Pathway

Pathway

Build 1.1.6 review

This is an Indiana Jones (Temple of Doom/ Raiders of the Lost Ark) inspired role play tactics game that is suitable for players relatively new to tactical games. This is because each skirmish is generally resolved within 5 minutes. The adventure itself can last an hour or so depending on your choices and the number of sectors (maps) assigned to that adventure. Each adventure sector will always start and end at defined locations, but the possible routes are always procedurally generated. You can save after any encounter has been resolved.

Real player with 104.5 hrs in game


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🎤Introduction

Pathway is a turn-based rogue-like that takes its core mechanics inspired by the Xcom series and its art style and story inspired by Indiana Jones. Neither of these hinders the game because it’s not original, in fact these two combined work well together. Though the rogue-like elements don’t suit the strategic and cautious gameplay style very well and overall it makes the game more repetitive and frustrating than it needs to be.

✔️Pros

• 16 unique characters all with their unique abilities, skills, perks, and personalities

Real player with 48.5 hrs in game

Pathway on Steam

Chaos Sector 混沌宙域

Chaos Sector 混沌宙域

Good job. 难得有一个游戏让我能想起同时玩大航海时代和超级机器人大战的感觉。内政系统让我想起圣魔大战和lost technology。最有趣的是捕获系统,同时用海盗的导弹巡洋舰和北天的光束扁海盗不要太爽。同时也很期待Chaos Galaxy正式版的上市,希望开发者健健康康,开发顺利。

下面是几个针对新的Chaos Galaxy的建议:

1. 目前试玩版里,每个行星有五个slot可以建造要塞。不知道可不可以增加别的建筑,比如提升商业/工业/防御度上限的建筑?防御建筑当行星被占领时自动被拆除,其他建筑保留。

2. 是否有可能增加行星驻守舰队?满额的5个要塞在战力5000以上的舰队(旗舰+1-2巡洋舰+补给船+1机甲)面前仍然很脆弱,而能组建舰队的将领数貌似非常低(初始=3),所以领地稍大一点貌似就会被周边势力偷家。同1,是否可以通过建筑/科技增加仅仅驻守在行星本地的1艘巡洋舰+2机甲?

3.是否可以考虑空降“巷战”?比如进攻方可以投入所有当前舰队机甲单位,行星防御按50点/100点/200点/400点生成1/2/4/6个、总统率力不超过25的本地机甲单位参战。攻击方全歼敌人则行星防御力下降至10点(即下一回合攻击方即可空降占领),如果未全歼(回合数到)则防御方仅损失机甲数*50的防御值。如果攻击方机甲被全歼,则防御方不损失任何防御值且民心+5.

Real player with 41.8 hrs in game


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Very nice, litlle one-man indie turn based strategy with retro touch.

Simple, but efficient strategy layer plus series of small scale tactical combats (at most 20 units on board, usually ca 8 turns) makes for fast paced game and prevent drag. Choices are minimalistic, but well implemented.

I found game reasonably simple (with beginning a bit more challenging) and needed 21 hours to reach all endings.

For negatives, there is little replayability. Game is somewhat unbalanced (submarines" are underwhelming), AI is passable, and plays by the rules (which is nice feat for such a small game), tlhough very predictable in tactical phase. RNG sometimes can be a bit annoying (but never ruined the battle for me). For the price I can really racommend game.

Real player with 22.3 hrs in game

Chaos Sector 混沌宙域 on Steam

Crown Uncrown: 1D Tactics

Crown Uncrown: 1D Tactics

Win a run and your party gets Crowned, becoming the BOSSFIGHT for your next run while keeping all its items!

Crown Uncrown is an approachable turn-based tactics roguelike with minimal complexity and lots of unique items which interact in interesting ways.

Defeat enemies in a series of highly tactical and positional combat to seize the Crowns.

Each run is short and unique—perfect for sneaking in a run or two even when you’re busy!

  • Adapt on the fly by tossing an item to an ally!

  • (Sometimes it’s also useful to just lob a bomb toward your enemies.)

  • Enemies are equipped randomly from the same item pool as you, and their loot is a great source for equipping your party.

  • Beware though, enemies grow stronger too as you unlock more powerful items!

  • Because the enemy AI adapts dynamically to its random items, it often makes surprising moves!

Features

  • 1-dimensional battlefields

  • Cute 1-bit pixel art

  • 100+ unique items

  • Unlimited undos if you’ve made a mistake

  • No character classes or stats (Everything is item-based!)

  • Alternate color palettes


Read More: Best Pixel Graphics Roguelike Games.


Crown Uncrown: 1D Tactics on Steam

Everpixel Tactics

Everpixel Tactics

A fun alpha that I expect to have a good future.

Currently completely lacks any kind of option menu, has a limited UI, and an assortment of minor annoyances and game breaking bugs, with limited gameplay.

Not recommend for people who want a full game or a bug-free experience.

The game is somewhat a cross of Battle Brothers and Final Fantasy Tactics, though with no plot.

The difficulty curve is very high and balance is not great.

Current Bugs:

Game breaks during combat sometimes while stuck on AI units, once while on a player unit.

Real player with 13.1 hrs in game

Magic skill says same words as melee skill, that it increases melee.

have to click random till you get a build you want on your first dude.

needs work, may be good latter.

Shows great promise, as I posted this review a few days ago, and the developer is going to make customizeing of your first guy, because of this review.

seems like if you have a good idea for the game that will clearly make it better, and mention it, they will implement it, thats gold.

Ill mention a bug, sometimes adding people that have the skills needed for a qwest doesnt change percentages, and then they get “Phantom stuck” in the slot makeing it very frustrateing.

Real player with 3.1 hrs in game

Everpixel Tactics on Steam

Singularity: Tactics Arena

Singularity: Tactics Arena

I bought this game mostly because I had money in my wallet and I saw it in my recommended queue and thought it looked interested.

I’m very glad I did. It’s core gameplay is very similar to other RPG tactic type games, and if you’ve ever played one I wouldn’t expect anything game changing, but it is very competently done. You level up, apply three point per level to a selected stat and choose a skill to learn. These skills are usually either, buffs, ranged attacks or melee attacks with some movement type skills sprinkled in. At Level 6 you get to choose a class focus.

Real player with 21.8 hrs in game

Singularity: Tactics Arena is a combat-focused tactical RPG set in a cyberpunk/fantasy/cosmic horror setting, built with one of those RPG Maker type tools. So while RPG Maker veterans will presumably see a lot of stock graphical assets and open-world RPG fans looking for an alternative to, say, Pillars of Eternity might dislike the very straightforward mission-based structure (a multi-room hub area and 20 well-designed combat scenarios), I feel anyone looking for a well-written story in a compelling sci-fi/supernatural setting will enjoy this game a lot.

Real player with 20.1 hrs in game

Singularity: Tactics Arena on Steam

8-Bit Attack

8-Bit Attack

8-Bit Attack: is a turn based tactics game where the player takes control of a hodgepodge of heroes from across multiple fantasy universes, and commands them as they defend the galaxy from evil. The evil lord Cthulhu and his minions of darkness threaten the destruction of all life as we know it, it is up to your strategy and wits to stop him. Battle through 4 types of levels before having to face the final boss himself, outfitting yourself with more gear and upgraded characters after each successful fight. Careful planning, coordinate attacks, and unique abilities are crucial in deciding whether your team emerges victorious, or falls victim to the invading monsters.

Real player with 733.9 hrs in game

To be fair, I played the demo, so…

The menu is a little fidgity, when you move your cursor over a button the button will slightly enlarge and make a sound but sometimes it would repeatedly, quickly do that effect until I moved my mouse again. A lot of the buttons were hard to click, as if the hit-boxes for those buttons were not placed correctly. Music volume was super low even when set to maximum level.

The game is super hard, I played with four heroes (essentially 4P) but would repeatedly get beaten even at level 3 and 4 battles. It’s very difficult to win because so many monsters deal critical hits and/or multiple crit hits. As well as many of the common enemy tactics (orange side of die) are super strong even though they’re the most common tactic to be rolled. The last boss is impossible, because by the time you manage to defeat the champions, you’re all out of gas and the boss still had 75 HP (and deals at least 6 damage per turn; sometimes 6 to each player). The final boss will obliterate you in two turns.

Real player with 6.8 hrs in game

8-Bit Attack on Steam

Barnard’s Star

Barnard’s Star

In the 25th century, humanity began to travel the stars. Barnard’s Star, a mere 6 light-years away and home to the closest habitable exoplanet, was first to be colonized. However, even with the blindingly fast velocity of half the speed of light, the trip takes 12 Earth years. So when the colonists ran into trouble, they were on their own.

The trouble they faced took two main forms. First, their robot companions who served as butlers and guardians staged a rebellion and broke free of their human masters. It got ugly quickly – blood and bolts covered many a space station floor. The second was the Critters: weird, otherworldly brutes from the other side of the galaxy who arrived on the scene shortly after the colonists from a nearby wormhole. The colonists were able to estalish contact them and even tried to enlist their help against the mechanical threat, but negotiations were cut short when the Critter ambassadors ate all the humans they were supposed to be talking to.

These three factions – Humans, Robots, and Critters – are locked in a vicious struggle for control of the galaxy. Now is the time to rise up, lead your faction, and fight for your life. The fate of the universe is in your hands.

Features

  • 3 factions (Humans, Robots, and Critters) with 7 character classes per faction

  • Each character has unique attacks and abilities

  • 2 maps, each with unique tactical opportunities such as teleporters and destructible cover

  • 3 layouts for each map, for a total of 6 different playable fields

  • Play offline vs. AI or a friend (or even pit two AI’s against each other, if you just want to watch)

  • Challenge friends and strangers with online multiplayer

For a comprehensive list of all the fighters in the game and their abilities, see the wiki .

Barnard's Star on Steam

Sabre Team

Sabre Team

I figured this would like a cool little X-com: UFO Defense type of game, but I was mistaken. The UI is somehow even less user friendly and the entire objective of the game seems to be in finding ways to piss me off.

I expected better, honestly.

Real player with 0.2 hrs in game

Sabre Team on Steam

Auro: A Monster-Bumping Adventure

Auro: A Monster-Bumping Adventure

Update: amazingly, the game was ported to Unity five years after release and many of the issues were fixed. I still encounter the occasional bug, but I have no reservations about recommending it now.

[original review below]

One of my favorite roguelikes ever.

At first the strange mechanics of the game make you feel impotent. Why can’t I just attack monsters!? But pushing monsters into water is the name of the game here and it feels way more satisfying than simply hacking at them. Beyond that is the spell system. In each round you get 4 randomly selected spells + a slot for a one-use pickup. If you’re clever enough, you can wipe out a whole screen of monsters at once. The way your spells recharge by picking up energy from floor tiles is tactically interesting and not something I’ve seen elsewhere.

Real player with 279.4 hrs in game

Disclaimer: I am currently a part time developer for Dinofarm games. I was lucky enough to fall madly in love with the mobile version of this game (where I player well over 1,000 runs) prior to joining the dev-team, though, and can safely say that I would enjoy this game tremendously even if I wasn’t one of the programmers behind it.

Auro is a turn-based rogue-like that introduces two key innovations to the genre. The first is its ranking system, which generates levels for the player based on their persistent skill level. It cuts down dramatically on the stress you may experience in the first few hours of most rgue-likes, and helps make sure that you always have a fighting chance and that all of your runs will be exciting and dramatic.

Real player with 121.3 hrs in game

Auro: A Monster-Bumping Adventure on Steam

Bionic Battle Mutants

Bionic Battle Mutants

Warning: Based on single player content only.

Game runs fine under Windows 10, not a single bug apart from texture layer issue on one level (very minor thing).

Enjoyed the campaign (around 12 to 17 hours), the few problems inherent to isometric view and line of sight/visibility in this type of games are pretty well delt with here:

Wall transparency/visible line of sight/visible covers are all one icon away during battles.

The AP system, a few attack options and consumables are what you get to work with, clear and enough options for a few different layouts.

Real player with 19.9 hrs in game

BBM is an interesting take on turn-based combat with a small squad of warriors. I like the graphics style and the customization options. The game is not too deep or complicated, and is good fom some relaxed tactics for a couple of hours.

You team members can die in a fight, and reviving costs quite some resources, so it pays off to play carefully and avoid getting hit or charged, since most enemies are tough melee fighters

Good thing is you can replay missions to collect some more loot for the next upgrade.

Real player with 16.6 hrs in game

Bionic Battle Mutants on Steam