Arelite Core
Arelite Core. My review!
Story: Traditional RPG with terrifyingly powerful supervillain who wants to bring about utter destruction of the world. You play a blacksmith who has made up his mind to journey across the world seeking out all other Master Blacksmiths to learn from - you want to become the greatest Blacksmith who ever lived. Oh, and it just so happens the most powerful sword in history is needed to kill the supervillain and guess what Blacksmiths do? CREATE SWORDS! Along the way cities are razed, friends die, levels are gained, and fun is had.
– Real player with 62.0 hrs in game
Read More: Best Pixel Graphics RPG Games.
Arelite Core is the story of a humble blacksmith named Karden, who over the course of a journey to learn more becomes a hero. Very much like Die Hard, Karden does not set out to be a hero but takes up the mantle when no one else will. The story is very robust with many twists and turns.
The gameplay harkens back to jrpg’s of yore while fixing some of the old mistakes. There are generous skills to invest points in and weapons to forge. The relics you find can set off an eureka moments and totally change how you configure your party and their approach to battle.
– Real player with 29.3 hrs in game
Lareissa Everbright
Charming little game with some fairly in-depth strategy options making your choices feel good.
– Real player with 1.3 hrs in game
Fractured Core
Fractured Core is a cyberpunk JRPG set in 2105 Germany. Play as Michael, a Raven Operator of Athena Private Security Company as he undertake various missions throughout the nation.
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EXPLORE THE WORLD, TAKE YOUR TIME - As a Raven Operator, you can take on different side missions from people from all walk of life. From a pedestrian on the street to the higher ups of a multinational corporation, you decide whether you want to help them or ignore their needs.
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VARIETY OF MOD CHIPS & PSIONICS TO CHOOSE - Each playable characters in the game have different proficiency in psionics. Harness the 6 elements of the world, level up the characters to unlock powerful skills, and modify your gear so it can slice through heaven. The characters grows as you continue your journey through the glamorous and the gritty Germany.
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CLASSIC TURN BASE BATTLE RE-WORKED - Engage in Turn Based Battle throughout your journey, simple enough to learn easily but deep enough to experiment with various character builds.
CONTACT US
- Join our discord to report bugs and give feedbacks. https://discord.gg/VwuwTRp
Read More: Best Pixel Graphics Cyberpunk Games.
The Sixth Faction
The Sixth Faction is :
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A game designed to be played in cooperation
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An innovative programming system allowing both players to plan their strategy simultaneously.
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A Heroïc Fantasy universe
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Epic turn-based tactical battles
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Deep gameplay (42 character classes, 6 skill schools) and an infinite number of possible combinations and strategies.
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A unique adventure that will lead you to meet the 5 factions that live in the game world
The story:
- You lead a group of mercenaries who, in the course of their missions, will find themselves involved in intrigues and confrontations that will push them into the very heart of the 5 factions.
The 5 Factions
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Holyght, bastion of piety and devotion
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Haurond, kingdom of honor and chivalry
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Acardie, democracy based on mining
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Callmagi, a powerful empire based on magic
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Freyjon, a grouping of nomadic clans
The Settlement:
The camp allows you to optimize your team and increase your chances of success for the following missions! Several buildings will help you achieve your goals:
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The tavern : recruit new mercenaries
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The market : improve your equipment
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The training camp: choose new skills
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The temple: blessing for the next fight
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The spy center: information about the next mission
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The command center: selection and preparation of his team
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Dungeon Crusher Kiritan
Cute little puzzle game with unique presentation.
Combat/movement is not exactly turn-based and more like tile-based - you move at the same time as your enemy 1 tile at a time and have to figure out when you will be in advantage to strike first.
Levels are handcrafted and not procedurally generated which is a big plus in my opinion.
There is also a level builder so looking forward to cool community-made maps.
Can recommend, especially with the launch discount.
– Real player with 15.9 hrs in game
For similar games follow:
https://store.steampowered.com/curator/35180752-3-point-play/
Tohoku Kiritan is a VOICEROID character popular in Japan. VOICEROID is a type of text to speech software widely used in the Japanese Let’s Play scene. The Japanese way of doing things dictates that if you can substitute something with a cute anime girl you definitely should and it makes anything automatically better. Instead of using a webcam to record their faces most Japanese let’s players prefer to use anime characters as avatars and if they don’t possess cute girl voices, then the VOICEROID package provides an easy solution for both needs. The characters can serve as narrators or commentators to the provided gameplay thus putting more focus on the let’s player’s script writing ability rather than personal charisma, while also boosting creativity and providing greater freedom. As an added bonus most VOICEROID characters double as singing software on the VOCALOID or UTAU platform and therefore come with an already established fan base in the music scene. Of course this approach to let’s plays and streaming is largely unknown outside of Japan because of the language barrier. It’s also the reason why you may have stumbled on this game’s page without knowing what it’s about.
– Real player with 3.5 hrs in game
Hex of the Lich
Hex of the Lich is a turn-based hex-combat roguelike with a twist!
Every attack is built of hexes:
Colors = Damage!
Upgrade attacks with hexes:
Can you break the Hex of the Lich?
Legend of Keepers: Prologue
Disclaimer: This is essentially a demo version of a game that is still being developed as of this moment. Full game has it’s own store page on steam under “Legend of Keepers: Career of a Dungeon Master”.
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This game has Slay The Spire kind of adventure progression system which is lot of fun, addictive and still quite unique. If you enjoyed Slay the Spire odds are you will love this game.
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Effects are really cool and feel very satisfying.
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Core gameplay is designed very well. It’s mostly strategy with a pinch of randomness balanced quite well to give the game both depth and replayability.
– Real player with 22.9 hrs in game
CONS:
Could/should have a much clearer interface (sometimes you get 2 out of 3 identical choices for enemies with no explanations, or you get a false warning for insufficient resources for an event while you have plenty). Room order and available groups/traps for the rooms are randomized, so you get some illogical choices sometimes and I guess some people could dislike that. Somewhat heavy on old laptops, quite surprisingly (maybe a bit more choices for video settings could work).
PROS:
But yeah, the game is super good and fun, many monsters and traps to choose from, somewhat different strategies for different hero group compositions, fantastic pixel art, probably a lot more variety when the game comes out with skill trees, unlockables, more monsters and more Keepers. Will buy full game on release, probably, depending on price, but unless it’s crazy I think it will be worth it.
– Real player with 8.7 hrs in game
Metal as Phuk
This is not your typical RPG Maker “jrpg”, with your standard typecasted heroes. The characters have well written personalities and interactive dialogue that is just unseen on most “jrpg’s” (and that statement is not exclusive to rpg-maker games, I mean rpg’s in general). While the plot and the direction are somewhat linear, the pc’s are what make it gold. It’s like reading a really good book with fleshed out characters that say things that bring the game to life. I have rarely played rpg’s that actually have dialogue interaction with enemies and bosses throughout the battle itself, and the dialogue is not repetitive. It is rich and full of humor, sprinkled with jokes and funny innuendos throughout the entire game. Moreover, it abstains from the beaten path of stereotypical backgrounds and played out motivations. Pontius, one of the main characters, is not a stereotypical mage and almost sets the stage for what good things you can expect for the rest of the game.
– Real player with 13.6 hrs in game
RPG Maker - I start with this - most obvious and for me it usually keeps me a bay.
That would be the only negative.
Now let’s look at what is good in this game.
Story - not too complex, not too plain. Just enough to make player tied to the developing progress and expand the game beyond fight&survive.
Humor is sometimes for a bit more mature audience, but even kids would get it and is not bad at all. Dialogues between (later) four party members are pretty cool.
Combat - we all know RPG maker combat, and this one is best of breed (what RPG maker can offer). Not to bad, not to difficult, not too easy. Graphics - you can see on screenshots, I like it. Skills and Spells are well balanced and each next level each char gets new spell or ability.
– Real player with 11.6 hrs in game
Osteoblasts
Target Audience: Those wanting a solid RPG
Summary:
Let me start off this review by saying please don’t take the number of hours that I’ve played of this game pre-release as the game’s length. It’s around 12 hours on a typical run, but I tested a bunch of stuff to confirm some thoughts about the combat system here.
With that said, Osteoblasts is actually underpriced for the solid combat system and the equipment/skill system the game throws at you. I spent hours upon hours playing with the different configurations of skills for the shaman, but each class only serves as a starting template to make a character that you want. Worshipping to the various gods and the stats that they give becomes the molding clay of how to make your ultimate character. The different equipment and stats and how enemies react to different strategies is smart and intelligent. Stats are a little familiar to other RPGs but all the secondary effects and different stat combos and the strengths of different enemies means that you’ve got to make strategic decisions each turn: conserving your marrow and using defensive and counter skills to take enemies down little by little. Really, a lot of the time in this game is just seeing how you can maximize your self in the enemies you’re facing RIGHT now, and then adjusting to the next set of enemies that you come across.
– Real player with 52.7 hrs in game
This is a pretty quirky one and it’s very hard to review, as a result.
Given the time I played and the overall enjoyment and general lack of bugs or whatnot, I’d give it a decent ‘yes’, with a few caveats. The story/dialog are all kinda ‘wacky’ to say the least. It’s a strange one. I got quite a few pretty good chuckles out of it, but it feels like later in the game tries to really hammer in a bit of actual story and whatnot and, frankly, I could not make full sense of it.
There seem to be a few endings and even an unlockable or two but nobody seems quite sure how to get them or what triggers what, and the writing and pacing makes it a little extra hard to tell.
– Real player with 20.0 hrs in game
She Dreams Elsewhere
SHE DREAMS ELSEWHERE is a surreal adventure RPG about dreams and the extent to which they mirror reality. You play as Thalia, an anxiety-ridden, comatose woman on a journey to confront the nightmares preventing her from awakening, while also finding out how exactly this mess happened in the first place.
But some nightmares are harder to confront than others…
FEATURES:
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A deeply personal narrative with a thematic focus on emotions, mental health and self-identity
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A surreal, visually-striking world brimming with mystery that begs you to explore its every detail
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An easy to learn, yet difficult to master turn-based battle system that pits you against a variety of nightmarish beings
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Customize your characters with the “Charm” system, allowing for a wealth of different playstyles and battle strategies
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Connect and bond with a charming cast of characters with their own intimate narratives via the “Connection” system
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A breathtaking, ethereal soundtrack composed by Mimi Page, supplemented with tracks by up-and-coming indie artists
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Optional “New Game Plus” and “Developer Commentary” modes