Azurael’s Circle: Chapter 5
Enjoyable game with plenty of characters, puzzles and a good story.
– Real player with 1.5 hrs in game
Read More: Best Point & Click Noir Games.
A novel idea start to finish, and while I recommend this for anyone wanting to finish the saga of Azurael’s Circle, I feel it was not a fitting ending. It came too soon - the game play, while familiar, lacked the intensity and scariness of some of its predecessors. I would love to see an epilogue that goes further to finish the story… otherwise, the mechanics remain as awesome as they ever were. I still enjoyed the slow reveal of the light in the shadows and having to make sure I walked every square inch of each room to ensure I didn’t miss anything.
– Real player with 1.3 hrs in game
Captain Disaster in: The Dark Side of the Moon
I loved this little game. Graphics are a bit of an eyesore but they fit the mood well, because it’s a meta, fourth wall breaking parody type of game. It’s good fun and made me laugh. Puzzles make some sense and the dev was even kind enough to help me when I got stuck - I thought I had tried something I didn’t. This game is better enjoyed by people familiar with Sierra and Lucasarts games and that can get all the pop references. It exploits the point and click tropes and the bad habits of adventure players brilliantly.
– Real player with 5.8 hrs in game
Read More: Best Point & Click Funny Games.
This game is a short little diversion that will be enjoyable to fans of the Point and Click genre. A fully voiced space comedy, you are trapped on a moon with the goal of getting off. In true adventure game fashion, a larger plot emerges.
The real joy of the game is the comedy writing. It is quite reference heavy, but enjoyable nonetheless. A full third of the references are to adventure games, classic adventure games, and AGS, the software used to build the game. Another full third of the references are sci-fi references. The final third of references are to Pink Floyd albums. If you don’t like these things, this game may not be for you.
– Real player with 4.2 hrs in game
Odenavirus: Zombie Invasion
https://www.youtube.com/watch?v=YeCQilDxg_0&t=20s
Not an MMO, also could not proceed on my quest. Also why would we want our dog to auto attack for us, could we not just have a basic attack skill?
– Real player with 0.5 hrs in game
Dropsy
An astonishingly beautiful game.
I love this game, from the demented character designs, to the awesome jazz soundtrack, and the unique open world adventure game concept. The four playable characters (dropsy, his dog, the bird, and the mouse), are all really cool, and interesting companions, each with their own character specific abilities.
So many of the gameplay mechanics are unique, and surprisingly enough they’re implemented in a way that close to perfect. Some specific examples of said mechanics are the interesting non verbal clues the characters give you, as well as the different character, and team specific puzzles available.
– Real player with 29.3 hrs in game
If you’re a fan of point and click adventure games Dropsy is a must have! I would highly recommend this colorful hugventure to anyone who is a fan of the genre.
At a frist glance this game may look quite strange with an even stranger protagonist, but over time Dropsy the clown will grow on you, and you’ll find that despite his looks he’s just a lovable person that wants nothing more but to help. The more I played, the more I found a place in my heart for the misunderstood clown. It’s the kind of game that really teaches that looks can be deceiving, and really follows an overall theme of acceptence of others no matter what walk of life they come from, as Dropsy wanders about trying to hug as many people as possible.
– Real player with 16.0 hrs in game
Koshka
A young lady named Koshka is traveling by train.
Like many people her age, she is not entirely happy with her life. She thinks the destination will be better.
This is a game about combining colors, creating a complex color from a set of simple ones.
This is a game about getting simple colors from things and bodies. The rabbit is only white on the outside, but it has a lot of red inside — the idea is clear.
Other passengers don’t always approve of the young Koshka’s methods. They bother her with dialogues, filled with references to French theory, psychoanalysis, and other things that do not help our heroine’s issue: if the rabbit keeps so much red in itself, how else can we get this magnificent paint? Apparently, there is only one solution.
Tableau Vivant
A different kind of spot the difference game. Twenty One scenes, thematically different. The player compares images before and after a dramatic event and finds the objects added to the ‘after’ image. To make the scene more complicated, generally everything in the image that could move will have moved.
The Wild Case
The Wild Case is a well done point-and-click adventure played from a 1st person perspective in a 2D world. You have been called to a Russian village to investigate reports of crazed animals. You arrive by train and meet the various residents of the town, working towards solving the mystery and reducing the threat.
Gameplay is primarily ‘find and use’ with inventory items. The artwork and inventory/usage style reminds me of the detail one sees in a hidden object game. However, there are no hidden objects. Instead, you have an ongoing series of errands… You need something from person A who agrees if you will provide them with an object. That object is held by Person B who also wants something. And, so it goes… a series of intertwined sub-quests with the ultimate goal of gathering what you need for the ending scene. Progress is fairly linear, as areas and objects activate only when they are needed. To further guide you, the current objective is displayed.
– Real player with 6.4 hrs in game
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The Wild Case
The Wild Case is a Point and Click game that sits right in the middle of a Hidden Object and a Point and Click game.
This is a game that I would recommend HOPA or Hidden Object fans play as a bridge for learning to play Adventure and Point and Click games.
It sits in the middle because there are no hidden object scenes and there are no puzzles that require much thought.
You will spend your time going from point A to point B; you acquire the item you need to take to point C or back to A or B.
– Real player with 5.4 hrs in game
A Twisted Tale
About the game
Discover a humouristic point and click adventure inspired by all the masterpieces which made us stick to our computers back in the day (and therefore we played outside way too infrequently). Full of loony characters, unexpected twists and challenging riddles.
Accompany Vio on her unintentional journey through various realms. Explore broken cities, pirate ships in the deepest jungle and other unreal places. Stand by her side when she makes the acquaintance of the (depressive) Death and engage with lots of explicit and ambiguous references, hommages and imitations of the big classics past (and not quite past) times.
We are a bit vintage - therefore we draw our background art the old-fashioned way with paper, pencil and ink. Colorizing is done digitally - this way we leave less colorful smudges on our desks.
Key features
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Hand-drawn traditionally and digitally created graphics in 4K/Ultra HD
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Classic frame by frame animation
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1-click interface
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Female main character
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An undead deuteragonist (depressive Death)
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Lots of explicit and ambiguous references, hommages and imitations of the big classics
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Even more comical, thrilling and unique characters
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Weird humor and retro-vibes
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Varying worlds and twisted settings
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Extensive story and classical complex riddles
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Decisions affecting the game
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Alternative endings
Best Month Ever!
Best Month Ever is a modern point-and-click story-driven adventure of Louise and her son Mitch. Life is hard for Louise as a single mom, struggling to make ends meet. But things can always get worse, and after being diagnosed with a terminal illness that leaves her with one month to live, the clock is ticking for her to raise her son. But how do you explain that to an 8-year old kid? Mitch is picking up things fast - like a duckling, he observes his mother and imitates her behavior - but time is running out and Louise has to think carefully about making the right decisions and setting a good example for Mitch to follow. Together, they hit the road to take back the time that was stolen from them and live a lifetime as mother and son in 4 short weeks…
This intense family trip takes place during a groovy 60s era. Mother and son are thrown into both dangerous and funny situations, all of which impact their relationship and future. Their intimate tale plays out against the backdrop of a United States torn apart by political tensions and divided by brutal social inequality.
You will learn about the facts and decisions from the past in flashbacks and through memories of the grown-up Mitch - the narration constantly switches between the “past” (the 60s) and the “present” (the 70s). Finally, we jump back in time to decide what choices Louise made and how they affected the future of the two. Players’ decisions will also help shape a unique image of her as to what kind of person she was.
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Decisions REALLY matter! To keep track of Mitch’s growth as a person, each choice you make adds positive or negative influence to three statistics: Righteousness, Confidence, and Relations. As a result, this changes your story on the go, which makes each player’s experience feel unique.
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Mother & Son relationship - Not only will their individual fates be subject to change, but also their mutual relationship. Best Month Ever is above all else the story of the touching, challenging and unique bond that can only exist between a mother and son.
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Different Outcomes - Turn on, tune in, drop out… and decide! Different choices result in different endings of the game. It is up to the player to decide what kind of person Mitch will become and what exactly happened during his memorable journey through the USA with his mother.
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Weird 60s trip - What a time to travel it was! Canned Heat was singing about “Going Up the Country” while Bob Dylan asked “How does it feel” to have no home and live on the street. Louise and Mitch travel across the country, meeting bikers, hippies, Klansmen, Native Americans, and far-out wanderers of all sorts.
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No losers here! - Don’t be a square, you can’t ‘lose’ in Best Month Ever! Your decision will shape Mitch as an adult person. He may of course get some kicks on the way, but hey, the story will still be unique and rewarding! Can you dig it?
BunnyShot
shit
– Real player with 0.2 hrs in game