亡命尸潮惊魂夜 Escape Zombies At Night
Very good
Get on sale
– Real player with 7.7 hrs in game
Read More: Best Post-apocalyptic 3D Games.
Awesome imo!
– Real player with 1.8 hrs in game
OverTime
It’s a bit short but, I really like what I see so far!
– Real player with 1.6 hrs in game
Read More: Best Post-apocalyptic Top-Down Games.
Cute game with good-looking visual style, intriguing plot and challenging combat. If you like indie games with tactical combat, you may like it!
– Real player with 1.5 hrs in game
Brave Ball
Brave Ball is an action game where you kill monsters. With a soccer ball.
A MIX OF ACTION AND TURN BASED
Avoid attacks in real time and then carefully plan out your next move as you stop time to aim your shots!
POWERFUL BOSSES
Fight against the big baddies while dodging a rain of bullets.
A CONSPIRACY
Get caught up in the Spider Crab Monarchy, where who knows who is going to betray who. Hey, maybe you are the traitor.
Read More: Best Post-apocalyptic Action RPG Games.
Entropic Decay
“The definition of entropic is having a tendency to change from a state of order..to a state of disorder…"
Entropic Decay is a lovingly crafted linear first person shooter driven by narrative, puzzles, combat arenas, and horror sequences. It takes inspiration from Valve’s games, with its use of environmental story telling and pacing between enemy encounters, striking a balance between combat and atmosphere. Think the atmosphere of a slow-burn horror inspired walking simulator fused with movement and combat options of a shooter…
Some time in the future, a signal is detected carrying a small meteor. The signal is tracked, and the crash site investigated on impact. A mineral is found. Astrobioligist’s are amazed to find a living pathogen inside the mineral. The pathogen is extracted and experimented on, the findings indicate agressive cell growth when in contact with other organisms….dead or alive. Rapid cell mutation causes a rabies like disease. Anything infected with the pathogen becomes a hive-minded aggressor to everything not infected like itself. The pathogen spreads and envelopes the world. Turning civilisation into an overgrown, decaying husk of a contorted take on the nature we know. The decay and despair is juxtaposed with beauty, as plant life flourishes due to the pathogens effect on cell growth, and everything man made returns to nature, but rises again with a twisted skew. The last bastion of humanity are elitist’s, deploying the military to kill anyone on sight who aren’t in uniform. Military death squads roam in packs, taking orders for food and protection from the pathogen, while trading their humanity.
You awaken in a facility, fumbling for hazy memories of before the place you find yourself in. Journey through a world foreign to all but the mutated, and find a place free from decay and entropy at any cost…
Cunning, reactive A.I - The soldiers in Entropic Decay don’t mess around. They react to grenades, can hear you, take cover, flee, and throw their own grenades. The mutated work in packs, can hear you running and will roam the area you were last seen. The military will shoot the mutated on sight, but taking them down is no easy task, even for the well trained.
A variety of mutated to fight against - Currently there are over ten different mutated to contend with. Ranging from agile spider mutants and dogs, to hulking tanks weilding lead pipes.
Puzzles to break up combat sequences - Puzzles and narrative pieces are used to keep the player engaged to avoid simply being one type of genre and keep things fresh and dynamic.
Physics interaction - Interact with the world with physics puzzles, and deceive enemies by throwing objects or craft a devious trap by arranging explosives in your environment to detonate on an unsuspecting foe.
Stealth, A.I and how they interact - Distract your foes by throwing an object or bring them closer to setup an ambush with a whistle, or simply sneak by and avoid combat all together. Use your wits and the environment and the A.I will respond allowing emergent gameplay and tactical options.
Narrative driven gameplay - The story will be told through the environment with the player merely an observer of things outside it’s control. Find notes, audio logs, and data entries to piece together the collapse of society and the scientific ambition that caused it.
Protoplasm-Mutiny
How to play: third person shooting game, including mutant creatures, not including blood, amputated limbs, disgusting creatures and other discomfort content.
Background: after the outbreak of fungal virus, Guyi (character in the game) set up a base in the mountain, where he later took in, manufactured and transformed the population.
Main line: a large number of refugees gather around the base, and food and other materials are in short supply. One day, the defense system of the base failed, then people launched an attack on the base, and the base fell. Guyuan escaped from the escape route of the back door with Qi Qi and Li Li. On the way, he found robot No. 32, and then the four escaped to Guyuan’s prepared base through the laboratory, nursing home and township.
The Trivial Dead
A solid question base, makes for a fun trivia game. Killing zombies as a reward for correct answers makes it all the more satisfying, especially when you survive :)
– Real player with 3.5 hrs in game
It’s a trivia game with a daft mechanic for success/failure. Really rather enjoying it but the zombies don’t add anything. Play only if you like answering trivia questions.
– Real player with 1.6 hrs in game
Buck Borris in Action
Great idea of a small 2d survival game.
– Real player with 2.0 hrs in game
I liked the graphics and the hits on the enemy, the game is very promising :D
– Real player with 1.1 hrs in game
Idle Wasteland
This game is FUN! Too fun… No wait. I mean to say addictive. Or… is the real issue that it seems too needy? Let me get more to the point… This game has everything you would want and expect from a wasteland apocalypse game, and it can be played as an idle game for a while, but the issue I am having is that its constantly squawking with birds and notifications to get me to click inside it for a resource. I could turn off those noises, but then I’d miss some important and rare stuff which will help me progress into the game much faster. Which means more likely that I am over stimulated by this game. I drag my mouse back and forth to collect all the trash piles and bugs that spawn, plus the loot bugs and the 10 minute free ad drone (steam does not allow ads, so its free resources). Then the base crafting timer is about a minute long, so I am constantly back into the game to click it twice, then the other craftables. I feel like I can’t leave it alone until I mute it all completely. What it tells me is that this game is very well designed to cause me to want to monitor it while doing other stuff, but has been designed to make me want to click on every junk pile to gain its scraps.
– Real player with 766.5 hrs in game
Perfect idle game. Something to do for 15 minutes here, 40 minutes there, just enough to knock out some of the daily missions. You feel a sense of making progress, just try not to analyze the fact that only .1% of players beat the game (or only got the hardest achievements)
If you want a game of upgrades, this is it. This game has upgrades on just about everything, and those upgrades come in tiers, and those tiers have higher tiers. I can’t believe I’ve only put in 18 hours in this game. I’ve unlocked sooooo many things and I still feel as if I’ve only just begun my journey through the wasteland.
– Real player with 294.8 hrs in game
Max Raider
Fun arcade shooter game! Love running around defeating enemies with the sword!
– Real player with 11.0 hrs in game
I’m I big fan of shooter games, and Max Raider is very good. The gameplay is different and really nice. I recommend playing this game.
– Real player with 1.4 hrs in game
Nayati River
Send one squad to clear the roads send one to scavenge send one to build at camp send one in different zones to scout yea this is my jam love the game. Does have a learning curve that will frustrate a few players i my self took it as a challenge ( scratched my head for a bit trying to get my team to unload vehicle into warehouse side note they wont unload whats not clicked to unload open vehicle inventory and select items you want to transfer) . Vehicles is the key to survive do not use a slow van to clear the packs use a fast one and drift! takes practice but works use the back of the vehicle to take them out if a zed is behind you on the right side make a left and a right if its on the rear left do not drive away from them and then turn around and drive right into them that will kill the vehicle fast. Different survivors have different skills and buffs use those fast ones to break up a large pack of zed and let them chase you back to your vehicle to take out (thin the herd) speed 10 survivors cant be caught when running away.There is a lot to this game i barely made it to the industrial zone and sank 20 hours playing, remember to put on backpacks walkie talkies and head lamps when you find them and more cloths to increase your resistance and train when you learn how to make training buildings just know the dead will come for you at your camp when its big enough they will notice and you will have to defend from raids. Having a blast with this game i highly recommend.Just a side note where you start is not the only camp you can make, that one is not to good the warehouse is to far from the vehicles that need to be unloaded use the one in the farm lands.have fun i know i will.
– Real player with 172.4 hrs in game
Great game. Somewhere between Project zomboid and state of decay. Took me awhile to get the hang of the User interface and basically not getting eaten. But if you stick with it you will see a unique zombie survival experience. Great resource management system. The Dev is very busy adding improvements and updates based on community questions and peeves.
Train your people! I waited to long to get my training going and making everyone capable of protecting themselves. One thing I love is once you have a well armed-trained group and a couple of armored vehicles, scavenging becomes something different. I send out a caravan of several armored vehicles and the game starts to feel like an RTS.
– Real player with 88.8 hrs in game