Delivery Company Clicker

Delivery Company Clicker

In short:

A nice, minimalistic clicker that doesn’t require much thought)))

Real player with 3.5 hrs in game


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Delivery Company Clicker on Steam

Oknytt

Oknytt

Storyline: On the darkest of nights when creatures and spirits rarely seen by man abound, a lost(?) traveler/wanderer is invited to join a campfire and listen to a tale. The tale told by the invisible narrator is about a small insignificant nameless creature born out of darkness on the darkest of nights much like that night. This epic journey of self-awareness and discovery turns into a magic strewn and danger filled quest which takes place in a single night full of magic and spirits taken from Swedish forklore.

Real player with 11.4 hrs in game


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You follow a little creature on his journey for fulfillment, wandering through nightly environments that are inspired by tales of folklore. Gameplay is quite standard to the point-and-click genre where you collect objects to interact with your surroundings and overcome puzzles. A nice addition though, is that you’re equipped with four elemental runes (earth, water, air, fire) which activate and produce different outcomes depending on the scene. You can also interact with entities in a few different ways, such as touching, observing or talking to the person/object. Although not all interactions are entirely necessary, it can lead to some humerous/extra dialogue and is a nice feature nonetheless.

Real player with 9.3 hrs in game

Oknytt on Steam

Ankh - Anniversary Edition

Ankh - Anniversary Edition

Ankh is a fun romp of a point and click adventure game, a bit challenging, a lot tongue in cheek, and a tad 4th wall breaking. The song and dance about girls and hair is hysterical.

Game: Assil manages to get a death curse and now he must break it. Follow his adventure from breaking out of his house (He is grounded), dealing with a man eating crocodile, goofy palace guards, looney market merchants (and a very talkative slave), rescuing a damsel with attitude (Thara), some palace intrigue (and the pharoah’s daughter), a missing caravan leader, and finally the underworld and Osiris, the Lord of the Underworld.

Real player with 14.0 hrs in game


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Really fun old-school point and click game. And by “old-school” I mean it is appaently a remaster of the original game released in 2005.

Yep. It is a 12 year old game. So don’t expect it to run well on a PCMasterRace Windows 10 Beast rig with a 21:9 or 4k multiple monitor set up.

It runs great on a Windows 7 toaster. Which actualy surprised me, being that it was developed for Windows 2000, Windows XP. I did not need to set Win 7 to XP compatibility, but newer rigs than my 6 year old one may need to run the game in XP compatibility mode. The game does not have settings to adjust like modern, next-gen games. Because the game was developed in the early 2000’s. When most computers were so similar, they were not needed. So, stop complaining if you can’t get it to run well on your $6000 Beast Rig. The game was made to play on Legacy machines.

Real player with 7.1 hrs in game

Ankh - Anniversary Edition on Steam

Detective Grimoire

Detective Grimoire

More for kids.

This is a point-n-click adventure game where you, as Detective Grimoire, are tasked with solving the murder of a proprietor of a tourist attraction that’s located in a swamp. The game has nice graphics and is well-made on the whole, but I just found it way too simple, the story so-so, and the interface and gameplay aimed too much at children. I would only recommend this to kids/teens aged 7-15.

Here’s what I liked:

  • Mystery to be solved

  • Pretty, vibrant visuals

Real player with 8.3 hrs in game

To me, adventure games are like french fries.

I enjoy the anticipation of french fries. I like their smell, I like how they look, and I even enjoy eating the first few french fries. However after eating first few fries, they sit like an iron weight in my stomach and I start feeling sick. Then I remember “Oh yes. This is why I shouldn’t buy french fries. I should remember never to buy them again.” I buy a lot of french fries.

I also enjoy the anticipation of adventure games. The videos tease an interesting plot, cool artwork, funny dialogue, or a tantalizing mystery and I can’t resist. However, after playing one for a few minutes, I remember why I hate them. Most of the gameplay consists of searching for something to click on, watching unskippable cutscenes, or waiting for characters to walk… and I remind myself never to buy one again. I buy a lot of adventure games.

Real player with 6.0 hrs in game

Detective Grimoire on Steam

RHEM II SE: The Cave

RHEM II SE: The Cave

TL;DR Go to puzzle area, think it was impossible, put game aside, tried again a few days later, put aside, resisted looking at walkthrough, tried once more, had ‘eureka’ moment, solved puzzle, repeat.

Rhem II is a game for visual puzzles and the occasional audio puzzle. There’s no real dialog, just puzzles and pictograms (which might be a clue to another puzzle). Most of the fun is figuring out just what the puzzles are in the first place. Each puzzle brings you a little bit closer to re-starting the systems in this strange, deserted complex and finding a way to get out. The Rhem series was released over the past decade and a half. There is a loose plot that links the four Rhem games together, but you don’t have to play them in order. I’d recommend skipping Rhem I and trying any of II-through-IV first (the game play of Rhem I is not nearly as smooth as the others, if you like the series you can always go back). Although Rhem II is as good a place to start as any to see if you really like the series. The general thread is that you are searching for some items in a mysterious, hidden complex (and have to find your way back out!) This game doesn’t support SteamSynch. The graphics are simple and in a limited color palette (Rhem II dates to 2005). The colors are muted (it is an abandoned, dilapidated complex) and there is limited animation but this doesn’t detract from the game.

Real player with 115.7 hrs in game

Contrary to popular opinion, I found Rhem 1 to be a better game than Rhem 2.

Which does not mean that I didn’t enjoy playing Rhem 2. =)

I found Rhem 2 to be a bit uneven.

Area 1 (where the game starts), is great. The puzzles are hard but doable, and the environment is interesting. The second area (the tower), which is also where you’ll spend most of your time, is … Well, I had lots of puzzles and no clues. Several of these puzzles rely on you being aware of your position in the game, relative to that puzzle. Other puzzles require you to observe something a bit random (like number of clicks). I also found the math puzzles to not really fit the game play.

Real player with 65.7 hrs in game

RHEM II SE: The Cave on Steam

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker is a medieval adventure RPG that recreates the ‘oldschool’ atmosphere of adventure games of the past. Journey through a sprawling open world, converse with its inhabitants and progress the story of Rothar Aercrest – the cursed lord to the remote lands of Imberthale. Increase your power by advancing your skill levels and acquiring powerful items, unlocking special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world.

As a core feature Cursebreaker aims to serve you with a satisfying story as you journey through the lands of Imberthale. Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker instead offers stories of human pettiness, revenge and greed - all the good stuff. But we promise, it’s all delivered in a non-depressing, approachable manner.

In Cursebreaker you play as Lord Rothar Aercrest, ruler of the remote lands of Imberthale. Or at least he used to be…

One fateful day Rothar’s path crosses that of a wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently Rothar soon finds himself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse he desperately needs to break away from.

If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task, however. After all, what is death to the master of the Black Grimoire besides a mere nuisance?

In Cursebreaker there’s no loading a save from a previous point in a playthrough. This means the few choices you are presented with tend to be permanent and can’t be taken back. However, it doesn’t mean that dying in combat is entirely without consequence.

You will “resurrect” in certain locations of the world, inconveniently away from where you died, potentially having lost some of the valuables you may have been carrying. But don’t worry, the game is not designed so you would die a lot and it offers plenty of potions and other tools to protect against death.

Character progression in Cursebreaker is tied to the various skills you can advance. Every interaction in game tends to give experience in some skill area and gaining higher skill levels will unlock appropriate interactions and abilities. While fighting enemies in close combat, for example, you might expect your weapon mastery and defense skills to increase. As they do, you can unlock new defensive & offensive moves as well as the ability to wield more sophisticated weapons and armor.

The spellbook offers an interesting variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells!

Chopping trees will not only give you crafting materials but also increases your skill in woodsmanship, which may give you access to hidden areas in the wild and help you fight beasts. Similarly, you can advance alchemy by finding and picking special herbs and crafting simple potions, but you will also be able to make bombs and poisons and more.

Our intent is that every skill should provide something unique and be worthwhile to practice. Advancing these skills may also unlock additional options when interacting with objects and NPCs in game. Other available skills currently in game include archery, sorcery, smithing, carpentry, mining, cooking and tailoring.

We aim to provide what we call social multiplayer in Cursebreaker; this means you will be able to see your friends and other adventurers online in some areas of the game, but the interactions you can have with them will be limited only to social functions. You’ll be able to chat with them and inspect the equipment they’re wearing, but you won’t be able to trade with them or otherwise engage in gameplay-related activities with them. This would be an option you can toggle on and off as you prefer.

Two authentic players chatting.

The Black Grimoire: Cursebreaker on Steam

The Dark Eye: Chains of Satinav

The Dark Eye: Chains of Satinav

Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.

Firstly, the gameplay. It’s simple, and easy to find your way around, but it’s laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that’s something I had a problem with. But don’t you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you’re looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer’s side, and not my computer’s fault, or so I’ve heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.

Real player with 31.7 hrs in game

Chains of Satinav is the first of the Dark Eye Series from Daedalic and has a sequel that is a direct follow-up to this game. Daedalic also released a 3rd Dark Eye game called Blackgaurds but I’m not yet sure if it is a direct sequel or just taking place within the Dark Eye universe. This is a somewhat dark and sad game set in a Medieval type Kingdom and surrounding lands.

The graphics are quite nice looking in my opinion. The backgrounds are beautifully hand drawn and very detailed. The characters are well drawn and have very unique looks to them. The transition and walking animations are smooth. The dialogue animations are minimal with mostly lightly animated mouth movement and otherwise mostly static expressions. Cutscene animations are nicely done with the same level of detail as the static backgrounds and characters. I feel like the animation almost has a graphic novel type quality.

Real player with 30.3 hrs in game

The Dark Eye: Chains of Satinav on Steam

1954 Alcatraz

1954 Alcatraz

1954 Alcatraz is a slightly atypical offering from adventure stalwarts Daedalic Entertainment. Perhaps best known for their fantasy series set in the Dark Eye setting and their absurd comedy adventure, Deponia, Daedalic have taken an unexpected foray into the realm of period dramas. The title says it all really - This is a heavily stylised period adventure set around Alcatraz. You can kind of guess what you’re getting into far more than say Monkey Island or Broken Sword. And herein lies my biggest gripe with the game; it’s just so damn predictable and chock full of clichés. The characters, the dialogue, the settings. All of it just feels a little too contrived. I really don’t like my opening thoughts on a game to be negative straight out of the blocks, but this is the overwhelming aftertaste I was left with in just the first few minutes and the biggest take away from an otherwise pleasant but ultimately underwhelming adventure.

Real player with 16.4 hrs in game

For a game about two lovers plotting a prison break while evading the mob, 1954 Alcatraz feels oddly devoid of passion or excitement. Adventure game addicts with money to burn might get an unremarkable fix from it, since it’s reasonably polished and provides 6-8 hours' worth of competent point-and-click inventory puzzles. Those looking for anything more – a spark of life, perhaps – should give it a pass.

The setup: Christine and Joe were newlywed lovebirds in beatnik-era San Francisco, until a robbery gone bad landed Joe on The Rock. While Joe hatches a plan to escape the island, Christine tries to find her husband’s hidden loot before the local gangsters get their hands on it. The player can switch perspective between Joe and Christine basically at will, though given how the story and puzzles are constructed, it’s pretty obvious which one you’re supposed to be controlling at a given time. There’s also not much you can do as one character until you’ve completed the immediate tasks confronting the other.

Real player with 12.3 hrs in game

1954 Alcatraz on Steam

A New Beginning - Final Cut

A New Beginning - Final Cut

A New Beginning is a time-travel Point & Click Adventure game. While it opens in the distant future, most of the game is played in the more recent past. The game has a heavy political focus on climate change and conservation, but I think it fits it well into its narrative while maintaining a fun game environment.

The story is another post-apocalyptic disaster, this time, focusing on humanity’s inability or unwillingness to stop climate change, which leaves the future with a devastated planet that is about to be wiped out by a solar flare. In the future a team team is sent back to the past to bring about change to save the planet. You play alternately as two protagonists, Dr. Bent Svenson and Fay. Bent is a retired scientist who had been working on a sustainable energy source. He’s bitter and disillusioned over the slow progress of his life’s work and the sacrifices he made for his research. Our other protagonist Fay is optimistic and a bit naïve, but truly believes they can save the world. Overall, the story does sometimes feel a little preachy about the environment and climate change, but it is a pretty big element of the story and the motivation for the characters, so it makes sense in the context of the story.

Real player with 57.3 hrs in game

I wouldn’t recommend this game, at least at full price.

To begin, A New Beginning is a point and click adventure that has some decent strong points. It has great music and background set pieces. Oftentimes, it is lighthearted and doesn’t take its ridiculous premise that seriously, and there are even some decent introspective moments interspersed throughout. It has a very likable main character in Bent Svensson. Its best points during gameplay come in the form of straightforward puzzles that require heavy critical thinking but do not require you to, in the words of another commenter, ‘have a telepathic link with the developer.’ A New Beginning is at its strongest when its newest puzzle doesn’t require heavy backtracking but still asks you to put in some decent legwork to find the solution.

Real player with 12.0 hrs in game

A New Beginning - Final Cut on Steam

Ankh 2: Heart of Osiris

Ankh 2: Heart of Osiris

Play the first Ankh game instead, its slightly more enjoyable. Ankh 2 is a disappointment so far for me and not much new is offered in the game early on. I also bought Ankh 3… but I do not have high expectations, as the sequel to the first game is already a letdown after the first hour and a half. I will push through and complete it some day, possibly changing my review, and move on to the third game in the trilogy.

UPDATE: I finally finished the game….

I have good news and bad news… Chapters 1, 2, 3 and 4 all sucked…. That’s the bad news.

Real player with 9.8 hrs in game

Could’ve been good but too many annoyances made this game pretty unplayable.

There are parts I really liked about this game, the story are actual puzzles were enjoyable. But that’s about it.

Technical glitches up the wazoo. Uggg. It completely crashed on me so many times and a couple of times after an event happened the game glitched, with dialogue popping up like it hadn’t happened and I couldn’t go back, couldn’t go forward. So lame. Also, talk about clicking on super tiny specific things or one tiny hidden area of the screen to find an exit. I literally had to move my cursor slowly across one oasis scene trying to find the one small spot that finally popped up as an exit.

Real player with 9.7 hrs in game

Ankh 2: Heart of Osiris on Steam