ATOM RPG: Post-apocalyptic indie game
After spending over 150 hours and an almost complete playthrough on this gem of a title, I thought it needed to be known what future enthusiasts may encounter when purchasing ATOM RPG. The game itself plays like a hardcore, top-down, turn-based, open-world RPG, with a degree of emphasis on survival elements (namely an in-game arbitrary hunger attribute). For some, this already may feel like a turn off due to added complexity, but for those who enjoy a challenge, then this is the game for you.
! Be warned though, this game is hard, especially in the early stages.
– Real player with 165.8 hrs in game
I have recieved this game as a gift from my friend, as I bought him the game first. As much as I played this game since May this year, I don’t feel like this game is truly polished after 1.0 release. I’ll keep updating this review as I’ll keep re-exploring the game, as well as the game patches will be coming out.
BALANCING
Welp. There’s none.
But to be serious - if you haven’t played this game before - prepare to get your ass kicked. A lot. Permadeath mechanic is okay in games that are balanced, but ATOM RPG isn’t one of them. You’re the most agile and the strongest character in the post-apo Russia? Well, too bad. Everybody has been training kung fu since age of three, and you’ll get kicked and punched to death pretty easily. Somehow, common civillians and elderly are stronger than actual bandits or cultists (which it would make you think they’re ones who should be stronger but that’s not the case. NPCs are also magicians that enchant their bullets and blades, making them seemingly deal more damage than you’d be capable of (even if you met the requirements!), resulting in a scenario where you’re one who is in a leather suit armed with hunting rifle but dying to a bandit with nothing but his underpants and a zip gun.
– Real player with 155.7 hrs in game
Nuclear Drifter
I enjoy post-apocalyptic games and found Nuclear Drifter a fantastic “old school” game. The game play and controls are simple and easy to learn - point and click. The graphics and animation are pretty good especially for an old school designed game. The background music is rather relaxing. I usually turn off background music; but, left the game running, even when I was not playing, for my own background sound. The back story and general story line could use a bit of work, I was a bit surprised to have the game suddenly stopping with a cliffhanger message about future updates leaving two unfinished quests. Overall, I found Nuclear Drifter enjoyable, relaxing to play, and I am looking forward to the update so I can finish those quests.
– Real player with 9.9 hrs in game
Read More: Best Post-apocalyptic Sandbox Games.
SAVE THE GAME BEFORE YOU ENGAGE IN A FIGHT WHERE YOU MIGHT LOSE. When you nail the art of remembering to save the game, the gameplay is fun and the music is cool
– Real player with 8.7 hrs in game
R-Naught
Is very cash money
so im not usually a fan of 2d rpg games but i used know the person who made this game for he was a substitute at my school that every liked so i made an exception. This game isnt half bad, it is a great indie game with good sound tracks and great game-play. if i were to criticize it on one thing it would be that 1:its a bit difficult to go to full screen, at least for me. and 2: its is a bit pricey ps: i have not finished the game.
– Real player with 0.6 hrs in game
Read More: Best Post-apocalyptic 2D Games.
CESSPOOL
From the outset, a young wanderer walk a ruined land alongside her best friend, a little monkey.
Arriving near the CLOAQUE, a LEGENDARY place supposed to be sheltered from surviving humans, she lost sight of her friend …
Through a PSYCHEDELIC world she will have to find her friend!
EQUIP YOUR FELLOWS!
Each character can wear up to 3 ACCESSORIES in addition to the classic WEAPONS, HAT and ARMOR.
Potholders to resist fire or braces to attack twice…
A great way to customize your playstyle!
IMPROVE YOUR FELLOWS VIA THEIR CONSTELLARIUM!
By slaying MONSTERS during BRAWL, FELLOWS amass a STAR FRAMGENTS who can be spent in the CONSTELLARIUM to increase a CARACTERISTIC (CONSTITUTION, DEXTERITY OR INTELLECT). It is also possible to learn or improve one of the three PSYCHIC TECHNIQUES from a FELLOWS.
Super Army of Tentacles 3: The Search for Army of Tentacles 2
This game plays a lot like a choose your own adventure visual novel. It has a lot of various places to explore and a multitude of quests to play through besides the main quest line. The combat in the game is either wordplay based or trivia based (much of it being US history).
I really enjoyed my playthrough of the game and will likely replay. Even though I’ve played thru it once, there still were many side quests I could go back in another playthrough to do and various options to drive the story other ways. The humour in the game was a plus for me too.
– Real player with 17.1 hrs in game
It’s 2017 and the Apocalypse is years ahead of schedule and the gods have disappeared. You, a Deep One, have awoken from the Dreamland and must find the Necronomicon before Nyarlathotep, The Crawling Chaos and his 7 gods does and restore things to how they were or bring in a new age.
Alright, so SAT3: TST2 is the third VN in the series and it’s not nearly as cool as I made it sound in the paragraph above. This VN is, at its core, pure insanity and chaos. It’s a Lovecraftian adventure where you fight monsters by answering trivia questions (Brush up on your Shakespeare.) and fly around on a floating ship/city while “fighting” Microsoft paint horror monsters and creatures. One moment you’re in Antarctica making friends with a… yeti girl with pointy teeth (?) and the next you’re challenging Alexander Hamilton to a rap battle and signing the declaration of Independence. (Reminder: It’s 2017.)
– Real player with 13.0 hrs in game
UnderRail
So… Underrail. Like many others Sseth convinced me to buy the game, but I don’t think he mentioned enough all the save scumming and reloading.
I both like and greatly dislike the game, but I do not think it is essentially a fun game. I’m going to list pros and cons.
Pros:
-Lots of available builds and a lot of build freedom… except it’s less free than it appears. Also like the addition of psychic powers.
-Like the cyberpunk post-apocalyptic ambience but underground. Music is on point. Graphics are only alright, but that’s not the point of th game.
– Real player with 164.3 hrs in game
I wanted to rip my cock off: 9/10
– Real player with 137.2 hrs in game
Slave RPG
A fun game with a unique look. You start with a big debt and have to earn your freedom by earning money through various methods. Like mining or fighting in an arena or looting ruined cities. It mixes sci-fi with fantasy. For instance you can be playing as an orc and fighting a robot. It’s a game I very much recommend.
– Real player with 28.6 hrs in game
Love this game. The basic premise of this game is you play as a slave and you need to fight to work off your debt while learning about what happened to you. Now you can level up, you can fight mutated beings, attack npcs (with a perk) and more but It needs a lot more content I am 3 hours into the game and its starting to look like I am almost done with the second tier of arena and just need to find out where I came from there are no other arenas no crazy quests(that I have found) its just kind of there. If the devs decide to come back some day what I hope they add is-
– Real player with 3.4 hrs in game
Wasteland 3
This is a fun, mildly complicated party-based, turn-based game full of various strategies & tactics, with a large focus on combat tactics. You can play on hard-core mode & min-max everything, or just play casual & have fun with various builds.
The setting is post-apocalyptic, & you gradually fill out your squad of “Rangers” on your team. You mainly choose their weapons & skills, ranging from beefy (or speedy) melee specialists to glass cannon snipers who deal death from afar. Or go in between with pistols, automatic weapons, & machine guns. Skills, aside from the weapons mentioned, include dialogue specializations, explosives, science stuff, stealth (not very fleshed out, but useful for sneaking up on enemies), dealing with robots, taming various animals, etc. Pretty much every skill is useful.
– Real player with 417.7 hrs in game
I’d highly recommend it. It most definitely feels like a combination of X-Com style combat and Fallout post apocalypse atmosphere. I very much enjoyed the story, voice acting, music and plethora of choices. I liked both DLCs because they both added time to the game, blended well with the main story AND added a new mechanic in each case. I did three full sessions with a good-ish and bad-ish run on Ranger and a November Reigns min-max playthru on SuperJerk. Once you get a feel for the game, it becomes much easier. I learned new things in each playthru too about both game mechanics and story choices. I was pretty impressed with one in particular where I found out about a special type of armor you can get. In my last playthru, I tried to get it but because I pissed off the wrong group of people earlier (which I never thought would matter), they STOLE it from me later. I was both bummed I didn’t get it and happy it was a “thing”.
– Real player with 247.1 hrs in game
Wasteland 2: Director’s Cut
August 22nd 2017: W2 Review by Tandberg_J (steam account name) (tandbergj@gmail.com )
Summary:
“The absolute dream for fans of the classic style of Fallout 1, and Fallout 2, and it’s still a good game even if you are just casually familiar with Bethesda’s Fallout reboots.”
This review is for the Director’s Cut Edition, which in 2017, has been mostly debugged, and is very stable. I play on a PC for the record, and can’t comment on the console ports. But, I’ve played and beat the original PC version as well, before the director’s cut was released, so I’ve seen the game’s development and refinement. (I recommend learning how to edit your save game files, [they are plain text .xml files,] as this allows you to avoid some glitches that might affect your game in purely mundane minor ways, and you can avoid little annoying bugs like not getting credit for a small side quest) Also, you can edit your characters and give them some clothing and aesthetics that are not available in the vanilla game. But this is optional of course. Also there is a huge mod scene for this game, which I can’t really say I’ve tried.
– Real player with 393.8 hrs in game
Did they pull it off?
I don’t quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player’s responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I’m playing something truly groundbreaking - is a much more loaded question.
– Real player with 165.0 hrs in game
Stellar Tactics
I bought this game last night, it was cheaper than my takeaway. I ate the takeaway whilst it downloaded. I have only three hours on record as I write this - I cleared the first section, that I might call the prologue, or tutorial, (It’s not just a tutorial it’s real content) - and I had just gotten into the next part of the game. To say I’m excited is an understatement. Maybe it’s just the right match for my peculiar tastes or whatever, I don’t know, but I enjoyed very much the first introductory, prologue like, tutorial-like bit of the game. I’m really not paying much interest in work today and am just trying to get as much info from the dev twitter, this forum, etc. A game’s not captured my imagination and enthusiasm like this for a long while.
– Real player with 255.2 hrs in game
This is how old school gaming used to be.
You had to play the game, and “do your time”.
So far, my time has been well spent. The game is rough yes, but it’s ample for what the game is trying to achieve. Here is what that achievement is:
Pack all them goodies off of them table top RPG’s we played in the 90’s, and make them appear on the screen. If you want what a “vintage style 90’s tabletop game” feels like on the screen, play it.
So them smart dev’s did just that.
Yes, it can be frustrating testing new software, sending feedback with the right intention is difficult, especially since there is no macro coded yet with the “insta help section”. Play the game for a bit, and stumble around in it. I followed the tutorial, and decided that fun is what we as the gamer make the game.
– Real player with 158.5 hrs in game