Pixel Dungeon
You search the wall and find a secret door. Behind the door lies a locked chest. You use the golden key you found to open the chest and reveal a mysterious magic wand made of bamboo. Upon reading a scroll to identify the wand, you discover that this is an upgraded wand of firebolt. You step out the door, a pressure plate clicks, and all of the monsters on the map are alerted by a noise that echoes throughout the dungeon. They are now coming for you. It’s time to light some fires.
It is amazing how such a simple game can be so endlessly entertaining. Even though I have countless games with high-end graphics and intense action, Pixel Dungeon seems to be the one game in my library that I can’t stop playing! I would describe it as being similar to a digital version of the board game Heroquest. All of the game elements are randomized for every run so you’ll never get the same game twice. The game may seem hard at first, but as you learn how to play you’ll find better ways to use the resources provided and will make it further each time. HIGHLY RECOMMENDED!!!
– Real player with 90.8 hrs in game
Read More: Best Pixel Graphics RPG Games.
Save Your Dew Or Death By Goo!
Summary:
A brutal roguelike that shows you how to win through trial and error, careful planning, and cruel twists of luck.
Review:
I live on an island that is prone to blackouts, so finding fun things to do when the power goes out is a must. One of my long go to mobile games for such occasions is Pixel Dungeon (and its many modded variants) on my tablet or phone. It’s free for mobile, so I already have it (and again, about two or three other versions), so why pay for a copy on Steam?
– Real player with 34.4 hrs in game
Conquer the Dungeon
Team up with your friends in this top down dungeon crawler! Use teamwork to navigate through procedurally generated dungeons, slay bosses and collect their precious crystals. Keep your guard up and remember that these dungeons also have other players competing with you!
Explore Dungeons
Explore procedurally generated dungeons with unique layouts every playthrough. Master the dungeon’s layout before your enemies get the grip of the battle.
Slay Bosses
Defeat the bosses with or without your friends and get all the loot safely back to your team’s base
Defend Your Base
Your base is eventually going to attract opposing teammates who will target it in hopes of stealing your hard earned treasures. Don’t be salty about it though, instead try to steal everything your opponents have managed to gather in order to make it a bit more fair…
Features
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Procedurally generated dungeons
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Up to 6 player multiplayer
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Selection of weapons to dominate your enemies
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A broad bestiary of hostile creatures that will make your dungeon exploring a bit more challenging
Read More: Best Pixel Graphics Dungeon Crawler Games.
Crown Uncrown: 1D Tactics
Win a run and your party gets Crowned, becoming the BOSSFIGHT for your next run while keeping all its items!
Crown Uncrown is an approachable turn-based tactics roguelike with minimal complexity and lots of unique items which interact in interesting ways.
Defeat enemies in a series of highly tactical and positional combat to seize the Crowns.
Each run is short and unique—perfect for sneaking in a run or two even when you’re busy!
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Adapt on the fly by tossing an item to an ally!
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(Sometimes it’s also useful to just lob a bomb toward your enemies.)
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Enemies are equipped randomly from the same item pool as you, and their loot is a great source for equipping your party.
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Beware though, enemies grow stronger too as you unlock more powerful items!
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Because the enemy AI adapts dynamically to its random items, it often makes surprising moves!
Features
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1-dimensional battlefields
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Cute 1-bit pixel art
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100+ unique items
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Unlimited undos if you’ve made a mistake
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No character classes or stats (Everything is item-based!)
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Alternate color palettes
Labyrinth of the Witch
Labyrinth of the Witch is a simple roguelite/dungeon explorer game originally for Android/iOS that was ported to PC. This paid version has all of the characters that you would’ve needed to purchase, and has no microtransactions or other mobile shenanigans.
Positives:
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Simple and easy to learn. The “Puzzle Dungeons” are a fun and interesting way to learn all of the mechanics of the game.
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Cute and colourful pixel art
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Addicting gameplay
Negatives:
- Repetitive music. What little music is here is decent, but gets repetitive really fast. I ended up muting it after half an hour.
– Real player with 3.6 hrs in game
Written for 1561’s Thoughts - Honest reviews, for busy people.
Labyrinth of the Witch is a simplified dungeon crawler like DragonFangZ with a cute art style. It removes the frustrating aspects while keeping the randomness and challenge! 7/10
https://www.youtube.com/watch?v=1TnnEhV-4_o
– Real player with 2.3 hrs in game
Star Renegades
Bought the game for the style, stayed for the depth. TLDR: Overall great game, but the UI could use some polish.
The style really has the nostalgia of a classic RPG where you wander the map and get into fights. The animations and artistic design is very well polished.
Being a fan of MOBAs, like DOTA, I really like the process of thinking through party composition, skill progression, and level/gear priority. This game really forces you to make decisions about these changes in order to succeed at the higher difficulties. Just beat Entropy II at 76 hours of messing around. The game has just enough random chance that it is fun, but not so much that you feel like your success is strictly a result of chance.
– Real player with 82.2 hrs in game
I’ll be looking at this game from the perspective of an SRPG vet, including Fire Emblem, DD, XCOM, etc.
-VISUALS-
This game is a treat.
There really is no other way to say it, I’m not sure pixel art and pixel art animation has ever been done better. The subtle 3D effects on certain aspects just makes it all the better. The environments, both out of battle and in it, are stunning every time. The animations are overall very pleasant with some nice weight accentuated by the screen shake and camera movement.
– Real player with 57.6 hrs in game
Alchemic Dungeons DX
Last week I bought the original Alchemic Dungeons on 3DS. Then just yesterday I found out this came out and bought it immediately. It is challenging and fair. Every time I died it was because I screwed up and didn’t use the right tactic. I love this game and I plan on playing it many many hours.
– Real player with 91.2 hrs in game
Criminally underrated game.
While it looks simple and generic and starts very easy, the final 3 dungeons offer a good challenge. While it seems like a relatively generic roguelike, the crafting system does add a lot of depth to resource management, and while it looks simplistic it will keep you on your toes. I also think the UI is reallly good and easy to sue when you get used to it .
It also has a lot of distinct classes (8 initially with a secret one to)
– Real player with 77.7 hrs in game
Convoy
Most everyone will use FTL as a benchmark to test rouge like games, so I guess I will compair and contrast on how Convoy stands up to the gold standard of FTL.
The first thing right off the bat with convoy is that the game is much easyer than FTL. This may be seen as ether a good thing or a bad thing seeing that a lot of FTL’s claim to fame is its unfair dificulty and numerous game overs, but I for one see it as more of a good thing because there seems to always be a way to win in Convoy whereas in FTL a lot of the games have you already losing before you start because of RNG.
– Real player with 57.7 hrs in game
Here comes another FTL comparison review. I just have to do it because reading the other ones is painful.
I keep reading these reviews where people say the combat is easy or that there is no depth to it and I just have to wonder how far they’ve managed to get.
Because if you just order your vehicles to fire at random cars without giving it a second thought, you get shredded rather quite quickly about midgame, no matter how powerful weapons you might have.
So yes - let me start off with - the meat of the game, the combat. Let’s imagine FTL-like is a genre, then this definitely fits in that genre. However, to make an FPS analogy, this is to more of a Battlefield to FTL’s Team Fortress. The two games are undeniably similar in their mechanics, but the way you play them is completely different.
– Real player with 20.6 hrs in game
Curious Expedition
The Curious Expedition is yet another Kickstarter-spawned entry into the ever-growing field of Rogue-Likes, but with a refreshing new twist. This time around, the player takes on the role of a small party of 19th-Century explorers engaged in a gentleman’s wager - to travel the world on six concurrent expeditions, competing to see who can gain the most fame. It’s a fairly quick and lethal game, but that’s exactly what it’s meant to be - a good way to kill a few hours at a time, running expedition after expedition off to their doom.
– Real player with 150.3 hrs in game
The Short Pitch
TCE is one of the best games in its class, a Roguelike-inspired strategy/adventure game that will leave you wanting more. Easy enough to beat several times in one day if you’re dedicated, yet hard enough to make every victory feel like you clawed your way to it from the depths of hades.
If you’re looking at this game and you’re even half sure you want it, get it. If looking at it fills with you a warm and gooey sense of longing for the hours spent huddled around CRT monitors taking turns playing The Oregon Trail, buy it. Even if you’re a more modern gamer, but you’re a fan of FTL, Caves of Qud, the Binding of Isaac, or similar, buy it.
– Real player with 82.6 hrs in game
Despot’s Game: Dystopian Army Builder
Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.
– Real player with 80.8 hrs in game
This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.
Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.
Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.
– Real player with 69.6 hrs in game
Dungeon Limbus
Rogue-lite port from Nintendo Switch, that gets better the longer you play it.
My only complaint is you cannot return to a previous floor from your saved game.
– Real player with 21.1 hrs in game
This was a hard one to rate. Some of the fundamentals are really good here. Enemies have different ways of moving and reacting to the player, which is nice. Gear drops seem decent enough. Graphics are pleasing and music and sound effects are passable.
Yet…if there’s magic, I had yet to find it after getting to the dessert section. Perhaps it unlocks, as every time you get to town you pull a few cards that let you do things like cook or upgrade if you have the gold. Maybe you unlock magic later? Regardless, there do not appear to be classes, and combat does not vary on repeated deaths.
– Real player with 1.0 hrs in game