Undungeon
I’ve got thousands upon thousands of hours invested in ARPG’s of all types, and I absolutely love Sci-Fi. Was looking for something that hit the spot in that department. I am about 8 or 9 hours in so far and this has not disappointed at all. I’d still be playing but I gotta sleep. So I can get up and play again tomorrow!
I did receive a copy to review, but am not being compensated for my thoughts. This is my personal honest opinion.
TLDR: Would I recommend? Yeah! I enjoyed my time very much. Love the aesthetic, the unique mechanics/features but the real gem is the story!
– Real player with 55.6 hrs in game
Read More: Best Post-apocalyptic Action RPG Games.
A decent game that can still have some polish
First about what is good
Game has a great visual style, has a lot fun smaller details in environment and character designs and overall decent though very repeatable combat, interesting initial plot and character design. Also looks like devs very inspired by Hyper Light drifter =)
Then what could be improved
I really wanted to finish this game but in the second half it gets like reeeeeeally boring
! Finishing Q-Dimention I thought that the game will be over and was surprised when saw absolutely same world but now green withsame stuff to do again And one of the reasons is that there is no character development in means of items or combat abilities and the story is same as in the first half but in different decorations. I mean items should be really redesigned and rebalanced. When Void gets the weapon type that is called torpid something or somehow like that you just have to stick with it because otherwise you don’t get enough resources unless you do the extra action trying to finish the enemy with the knife every time. So the game forces you to ether play with weapon you like and experiment with other weapons or get the precious resources so you can craft the organs that brake all damn time. Same with the flaming core and some organs that helps you farm essence and give health buff when you have particular nodes equipped. Without this synergy you just won’t be able to play normally and will die so player is forced to use items from mid game because the items you get later in the game are just not worth it. The game is ether not working properly or has not that good item description because when I equipped ancient core and had max essence I didn’t see any buff to damage so I don’t know guys, please think of more informative item descriptions. The fact that there are no sound effects for character speech doesn’t add to the atmosphere of the game. It would be great if you would add some speech imitation rumble like they used to do in older 8 and 16 bit games
– Real player with 25.3 hrs in game
Aeon of Sands - The Trail
Aeon of Sands is an unconventional dungeon crawler with a unique aesthetic, witty writing and gameplay that will challenge even the most seasoned player.
The action takes place across a large number of dungeons reachable via a world map which is vaguely reminiscent of some older games in the genre (SSI Gold Box games / Realms of Arkania). However not all locations are accessible in a single playthrough with many areas being accessible only if you make certain choices, have certain objects or party members. The “dungeons” are not strictly underground complexes either but include cities, outdoor areas, installations, etc…
– Real player with 33.4 hrs in game
Read More: Best Post-apocalyptic Choose Your Own Adventure Games.
In short the game is nice, but it has many annoying shortcomings.
I liked:
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the world and its spotty lore, it is well done.
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the retro graphic is exactly i was hoped for.
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quest story is not so great. I expected something more heroic, but it fits well into the world setting.
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dungeons are large and full of illusion walls and secret buttons. It is fun to find them, but also it is mandatory, so it could be frustrating on long run.
I didn’t like in UI:
- text descriptions was artistic but strange, like it was written by a non-english writer.
– Real player with 29.0 hrs in game
Monomyth
As the sun sets on the empires of mankind and civilization crumbles under great storms ravaging the world’s surface, the people of Ariath retreat to the underground.
Amidst the chaos of this dying world your father, King Ferodin the Third sent an expedition to the fallen fortress city of Lysandria.
It is said, that within the ruins of the fortress lies the primeval seed - a divine gift that may calm the gods' anger and put an end to the roaring thunder in the sky.
Spearheaded by your own brother, the expedition hoped to retrieve the sacred object but was never heard of again.
Against your father’s wish, you decide to travel to Lysandria yourself.
Find your brother and retrieve the divine gift, but beware: The ancient fortress is not as deserted as it seems…
KEY FEATURES
An action-packed first person RPG
Swing your sword, cast spells, dodge, parry, and block. In MONOMYTH you move freely over the battlefield, using a rich arsenal of deadly weapons and powerful magic.
A living, breathing world
Within the ruins of Lysandria you will find a highly interactive environment, filled with items, puzzles, monsters and a variety of peaceful inhabitants. Talk to characters using a detailed keyword-based dialogue system and combine items to interact with your surroundings in interesting and explorative ways. Trade, pick locks, break doors, disarm traps or throw objects! You can even bake bread!
Free character development
In MONOMYTH you are free to develop your character in any way you want. Invest into eight different character attributes unlocking dozens of different playstyles. Will you be a nimble assassin, a dreadful battlemage, or maybe something completely different? The choice is all yours!
Open-ended level design
Lysandria is a vast, interconnected environment. Wander from the highest towers to the lowest caverns, find secret chambers, uncover hidden passageways and explore a multitude of differently themed areas.
Unique setting
Set in an apocalyptic fantasy world, MONOMYTH combines magic and technology into a new, unique setting. Open the gates to a dark, mysterious realm, beset by horrifying monstrosities and discover the secrets of the fortress city of Lysandria.
Read More: Best Post-apocalyptic Action RPG Games.
Zanki Zero: Last Beginning
Zanki Zero: Last Beginning is what happens when you put a visual novel, dungeon crawler, RPG mechanics, survival elements, and base building into one unique experience. After spending all this time on this game I can safely give this a recommend, however due to the unique nature of the game it won’t appeal to everyone.
The gameplay, especially combat, is one of the things that definitely will not appeal to everyone. Combat is in real time and relatively simplistic, which can make the gameplay segments of the game feel like a slog or just filler between bits of interesting story. Further into the game gives more variety to combat but for the most part you’ll be using melee attacks and charged attacks to break parts off of enemies while dodging attacks. For me, I was initially turned off by the combat but I did eventually get used to it and enjoyed it but I would highly suggest watching gameplay of the combat or (if you have a PS4) playing the demo. There are five difficulty levels in the game (I - III available initially, then IV - V are unlocked later) that scale the difficulty of combat and the survival elements of the game. Difficulty I gets rid of all enemies in dungeons and lets you one shot bosses while Difficulty V will provide a significant boost to the amount of enemies and their stats in the dungeons while providing better loot so the game does provides the option to just enjoy the story or give yourself a challenge.
– Real player with 109.9 hrs in game
Wow. Just… Wow.
I have a lot to say about this game, and 98% of it is amazing praise. Let’s jump right into it.
Let’s start with the story!
Zanki Zero: Last Beginning draws you into the story shockingly fast. From meeting your fellow party members and learning the truth behind the strange, metallic X-Keys on your stomachs, to discovering each heart-wrenching plot twist and back story, you won’t want to take a break, except to process and maybe cry a bit, something I possibly… maybe… DEFINITELY had to do. I can’t think of a single moment where the story lulled behind, and the second half of the game finds more ways to invest your attention.
– Real player with 60.9 hrs in game
Rapture
Classic roguelike game, many characters available, a lot of different abilities, power-ups, encounters. Every run of the game is different from the previous.
Very challenging fights, you need to carefully organize your team and your moves otherwise it will be very difficult to win, there’s also an easy mode for more relaxed games.
Really nice soundtrack, I hope new tracks will be added in the future!
– Real player with 24.5 hrs in game
Do you like turn based action? Do you like Rogue-Lites games? Why not mash them together? That’s what you get in this incredibly addictive and fun game. There are plenty of characters to choose from with vastly different playstyles, allowing for many way to experiment and different ways to play. It’s honestly just tons of fun and I highly recommend it!
– Real player with 16.4 hrs in game
Guardians of Lumen
The land of Lumen is hostile. Monsters, both the Horrors and the Daemons, force the residences to live in 9 strongholds while they prowl the wastelands.
Against the beasts of shadows, two forces strive to keep the people safe:
The Deciphers study and worship the past in hopes of carving a path to the future.
The Guardians fight and serve, ever ready to help even the smallest of citizens.
With the help of ancient spirits, they stand ready against the darkness.
Will you aid them?
Key Features:
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Classic, turn-based combat with modern twists.
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26 Unique Ay, each with their own Ability Tree, Quest and play style
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6 Playable characters each with history, emotions and a story of their own
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An interactive world where your actions are remembered and honoured.
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A unique progression system, unrelated to experience points or skill point grinding
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180 Mini-dungeons
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A story that moulds to your actions.
I hope you enjoy it.
Sands of Aura
Review written as of patch 0.01.02, 48 hours after EA release.
This is a relatively lengthy review, with significant details on many game mechanics and aspects, but I’ll stay as spoiler-free as possible.
First Impressions:
Having played 20 hours in this game, I’ve played through most, but not all of the content. In its current state, the game’s story Isn’t terribly long, maybe 5-6 hours, but there’s easily twice that much again in side content and extra areas to explore. Overall the game is very soulslike in gameplay, but with more than enough to set itself apart. Fun to play, fun to explore.
– Real player with 130.9 hrs in game
(This Review is based on 12 hours of gameplay during Early Access release patch + Patch 0.01.02, played on a custom controller, no experience on keyboard/mouse)
Sands of Aura is an isometric action RPG and does a great job at utilizing classic souls-like elements for its level and enemy design, combined with a sense of world- and island exploration akin to The Legend of Zelda: Wind Waker. Let’s get more into some individual aspects, their current status in this Early Access, and how I personally would like to see them being improved upon.
– Real player with 33.2 hrs in game
Chernobyl inferno
After the disaster at Chernobyl Atomic Power Station, many locals hid from radiation in underground shelters, canalization, houses basements and other underground units. They had been living underground for several years being afraid to go out. In some years radiation got through the ground, people started to mutate, chaos under the ground had begun. As a result of the mutation, some people became aggressive and started to hunt other people. After 30 years one boy called Jack penetrated Chernobyl territory to film a video and make some photos. When he entered the old house, the floor under his feet collapsed and he fell into the sewers of the very dungeon in which the mutated inhabitants of Chernobyl lived. He managed to send you a message asking for help, after which he never got back in touch. Your main goal is to find your brother, who got lost in the catacombs of Chernobyl.
Shelter Manager
I checked the game and it’s quite intuitive. There are resources you can spend on construction. They have tools drawn on the icon. Work points keep generating and later can be used in production and construction and so on and so on.
Shelter is more like a simulation manager game and I like it.
– Real player with 5.5 hrs in game
A game in the genre of a shelter simulator.Nice graphics and atmosphere of the game, similar to Fallout Shelter.
– Real player with 4.5 hrs in game
The Elmian Warrior
Edit: Okay well thst’s awkward.. I just loaded the game up and there was no game available in the load game slot :| To the dev, you may wanna make it WAY more clear when/how the game saves. I died and it kicked me back to the start of the room I was in, so I assumed it was ‘saved’ in some way, since there was no “this is a save point” or anything like that and Alt-F4’d, which I guess totally didn’t save anything at all. :( The little heart-thing in town, which spins and boops when you hit it, apparently also isn’t a save point? Kind’ve an annoying thing to have be so unnecessarily unclear.
– Real player with 8.3 hrs in game
It’s pretty fun. Bug there are gamekilling bugs, so I can’t recommend it.
Weapons are pretty fun, health/magic’s easy to get, not much of a story but it’s fun to run around and stab things, etc.
I’ve gotten stuck in a wall twice, though. Have to start a new game each time.
– Real player with 1.3 hrs in game