Destroy The Cubes
This is a really fun game. Some of the levels are really difficult, but luckily Dreaderz has a really good guide. Feel free to follow, like and favourite his guide.
– Real player with 4.0 hrs in game
Read More: Best Point & Click Physics Games.
Funish, short game. Somewhat annoying to get things pixel perfect between attempts.
– Real player with 3.6 hrs in game
Giant Blobs From Mars
Blob invasion imminent! A chess?-like invasion-blob game! I don’t think I’ve played anything like this before. Worth a try if you like puzzle games with a twist.
– Real player with 2.1 hrs in game
Read More: Best Point & Click Time Management Games.
The atmosphere is good. It was a better experience than expected.
– Real player with 0.5 hrs in game
DOGNUTS
More than a greedy and adorable dog, it’s a challenging game and at the same time a lot of fun, but it’s going to be hard to fatten this dog up, my donuts are on the way :(
– Real player with 8.5 hrs in game
Read More: Best Point & Click Physics Games.
Cute physics/logic game.
Some levels are quite provocative, in the sense of how many different aprouches you can use to win.
Very nice.
– Real player with 1.7 hrs in game
Incremental Epic Breakers
I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn’t like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn’t very fun. I stuck with it though mostly out of loyalty to the developers.
It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system.
– Real player with 469.1 hrs in game
Not a fun game at all. Only playing this to get rewards on IEH
Multiple bugs and logical errors. Capture shot that costs 5k coins in store doesn’t do anything in challenge when placed, what a waste. If you buy quest rarity, the quests you get are practically impossible to complete by a normal human. You want me open 100 chests in 24 hours? Active play I don’t see more than 5 an hour. 10 mimics in a day? I think I’ve seen 10since I started playing 2 days ago. Too many flaws, don’t waste your time here even if it’s for IEH bonuses
– Real player with 291.9 hrs in game
Underland: The Climb
Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!
A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.
– Real player with 3.6 hrs in game
The BAD:
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No separate music volume slider.
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You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.
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The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.
– Real player with 3.0 hrs in game
Underland
Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.
Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.
– Real player with 2.8 hrs in game
A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!
If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!
– Real player with 2.6 hrs in game
Throw Knives
Dumb, really bad game
– Real player with 0.2 hrs in game
Lucky me gets to write the first English review for Throw Knives, which is an asset flip made using the Construct video game construction kit. Once more Stas Paty9mkin and Piece of Voxel have ripped off a game template/construction kit to try scam people into paying them for someone else’s work.
This time they’ve ripped off a lazy retro pixel knife throwing reflexes/timing mobile app style demo pack.
An important note: Piece of Voxel are known asset flippers and have previously taken other developers work and put it on Steam in an attempt to scam gamers into buying asset flips. An example of Piece of Voxel doing this is Top Truck Driver, which is really “Hill Racing Template ”, written by the actual developers, Janko Knez. Also, Hoples, which is really “Pixel Adventure 1 ”, developed by Pixel Frog.
– Real player with 0.1 hrs in game
Oik 4
📂Oik 4
└📂Graphics
└ Excellent ☐, Good ☑, Medium ☐, Bad ☐, Horrible ☐
└📂Gameplay
└ Excellent ☐, Good ☑, Medium ☐, Bad ☐, Horrible ☐
└📂Audio
└ Excellent ☐, Good ☑, Medium ☐, Bad ☐, Horrible ☐
└📂Difficulty
└ Hard ☐, Medium ☑, Easy ☐
└📂Play-Time
└ Endless ☐, Long ☐, Medium ☐, Short ☑, Very Short ☐
└📂Price
└ Excellent ☐, Good ☑, Medium ☐, Expensive ☐, Very Expensive ☐
└📂Bugs
└ None ☐, Few ☑, Medium ☐, Much ☐, Only ☐
└📂Few more words
└ Great game with great achievements.
– Real player with 7.0 hrs in game
Very easy to binge this unless you get stuck on a level. I personally think it’s the perfect difficulty; you can breeze through some of the levels, and some may take you a little longer, but overall I wouldn’t say this game will make you want to rip your hair out of frustration.
Doesn’t really require too much thinking as I find myself repeating the same actions over and over again. I kind of just click stuff and watch the animations unfold, but it’s very satisfying when I complete a level. You can play it mindlessly or you can choose not to – it’s pleasant either way, especially with the music.
– Real player with 3.1 hrs in game
Fly Fly Tank
Yes
– Real player with 2.5 hrs in game
It’s fun and ridiculous simultaneously!!! Once I sort of figured out the controls I actually wanted to keep playing :-D
– Real player with 2.3 hrs in game
Oik Reloaded
If you have 30 rubles and you did not know what to spend them, now you know!
– Real player with 8.0 hrs in game
Oik 6, the last game in the series, finally the suffering ends.
Purchased in the Bundle, guess ok, the game itself is also not bad.
But do we really need to have 6 Oik games? That’s why 7 never comes! xD
– Real player with 6.5 hrs in game