All You Can Eat
I think this game is worth getting. But it’s not for everyone: it’s an adventure game in the Sierra-on-line (eg Kings Quest) style of game, where you have an inventory and have to click on objects. Fortunately, the game is short, so your inventory is never unwieldy nor are any of the puzzles bizarre. No having to put bat-guano in cannons or anything so counter-intuitive.
Here are the pros:
It is free of any problems or bugs.
There is no way to mess up… the game simply won’t let you use your items in the wrong place.
– Real player with 1.7 hrs in game
Read More: Best Point & Click Comedy Games.
### An Interactive Comic Book that You Print Out and Color? Yes, Please!
### Introduction
This wonderful little gem, All You Can Eat, is a perfect blend of comic and game. The gameplay is just like any adventure title, complete with inventory, and simple point and click. It centers on our intrepid, but very lazy, main character. He is without a name in the game but in my playthrough, I called him “Bob.” He just seemed like a Bob. He needs to save his favorite all-you-can-eat diner from foreclosure and is forced into the wide world of his neighborhood to do so. The humor is corny and mostly clean (just a few curse words).
– Real player with 1.6 hrs in game
The Lot
Take an atmospheric journey in a fresh, critically acclaimed format of a hand-drawn point-and-click comic-book. When a freeloading owner of a blue Mustang drives through without paying for the ticket, Harry Hunter, freelance parking attendant, ventures inside the lot to Make. Him. Pay. ™.
Just like our other interactive comics, upon finishing the game you can print out your entire adventure path in the form of an actual 30-50 page comic book. In response to (very positive! :) ) player feedback on previous games, this adventure includes multiple paths, endings and side-quests spanning thousands of lines of dialog tightly packed in a 2 hour narrative.
Gameplay
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every interaction in the game world (such as talking, picking up items, using objects etc.) creates a new comic panel, furthering the story
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hundreds of unique hand-drawn (and hand-scanned!) content rich panels for all the various combinations
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improved replay value with multiple endings, sidequests, achievements and many different ways to solve the game mysteries
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when the player ends the game, he is given the option to print out his gameplay in a comic book format
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a new game+ option with a developer commentary track when you finish the game
Read More: Best Point & Click Surreal Games.
The Adventures of Bluke Bifton
The Adventures of Bluke Bifton is a bizarre point-n-click adventure game set in a world of complete absurdity. Journey across a once-peaceful land, allying (or making enemies) with a cast of strange, fully-voiced characters. Boldly forge your own path with a focus on player choice, all while trying to solve the mystery behind the chaos invading your home.
Explore the Isle of Flungo in a side-scrolling, point-n-click perspective
The Isle of Flungo is open to explore, whether it be on foot, or by (extremely run-down) vehicle. Either way, you’ll take control of Bluke in a side-scrolling, point-n-click perspective, able to click on any object or character of interest to engage with it.
Make unpredictable choices and be met with equally-unexpected consequences
Want to take on the role of a pacifist? Achieve your goals through violence? Maybe you just want to keep everyone alive… with a heavy emphasis on player choice, it’s up to you to decide how to navigate Bluke’s chaotic journey.
Engage in genre-shifting minigames and hone your skills
Saving the Isle isn’t all work! Genre-shifting minigames are sprinkled throughout Bluke’s journey to spice things up. Try for a high-score in the Arcade, and compete with your friends on the leaderboards.
Read More: Best Point & Click Choose Your Own Adventure Games.
The Adventures of Herbie & Katt LeChatt
I can tell this is made with so much love!
– Real player with 0.2 hrs in game
Alum
** Το παιχνίδι ολοκληρώθηκε ** (For English scroll down)
Στα θετικά η φωνή του κύριου χαρακτήρα, είναι αρκετά συγκινητικό σε κάποια σημεία, πετυχημένο χιούμορ σε κάποιους διαλόγους.
Ετοιμαστείτε να πεθάνετε αρκετές φορές (σώζετε τακτικά).
Πλούσια φαντασία του σεναριογράφου αλλά δύσκολοι γρίφοι (ειδικά το κεφάλαιο 7 το «έβγαλα» όλο με οδηγό).
Δεν μου άρεσε που είχε κάποιες «επιτηδευμένες πινελιές δυσκολίας» τις οποίες δεν περιμένεις και αναρωτιέσαι τι πρέπει να κάνεις.
Νομίζω ότι πρώτη φορά σε adventure κολλάω τόσο πολύ στο να προχωρήσω (με αρνητικό τρόπο) όταν το παιχνίδι σου προσφέρει τόσα λίγα items.
– Real player with 12.6 hrs in game
Alum reminds me of my impressions of The Chronicles of Narnia. When a teenager, I was quite excited about the series until I read some critics. Then my reaction was like, “What?! This wonderful lion, Aslan, is no more than old boring Jesus? Oh no!” However, Alum’s creators aren’t as subtle as C. S. Lewis; their approach is more like that of Superbook.
You play as a member of religiously driven anarcho-primitivist gang of those who use terror as a way to convince people and would destroy the city’s central heating system just to make people “think out of a box” and “understand things wider” (?!). The Rogations (that’s their name, but it probably should be The Rogues) blame their contemporaries (modern people) that they live in industrialized society and can no longer be guided by “faith” as it were in the Middle Ages; if so, Middle Ages should be returned artificially. Does it remind you some, so to say, not very good people (from the real world)?!
– Real player with 12.5 hrs in game
Jennifer Wilde: Unlikely Revolutionaries
At the start of the Jazz Age in Paris in 1921, young French artist Jennifer Chevalier becomes embroiled in death, espionage and revolution which takes her across France, England and Ireland with the ghost of Oscar Wilde. A Point & Click 2D adventure with a unique comic book inventory design.
Jennifer believes the recent death of her father was no ‘accident’. Finding a chained locket in her father’s hotel, she attempts to use her childhood gift for talking to ghosts to call his spirit back. Unwittingly, the ghost recalled is Oscar Wilde, famous Irish playwright, whose secret affair with Jennifer’s father has bound his ghost to the locket. Jennifer and Oscar find themselves following a trail of murder and revolution, through Paris, to London and Ireland, and into conflict with secret government organisations, a British occult spy network, and the Irish Revolutionary Army.
In a thrilling, witty and melancholic adventure. Jennifer and Oscar uncover dark secrets, deal with the loss of shared love and develop a deep friendship along the way.
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As Jennifer discovers clues, she sketches in her book; which the player can study
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Use this knowledge to confront characters, prompt their memories and link clues together
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Take control of Jennifer and Oscar as you interrogate the living and dead to solve puzzles.
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Environmental puzzles will vex your brain, with crafty but logical solutions to be solved.
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Use Jennifer’s artistic skills to trick the Gendarmerie and talk to spirits, while Oscar can use his ghostly powers to sneak invisibly past the SIS, in character-specific solutions.
Nikopol: Secrets of the Immortals
A decent game for fans of the Enki Bilal’s Nikopol trilogy, and his works in general. But ONLY for the fans or people at least knowing either the graphic novels or eventually the film “Immortel (ad vitam)” (the best - both; the movie is/or was free to watch on YT). I think that only then the player can appreciate the content by entering this dark future sci-fi, enjoying original designs and nice pieces of Bilal’s characteristic graphics from the trilogy.
People not knowing what the Nikopol trilogy is about - should be very careful about the title. I suppose those are majority of the negative reviews here. You will just not get the point here - like it or not, but this particular game can be only treated as an extension to those other works. There are many unexplained references to those, so you would probably miss half of joy.
– Real player with 8.1 hrs in game
It’s unclear whether something important is either lost in translation, or just expected to be found in sources outside of the content of the game, but either way, the events in Nikopol feel like a drug trip; nothing that happens ever seems to make much sense, and everybody who inhabits its world operates on some inscrutible, Lynchian-esque, fever-dream logic that never reveals itself to the player over the course of the game.
To further complicate things, the game’s frequently frustrating and obtuse puzzles are presented—visually and mechanically—in a manner that would have seemed quaint in a game 10 years its senior; as difficult as it may be to tell at face value, Nikopol was released contemporaneously with titles like Dead Space, Fallout 3, Far Cry 2 and Mirror’s Edge, just to name a few.
– Real player with 7.7 hrs in game
Robert Robie and the Idols of Jade
Hilarious adventure game in cartoon style.
Robert Robie receives a mysterious assignment while hiding from the police in a cheap motel in Mexico.
Robie must outwit the police, while trying to find some arcane idols from the Aztec civilization, that will provide him with amnesty.
• 2D HD graphics in TV cartoon style.
• A story driven adventure full of hilarious dialogues and puzzles.
• Outlandish characters to talk and interact.
• Available in English, Russian, Italian, German, French and Spanish.
Wailing Heights
I think I’m instantly drawn to anything that features classic movie monsters (I’m looking at you too, Monster Prom) so that brought my interest to Wailing Heights. Overall, I enjoyed it. I felt that the puzzles were challenging without being too obnoxious or too simple. The art was great! The music was catchy, and I found myself singing along to some of the snippets during the character swaps. Oh by the way, it’s a character swap game where you have to use different monsters and utilize their unique abilities to solve puzzles.
– Real player with 13.9 hrs in game
A good but glitchy P&C.
Its specifics:
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Fully voice-acted, high quality
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Gamepad-friendly
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Unusual inventory; no descriptions, no combinations… everything is used through dialogue
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Cut-scenes in the form of comics pages
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Music-themed
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Interchangeable bodies with different abilities, dialogues and voices
Today is list-day, so here are the flaws:
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The art is cool, but some animations are weak, notably the depth movements.
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Imprecise hit-boxes require precise movement adjustments (minor annoyance.)
– Real player with 8.9 hrs in game
Buck Bradley Comic Adventure 2
This game is fun with engaging puzzles and story. Would play Buck Bradley 3 if it is made; without hesitation.
– Real player with 18.7 hrs in game