Desolation Tycoon
The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.
You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.
The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.
There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.
Core features:
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Travel, trade, and defend your cargo from dangers.
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Improve your skills through usage.
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Find and explore places that are worth plundering.
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Build relationships with city notables, and co-operate with them on various schemes.
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Rebuild a persistent world across multiple lifetimes.
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Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.
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Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.
Example challenges:
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Local climate calamities.
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Giant insects, bandits, and much worse.
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Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.
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Networks of supply and demand are randomized between playthroughs.
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You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.
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You and your crew can become injured or sick — and possibly die as a result.
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The locals that you trade and scheme with have minds of their own, and may betray you.
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Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.
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Oh, and there are also demons. They complicate everything.
This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.
Read More: Best Pixel Graphics Trading Games.
Tiny Rails
STEER CLEAR!
Update: The game is idle. Idle money making is bugged and has been for more than two years. It doesn’t seem like the devs are even trying to fix it.
There are so many issues with this game.
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All train cars come from the gum ball machine, and you may need one that’s quite rare
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You need said car because: The more passenger slots you have, the more you need to please them
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If you find a cart that gives the stats you need, it will also have space for passengers, increasing the amount you need to please them
– Real player with 455.0 hrs in game
This game doesn’t have many reviews so I felt the need to write one out.
Graphics
Good lord the graphics are impressive! And as a fellow artist I heavily appreciate the “proper” use of pixel art. I noticed some games that use pixel art don’t use it the way it was supposed to be done and took me right out of the game. So this is a big bonus for me. The trains are all gorgeously done and many of the cars are really unique, or even easter eggs. I really appreciate we have the option to stick to more “realistic” cars and don’t have to use the ones that purposely look silly. All of the background assets are a joy to look at and I can’t imagine how much time was spent working on everything individually and also have it all fit together so well in a scene. Honestly if you’re a pixelart buff I’d just recommend the game to gawk at the graphics!
– Real player with 315.8 hrs in game
Lareissa Everbright
Charming little game with some fairly in-depth strategy options making your choices feel good.
– Real player with 1.3 hrs in game
Read More: Best Pixel Graphics Turn-Based Combat Games.
Highrisers
This is a maybe for me, not an actual yes. Yet. The core concept is amazing, the art style is great, and there is real ingenuity here. People complain it needs more tutorial and I disagree. However, it needs pause, the ability to queue orders, and more depth and sense in the skill system.
I really want this game to be good. It’s such an interesting concept, and fun when it’s parts come together. I’ve played 95 hours in it not just because my ADHD has me randomly focused on it right now. It is genuinely engaging. It needs a few things and once it has them this simple title could be one of my all time favs.
– Real player with 113.3 hrs in game
I normally don’t write reviews, but in this case i wanted to make one, because i think the game is underrated.
Highrisers is a nice looking pixel style survival game. The goal of the game is to repair your helicopter to get off a skyscraper on which you crash landed. In order to repair your heli you search the building from top to bottom for usable materials. Everything you find can be dismantled and the materials gained from it can be used to craft a huge variety of weapons and other useful things (most of it needs to be unlocked first by leveling your 4 characters).
– Real player with 23.6 hrs in game
Abyss Manager
Another FM-like game. Amazing to be the coach in abyss. “Bad instruction”? No. There’s no instruction. I wish the developers could add it in the next update.
BTW, although this game doesn’t have a macOS/Linux version, it behaves well with Steam Play
– Real player with 117.6 hrs in game
I have bought a lot worse than this, much is not explained well, some is not explained at all.
I pretty much ignored exploration and the monthly battles.
I played around 3 yrs in game or so I think.
My main problem is you have too many hero’s. It’s hard to get to like/know them well when you have to keep so many.
It’s cheap enough and fun enough that I certainly don’t regret the purchase.
– Real player with 36.4 hrs in game
Corpsefall
What is Corpsefall?
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Guess what? You’re a dang witch.
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Guess also what? You’re broke as heck and have moved to a place called Corpsefall to make your fortune!
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Wouldn’t you know it though, Corpsefall is a shanty town, and also broke as heck.
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Looks like you’ll need to harvest resources, craft your wares, and sell them to make that dough, then build the town up from nothing.
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Let’s throw some townspeople into the mix! They’re a weird lot, and you’re gonna meet them all.
Make some friends, man!
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Maybe help that insecure Duopus find her inner sea monster.
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I hear the Arena Master is looking for blood, just a pint or two.
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Rule of threes, baby! The point is, there are a bunch of people to meet, help, and email…
Oh, what’s that? Email?
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You read that right. Corpsefall isn’t your typical RPG/Farming Sim, it’s also an operating software.
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“That doesn’t make sense!" you exclaim, and yeah, you’re right. Check out the screenshots, cause they illustrate it better.
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Drag those townspeople around your desktop, they don’t mind.
Town upgrades install more townspeople and unlock things to do like:
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Gardening
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Arena running
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Dungeon diving
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And more
Right, email.
You’ve got a little mail center app! Use it to chat with the townspeople, fulfill requests, and hand out reaction icons.
So get to brewing! You’ve got a shanty town to rebuild.
This game has been my first venture into pixel art and programming, so all feedback is welcome! I would love to know any features you’d like to see in the future.
Lobster Empire
You know what….
I started this game as something to play to make time go faster in anticipation of my mail coming…. after two days of casual Lobster catching I found my self in Era 2 still waiting for my mail and then then era 3 then four and then trying to get that damn Albino and his gigantic aquatic boyfriend just to find that there are 3 more even harder to find dead lobsters……
After a week or so of streaming this in a random public discord I have been told this game is like: stardew, sims and maple story heck even rune scape but no this is Lobster Empire a game that I got for like 1$ in a humble bundle and a game that after a week of blood sweat and tears and more determination than the ending deserved I find myself glaring at a question mark but also happy that I got this far with the other 4.1% of gamers.
– Real player with 79.4 hrs in game
Nice game for Mobile but not PC worthy.
The whole logic of the game resembles a lot more a Mobile game then a PC game. You have to wait X time in order to get forward in the game, in the mean time you have nothing to do and there is no way around it. Its somewhat of a Mobile clicker game…
The base idea is good and would work if it would give the player actually something to do while you waiting insted you in my case is was in-game for 16hours, actuall playtime was maybe 3 hours the other 13 hours i basically was waiting for the game to prefors a task (getting to and back from the Sea).
– Real player with 36.1 hrs in game
TowerMancer
TL;DR - Great game, worth cost, cute story, addictive.
I played the Demo before the game came out. I knew it was a good game because I couldn’t get it out of my head and checked almost daily to see if it was officially out yet.
The full game is just as addictive as I’d hoped. I’m well versed in these types of management games and was happy that there was a good challenge for me when I wanted it. Would recommend to anyone that enjoys management games.
– Real player with 25.0 hrs in game
It wasn’t that bad. Quite a challenge to pass your free time but kinda repetitive if aiming to get all achievements.
It’s drag and drop games, kinda clunky at times. To save time and distance, play on a small resolution window mode (but font will be extremely small).
Sometimes the game kinda unresponsive (boss not initiating next action) but it’s very rare.
Tips: Thieves can be bypassed by putting imps with materials on the room before clicking/initiating repair. They will repair before the thieves can steal the materials.
– Real player with 12.5 hrs in game
Kyo’s Routine
fun
– Real player with 0.2 hrs in game
Craft Craft Craft!
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Craft Craft Craft! Review
Good things:
Good thing is that someone take their time to make this game as it is a good learning experience for future. I’m sure many developers created many weak bad games before they got one right and made something good. Graphic is ok and all the assets looks fine so I hope they didn’t cost too much to buy.
I think if someone loves clicker games he will love this game as it is just a clicker with an extra steps that force you to click in more places than one. You buy resources by clicking and you go to other screen to process those resources than you go to another screen to forge things from these resources and than you go to the next screen to sell these items and get more gold to start doing this process all over again. After a while you can also use forged items to create an army and attack some villages and these villages if conquered can give you resources if you click once every 2 minutes and they can also be upgraded to give a little more resources. And that is the whole game loop. Craft things to sell them to get more gold to craft more items or give items to army to conquer something and get more resources.
– Real player with 14.1 hrs in game
After the tutorial you will learn everything about game. You can do trades, craft weapons and sell them or you can build an army with them. War system is simple, trading is not my thing so I build my army and now I am trying to conquer the other cities. Good game to pass the time.
– Real player with 6.6 hrs in game