Post-Soviet Yandere
This project is a mix of horror and crafting genres. The whole game fits into a week of the life of a little Russian girl. Every day the character must make a particular magic ritual, using the materials at hand. At the same time, the player must control the activity of otherworldly and hostile forces. The girl should periodically look in the mirrors, which are distracting from her task. The movement of evil spirits of the apartment is visible only in reflections. But what happens if the spirit gets too close?
Read More: Best Point & Click Puzzle Games.
The Preposterous Awesomeness of Everything
BEFORE YOU BUY:
-Is the game is on sale?
-Do you like Point and Click Adventure Games?
-You are in the mindset for something different?
IF YOU SAID YES TO MOST: Then try the demo before buying it anyway. It’s a surreal PnC-AG that needs to be tried.
IF YOU SAID NO TO MOST: Play the demo anyway. Even if you bought the game, the demo is right in the full game and is worth a play.
Crunched Review:
–Developer Front Page BS: None (Well, the joke about white blood cells was closer to a simile, but that’s nitpicking)
– Real player with 7.0 hrs in game
Read More: Best Point & Click Satire Games.
I kind of loved this game, I think this game must be one of my guilty pleasures! I enjoy point and click adventures and I hadn’t played a point and click game for a while. So maybe that is why I really loved this one so much.
I think this game is original and unique with an equally unique and really effective art style. The story is fun and satirical, but in an intelligent way. It feels very well written and crafted and not just random silly ideas thrown together in a rush.
Point and click games can get very frustrating as it is very slow to walk from one area to another and to another to try different things. As this game is short, it does not get too frustrating.
– Real player with 5.7 hrs in game
Sayonara Golden Days
A short if not somewhat relatable story of a group of friends slowly growing apart due to life and the project they left behind. It has a bit of a puzzle that doesn’t take too long to figure out.
All of the story is told through dialogue before each level or little snippets.
Only real gripe I have is the rather extremely slow pace of the character (annoying but understandable to fit the first game feel) and that the game crashed on me during credits roll. It was a nice game, but since it deleted my save file I don’t want to restart just to see if the last achievement is at the end.
– Real player with 0.7 hrs in game
Read More: Best Point & Click Puzzle Games.
Short, worthwhile, a good experience. I’m glad I got to play the game, and I enjoyed learning about the characters. I had some problems with menus and freezing, but this didn’t drastically impact my experience.
– Real player with 0.7 hrs in game
Relic Guardians: Complete
[Pay$-to-Play] I’ve gotten this game while its on sale, and for the price, its definitely worth it!
This is a point & click game, where you use your mouse only to interact,
You get to choose to attack or defence or use your special (requires attacking 2 times successfully) per turn; as you play more, you will have a strategy on what to use
I like the pixel graphics & the story plot of saving earth from some cow grunts/commander :P
I’ve also like the sound effects, really sets the mood!
At the time of writing i’ve only played the story mode and have completed it, so I would say it takes 1.5 Hours to complete the story mode
– Real player with 5.6 hrs in game
Please Wake Up
This game is AMAZING! It’ll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT!
Let’s break it down
The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won’t spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it’s simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would’ve liked to see more.
– Real player with 2.9 hrs in game
This game will scare the **** out of you, but at least you will remember some really profound questions and interesting facts about memory reliability that constitutes reality vs. illusion distinction.
– Real player with 1.8 hrs in game
Sudoku3D 2: The Cube
Possibility to choose size of cube from 3^3 to 9^3.
The choice of complexity from 1 to 9 (a certain analogue of the probability of an empty cell from 10% to 90%).
As the level of complexity increases, several solutions appear, but only the one that was originally generated will be true!
Since In this version of Sudoku there is a choice of size, the rule of small composite squares 3x3 as part of a full 9x9 does not actual.
There are ghost cubes that confuse and turn the numbers. Although, thanks to the scanner, they are easily detected. The scanner is available only once in the current session, which trains the photographic memory well.
Californium
I’d say that I’m a little mixed on this one.
Obviously, I have a love of psychedelics. I love the Bay Area (live there), love the PDK inspiration, love the artstyle, love some of the sound(s) and love creativity & originality.
The reason I’m mixed is due to a little bugginess and honestly the game requiring a little too much patience on my part (I’m a pretty patient dude too). It almost feels at times like it is bordering along “ambient” gaming to solve the “puzzles”. And by “puzzles” I mean the game relies heavily on one core mechanic: find the right spot for clicky, click, repeat. This becomes a bit tedious; even for a $10 game and not immersive. Which sucks because obviously this game has the right ingredients for being very immersive (or even only immersive without clicky click, aka Alien Isolation mod removing the Alien - aka spontaneous combustion exploration instead of clicky clicky) but the tedium of finding that one core mechanic puzzle to progress dampens the immersion & experience for me. This is where it becomes almost “ambient”, the looping atmospheric effects and saying WTF is that little symbol to click, causing much retracing over an already limited (and by limited I mean small) map.
– Real player with 5.6 hrs in game
Devs are French and yes, there are noticable English spelling and grammar errors throughout but not unplayable bad. And the English voice acting is on a much higher level than the localization/translation bits and bobs so if you are worried about things being lost in translation that’s not an issue, for me at least. And if you have even a passing familiarity with PKD then you ought to be able to catch the little nods to his books because, well, they aren’t so little nor subtle. It is interesting to see a French perspective on a somewhat contemporary popular American mind and world(s) though. For that alone I feel the game is worth it to me. But this game is MOST DEFINITELY not for everyone, and I would be very selective with whom I reccomend it to. Most PKD fans should find something valuable in the game. I make the assumption that most PKD readers will be less critical of writing and more interested in unique and original ideas in general, and this game is certainly that.
– Real player with 5.3 hrs in game
The Space in Between
Full Play through with the two recommended plays if you’d rather listen than read here (once it uploads): https://youtu.be/h3W_O_Y5kJo
I really enjoyed the humor in this game some of it was really great. The music was really nice and relaxing and some of the picture frames were calming and romantical. I’m glad that there was a few differences in the second play through but I wish there was more there’s not a dynamic change in the story from choosing one thing from choosing another the main story stays the same even though you may get some more humorous responses depending on what you pick. Definitely worth at least one play through if you enjoy romantic visual novels and they do a good job at covering feelings/outlook that someone with mental health would experience.
– Real player with 2.0 hrs in game
I honestly loved playing this game, I randomly decided to play it on my twitch stream because it was a new visual novel and it looked pretty (visual wise and interesting plot wise). It really touches on the realism of just self identity in the ethnicity and culture aspect (for June) and the hardships and challenges dealing with mental health (for Miles). It was honestly very cute and wholesome, I thought we’d be able to make our own constellations by scratch but I honestly didn’t mind the premade ones because it was very creative. We get to somewhat see the perspectives and imagination of the two characters as themselves and as a couple which was very cute. I don’t wanna spoil to much but the author put in a lot of thought for their back stories and the characters, I totally rate the game ♡♡♡
– Real player with 1.6 hrs in game
Detective March Forward - The Missing Will
The game is a bit glitchy and if you get stuck you are pretty much screwed because there are no hints and no one really responds to the discussion board. With that being said it is very challenging and worth giving a chance.
– Real player with 20.5 hrs in game
Fun point and click game. I am not deriding the length of the game when I state I wish it would have lasted a bit longer. Recommended.
– Real player with 7.6 hrs in game
Electrify
This game is still in earliest of access, but doesn’t say so - Version 0.1 when you boot it up.
Essentially broken - experienced many crashes.
It’s very unstable, crashing when saving components.
The interface is very difficult to use and poorly explained.
Moving/deleting components clunky of fails often
Bugs where circuits gave wrong answer or moved inputs and outputs.
Stores circuits as truth tables in json - so you can’t edit previous components you’ve made. And very slow to save components with more than 8-10 inputs or outputs, and then makes megabyte sized text files.
– Real player with 1.2 hrs in game
Stratup screen says: “ALPHA VERSION, EVERYTHING IS SUBJECT TO CHANGE”
Where is it written on the store page it’s an alpha??
Could be fine/interesting, but, unfortunately, it’s really an alpha, it’s very unpolished
– Real player with 0.6 hrs in game