Portal 2
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⢸⠀⠀⠀⠀⢀⠖⠒⢸⠀ ⠀⢸⠒⠒⢤⠀⠀⠀ ⠀⡇again, son?
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– Real player with 5633.8 hrs in game
Read More: Best Platformer Dark Humor Games.
This review is long past due, I don’t know how I didn’t write a review for this game over so many years. But by far! The best game Valve has made. Portal 2 is the definition of a perfect puzzle game. It really makes you think in a different aspect with portals, it’s so extraordinary. The story is absolutely outstanding and heartwarming, with comedic and lighthearted moments to cinematic scenes all while trying to escape Aperture Science. The visuals are nothing too captivating but very memorable. The audio is fantastic, Portal 2 has some of the best soundtracks I’ve heard out of any game it’s perfect for trying to think while going through test chambers. Everything about the main game is perfect I could play it a hundred times, come back to it years later and play it again, and it would be still just as great as the first time I experienced it.
– Real player with 207.8 hrs in game
Closure
Closure is a solid puzzle-platformer, hampered only slightly by its limited scope but aided by gorgeously stark visuals and moody score.
You play as a weird little spider thing that puts on masks of people’s faces and traverses their memories (I assume, as there’s no spoken dialogue). Platforms are only solid when a light source is illuminating them, and you manipulate a variety of these to create or remove terrain so you can reach the exit door in each stage. The mechanic is consistent, buta llittle finnicky – terrain partially lit by orbs tends to create sloped edges or free-floating pixels of floor, which combined with slippery controls will kill you a few times. The most frustrating moments come from falling through a floor or wall after painstakingly setting up platforms in a 1-2 minute stage, because you weren’t quite precise enough. But engine quirks come with the territory in indie platformers, so it’s easily overlooked.
– Real player with 91.8 hrs in game
Read More: Best Platformer Indie Games.
If I can’t see it, it doesn’t exist. This is pretty much the premise of the game and it is executed to very good effect. Closure is a puzzle platformer in which you are a weird little creature with no face, running about in the dark, and clinging desperately to the light so you don’t fall off into nothingness while you try to map out each level and locate the exit. Oh and then you steal some people’s faces or something and solve light based puzzles in their bodies or whatever.
The puzzles themselves are pretty clever. In each new zone you start out with some pretty simple puzzles which gradually introduce new elements to you, but towards the end of the zone you’re having to work out some pretty complicated stuff. The way these puzzles work is that walls and floors do not exist in the dark, so you have to position lamps and orbs of light about the place to let you do stuff like pass through a wall and not fall through the floor into the abyss, or maybe ride a spotlight up a wall to the exit. It’s a bit weird at first really, but definitely an innovative twist on the standard puzzle platformer. One thing I really like about Closure as a puzzle platformer is that it doesn’t just delight in killing you for no reason (unlike certain other dark puzzle platformers). Every level has a good sense of logic about it that you could probably work out without dying if you were careful and really thought about it; Closure doesn’t resort to tricking you into dying, that’s just not its style. The fact that Closure puts such a weighting on logic rather than trickery or trial and error (though I did have many trial an error moments trying to get my head around some of the harder puzzles) means that every level completed comes with a strong sense of accomplishment, as opposed to other puzzle platformers which only provide the feeling that you’re glad it’s over before you walk into the next ridiculous trap.
– Real player with 17.1 hrs in game
Teslagrad
Teslagrad
Released in 2013, Teslagrad is a 2D puzzle platformer created by Norwegian developer, Rain Games. Set in a steampunk inspired vision of medieval Europe, players assume the role of a young boy who must uncover the secrets of the abandoned Tesla Tower and fulfil his destiny to become the last Teslamancer.
Gameplay is focused around the concept of using electromagnetism to solve puzzles and explore your surroundings. Players can charge environmental objects into one of two distinct magnetic poles (blue or red). Similarly charged objects will repel each other, while opposingly charged objects will attract each other. Players will also encounter oscillating electromagnetic fields which follow the same game mechanics, and can be used to propel players both horizontally and vertically in order to reach new areas or avoid hazards.
– Real player with 10.0 hrs in game
Read More: Best Platformer Indie Games.
Steamified Revisits is a new concept on Steamified.com where we will be running a feature for games published onto Steam in 2014 and prior that never made it onto the Steamified Countdown. The games that we feature within this program are those that are much beloved titles or are highly wishlisted or just never received the type of recognition by the gaming press or Steam players. If you have a game that is from 2014 or earlier that you would like to see featured on Steamified either post in the disqus comments section below or submit your suggestions on our Steam group forums. I cannot make any guarantees but I will promise to get into contact with the developers and to show them your interest in having their game(s) featured and if they agree then we will feature them for you.
– Real player with 6.4 hrs in game
Antipole DX
Antipole DX is a fast-paced, retro action-platformer– using gravity manipulation!
Join our mysterious space outlaw, as he explores an “abandoned” spacecraft in hopes of finding his next meal ticket. Little does he know, the ship isn’t deserted like he thought, and now his only hope is to master the power of the mighty gravity-manipulating device: the Antipole.
Generate gravity fields with the Antipole to defeat vicious robots, solve puzzles and run on ceilings as you jump and shoot through the game while powering up the device to it’s true potential.
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Reverse gravity in the area around you for short periods of time to climb higher and jump further.
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Generate a field of gravity that can affect many things - enemies, objects, and even acid pools will fall along the new direction of gravity.
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Master the power of the Antipole, and unlock new challenge stages that test your skills.
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Clear stages fast enough to be on the online leaderboards!
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Play through the game on hard mode for the ultimate challenge!
Charge Kid
The difficulty ramps up pretty quick here. Having greatly enjoyed Celeste I knew to keep at it and just try to master the controls. With Charge Kid, almost every single level I started it went from “this is ridiculous, just delete it and start up something else in the backlog of Steam games” but then sticking with it a bit more and then figuring out the solution and the itch was crazy strong to see what was in the next level. Definitely recommending this one. Great concept and fantastic mix of platformer and puzzles. A true hidden gem on Steam if you’re into those genres. Don’t miss out on it. This one is for the masochists out there though, beware. I hate it and love it. But I love it more. But I did hate having to give up on it right at the very end as my patience ran out.
– Real player with 6.9 hrs in game
Truly awesome game! The tactics you’re meant to discover throughout the levels are pretty intricate and fun, but not hard enough to make you give up. Even though I’m not much of a platform guy, it’s definitely my new quarantine pastime. Worth every penny!
– Real player with 5.6 hrs in game
Difficult Platformer Game
This game is a fun take on platformers, while the graphics are simple the challenge is not. With levels throwing new surprises at you and the many takes on fractal based level design, it is easy to find yourself pathing thru each level with powerups to find the best and fastest way to complete each stage. The replayability factor is in beating your best times and finding better routes thru each level. Hard mode offers a ramped up version where accuracy is key. The music is fun and bouncy and has just enough variety to keep things fresh. This is a solid platformer built in the era of speedrunners. Worth a play!
– Real player with 1.0 hrs in game
I originally reviewed this game as “not recommended” but the dev has since fixed the invisible death walls which makes the game much more enjoyable (fun to take shortcuts ^^). Also discovered that there is controller support, however some menues don’t work as intended, when I press A it doesn’t accept but goes up, very weird). Decent for a first attempt at making a game.
Old review:
“This is not a good game, vary floaty and stiff feeling on the controls. No background? How are you gonna release a game with the standard grey godot background, like what… A ton of invisible death walls, so you can’t take cool shortcuts that you find. When you clear a level and go to the main menu instead of clicking “next level” it doesnt count as if you cleared the level.
– Real player with 0.4 hrs in game
Escape: Underground
Nice little game,
Nice visual ,
Nice game play,
Nice concept.
– Real player with 9.3 hrs in game
First puzzle platformer I’ve played in years and I like it a lot. I recommend it to everyone who’s a fan of this genre. The puzzles become challenging without being overdone and the game really does a good job introducing its mechanics before using them into more intricate puzzles.
– Real player with 3.7 hrs in game
Forklift & Box
Forklift & Box is a free Sokoban ripoff put together with the godawful GameMaker Studio game construction kit. There’s no working fullscreen, and the primitive retro pixel graphics make Flash games look advanced.
The developer seems to have made the game completely free, and while this is a noble demonstration of the developers belief in their game and a service to the gaming industry, the quality here is still too low that I would recommend to other gamers, even for free.
– Real player with 0.1 hrs in game
Quite a charming little free-to-play game.
Only played it for 6 minutes at the time of this review (felt a lot longer), but I had fun for the most part.
Using a forklift to move boxes, what more could you ask for in a game titled “Forklift & Box”
– Real player with 0.1 hrs in game
Grayland
Find Your Color
Grayland is a simple 2D puzzle platformer that takes place in a world without color. The player controls a gray blob that has found a way to restore color to Grayland. They decide to attempt to restore color to their entire homeland, grasping on the hopes that they can restore their own color as well.
Playing as the gray blob, you can stick to walls within the environment and jump or detach off of them to travel and move throughout levels. Use this wall-sticking ability to interact with the environment as well, bouncing off of walls or moving platforms as you stay on a wall to help yourself advance through the world.
There are several other blobs that live in Grayland that also wish for their color to be restored. They all have some issues with the world or with their lives. Restoring their color might not be the solution they need to their issues, but maybe it can help them out?
Features
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Relaxing gameplay within a platformer
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30 unique levels
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A story about discovering your self-worth
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Several characters to interact with
I remember the Light
STORY
The world has ended and you just died.
Well, your body died.
You managed to upload yourself into The Ark, you’ve built to survive the event.
It will soon turn out, it was a pretty bad idea.
But for now… you awake as a dot.
PUZZLES. WHAT THEY’RE MADE OF?
1. Wrap the dimensions
You live in many spatial dimensions. Use this to your advantage.
2. Impossible connections
Because connections are just the product of your mind.
2. Portals. They break gravity
They can also break your brain. Just kidding, the game is fun, not hard.
3. 4. 5. 6… n
Multi-dimensional boxes, guns, bombs, Amelia, doors, keys, more perspective, etc.
#### ON GAME
I remember the Light is a story driven puzzle game, that explores the idea of living in different spatial dimensions, that wrap on each other.
It came from my fascination of imagining what it’s like to live inside the tesseract.
The game is still in mid-early development stage. As a solo dev I have a lot of things on my hands. But I manage :)
#### CONSIDER WISHLIST
I create puzzle games to make you happy, please consider wishlisting the game and joining it’s steam community. Thanks!
Cheers
Mike aka Hamster On Coke