primary and secondary weapons with realistic sounds and effects.
Weapons, Abilities and loots to build your combat machine.
- And much more;
WARZONE-X
WARZONE-X is a multiplayer first-person game developed in 2755 where large corporations fight for the few resources left on earth combining the experience of science fiction and cyberpunk worlds in a death match with futuristic technology. 5 classic game modes based on team fighting and can play up to a total of 12 players per map or solo mode against bots.
Classic game modes:
- Deathmatch: Also known as DM or Deadly Combat, it is the typical all-against-all duel, each by his side. The objective is to have the largest number of frags (deaths made by the player) at the end of the time, or be the one that reaches the limit of frags established in the game. One of the best known modalities that are derived in this way is the one-on-one, also known as 1on1 or Duel.
- Teamdeathmatch:
Also known as TDM or Deadly Team Fight. Here, the rules of the game are the same as in Deathmatch, that is, the winner (this time, “team” instead of “player”) is the one who reaches the limit of frags established in the game, or one who, At the end of time, be the one with the most frags. There are 2 teams competing with each other to be the winner.
- Capture The Flag: Also known as CTF or Capture The Flag. Players compete in teams to take the flag of the rival team and take it to their own base, while defending theirs. Competitive teams must have a large share of teamwork. Teams must defend their base from rival attacks, while infiltrating the enemy base, taking their flag, and returning to their base. This requires the team to protect its bearer well from enemies in order to fulfill its objective.
- Domination: DOM, Teams compete to control several control points (these appear on the map as a giant X that changes shape and color according to the team that controls it) with the aim of adding points and winning the game. Standard maps contain three points. The points can be controlled either with the total occupation of the territory (physically occupying the space) or from a distance. Here, again, there are 2 teams competing for the same goal.
- Rush or Assault: A team, called an attacker must place explosive charges on two predetermined targets. When these are destroyed, the next phase is advanced where the same is done. The defending team must defend the objectives until the enemy points or “regeneration tickets” reach zero.
Bionic Shield: Battle for Space Nebula Omega
You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.
In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.
41 Hours
Serious Sam… with a weird girl following you around
Pros: Good graphics
Gun modifications
Open World
The bullet-time is pretty dope
Some RPG elements
Cons: The RPG elements (skills, leveling, etc.) can be a lot better
Mindless waves of enemies spawning all around you
Needs more guns (like a sniper, shotgun, hand cannon, etc.)
Enemies have aim-bot like a mofo
The building mechanic needs work, as it’s unwieldy
Is it the best game ever? No… but is Serious Sam the best game ever? No, it’s not either. I’d really just compare this game to being a slightly worse Serious Sam… so for the price, it’s good if you’re looking for a game similar to Serious Sam.
– Real player with 155.1 hrs in game
41hrs Review
Its hard to give a review for this game as i did receive it for free via gift purchase from my brother and also this a game made by a small team and by what i can see and feel when playing the game they did not have a AAA budget.
So i finished the game on the pro skill level took me just over 7hrs to finish but keep in mind i have played tons of first person shooters and tend to finish games quite quick. I liked the game it has some frustrating moments which i will get too but overall its quite decent and for $20 bucks aussie dollars its not bad value.
– Real player with 7.4 hrs in game
Revolution: Path of a Weaponsmith
Alternate History
It is 1989, due to a breakthrough success of the so-called Star Wars space defense program the United States has become a sole state entirely protected from a nuclear weapon attack. Its influence has since spread over most of the world through both diplomatic and military measures.
USSR weakened by a devastating defeat in the Afghan War has been swiftly overtaken. Many large cities lie in ruin, others are being controlled by the US military forces. While the occupants are establishing control over the new territories rebels are gaining more and more members each day, many of whom have combat experience.
You play as a scavenger-trader whose main source of income is to search remnants of your home-town for provisions, valuables and sometimes even weapons. Sell your findings to make sure that your loved ones are kept safe.
Stealth-action
The town is being overrun by military, bandits, and rebels. You are often outgunned and outnumbered so direct confrontation can often be deadly. Use stealth and explosives to turn the odds back in your favor. Gather supporters to help you or force enemy factions to fight each other making a room for your next move.
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Disguises - got a clean kill on a guard? Take his uniform and try to look as if you know what you are doing, most of his colleagues will not pay too much attention to you. But beware, higher-ranking officers can notice even the smallest mistakes in your disguise and become suspicious.
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Weapon visibility - civilians can’t carry visible weapons, but you can still have a pistol hidden. Or you can just fold your AKMS and hide it in your backpack to take it out when it is time for a more radical approach.
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Visibility - people will have a much harder time noticing you in complete darkness, choose your path carefully or just get rid of those pesky lightbulbs.
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Noise cover - guards will investigate suspicious noises unless of course there is heavy machinery working nearby that will cover that silenced shot sound. Pay attention to your environment and use it to your advantage.
Inventory Management
Food and medical supplies are scarce and hard to find. You will have to look around abandoned and demolished city buildings to scavenge for valuables and provisions. Or you can target some of the better-protected gang or even military warehouses. Alternatively, there is always an option of taking things you want from other survivors by force. The choice is all yours as well as the consequences.
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Loot - search the houses and enemy corpses for useful stuff. Some things you will be able to use directly, others can be traded for what you need.
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Backpacks - equip larger backpacks to be able to carry more, but be careful not to overexert yourself, too much weight would slow you down and make you get tired quickly.
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Gear - want to see in the dark? Get night-vision goggles and take them on, but watch out as they will make you look suspicious.
AI
The world of Revolution is filled with different people: bandits, USSR and US civilians, US military and rebels and honestly they don’t get along too good. Firefights between factions are happening pretty often and sometimes even civilians can pick up a dropped weapon to join one of the sides.
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Factions - members of rival factions would be hostile to each, that is when they identify each other as enemies which is done by judging clothes and also a location at which they meet.
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Civilians will usually run away at the sounds of shots, but sometimes they can join
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No seeing you through the booshes - don’t you just hate it when an enemy is somewhere behind the bushes where you can’t see them but apparently sees you well and can shoot right through, well not here!
Difficult Choices
You will face hard choices every step of the way. Do I help the rebels or the occupants? Do I trade or take by force? Does this family deserve to survive, or do my people need their supplies more? Every choice you make will have a varying impact on the world around you, but remember not everything is as it seems and more often than not you will have to choose the lesser evil.
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Story - become part of the epic story in which you will have to make hard choices between sides where black and white are hard to tell apart.
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Branching dialogues - choose what you say careful, choices in the dialogues matter just as much. In many situations fight can be made easier or avoided if you talk to the right people
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Characters - communicate with many different characters each having its own personality and preferences.
Queen of Zarkov
Ill start with… this game needs work. I don’t bash any developers for making games as i know it takes alot of time and effort. Just going to leave an honest review.
Within a span of 40 or so minutes logged on this game, the menu and inventory interfaces work maybe half the time. Not being able to navigate or do anything at all on them. There is no guidance or map to show you or tell you were to go to start missions or what everything is inside the castle (FOB). The ADS system in the game is… horrid. The weapon reticle does not appear 9/10 times, so you are quite literally blind firing majority of the time wasting ammo that you barely have. The motion upon aiming is very laggy to say the least, just very difficult to manage. EVERY single enemy gives you bleed damage so you are suffering a very high amount of tick damage and the only way to remedy this is with a bandage or you die rather quickly. So enemies dont have a chance to proc bleed damage they just give it to you outright every single time. The enemies…. the little brown flea, tick, horseshoe crab, or trilobite, no matter how far away that little ankle biting piece of **** is… you get hit no matter what if you shoot it. My first run through i ran out of everything i had… and all i heard was a beeping noise. Im walking and walking then all of a sudden i get blown up by an invisible IED in the ground… in a concrete floor area inside of a meth house… needless to say i almost went deaf and nearly knocked all my **** off my desk because i was so surprised and pissed all at the same time. Every run after that i just bled to death like it was a very hellacious menstrual cycle. Over all in my opinion the state it is in now it is unplayable to me unfortunately.
– Real player with 0.3 hrs in game