Deep Madness
In Deep Madness you jump deeper and deeper oh yes and even deeper. Spikes on the edge make it difficult for you. Can you dodge the spikes and go deeper than your friends?
● Infinite platforms
● 30+ badass skins
● All the time same music
● Jump down as far as you can
● Leaderboard
Oh yeah and don’t forget:
YOU CAN COLLECT COINS AND YOU CAN DIE!!!! Attention the game can be addictive. You run the risk of starting over again and again to beat the one highscore, over and over again. If you also notice this addiction it is already too late. Just keep playing. Believe me, this is the best for all of us.
Read More: Best Pixel Graphics 2D Platformer Games.
EW/WE
**Date/Time kindly sent EW/WE for free and being a keen Horror Indie fan I jumped in to play! I completed it & replayed a few times more to fully indulge in the scary audio & the unnerving mystery of the story.
The developer recommends playing with headphones which I endorse too since it really makes it a more immersive journey though I would add a Warning because the crawling features a heartbeat sound which could cause problems for Anxiety sufferers and suggest to the Developer to consider adding a Save function for any players who find the experience too unsettling but want to return to it after a break.**
– Real player with 11.5 hrs in game
Read More: Best Pixel Graphics Horror Games.
This was an okay game. The first phase really highlighted that tension building and adrenaline pumping does not rely on life-like graphics and jump scares. The audio was used paticularly well, better than the visual aspect, but due to the disconnect between you as the player and the character in the game, there’s nothing to immerse you in the experience itself.
There’s a phase to the game where you’re wandering in the dark, but it’s poorly executed in the sense that there’s no real consequence for loosing your way, and the ‘HUNTER’ is no longer frightening.
– Real player with 2.1 hrs in game
Qora
Waking up ancient, sleeping gods with a kalimba is always fun!
I would definitely only recommend this to players who don’t mind walking simulators or games with no/very little actual gameplay besides walking
This game focuses a lot more on the storytelling and the visuals, then on whether the gameplay is fun or not.
Now, I don’t mind just walking through games, but when combined with tedious arm and climbing mechanics it starts to falter a bit…
Pros:
✔ Beautiful graphics: They’re simple but they really show off an interesting world, and this game really relies on the player being interested in looking at the scenery (since there isn’t really anything else to do)
– Real player with 7.5 hrs in game
Read More: Best Pixel Graphics Adventure Games.
When I saw Qora in the steam news one day I got pretty exited. This game looked neat, and different than anything I had ever seen before, and it was. The first thing I hear upon opening the game is the beautiful title music. I start to play enjoying the simplicity of the game. Throughout the game only five buttons are actually used, and despite the absence of any dynamic player controls I found this game entertaining. It only took a couple hours (about 3) but I strongly advise everyone to take their time. Whether it is worth the $10 is completely up to you. (completely worth it if it goes on sale).
– Real player with 6.8 hrs in game
Mondealy: Day One
In Mondealy we are introduced to the secret hidden world of Mondealy, a universe where multiple races of humans evolved on the same planet. Mondealy is a classic side scrolling rpg adventure where you build relationships with various people in order to change the world around you in meaningful ways. In Mondealy: Day One, we are introduced to the various worlds that exist within the Mondealy timeline. The world of Mondealy is really well built, and filled with tons of unique races and complex individuals. Quite a few different paths look like they are developing that will change how relationships evolve with the various people that you interact with and the choices you make. I’m really looking forward to seeing how this game turns out once its complete. The full game of Mondealy is expected to come out in 2022.
– Real player with 12.9 hrs in game
Tldr: Give it a try!
Pros
Art: Surprisingly good, I wasn’t expecting it to have that much polish for a demo. I specifically like the transitions between areas and the character portraits are good at displaying emotion.
Partial Controller Support
Gameplay: There’s stuff you can interact with. You have a phone that shows you tasks, and you can check you inventory. Well Optimized.
Sound: It’s alright.
Cons
There’s Fast Travel, but only on the surface.
It’s also kinda pointless because on the way to the Forest there’s a few screens besides each other with Fast Travel, but below the surface there’s no Fast Travel.
– Real player with 8.5 hrs in game
Kabukicho Story
It’s okay. A melancolic little story told using the RPG medium. There are a a couple game sequences. The whole thing is short, maybe a couple hours at most.
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– Real player with 6.3 hrs in game
Great game. The atmosphere is really soothing and the story is awesome.
I am just gonna point out a few things here. This game is somewhat held in the 12th century irl. Although this is a fantasy game, modern language is not really that suitable. But overall, great game. I recommend playing it.
– Real player with 1.8 hrs in game
Roskis: A Boozy Beginning
This is the funniest game I’ve played this year. It is a relatively short (three hours) puzzle adventure with a slot machine combat system. Many unique ideas here, along with memorable character designs and a great soundtrack.
– Real player with 4.8 hrs in game
SO DARKSYDEPHIL HAS BECOME A TENTACLE MONSTER CAW CAW
THAT IS SOMETHING THAT I DID NOT WANT TO SEE CAW CAW
– Real player with 0.7 hrs in game
Stranded
sigh I want to recomend this but I can’t. Even as a new release $8 is way to much for the experience offered, even $2 would be pushing it. Theres about 3 minutes of actual gameplay and the rest is just mindless wandering using a terribly clunky interface. As it stands you would be better off taking your money and spending $5 on “The Dig” by Lucas arts. Hours of gameplay, just as visually and audably pleasing and a much deeper more moving story. As for Stranded if you want to try it wait until it’s in a humble bundle or something.
– Real player with 1.3 hrs in game
Worst buyer-seller relationship ever.
It’s a poor game, more of a game-demo space-walking simulator with a non-riddle which trigger an ending after 30mn of walk playing. I had read a preview on RPS, which was quite great, quoting nostalgia, Lucas Arts and The Dig. But The Dig was a much longer experiment. And it had story. And it had gameplay. And it even had humour.
There, as you wander in the deserted landscapes of Stranded, you have none. No story, no riddles, no gameplay, no humour. Just an excrucciating pain in the butt when the end is triggered.
– Real player with 1.3 hrs in game
Tempus Bound
FEATURES:
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Uncover this short dark tale as you progress through this twisted journey.
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Meet some fellow hybrid local types along the way who provide inside secrets.
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Unlock the timed aspect and use your parkour-platformer skills to race through the world.
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Compete with your friends (and everyone else) on the leaderboards.
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Earn items and trinkets with which to decorate your home.
The Haunted Exmone Theatre
A straightforward horror adventure with simple mechanics and a unique art style.
You play as someone sent to investigate a haunted hotel, and spooky shenanigans happen. Find the items you need to progress, avoid traps, and don’t let the spooky stuff touch you.
There’s a pretty nice variety of unsettling things that the game throws at you to keep you on your toes. Since a fairly big chunk of these jump scares can also instantly kill you on contact, it’s best not to get too cocky, lol.
It’s not a horribly difficult title. I completed it in a little under an hour. You get a good amount of content for only a dollar, so I’d say it’s worth it.
– Real player with 0.9 hrs in game
It’s true that I only played the game for 15 minutes, but I really like it. I think the price of the game is also right. Of course you don’t have to expect anything big, it’s a simple game.
– Real player with 0.6 hrs in game
The Inspector
“I remember that day. I tried to get back to you with all my strength, believe me. The more I tried, the more everything washout to white, I felt like I was.. vanished! Am I… lost?"
In a not too distant future, people who fall into coma (for any kind of reason) have a new possibility of salvation: in fact, a way to connect to their subconscious has been discovered, finally enabling us to answer some questions yet unanswered: what does it feel like while in a coma? What are the sensations? But especially, is there a way to wake up from this sleep? Yes, there is, finally.
It seems that the coma traps us in a sort of parallel world; no one knows exactly how this is done because it turns out to be different for each person, shaped by the memories and emotions of oneself. What is certain, it’s that we now know how to wake up from it: it will be necessary to find a series of significant memories, moments so impressed in the character’s mind that they are also present in the parallel world that dominates his deep sleep. Memories are often represented in the form of objects.
In this near future, The Inspectors have the delicate task of investigating the human mind in search of those elements that will bring our loved ones back to life.
Key Fetaure
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Atmospheric non-linear story
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Short game designed to be played in one sitting
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Detailed (but pixellated) environment that rewards the player who explores
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Inspired from David Wehle’s games