Meawja
Meawja is an action platform game with pixel-art graphics where you take the role of a black cat. Your objective is to face the Master’s Trials in order to become a ninja. You will slash and cut your way through caves, dungeons, deserts and more, all this with colorful retro graphics inspired by classic SNES games. In this arduous journey, you’ll meet friends and foes while facing numerous dangers to prove your worth.
Read More: Best Platformer Arcade Games.
The Revenge of Shinobi
– Real player with 0.4 hrs in game
Read More: Best Platformer Retro Games.
The Revenge of the Shinobi is a Sega Mega Drive exclusive sequel to the original arcade Shinobi game. This time it was inspired heavily by all those cheesy western Ninja movies and it was now designed as console game instead of arcade one, for example there no 1-hit deaths anymore and more levels. The game was made by Sega of Japan and came out in 1989 on 4 Megabit cartridge, becoming Mega Drive’s early killer app before Sonic. Because Shinobi was awesome!
The game that you have here is nothing more than emulation of Sega Genesis version. Well, almost. You see, when came was launched, it actually had a whole load of licensed character that it wasn’t supposed to have. Godzilla, Rambo, Batman, a whole bunch. From what I understood, it was because the Artist was way too faithful to Game Designer’s placeholders. And where it was “supposed to look similar to Rambo” he drew Rambo. But don’t take it 100% true, I am still unsure.
– Real player with 0.2 hrs in game
2 Ninjas 1 Cup
JUST Finished it 100%. 26/24 sushis (cause I think I found 2 extras and missed one along the way, so i think could have been even 27/24). I bought it in like 2017 and finished it in 2021 , i’ve spent like 40 hours on it, and it’s truly wonderful. The “rage” aspect of it comes in the controls. They are very much seemingly intentionally bad and unpredictable controls that make the platforming hell on earth. But after a while (or , in my case, a few years) you get so used to the controls that you start trying alternative ways to platform just for the fun of it. Controls and gameplay aside, the dialogue is pretty funny. Afterall, the game is called 2 Ninjas 1 Cup, so it is supposed to be a comedy game, and it’s pretty good at that. I personally found it pretty funny and had a chuckle or 2 over the cutscenes. Worth every second of those 40 hours i’ve spent playing it, and I probably will now start speedrunning it cause I love this game so much. Incase the developer happens to read this, THANK YOU! Wonderful game.
– Real player with 44.1 hrs in game
Read More: Best Platformer Memes Games.
dont let the silliness fool you. you might see some crummy, almost quaint pixel graphics. you might see some over-the-top antics. you might hear some weird and funny voice-acting. and you might have even read the summary, stating how stupid the game is. but again, dont let it cloud your judgement just yet.
while the game is very simple in nature, consisting only of movements and 2 buttons, it’s a fairly decent game, and a pretty tough platformer. not the hardest i’ve encountered; it’s challenging, but fair enough that it doesnt require such intricate microscopic precision to clear the stages. with a bit of practice and good timing, you could pass just about all obstacles.
– Real player with 5.3 hrs in game
Destroy The Shogun
Had fun with this. Took me about 2 hours to beat. Easier/more forgiving than a lot of retro-style platformers, which was a plus to me. Some very fun music, and a grappling hook that felt good to use. Would have liked if it was a little bit longer, but still felt satisfying enough as-is.
– Real player with 2.1 hrs in game
I will change this review if need be but so far, you can’t seem to save and the game will crash to windows.
– Real player with 0.5 hrs in game
Mark of the Ninja
I’m long time due with a review about Mark of the Ninja, as it’s gameplay and way of presentation captivated me from it’s first level.
Gameplay-wise the game is an stealth game - but unlike games like Thief series, here you can dispatch your enemies in various ways - if you want to.
You can arm yourself with incredible variety of tools - you can change your skin/cloth, resulting in a different combat style that can alter your health, pool of distraction or offense items, and sometimes introducing unique traits to that combat style.
– Real player with 42.9 hrs in game
I personally wasn’t a fan of Klei’s previous games, like Shank and Eets. I felt they were meh at best, extremely frustrating at worst. It doesn’t really help that puzzle games and beat em' ups weren’t exactly my forte.
And then they just went and released one of the best stealth games ever made out of flipping nowhere.
Pros (+) :
- Excellent level design, 95% of the rooms have more than one way of sneaking around, and many of them will require you to use your brain. How will you get around these lasers ? How will you sneak past these guards ? How will you open that door ?
– Real player with 42.4 hrs in game
Shadow Dancer™
– Real player with 0.4 hrs in game
Shadow Dancer: The Secret of Shinobi is arcade action game. It’s a sequel to original arcade Shinobi, following same core gameplay philosophy instead of redoing it like The Revenge of Shinobi, keeping one-hit deaths. But now with more dog. You might think that it’s a direct port of original arcade version of Shadow Dancer, made by Sega of Japan in 1989. But nope, it actually is pretty much “same idea for core gameplay, but made from scratch”. Like remake/sequel thing. Different levels for sure. Think of ESWAT, though a bit less drastic. This one was by Sega of Japan as well, albeit I bet it’s by different staff, and released around beggining of 1991 on 4 Megabit ROM cartridge.
– Real player with 0.2 hrs in game
STRIDER™ / ストライダー飛竜®
Strider stands as a reboot to an old Arcade series by the same name. The game stars Hiryu, the last remaining Strider to be sent on a suicide mission that involves taking down Grandmaster Meio, the iron fisted ruler of Kazakh City and the Earth and avenging the fallen Striders.
The game’s mechanics are pretty simple, like an old school title should. It’s structured very similarly to some older games like Castlevania: Symphony of the Night, Super Metroid and the such as it has a lot of backtracking as well as you gain new powers to unlock new doors and the such - which may lead to new powers, health upgrades, energy upgrades, kunai upgrades, etc. There’s lots to find in the game.
– Real player with 18.3 hrs in game
As a Strider fan, this game was a disappointment.
Compared to other “metroidvania” games, this game is a disappointment.
New and improved review with impressions I wrote up when asked for specifics about why I disliked the game so much.
For the record, I spent somewhere in the neighborhood of 9-10 hours with Strider. It was just enough to get 100% and then delete it from my hard drive immediately.
I can honestly say I will NEVER play that game again. EVER. And here’s a list of reasons why:
(1) There is no variety, in anything. There’s two main types of levels – futuristic cityscape and sewer. Maybe you could count the temple area… maybe… but it reminds me a lot of a blend between the sewer and the city. This makes it feel like you’re never going anywhere.
– Real player with 15.3 hrs in game
Cyber Shadow
Cyber Shadow is a very good platformer that does its job quite well by offering a balanced and a fun experience. The fact that it’s been developed by a single person makes this game even more noteworthy. It has sweet sprite work and a basic gameplay that turns into a more complex one as you progress. It’s mostly linear, but you can revisit the previous areas later on to get some HP and SP upgrades for Shadow. However, it certainly does not qualify as a metroidvania title.
The story, when you think about it, is very good. You’ll probably won’t grasp what’s going on on your first playthrough since it can be cryptic at some points, but the more you think about it, the clearer it gets. It basically starts off with an explosion and Shadow, the protagonist, wakes up with cybernetic enhancements and sets out to rescue the rest of his clan from the hands of the mad Dr. Progen. As you progress, you learn more about the characters and I’d easily say that it is very interesting.
– Real player with 21.1 hrs in game
Side scrolling action that starts fun but simple before giving you double and wall jumps, parry, a downward strike to bounce off enemies, sprints with a lunging invulnerable slash all leading to more interesting movement. Boss fights are varied in style with good looking enemies, though are pretty easy to beat (even when going for each of their achievement challenges). Good art though not that unique as the future dystopia setting and level backgrounds is fairly common, great soundtrack. There are more hidden pickups that will increase your health or SP for your special attacks but your health mostly increases automatically from beating mid level bosses so you aren’t overly punished for not finding every hidden thing like you would be in most games that do that. The only more difficult parts tend to come from some of the SP increasing items you need to backtrack for.
– Real player with 20.2 hrs in game
Ninja Shodown
This is a very fun arcade game (when you get really into it) it has a rhythm of his own and its progressively difficult. At the start you will feel sluggish and wont know how to manage the enemies, specially if many accumulate in your screen but with time, you will be flying through the stage like a deadly shadow juggling many enemies.
That said, the game DOES HAVE QUITE SOME FLAWS. First, You will need a controller ( a highly responsive one with a d-pad preferably) since there is no way to remap the keyboard controls and they are uncomfortable as they are, and believe me, you need quick response from your controller to have a chance.
– Real player with 20.7 hrs in game
Fantastic game that can be very addictive once you get into it. Not super long but it definitely has some difficulty at first until you learn the enemies, basic tactics, master the controls, etc. Both the main mode and survival are great, and VS. is a nice plus too. It’s really got that arcadey pick up and play value. Well worth the money from an awesome developer.
– Real player with 19.0 hrs in game
10 Second Ninja
Let me just say that this game is.. so funny!
And for less than 2€/$.. I would recommend it all the times!
Basically, it works as a normal action game - and it’s all quite easy to explain, while it’s.. very hard to master the whole game!
Every single level of this game is based in a rectangle-shaped world, with all the four walls closed. You will play as a small ninja - I STRONGLY advise to use a controller - and you’ll be able to use the four traditional keys: A is used to jump (I’m referring to a XBOX controller, but anyways you’ll be able to remap and see everything in-game), X is used to swing your sword, B to throw a shuriken (you’ll have 3 shurikens only for each level) and Y.. no, I was joking. The Y key isn’t used at all.
– Real player with 130.4 hrs in game
10 Second Ninja is caught in a strange position for me. At first glance (as well as when you play it) the concept seems more geared to be a mobile game than a PC game. However, the pacing is more fitting of a PC/console game. Completing each level in 10 seconds or less is not hard at all, even if you aren’t used to fast paced games. With practice, avoiding spikes and falling objects becomes easy. The real challenge is getting 3 stars on every level, which can take some time.
If you are considering buying it, ask yourself this: “Am I going to try to 100% it?” If the answer is no, you aren’t going to get much out of the game. Playing through each level only once won’t take much time, and is especially not worth $9.99 in that regard. If you are a completionist (or are for just this game), definitely pick up the game, but still at a discounted price. I only heard about it and bought it because I crafted a 90% off coupon for it (s***, it was 99 cents!). At that price, it was definitely worth it.
– Real player with 5.8 hrs in game