Raji: Prologue
This is a really cool experience built upon the ancient Indian mythology of a war between the Deities and Asuras, and it has been super smooth and extremely beautiful!
The colour palette in the game is very vibrant, the background music is so epic and appropriate, the combat is smooth and the story telling is good (NGL, VA is slightly lacking, buuuuut the game makes up for it in the visuals).
I really dig the combat too, although in the demo, the game puts no effort in teaching you about what effects you have. For example, there is a pole swing strike that stuns your enemies for a brief period of time. Hella useful, but you have to observe that in the game, you won’t be told about it. I personally like it that way. Your combat instances will vary based upon what environment you are in, and what can you use around yourself. But overall, it is really smooth, and really clean. The fact that there is no hud might throw some people off in the beginning, but when you enter combat, the necessary details all show up in a really un-intrusive manner and that is friggin BRILLIANT. I love how the health bars show up below the actual models, so it is easier to keep track whilst keeping the screen clean so you can take in as much of your surroundings as possible. Although, I still was not able to see the gauge for the power attack (Q on keyboard) and I thought that the cost of that attack was just the long wind up/ cast time, but that is incorrect. But maybe it was just me who missed it.
– Real player with 4.9 hrs in game
Read More: Best Platformer Story Rich Games.
The developers have made it very beautifully and the gameplay is also good. Game is very colorful and musics are just awsome. i am in love with the musics they have used. Developers are very talented and worked hard on this game. I am waiting for your upcoming games and upcoming DLC’s of this game. As an Indian i support this game and developers because they have done a great job. I am very happy that this game has won many awards in International level competition and thought an good lesson to those who say that Indian’s can’t make good games. At last i want to say that everyone should try this game and support these developers to make more amazing games like this :)
– Real player with 1.7 hrs in game
After School Afterlife
When the music starts, the world of the dead and the world of the living collide…
Listen to the beat
Jump from platform to platform, as the mansion switches between the world of the living and the world of the dead. Avoid enemies that appear in one world and disappear in the next. Each zone has new and unique challenges to discover.
Talk to strange and funny ghosts
Learn the stories of a colourful cast of characters: Ghosts looking for love, demons hosting game shows, and immortals seeking the secret to godhood. Helping ghosts may change the world around you.
Interact with the world through fun mini-games
Run a coffee shop, swipe through a dating app, play the world’s greatest fishing game, and more!
Explore a Peranakan mansion full of secrets
From deadly banquets to tranquil gardens, explore gorgeous environments from Peranakan culture. Wander from area to area in this mini-metroidvania, and access new zones with newfound abilities. Sometimes to go forward, you have to go back…
Customise your journal
Discover journal entries on the food you collect and cultural details you encounter. Decorate your journal with stickers from your adventure.
Uncover a secret plot for immortality
While escaping from the house, discover the immortals that stand in your way. Why was the mansion built? What is it for? And who are the immortals who seek godhood?
Pacify unique bosses
Run circles around quirky bosses as they try to hit you, from a cook who wants to serve you to vampires to a terrifying pontianak. Burn spirit money to pacify bosses and restore balance to the mansion.
Read More: Best Platformer Story Rich Games.
Cosmic: A Journey Among Shadows
🌑 A mysterious universe inhabited by weird characters whose shadows have their own distinct personalities, where light and shadow dictate its metaphysical rules
🌘 Fast-paced 2D gameplay with two distinguished styles: use the light to unleash the beastly shadow attached to Cosmic and perform deadly melee combos or use agility and subterfuge to escape danger while in the dark
🌗 Multiple exotic worlds to explore with expansive maps filled with puzzles, secrets, and challenges. Find new items, unlock new abilities and use them to travel back and forth through space and time to explore what you previously couldn’t access
🌔 Flawlessly fluid animations that enhance the gameplay experience, and a distinguishable art style that plays with contrasts
🌕 Developed by a team of industry veterans who worked on Cyberpunk 2077, Serial Cleaner and Vampire: The Masquerade – Coteries of New York, and more!
In Cosmic: A Journey Among Shadows, the player controls Cosmic, a seemingly cute yet mischievous being whose sole and best friend is his own shadow. One day, due to a thoughtless wish, Cosmic loses his shadow and finds himself powerless at the bottom of an unknown world. However, Cosmic soon discovers that he has acquired a new, bigger shadow – that of a powerful beast whose owner is already on the hunt for him. Will Cosmic and his new shadow manage to cooperate and survive in this dangerous journey across time and space?
Read More: Best Platformer Singleplayer Games.
ADD
I bought this game on apr 6 and just got around to playing it. The controls are fine its just that you get stuck on almost all the objects and when I made it to lvl 2 or the woods area.. I couldn’t interact with any of the intractable objects. So I tried to reboot the game and my PC to no a vale. Overall if my game actually worked I would rate this a 6-10 just because it looks so cool with all the robots and the Wall-E type of feel I got from it, but it just sucks that my game got stuck like that. So if you plan to buy it just take this into account. Peace and love to the developers.
– Real player with 0.4 hrs in game
Interesting art style and concept however the finished package that’s delivered for us to play is not fully developed and comes off as a bit bland. Not worth playing. Also, really should have picked a more unique name so it can even show up in the Steam search. Only reason why I found it was because of a direct link in a random discussion somewhere.
– Real player with 0.1 hrs in game
Escape: Underground
Nice little game,
Nice visual ,
Nice game play,
Nice concept.
– Real player with 9.3 hrs in game
First puzzle platformer I’ve played in years and I like it a lot. I recommend it to everyone who’s a fan of this genre. The puzzles become challenging without being overdone and the game really does a good job introducing its mechanics before using them into more intricate puzzles.
– Real player with 3.7 hrs in game
Ori and the Blind Forest
Beautiful game and the graphics are amazing. However, if you plan to use a controller, be aware that some of the controls could be switched with keyboard at any time and might mess up a charge jump or an ability. Hopefully they fix this, but other than that, recommended!
– Real player with 85.6 hrs in game
One of the best games of its genre, no doubt. Beautiful graphics, amazing music, even the lore is great. Level design and movement are very good with very satisfying feel to it. The only flaws are combat, which is lacking and too simple. There is no difficulity option in this version, and that might be a problem for more casual gamers. And lastly some achievements are bugged, which is a bit annoying for completionists. I would probably suggest playing the dafinitive edition, as it is a little bit more polished, but the game for itself is just amazing.
– Real player with 14.4 hrs in game
Ori and the Blind Forest: Definitive Edition
Since I have already posted a review of Ori and the Blind Forest, this review specifically covers the differences in the Definitive Edition and assumes the reader is already familiar with the game. If not, here’s the spoiler-free TLDR:
If you haven’t played this game before and you are interested in appreciating it primarily as a work of art and secondarily as a video game, play the original version first – it comes free with the Definitive Edition, and it will help you better appreciate the differences between the two versions, both the things that were added and the things that were lost.
– Real player with 52.5 hrs in game
If anyone ever told me a video game cannot be a piece of art, I would show them Ori and the Blind Forest (soon to be the Ori franchise).
Ori and the Blind Forest is one of few games that recieves very little negative attention (only notable negativity come from those complaining about the Definite Edition release). There is very little wrong with the game itself in terms of gameplay, glitches, and music. The story itself is known for making even the toughest of men cry as well. Everything in the game itself seems to come together and forge a masterpiece.
– Real player with 21.3 hrs in game
Rain World
Where to even begin with Rain World? There are three problems I have with Rain World: lack of player agency, occasionally broken controls and, screen changes.
The game tells you almost nothing. It shows you the very basics and then goes “Eat stuff and don’t be eaten”. It’s a Metroidvainia style roguelike where you pick up items in certain areas to help you better survive the game. But, listen to this. To get this game’s version of heart containers to increase your max health you have to find an area of the world where everything is all fuzzy, then die. Then you have to come back to that same area with full health and talk to a spirit. How is any player supposed to figure that out without a guide? Oh and, btw the “spirit” is also a giant, black, floating tentacle monster. The first one you encounter is before you’ll see any friendly creatures so any new player would probably just leave the area immediately and never get the life max increase. It’s just bad design, plain and simple. That’s just one example of which there are many. This is my biggest problem with the game, as a whole. It’s absurd to make a game about exploration and discovery but design it in such a way that you NEED a walkthrough just to play it.
– Real player with 167.2 hrs in game
Rain World is an absolutely exceptional game I’m not afraid to call the masterpiece of the modern game industry.
Rain World is a well crafted combination of gameplay mechanics, philosophical ideas and charming aesthetics. This creation is unfair and absolutely is a niche game. It will make you frustrated and is not for everyone. For me Rain World became one of the most important video games of my life. Let’s get to the point:
- The world that feels alive. Getting chased by a Lizard while running under a random Dropwig waiting for pray making it jump on you but actually attacking The Lizard and making them lose interest in you while they fight for their lives. While you’re watching this scene no longer as a pray with momentary sigh of relief the Scavengers invade the area and start throwing spears towards the Lizard that is already carrying new prey in its jaws while a wild Vulture appears trying to steal a hard-earned meal from this beautiful creature. Do you think this is a rare situation in this game? Not at all. Rain World ecosphere feels as alive as it can get and physics based environment emphasizes this very well. Creatures hunt, fight, fool around and survive the same as you. AI in this game is simply amazing and even simply observing it is fun.
– Real player with 152.1 hrs in game
A Juggler’s Tale
Some comparisons have been made to games like “Little Nightmares”, and at first, that seemed far fetched, but it actually turned out to be kinda true: even though this game isn’t nearly as horror-themed, there are several scenes which are moody and scary and also involve chase sequences.
The story itself is presented as an actual story, with the narrator doing a great job setting the tone and also, sometimes, explaining what to do if the player ever gets stuck. The mechanics and riddles might not be that innovative to players who are familiar with these kinds of games, but for newcomers, there are several tricky parts. I especially struggled with some of the scenarios, but managed to solve them without needing to look anything up online. So, if I can do it, pretty much everyone can do it. There are even some nice conceptual twists thrown in, with drastic turns you might not expect. It has an undeniable meta-quality to it, and the game takes good advantage of that.
– Real player with 8.0 hrs in game
A very entertaining and beautiful puzzle adventure game, but solutions are a little obvious and game time could be longer.
A Juggler’s Tale is a charming fairy tale adventure with puzzle and platform elements.
Abby, is being held hostage. Confined in a cage, she is only released to perform circus tricks for scraps of food. The ring master is mean and domineering, and her life is tedious and unfulfilled.
All she wants to do is break free from her prison and see the world.
– Real player with 4.5 hrs in game
CreaVures
Cute game I bought for my son (3) on a tablet, and repurchased when he was 4 on steam. He loves cats, and animals.
This is his review:
Tell me what you think about CreaVures?
-Well, I really really really want to get to canopy, where that boss is, I want to beat that, but the wind blows you back.
Ok bud, but what did you like about it?
-I liked getting to the canopy. Also I like having creature teams ( controlling 2 creavures at once)
Think about everything, the way it looks, sounds, the characters…First tell me about the characters:
– Real player with 61.5 hrs in game
CreaVures is a platforming game mixed with simple puzzle solving. The puzzle part is to choose the correct creature to use in order to pass the level, or in order to grab all of the motes and essence laying around in the game. The graphics aren’t great as far as creatures go, though the background are beautifully done with an Avatar style of night-life irridescence. Each creature offers a different option like a cat that growls at enemies (i.e. bats, birds, squirrels, monkeys, etc…) or hangs from fruits, a Porcupine that uses its quills to shoot the enemies or uses its quills to climb trees and leaves a ladder for others to use. There a total of 5 creatures that you will collect during the course of the game. The game doesn’t take very long to beat, but the achievements are there to keep you playing if you’re interested in that stuff. The animation and pace of the game is very slow and tedious. I felt that if the game allowed you to go at a greater speed that the game would keep your interest more, especially when you die and have to restart at the checkpoint. It’s done well, so if this is your kind of game, go grab it. Overall a decent game to play with you children.
– Real player with 8.3 hrs in game