Ultreïa: Prologue
WOW! What a wonderful game!! Will definitely recommend it. Did have a lot of problems loading it & was just about to quit trying but on last attempt it finally loaded! (the intro was very glitchy for a few mins & then cleared up). I actually enjoyed it so much that i ended up playing thru several times. I love point & click games especially ones like this game…..just point & go! Personally i have such a hard time using a controller, I mean what’s with all the lingo in settings? I have no idea what I am adjusting….like “shadow” What? Huh? Hate how sensitive they can be when it is a FP game…..like why do i need to use 2 or 3 buttons plus the toggle just to simply walk down a road & then find out that i had been walking in circles YIKES! I’m having a terrible time trying to play Edith Finch….Took me an hr just to get to her old home LOL….Anyhow it looks like i’m regressing, (as i often tend to do) so, back to Ultreia…..again, it’s a great little gem, controls are simple & the whole game flows, great plot & the sweetest robot ever! Cheers & stay safe!!!
– Real player with 2.6 hrs in game
Read More: Best Point & Click Atmospheric Games.
I enjoyed this and plan on getting the full game eventually for sure.
The art is beautiful, and I think the dialog and story is interesting.
This is a point and click game, but it is a really nice point and click game.
The puzzles aren’t ridiculously hard in this nor ridiculously easy. They make sense.
Worth your time playing the Prologue at the very least if you have any interest in point and clicks.
– Real player with 1.3 hrs in game
Papetura
Sometimes you stumble upon projects that you can’t help but respect the dedication and effort put by their creators into it. Yet understand that the end result of all that dedication and effort is, while impressive, not very good. Papetura is one such example. Reminiscent of the impressive fluid clay animations of The Neverhood, except with paper. And except not exciting and not fun to play.
Papetura is a point and click adventure game where most if not all visual elements of were handcrafted out of paper. And it does look impressive and very nicely put together visually. Especially when you consider that all of the game, but the sound and music, was done by one developer going by Petums. The sound design by Juraj Mravec is cute and the music by the legendary Tomáš Dvořák (Floex) is not his best, but very good nonetheless.
– Real player with 4.3 hrs in game
Read More: Best Point & Click Atmospheric Games.
Review in English and below in German
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Papetura …
is a point & click - fantasy adventure game - from the small polish
indie studio - Petums.
It’s a relatively short - but particularly beautifully designed game. :)
The 3-D graphics are fantastic - the lighting adapts (dynamic lighting).
With a lot of attention to detail and variety game scenes were inventively implemented by hand - using the material paper/cardboard.
Story :
Pape is a creature made of paper, who lives all alone in a flower-like prison.
– Real player with 3.5 hrs in game
All Haze Eve
Interesting, short, puzzle-solving type game. Great for casual players.
– Real player with 1.7 hrs in game
Read More: Best Point & Click Indie Games.
I wanted to like this game but I feel neutral about it. Worth maybe 50 cents and only play it on Halloween. It says that there are no alternative endings but I bet there are depending on what you choose to be in the beginning and I would say that your choices matter, because there was a lot to intereact with that did NOTHING, but I tried everything with everything and you are forced down the path so there is only one correct path (because it’s forced) so it just leaves you feeling confused and incomplete once you “beat” it. Maybe those other interactions are for replay with different character choices but I wasn’t entertained enough to waste my time with it again yet alone 2 more times. :/
– Real player with 1.6 hrs in game
Lost Horizon
This is a real hidden gem of a traditional point and click adventure. On seeing the title screen it becomes obvious how much care has gone into every aspect of this game.
The plot and cinematic style of Lost Horizon are a homage to adventure films of an ‘Indiana Jones’ type. It’s all about a reluctant hero saving the world from Nazis who are after powerful mystical secrets and has everything you’d expect: biplane fights, secret mystical locations all over the world, ridiculous car chases and cutscenes of implausible fights on Nazi trucks. Oh, of course, the spunky irritating sidekick/love interest - I suppose nothing’s perfect.
– Real player with 39.4 hrs in game
This game was great. Pure and simple.
This is my first review, so i’ll keep it short(ish).
I struggle to find anything wrong with this game, but if I were to point at one thing it would be that some of the cinema-scenes were a bit long. Sometimes it felt as if you were watching the game rather than playing it.
That said I really enjoyed this. The puzzles were good (and I have played alot of point and click) and they did not feel to repetitive. They were also challenging but not over hard. Every time I got stuck I just had to rethink the situation, and usually the solution would present itself. I’m not proud to say this but I have a tendensy to use walkthroughs whenever I get stuck for too long. I only did that once here and that turned out to be a puzzle that used color. I’m colorblind so that does’nt really count….
– Real player with 30.8 hrs in game
Samorost 3
ESPRESSO SHOT REVIEW
For an entirely original adventure game with no dialogue that consists of quirky characters, a beautifully composed score, and worthwhile puzzles, Samorost 3 delivers. Explore the hand drawn worlds and discover this little gnome’s grand adventure. Score: 9/10
PROS
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no language barriers, anyone can enjoy the game
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memorable scenes made in a very original art style
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amazing musical score
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a built in walkthough system in case you get stuck
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hand drawn back-story visuals
– Real player with 17.6 hrs in game
Samorost 3 was one of my most anticipated games for 2016. When I finally played and finished it, it left me a tad bit dissapointed
Right off the bat, I instantly fell in love with the presentation. Like Amanita Design’s previous games, the world is weird and wonderful, with all of the vibrant colours and impressive locations. The world is constantly full of life and energy; often at times, I just stared out into the distance and saw weird creatures in the background and observing their behaviours, and each time doing so felt like observing strange animals in David Attenborough documentaries. It is not hard to fall in love with the off-beat world of Samorost 3. The atmosphere is pushed forward with the beautiful score by Tomas Dvorak, the same composer for the music from Samorost 2 and Machinarium. The sound design, much like Amanita design’s previous entry, Botanicula, is very bizzare and maybe even out of place at times, but that made the world even more weird and charming. The presentation is definitely where Samorost 3 really shines.
– Real player with 10.6 hrs in game
Alexey’s Winter: Night adventure
I enjoyed playing this short point and click game. The hand drawn scenes have a great sense of place and the snow gives shivery cold feeling so I really felt sorry for the main character locked out of his apartment. The music was a good match for the game. The dialogue was very funny and endearing.
I had a small technical problem with my computer before I could play this game but the devs were really helpful and responsive so that the game works as it should now.
I hope the developers add some more episodes as I would definitely play them.
– Real player with 20.5 hrs in game
Alexey’s Winter: Night adventure is a very short point & click adventure set in the 1989’s USSR. The game was initially launched in 2017 on the mobile platform and gained positive feedback from the players. At a later date, it received a second episode (and as of Sep 26 2021 a third one) and underwent several design changes. This version was now ported to Steam as a paid item, while the mobile one remains free but was reverted back to one episode only.
The story follows Alexey’s troubles during one cold winter night, trying to get back his lost apartment keys. After a series of intricate puzzles he manages to regain access to his home, only to find out that in the meantime his TV was stolen. This sets the plot for the second and third episodes, which are slightly longer than the first one.
– Real player with 11.1 hrs in game
Dracula Frames
It’s a really good sliding puzzle that in addition to solving the puzzle, you can also explore the scenarios to find hidden items. The pictures are beatiful!
– Real player with 2.2 hrs in game
Dracula Frames: Review
I showed up for the vampire and stayed for the puzzles. Bram Stoker would approve. He might even be stoked cough Moving on… ^, ,^
Dracula Frames was quite enjoyable, relaxing even. Well, except for when I did fairly poorly on a puzzle or two. Then I had to check my frustration. It was my own blunders, the puzzles just take a little patience and perseverance.
The art was wonderful, and the game is satisfying to complete. I did finish all 9 achievements. But I confess that the secret would have eluded me without help from the community guide. Shout out to Jamkolero. I did some of it on my own but I sincerely doubt I would have completed all the steps without help. You can wrap up the game in under 2 hours if you do not run into too much trouble with the slide puzzles. There are some 3x3 and 4x3 puzzles, I believe the largest is about 5x4.
– Real player with 1.5 hrs in game
Hapland Trilogy
Light the torches, open the portal and become Grand Saviour of Hapland.
Hapland is a series of three difficult point-and-click puzzles that were originally released as Flash games in 2005-2006. In each one you have to find a way to open the portal by enlisting the help of the people who live in the world, while not getting them eaten by monsters or blown up by landmines.
Hapland, Hapland 2 and Hapland 3 have all been remastered in HD with beautiful 60FPS animation. Each game has also been enhanced with extra secrets to discover.
rodina.doc
Rodina.doc tells the history of modern Russia in catastrophes, protests, and criminal cases.
The gameplay is inspired by classic adventure games. It shows everyday life and tells the stories of ordinary people against a backdrop of historical catastrophes. Many artefacts from the epoch, research texts, and historical eyewitness accounts can be discovered over the course of the game. The documentary is combined with elements of fantastical realism, quotes with fantasy, adventure with classic arcades.
Rodina.doc is a documentary game from the Department of Pain, a group of critically minded documentary artists. This is a journey through the history of modern Russia, from 1991 to the present. Each episode is a catastrophe – the coup, the shelling of the Russian White House, the First Chechen War, terrorist attacks, politically-motivated trials, protests – everything that makes up our contemporary reality, the place we all came from. Our uncomfortable past, our invisible Russia. History is us, and “coming to terms with the truth is a recipe for civic solidarity”.
Game features:
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Point-and-click quests with historical backdrops. Try to live in 1991, stand up against the totalitarian coup, and shop for wallpaper.
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Varieties of mini-games, inspired by classics from the ’80s and ’90s.
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Historic documentary evidence: books, video, radio.
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Music from 1991.
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Invented characters and real historical figures.
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Authentic Soviet newspapers.
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Deficits of toilet paper.
Episode 1. “The Start: 1991-93”.
Late-USSR, 19 August 1991. Typist and translator Nina Alesina wakes up at 7 a.m. in her Moscow apartment. Today Nina is only interested in her renovation work. For some time now, she has dreamed of new wallpaper. At the same time, a fraction of the Soviet government has for a while dreamed of stopping perestroika and returning to late Stalinism. Throughout the country, there are deficits, unemployment, strikes, and glasnost. Starting with the attempted coup in 1991, our story will continue with the constitutional crisis of 1993.
Voodoo Kid
It was my first Point & Click AVG. It’s very short but funny. I remember I spent about 2 hours clearing the game in one afternoon when I was a kid. I spent 3 hours this time. Seems my brain is old now.
– Real player with 3.6 hrs in game
Used to play this when I was a kid, loved it. Nostalgia is a hell of a drug. Finished the game in 2 hours when as a kid it probably took me weeks. I recommend this for a child but be warned that there are skulls in the game, pretty PG though.
– Real player with 1.4 hrs in game