Plokoth
Plokoth es un juego atmosférico de plataformas donde contamos sólo con dos habilidades: saltar y dashear. Bajo esta premisa, recorreremos una serie de desafíos que crecerán rápidamente en dificultad. El juego está muy bien pensado, en el sentido de que cada secuencia tiene una resolución más o menos clara, y ejecutarla correctamente sólo dependerá de la habilidad del jugador. Para más ayuda, casi siempre encontraremos un checkpoint tras cada desafío, para no tener que volver a jugar toooda una sección si morimos culpa de un salto mal dado (cosa que sucederá MUCHO). Otra cosa que se agradece, aunque en cierto punto es criticable, es la ausencia de secuencias de muerte; es decir, cuando perdemos, la pantalla se funde a negro un instante, y en seguida retomamos el control del personaje principal. Esto logra que sigamos jugando casi sin pausas a pesar de nuestros fracasos; el problema radica en que muchas veces no estamos 100% seguros de qué fue lo que nos mató, por lo que poco y nada podemos aprender de esos errores.
– Real player with 5.1 hrs in game
Read More: Best Platformer 2D Platformer Games.
TLDR: Fix the input lag and this game will be a pleasure to play
Unfortunately I can’t say that this one is worth your time. The art is lovely and the levels are good, but the input lag makes the game annoying to play at best. I’d be happy to give this game a proper playthrough once it functions better but at the moment each stage is impossible without retying it many times to work out the exact points that I need to press jump at. This method falls apart on the more complex levels. One other nitpick I have is that there’s no obvious way to close the game :/
– Real player with 3.4 hrs in game
Draw Your Game
Introduction
Metagaming is becoming an important niche and I am glad that a somewhat popular mobile game is finally arriving on Steam, to introduce itself to a much wider audience on PCs. I’m talking of Draw Your Game, naturally. Free to play, along with annoying ads and waiting times on Android & iOS, now quite trouble-free on the PC platform after a single purchase and already featuring over a dozen custom levels from creative players. It’s the personification of replay value within indie gaming. The Steam debut for Zero One, yet they successfully ported their sleeper hit.
– Real player with 4.9 hrs in game
Read More: Best Platformer Casual Games.
Pros:
-Good enough controls
-Achievements
-Great Gameplay
-Making levels is very fun
-Enjoyable Soundtrack
-Acceptable graphics
-Creative concept
Cons:
-Partial Controller Support
-No Trading Cards
-The level editor needs slightly more features
-You have to wait until you can play the next ‘‘season’’ (unless you pay with the in-game currency), like a free mobile app, even though you already paid for the game.
Other notes:
Game is family friendly: Yes
Hardware Requirements: Low
Difficulty: Variable
– Real player with 3.2 hrs in game
Gododo
– Real player with 0.3 hrs in game
Read More: Best Platformer Casual Games.
Guinea Pig Parkour
Guinea Pig Parkour is a completely hand-drawn 2D platformer with adventure elements, drawing heavy inspiration from ’90s animated cartoons and games. It is animated and developed completely by one artist, Jeff Mumm, and features music and SFX by Fat Bard.
Run, jump, swing, flip, vault, climb, crawl, and parkour through classic platformer inspired levels. Talk to, interact with, help, and annoy a host of funny characters as you progress through a “lost ’90s cartoon episode.”
Each animation in Guinea Pig Parkour is completely hand-drawn, frame-by-frame at 24 frames per second - every single frame a different drawing - to capture the full, fluid quality of traditional animation.
Schmutznik
Unique visuals, casual gameplay, quite the feat coming from a one-man dev “team”.
Pros
-Unique visuals
-Easy-going, laid-back gameplay thanks to the generous checkpoints
-More or less reasonable price point
Cons
-Lack of music other than the menu and select few occasions
-Lack of ‘Settings’ menu
-More fluid controls would be welcome (ie. cancelling grapple animation)
-Screen vibration is killer
-No pause only restart or quit to menu
-Short
Schmutznik is a treat for the eyes and offers a mild but just about fun enough gameplay experience despite it’s shortcomings. While the total playtime you’re getting out of it is expected to be just shy of the 2 hour mark, at the 10 euro price point I’d say that’s a mostly fair proposition if for no other reason than at the very least to support and honour the creativity and the immense amount off work that has had to go into bringing this vision to life as a solo developer.
– Real player with 4.4 hrs in game
A very cute and colorful 2D platformer with puzzle elements.The mechanics and the art style(made with play-doh), are really unique.Simple,but creatively made levels,that won’t let you get bored - 8/10
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[i]If you want to discover new games that you are unaware of or just want to explore our recommendations![/i]
– Real player with 3.3 hrs in game
Fantasy Network
Fantasy Network is a metroidvania game with a social media twist - a socialvania! Explore the colorful world of Holua and chat to hand-drawn, larger-than-life characters to discover a story that runs deeper than it may seem.
#### Welcome to Holua!
Check out bustling towns and cities full of folk who’ll be happy to chat to you in person or on our social media, Fantasy Network. Just a heads up: Everyone’s hooked on the five big talent shows at the moment. Be careful when you head into the country, though - there are some nasty creatures around!
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Metroidvania adventuring: Freely exploring a vibrant world brought to life through hand-drawn graphics and 3D cel-shaded environments.
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Using a range of weapons and unique items, take on a colorful variety of enemy critters and venture deeper into the expansive world.
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Your goal is to win Holua’s five famous talent shows and the presidency, but look deeper and you may uncover a sinister plot.
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Get advice and gossip from colorful characters. Many will help you in your quest if you do them a favor in return, but which ending will you see?
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The choice is yours: Customize your character, choose their name, and save up for cool items and armor.
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If you need a break from adventuring, why not chill out with five retro, pixel art arcade games or hang out with Holua’s residents?
Lamp Chronicle
This game has serious potential , but in its current state needs some heavy polishing from the developer.
It has great art, a lot of very nicely drawn enemies with different patterns, a pretty decent soundtrack that blends really well with the environment. However:
A)the combat feels off and can be improved with some changes. For example dashing and dodging are purchased as perks from an npc and you can actually get them after some hours only to find out that dashing sends you straight onto an enemy losing 2 hearts as a result, while dodging is pretty much useless as you roll backwards and not forward. The only option to get behind an enemy is to jump over it, which is impossible in most boss fights. In order to attack you remain stuck in a place and can’t move which is quite bad given enemies run into you and you can’t keep them away. There isn’t any air time when attacking a flying enemy, so you can only land a single or 2 hits at most per jump. Also no ability to turn around at the spot, as well as zero recovery time after taking a hit.
– Real player with 12.4 hrs in game
Pros:
-Cute, lovely graphics/setting
-Many abilities to choose from although they are slow to unlock. At 50% completion I only had 3 active abilities.
Cons:
-Unpolished controls, weak core move set.
-Uneven pacing, progression and lots of backtracking.
-Environmental hazards are more dangerous than enemies, the game plays more like a bullet hell game than a platformer.
-There’s little strategy to the fights. No blocking is possible and the dodge move is useless. You just soak damage and heal yourself.
– Real player with 9.8 hrs in game
Troupe
Fast and fun platform game, you can finish in one weekend…
Ideal for those looking for a fast and fun platform game. :)
– Real player with 30.4 hrs in game
Excellent platform game, worked very well on controller.
The game has a certain difficulty, and I really liked the bosses.
Very beautiful art and good soundtrack to listen to.
The story is also sensational
– Real player with 7.2 hrs in game
EarthNight
EarthNight is an absolutely fantastic runner game, where you skydive (spacedive?) though each successive atmosphere, while landing on, running across, and slaying massive dragons. You can tell how much love and passion was poured into this game from every angle.
Every run, you collect pieces of the dragons, which unlock new temporary power-ups when collected for the first time. These power-ups then show up on runs, and you have to collect them to get their temporary effects. You can also use your currency, water, to buy the power-ups early, if you’re finding a dragon too difficult or not fun and just want the power-up. You also collect eggs each run. Every dragon has 3 eggs, each one makes you do more damage against that dragon on that run. Eggs and dragon pieces are also used for upgrading your items and water tank.
– Real player with 13.3 hrs in game
Auto-Stunner
Yes. Get it. Or play it on Apple Arcade. This is such an interesting one.
This weirdness. A seven years in the making autorunner from a studio whose founder said of the genre ‘People got bored because it’s boring.’ THAT’S where you need to start when you’re aiming to upend a genre. Also, a title pitched to bring mobile gaming its own Spelunky. You could say it was unpunctual to that aim given the releases we now see on the small screen or, perhaps, just in time for Apple Arcade’s mainstreamification. In any case, what a mission statement; what a millstone of expectation and prospects round a studio’s first game’s neck. How’d it do?
– Real player with 12.8 hrs in game
Exploaris: Vermis story
The game looks good, the music is great, but I would like more dynamics, the developers really tried over it. Early access due to the small amount of content, takes 2-4 hours. and tutorials would be great!
– Real player with 3.9 hrs in game
There is a lot of good stuff going on here.
-Hand drawn art is beautiful.
-Soundtrack is very relaxing and solid.
Unfortunately, the bad stuff needs a lot of work.
-Tutorial needs to include how/why to control 2 characters at once.
-The fighting feels sort of pointless.
-There are apparently upgrades and other attacks but I never got to do anything other than a simple punch.
– Real player with 0.4 hrs in game