Relentless: Ranger

Relentless: Ranger

Relentless: Ranger is a fantasy side scrolling rogue-lite RPG. Slash, shoot, sneak, die, and repeat as the next strider to brave the impossible mission. Each ranger lives once. Once he dies, you must select another to attempt the quest.

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EXCEPTIONAL SOUL-LIKE COMBAT

Bows, swords, and spells. Use a variety of weapons and magic to overcome your opposition in tough but fair combat. Beware that brainless button mashing will get you nowhere fast. You must also utilize dodges, jumps, and impeccable timing if you hope to survive.

THE TICKING CLOCK

In a land where evil reigns, not only are the odds stacked heavily against you, you must complete the quest in a limited time. With each passing day a ranger spends, the Dark becomes more powerful until the challenge becomes inevitably insurmountable. Will you spend extra time to heal in town? Or will you trudge on to save time and hope you get lucky?

RANGER SUPERPOWERS

Nine disciplines to train from Archery to Beastmastery to Acrobatics. Combined with inherent talents and flaws, each ranger will play differently. Perhaps you will pick a Legolas-like archer of death who can plow through levels through sheer arrow power? Or select one who relies more on stealth and magic? Or another who relies on the aid of forest animals?

SURVIVAL MANAGEMENT

Rescue villagers, find artifacts, or just invest money in the town. You will be rewarded with better weapons, more potions, and beds with less fleas. Help make the town a better place and the mission less unreasonable, if not for you, at least for your successors.

CHOOSE YOUR OWN PATH

Choices matter in addition to the procedural generation of fate. Each ranger will encounter different people and situations during his quest. Depending on your choices, his subsequent path will be altered, taking him to new locations, dangers, and treasures. Although all seek the Seed, no ranger will travel the same path.


Read More: Best Platformer Roguelite Games.


Relentless: Ranger on Steam

GRIME

GRIME

Spiritual sequel to the DIRT games, Dust games, and all MUDs

Grime is… SUBLIME.

Just in case you need more (but why would you?), here we go…

Am I wild about 2D soulslike games? No. Blasphemous is the odd exception based on its presentation alone. Am I wild about labelling every other action role-playing game and metroidvania a soulslike? Yes.

Grime is distinctly ungrimy. As it admits itself, it’s more surreal, otherworldly, and unearthly. Stone and sand spring forth with anatomical features of faces, eyes, mouths, and hands. They make up the background, your platforms, and your enemies. In contrast, the protagonist has a black hole where their head should be. I can sympathise. That feels like my head most days.

Real player with 36.9 hrs in game


Read More: Best Platformer Difficult Games.


Well, I guess everyone has to make their first “thumbs down” review after all. Never thought I’d see the day.

I’ll start with the positive first. Graphics are spectacular, even with the limitation of designing everything with a rock motif, levels are incredibly varied and beautiful. The game is filled with rocks, sand, debris, gemstones, then later architecture that mix in all sorts of ways that give flavor to every area in the game.

Background/skyboxes are also no slouch with all the equally gorgeous landscapes, often in open areas that add a sense of vastness and scale to this world.

Real player with 34.4 hrs in game

GRIME on Steam

Deep Dark Fight

Deep Dark Fight

This game is not OK, it is bad. All sounds in game (music, jumps, sound of your death) are very annoing (but not gachi sounds of course). 1/2 of levels are VERY boring. Bosses are very boring, too. The last level had made so bad, that I deleted game. This game is not rofl-able, it is too good for that (but it is too bad to play it serios). I don’t want to play this game for free, and paying even 300$ hm hm… 1,5$ for it is silly

Real player with 7.3 hrs in game


Read More: Best Platformer Memes Games.


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Real player with 4.1 hrs in game

Deep Dark Fight on Steam

DOOMBLADE

DOOMBLADE

Lured out of her solitude, she discovers a chamber containing a sentient blade, trapped and bound for eons. Freeing DOOMBLADE, “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and enact vengeance on its captors.

Wielding DOOMBLADE, Gloom Girl can ride through the air to attack enemies. Target monsters to attack them directly, and slay them with DOOMBLADE’s wrath!

The blade is hungry to wreak its revenge on The Dread Lords, who bound and trapped it in the Underworld. But first it must regain its lost strength. Search for statues of the old gods, where DOOMBLADE’s powers were hidden and stored by the long-dead Gloomfolk, awaiting its return.

From the abandoned halls of Gloomhaunt, into the New Wilderwood forest full of untrusting tribesmen, through the Molded Mines with their hedonistic shroom people, and into a technological hellscape known as the Power Sector. Wielding DOOMBLADE, Gloom Girl must destroy the monsters within and hunt down the Dread Lords who imprisoned DOOMBLADE.

https://store.steampowered.com/app/922050/DOOMBLADE/

DOOMBLADE on Steam

Memories of Fireflies

Memories of Fireflies

The game is genuinely creepy. It features a good balance between the run and hide, leaving you on your toes, not knowing what to expect next. The visuals are very pretty and the story interesting!

Real player with 1.1 hrs in game

Indie stealth puzzle platformer + atmospheric + interesting mechanics = Hide, crawl, run, light up as you delve through the mysterious world and evade creatures of all sorts. Controller recommended. Released previously as Fireflies.

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Real player with 1.0 hrs in game

Memories of Fireflies on Steam

Across the demon realm 2

Across the demon realm 2

IF you want my last game STREET BRO to appear on Steam too, please support on Kickstarter:

https://www.kickstarter.com/projects/957008919/street-bro

Many developers have forgotten what makes a platformer game fun.

In my opinion we must forget the giant and redundant labyrinths and go back to basics:

Many have tried to make games that are sometimes very pretty but terribly boring after having crossed the same levels over and over again.

I simply would like to make a linear platformer where the player cannot get lost as it is unfortunately too often the case in recent productions.

The story:

You are the mysterious Darko whose face no one has ever seen.

If you played to the first"Across the demon realm" you probably discovered that Darko was a demon.(Spoil: Let the female zombie kill you! )

The gameplay:

Only a button to jump and a button to attack, what’s all! (No Rpg elements but a lot of weapons to grab! Sometimes you will steal the weapon of a defeated enemy! )

Today, platform games (especially the metroidvania) have become like some open world games:

gigantic games where you can go everywhere but which are often full of the same sort of monsters…boring and repetitive.

I would like that the player does not get bored so the levels are less extensive, more linear but more varied.

Across the demon realm 2 aims to surprise you in ways few games have before by introducing constant changes in environment, traps, monsters, dialog and plot twists!

And, the most important, you will never get lost in a gigantic level where all the walls are the same!

Use the keyboard or a joypad to play (I don’t try other controllers but if it’s recent enough you should use it! )

Warning: I’m sorry for this but the start button (pause) don’t work, you need to use the keyboard key “esc” to pause.

Mature content: a pixelated nude female zomby and a nude pixelated woman-plant. they are two enemies to fight do not expect to live the great love with them, they are rather aggressive!

Credits:

Main creator : Choloco (some backgrounds by Ansimuz)

Music: Makimak and sometimes Choloco

cover: Shawli’s Fantasy

Across the demon realm 2 on Steam

Heidelberg 1693

Heidelberg 1693

I’m going to preface this with a disclaimer: while I am giving the game a negative review, I do not DISLIKE the game. In fact I like it quite a bit, and think it has a lot of good things going for it. However, at the end of the day, I feel the flaws significantly interfere with my making an honest recommendation for the game to others. With that said, to go into detail:

This game styles itself off the old-school, pre-Symphony of the Night Castlevanias, specifically Super Castlevania 4. The creators have said so as much. Both in terms of gameplay and aesthetic, this is a game about tight platforming, difficult enemy encounters and a gothic horror locale. Or at least, it tries to be. Aesthetics wise I’ll voice no complaint, save perhaps for the fact the music is pretty forgettable droning synth stuff, but visually the game is a gorgeous pixel art display of grotesque horrors set in the European Enlightenment.

Real player with 11.6 hrs in game

I’m only a few minutes in, but I’m pretty in love with this game already. Works pretty well with Microsoft Surface Go 2. Plays well with 3rd party keyboard and mouse. Using graphics settings to “simple.” I’ve seen a couple reviews here that says the controls feel a little slightly off, mainly referring to using the double jump. At times it does feel a bit of a gamble on how exactly a double jump will be performed, It’s really kind of about finding the rhythm, i’ll use a technical term here; Janky. If you can forgive the jankiness of the double jump and not being able to aim the gun higher than a 45 degree angle…It works. Seriously though, if you like old school, Castlevania, Ghosts’n’Goblins, (I’d even say) Contra NES, goth/horror theme, side scroll, GET THIS GAME NOW. It’s on sale. If i’m comparing apples to oranges, I’m having more fun playing this than I did playing Little Nightmares.

Real player with 9.2 hrs in game

Heidelberg 1693 on Steam

Navin: In Search Of The Light

About

After an unknown event, Navin has been lost in a magical world… and to return home he must solve many puzzles in this mysterious place. A voice from outside is calling him…

Explore this wonderful world with the metroidvania-like gameplay style. Know new places, new bosses by using new abilities you acquire throughout the game.

Features

  • Metroidvania-like gameplay

  • A great story to fall in love with

  • Unique Cartoonish graphics

  • An immersive Dark theme

Navin: In Search Of The Light on Steam

Stela

Stela

First impression: It has flesh-eating bugs (instead of rats like in Plague Tale) to oversized Gollum and a pyramid-shaped Tet that zaps you into “Oblivion” (movie with the same name)

Well, I’m kinda fond of the atmospheric, minimalistic game that’s has a puzzle/maze element and this one makes no exception. However, this particular puzzle-platformer has a lot to desire compared with other similar games I played before. Visually, Stela is a striking atmospheric game in a side-scrolling format but technically it’s low-poly though enough care has been put into the visuals and environments where they all feel alive.

Real player with 3.6 hrs in game

B-E-A-UTIFUL! That was the first thing that sprang to mind when I delved into STELA.

From the barren wastelands of fields to the cold and desolate snow-swept landscapes, STELA is absolutely caked in artistic imagery. Everything is designed with a keen eye and attention to detail.

This is particularly important as, much like games such as Limbo and Inside (which this game will no doubt draw comparisons to) there is no dialogue to tell the story. Much of what you gleam of this tale is from the images presented to you. Without spoiling anything, much of what this story entails is told from pillars found throughout the game.

Real player with 3.4 hrs in game

Stela on Steam

The Tarnishing of Juxtia

The Tarnishing of Juxtia

The Twin Kingdoms: Explore the breadth of the Twin Kingdoms, from the flooded catacombs of the Drizzling Ossuary to the windtorn stairwells of the Dust Spire. Face deadly enemies, meet new allies, and discover rare upgrades as you journey to the pinnacle of Crescentpeak.

Energy Rush: Successful combos give you temporary stamina regeneration. A new and unique mechanic to enhance the souls-like combat experience. Low on stamina? Get Good.

Vicious Boss Battles: The war and the plague have both unleashed unimaginable horrors throughout the kingdoms. Battle corrupted saints, drowned wyverns, and the Gods themselves in numerous multi-phase boss fights.

Steal Boss Abilities: Steal the power of bosses you defeat, then use them to unleash devastating special attacks on your enemies.

Customize Your Build: Expand your arsenal as you explore the world. Choose your playstyle from a wide variety of weapons, armors, items, spells, and Gifts, as you level up to your full potential.

The Tarnishing of Juxtia on Steam