Fallout Shelter
War… war never changes. Unless it’s Fallout Shelter.
So I’ve been playing Fallout Shelter for quite a long time and I’m sure i got everything I could out of this game.
It was fun. 101% fun playing. Every single quest, every event and the whole idea of it is pure fun. Even the grind I had to deal with makes the game more fascinating. The “cartoonish” and “cardboard” art-style makes it look cute and adorable. It is a humorous family-friendly game which anyone is suitable to play.
The idea of Fallout Shelter is simple: You start with several dwellers and a Vault to populate. You build new rooms, increase population with newcomers or “relations”, get resources, make and find some equipment, well… you expand and progress. NB: There is no “aging” in FS.
– Real player with 1555.3 hrs in game
Read More: Best Post-apocalyptic 2D Games.
You have a message beep ‘‘Good morning! This is Vault-Tech speaking! You have been choosen to live inside a vault shared by other lucky people and boy oh boy! Isn’t that wonderful? Now since this is one of a kind offer, we do have a little something to make it a once in a blue moon chance, think of it, as a promotion… If you got it right, then yes! You have been selected as the Overseer with the advantage of numbering your vault! To accept this offer, you have to give us your personnal information with your signature and send it to Vault-Tech Inc. and if I were you, I wouldn’t miss this for anything. So, interested in building the chaotic future underground?’’
– Real player with 146.5 hrs in game
Metal Reaper Online
I like the wasd controls, which let me do strafe firing. Thank god it’s not mouse only movement like diablo. This game is simple/easy but addicting because of the loot mechanics where any mob can drop legendaries(although rare), unlike some other mmos(i’m looking at you Defiance). There are only four classes, however the skillpoints you get are few each level so you must be careful on deciding which skilltree on each class you want to choose. It’s also a game where you need some reflex if you’re going to play some type of class, like sniper.
– Real player with 811.9 hrs in game
Read More: Best Post-apocalyptic Massively Multiplayer Games.
I waited a little to review this. Got a few hours under my belt of playing so I guess it’s a good time.
What makes this game fun?
-Guns. Lots of guns. For lack of better description, it’s diablo with guns set in a apocalyptic world.
-Unintentional Humor. The poor translating of the game text has caused for some hilarious quotes from NPCs.
-Community. The number of people playing isn’t huge which could be a negative, if it didn’t cause for creating a very tight nit like community where a lot of people know each other and know of each other causing the game to feel more friendly and rewarding to log onto. It’s kind of like that bar in Cheers. You want to go where everybody knows your name.
– Real player with 631.3 hrs in game
死寂(Deathly Stillness)
The gameplay mechanics are extraordinarily solid, not only just for a free game, but for any shooter on steam, really. Movement feels great, shooting mechanics are fantastic, even the zombie movements are really unique and work well with the game. I genuinely have no real complaints, I just have ideas for new additions to the game, like most people here. Larger-scale maps that take more time to complete would be amazing. Campaign would be cool, but maybe you can leave it up to the players to decide the story themselves. I think reddit would have a field day coming up with theories. Multiplayer gamemodes would be super fun. There could be a simple zombie wave gamemode, which is always good to have. You could also have large-scale maps in multiplayer modes too, where a team has to gather supplies from varies places around the city, and the location of those supplies could be randomized each time so that it would be fun every time you play. You could even have massive teams of 10 or more people in a gamemode, the players can choose to work together, or fend for themselves. Some people may ally up with a few people, and run off in a small group or something. It has lot’s of potential. Super fun game!
– Real player with 2.6 hrs in game
Read More: Best Post-apocalyptic Zombies Games.
This game may be very short, but it definitely sets a benchmark on what one man can really achieve in just a few weeks worth of dedication. If he were to hire a couple more artists to map out a pipline, storyboard a plot, model original 3D assets, and give it about a year or two, there’s the potential for this small prototype to become a huge hit. It does put huge AAA studios at shame when they have literal hundreds of staff, and yet can’t even produce quality and optimised products as seen in the past few years. Huge props to the dev and I’m hoping to see more of his projects in the future.
– Real player with 1.0 hrs in game
Survarium
It is a huge wall of text yes but all this is comes straight from my heart.
TL:DR? - Disappointment
Survarium, a game that tried to be an “S.T.A.L.K.E.R.” successor that failed to deliver miserably.
You see I played this game a lot, it is one of my most played games, and used to be one of my favorite (the hours i have on steam do not reflect all the time i spent on the game since i was using the non-steam client most of the time).
You see i loved playing this game, especially at the beginning as i was invited to participate in closed beta. With all the features that devs announced back then what this game was supposed to become it was like dream come true because let’s be honest multiplayer aspect of “S.T.A.L.K.E.R.” games is not the best, it’s average at best. They promised so many diverse game modes back then pve, coop, pvp that would branch into multiple game modes to suit everyone’s taste.
– Real player with 951.8 hrs in game
As you can see, I’ve have played quite a lot in Survarium. Even more than steam shows, as I’ve been playing it before it had been released on this platform, so u can easily add over 100 hours plus to my total.
Anyway. There’s quite a lot of things I do have to say about this game, but before I’ll go into things that motivate my final opinion - I’d like to state a few things loud and clear first.
There’s a lot of people claiming this game it’s ridden through with cheaters and haxers. It is both true and not. There are cheaters and haxers in this game, there’s no denial to that. But there also is a huge amount of veteran players that have high level characters, full orange gear with great mods and countless hours spent in this game just as I have. And believe me, there’s a huge number of them more skilled than I’m, and we all are just as paranoid about haxers and cheaters as many new players are. The problem is, we know this game through and through. We have tactics, gear and perks to make certain things work. We play (most of us I guess, btw that’s a tip for all the new players out there) on headphones and we’re sensitive to the certain sounds and that’s why we manage to turn around and shoot others in the head as they creep on us. We’ve been playing for long in our dwindling community where the skill cap was going only higher, thus we know how to play and how to play well. That’s the reality, thus not all the talk about haxers and cheaters you might see or read about it’s true. But it isn’t false either, as the .esp users are out there. And there’s even more of them now with the arrival of 0.40 than before. Which is obviously sad and upsetting even more now that the developers refuse to deliver us any kind of anti-cheat system and that cheaters are allowed to keep on playing the game with new accounts. Anyway, a lots of players you see and would want to call a haxer in the moment of rage - aren’t the ones. That’s how things are in survarium, as that’s the game where skill pays off way more than in other games.
– Real player with 585.3 hrs in game
Atom Fishing II
Review from George13 (Ingame nick)
The Positive:
Original game with good ideas behind. I like it , I played it for a while. I purchased the premium bottom feeder pack, a hat, several sets of glassies, badge, was VIP for a while as I always support the devs when I see something good with potential.
Despite the huge in my opinion potential of this game - it will (like many others before ) go down the drains unless some changes are made immediately:
1. Do not waste customers' money
2. Do not waste customers' time
– Real player with 7698.3 hrs in game
Not recommended unless you want to pay $5 a month for VIP to get any kind of real progress out of the game and even then, the grind is still ungodly after a certain point. Hardly anyone speaks English, some menu texts are written in Russian. You cannot edit your character after you create it, so if you make a bad judgment on your color choice options for clothing and hair too bad, You want to change your facial hair? too bad. Auction house is riddled with bad business practices which people purchase vendor items at different locations then unsuspecting players will pay out up to twice or even three times the actual value because new players are unable to get to those areas and or locked out due to experience/rank/perks, or people who are desperate for those items will pay a hefty price because they are at a different location and too much of a hassle to travel. Not a very social game, nobody talks in chat, if they do, they speak Russian. Game is also online only, and if you are in USA you will encounter random dropouts from game kicking you to the main screen. Game used to be more popular when I first started but now it seems dead, everyone may be moving on to the next release, The Fisher Online which looks like an updated version of this game from what I’ve seen and I will not be purchasing that game. Uninstalled and moving on.
– Real player with 648.8 hrs in game
New Day: Cataclysm
Personally I found New Day: Cataclysm to be a fun title.
The main goal of this game is to survive the night, using various resources to build and upgrade your wall and base.
Combat come in the form of clicking on the targets.
I can confidently recommend New Day: Cataclysm as a good wall/base defender game,
which is free now so take advantage and pick up a copy!
– Real player with 8.6 hrs in game
Its free, and once you reach day 80, you start realizing the game kinda ends here. Its fun and the music is awesome, the music was what i enjoyed the most and it kept playing in my head few days after i left this game. Recommended to try and just delete this shit once you are satisfied.
– Real player with 5.8 hrs in game
Cloud Climber
As many others note, this isn’t a game, but more of a very short walking sim. Very relaxing. Took me 23 minutes to wander through while listening to the narrator and reading the notes left behind by “game characters”. The scenery is hauntingly beautiful, and the creator must have put a lot of effort into making those hand-drawn graphics.
However, the backstory, or history, is very shallow. The game description on the store page gives you more information of what’s going on than what you learn in the game itself. Only the basics of the backstory are given to explain what led up to the point where you now find yourself. You must use your imagination to fill in the details of what happened.
– Real player with 0.8 hrs in game
Cloud Climber is a very short walking simulator, with nice hand drawn graphics, and a brief story about why the builder build the towers. The time I played gave me a taster that made me want to see a full blown game expanded from this idea as the end came abruptly. (not that I was expecting anything less {or more}. Because the developer is giving this simulator away for free you really cannot go wrong downloading and checking it out. I found that it was worth the 15 to 20 minutes of time it should take to complete the simulation. You can actually complete it much faster if you ignore the messages, but that would defeat the point of this developers project. It actually took me almost 45 minutes to finish, but I was dragging my feet looking at the views and taking screen captures etc.
– Real player with 0.6 hrs in game
Idle Wasteland
This game is FUN! Too fun… No wait. I mean to say addictive. Or… is the real issue that it seems too needy? Let me get more to the point… This game has everything you would want and expect from a wasteland apocalypse game, and it can be played as an idle game for a while, but the issue I am having is that its constantly squawking with birds and notifications to get me to click inside it for a resource. I could turn off those noises, but then I’d miss some important and rare stuff which will help me progress into the game much faster. Which means more likely that I am over stimulated by this game. I drag my mouse back and forth to collect all the trash piles and bugs that spawn, plus the loot bugs and the 10 minute free ad drone (steam does not allow ads, so its free resources). Then the base crafting timer is about a minute long, so I am constantly back into the game to click it twice, then the other craftables. I feel like I can’t leave it alone until I mute it all completely. What it tells me is that this game is very well designed to cause me to want to monitor it while doing other stuff, but has been designed to make me want to click on every junk pile to gain its scraps.
– Real player with 766.5 hrs in game
Perfect idle game. Something to do for 15 minutes here, 40 minutes there, just enough to knock out some of the daily missions. You feel a sense of making progress, just try not to analyze the fact that only .1% of players beat the game (or only got the hardest achievements)
If you want a game of upgrades, this is it. This game has upgrades on just about everything, and those upgrades come in tiers, and those tiers have higher tiers. I can’t believe I’ve only put in 18 hours in this game. I’ve unlocked sooooo many things and I still feel as if I’ve only just begun my journey through the wasteland.
– Real player with 294.8 hrs in game
Will To Live Online
It’s like DayZ mixed with Vanilla WoW. When a player dies, they don’t lose their character which is awesome, giving the game an RPG-feel which many survival games fail to give. Having different unique classes, experience points, skill points and talents also makes this game a bit different from other survival games that I’ve played. Still… bullets hurt and even the highest level players are not invincible gods.
Pros:
- The game is difficult to the point of frustration at times, making the game hardcore as hell.
– Real player with 351.4 hrs in game
I’ve just picked this game up and I’d like to give it a honest review.
To be honest, when I first launched the game, I wasn’t expecting much, given it’s an indie with a very small $14.99 price tag. And boy was I wrong! Considering I am a big Metro / S.T.A.L.K.E.R. fan, from the first moments of gameplay, I felt right at home.
Firstl of all, as someone who’s been to the Ukraine before, I immediately admired the authenticity of post-Soviet era surroundings.
Gameplay felt good and graphics were pretty. Well, almost pretty. The character models and animations looked pretty crappy and unpolished and character creation seemed pretty bad. However, given this game is in its Alpha state, I have good hopes for the developers to introduce better models, animations and a more feature-rich character creator.
– Real player with 327.1 hrs in game
Affected Zone Tactics
This is one of my favourite free from top view games in which , all the players are moving in turns and there are 2 teams in total and all are real players !! Your objective is to capture checkpoints , or kill the entire enemy team! Before the one of the teams has reached the max points needed for win! By capturing the most checkpoints before your enemy team! So there 4 classes in total Assault ( standart human soldier) , Heavy Infantry (Real combat robots who can carry some heavy weapons , and they have the most armor of all also) Commando ( Thees are the human specialists class , who can shoot from the most distance if you choose sniper) Fire Support ( humans who can use same weapons as heavy assault the most heaviest weapons) With all thees weapons you also , get all kinds of adventages and disadventages!With Assault can use submachine guns(best against commandos),machineguns(burst down your enemies),and granade launcher (who can launch granades at , distances and deal some splash damage) Heavy Infantry can use Machine Gunner (Same) ,Grenade Launcher (Same),and the last weapon they can use are napalm
– Real player with 578.6 hrs in game
ALL COMENTS AND RATINGS PRIOR TO 2016 SHOULD BE IGNORED
There are reviews prior to 2016, which are mostly negative and describe stuff, that I didnt notice in this release. Here is a review of a game, that came to steam one week ago.
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it is a turn based strategy online game with researching stuff for your soldiers
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the game is completely in english
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it is not easy ( since rank 3 you will suffer even against npcs)
-YES, you play against npcs very often, because atm there is not enough population, even though the game deserves it ( the npsc have names of offline players. Sometimes you spot an online player, whom you recoginize by a yellow star next to his/her name
– Real player with 150.3 hrs in game