The Final Station

The Final Station

Pilot and manage a train, struggle with the needs of rescued survivors or just let them die, explore abandoned and destroyed ruins, outposts and towns while trying to piece together a story of a dying world.

You’re a conductor managing a train in a dystopian world, with humanity on the brink of extinction from something called a Second Visitation. The world is very well realized in great pixel art which conveys all the desolation and starkness, but also the rare moments of beauty and I love how accentuated the colors are in the shades of grey bleakness of the ruins and the darkness of the mobs always lurking in them. Music sets the mood very satisfyingly, but is sparse and kicks in occasionally which brings it a much greater gravity when it hits since it usually signifies something important. Ambient sounds are excellent, punches and gun shots sound meaty and really echo in the silence.

Real player with 18.3 hrs in game


Read More: Best Pixel Graphics Survival Games.


Riding to the End of the World

The Final Station is an atmospheric Survival game that for what it is, presents itself with a stellar atmosphere and tone but starts bogging down with a structure that rarely shakes things up til it’s too late.

Pros:

  • It’s combat and gameplay is incredibly solid and tight.

  • The atmosphere is bleak, well-composed, and incredibly immersive, with it’s well-composed visuals and music

Real player with 11.7 hrs in game

The Final Station on Steam

Death Trash

Death Trash

I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.

Real player with 22.6 hrs in game


Read More: Best Pixel Graphics Local Co-Op Games.


One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.

Real player with 16.2 hrs in game

Death Trash on Steam

Fleshport

Fleshport

Absolutely amazing game! I loved every second of it. The game play is smooth and fun, and the characters as well as the story are very beautifully written. I highly recommend giving this game a try!

Real player with 19.7 hrs in game


Read More: Best Pixel Graphics Psychological Horror Games.


Finishing Fleshport took me about 9 hours, but I’m very slow and check every detail twice. This game had me hooked from beginning to end. Even with the small RPG Maker window size, I had the feeling that I was traversing through some supernatural landscape with its own people and customs. The characters are both unsettling and charming.

The design in some parts of the game are confusing, with doors that are hard to notice and details that are easy to miss. There was one puzzle in particular I could only figure out after interacting with every object and smooshing my face against every wall. There are also some bugs, especially with the chase mechanics, but nothing game-breaking. I fully recommend this weird, weird game.

Real player with 13.9 hrs in game

Fleshport on Steam

Idle Wasteland

Idle Wasteland

This game is FUN! Too fun… No wait. I mean to say addictive. Or… is the real issue that it seems too needy? Let me get more to the point… This game has everything you would want and expect from a wasteland apocalypse game, and it can be played as an idle game for a while, but the issue I am having is that its constantly squawking with birds and notifications to get me to click inside it for a resource. I could turn off those noises, but then I’d miss some important and rare stuff which will help me progress into the game much faster. Which means more likely that I am over stimulated by this game. I drag my mouse back and forth to collect all the trash piles and bugs that spawn, plus the loot bugs and the 10 minute free ad drone (steam does not allow ads, so its free resources). Then the base crafting timer is about a minute long, so I am constantly back into the game to click it twice, then the other craftables. I feel like I can’t leave it alone until I mute it all completely. What it tells me is that this game is very well designed to cause me to want to monitor it while doing other stuff, but has been designed to make me want to click on every junk pile to gain its scraps.

Real player with 766.5 hrs in game

Perfect idle game. Something to do for 15 minutes here, 40 minutes there, just enough to knock out some of the daily missions. You feel a sense of making progress, just try not to analyze the fact that only .1% of players beat the game (or only got the hardest achievements)

If you want a game of upgrades, this is it. This game has upgrades on just about everything, and those upgrades come in tiers, and those tiers have higher tiers. I can’t believe I’ve only put in 18 hours in this game. I’ve unlocked sooooo many things and I still feel as if I’ve only just begun my journey through the wasteland.

Real player with 294.8 hrs in game

Idle Wasteland on Steam

Sheltered

Sheltered

I have updated this review after I tried the release 1.0 version. My verdict is largely the same.

The game has definitely improved since my impressions from Early Access, and can, if the developers keep improving it here after release 1.0, in time have enough gameplay to make it fun (not quite there yet). At the moment it has some flaws that makes the game unbearable to play for me.

No in-game pause:

One big flaw is the fact that this the inability to pause in-game.

This is a game about survival where you have to manage a lot of things that constantly degrade and break down and the more people you have and the bigger your shelter gets, the more this will require your attention. Sure, it is no problem at the start, but it quickly becomes a problem. Many of the things require attention fast and especially when a lot of things are happening at once does this problem really show itself. Only way to pause is by going to the options menu where you can’t see nor interact with anthing. It is unnecessarily stressing and just makes you frustrated in stead of adding anything to the game.

Real player with 103.3 hrs in game

Sheltered is a little bit This War of Mine, a little bit Fallout Shelter and a touch of… something altogether different. All in all I really enjoyed this game and felt like I really got my monies worth. I picked up Sheltered during a Humble Bundle survival sale but I would have gladly paid full price for it. The following is a detailed summary of what Sheltered does well and a couple small areas where it falls a bit short.

Graphics - I list this first because visuals are highly subjective. I loved the retro styled pixelated graphics of Sheltered and often found myself impressed by how well the minimalist graphics were able to convey the gritty emotions of a post apocalyptic world. For some this visual style may be a turn-off but I recommend giving the game a chance anyway.

Real player with 54.8 hrs in game

Sheltered on Steam

Ashworld

Ashworld

An open world game that mixes some platforming (in building), top down shootings (outside) and car chases. The graphics are simple, with a nice style. This is not a very elaborated open world game, more an arcade game with a nice variety of actions, and a little bit of crafting. There are missions and secondary objectives, and this is fun to roam this world and to shoot the baddies and make some explosions. The story is simple, with some nice little touches (I like the dog).

Real player with 9.2 hrs in game

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The Short of it: Neat little pixel graphics, apocalyptic survival game that is very “Mad Max” in theme. I HIGHLY recommend using a controller, as it worked so much better for me due to the ease of use in menus, etc.

Reminds me of: If you liked Mad Max (the movies, the theme, and even the recent game) , there’s a good chance you’ll like Ashworld.

Real player with 8.4 hrs in game

Ashworld on Steam

Eastward

Eastward

This game is a brilliant! I The world is so attractive that you want to spend hours in it and explore every corner of it. It was with great pleasure that I communicated with each NPC. Dialogues gave me so much emotions. I can’t remember the last time I smiled so much while playing. What about music, it’s sheer delight. She immersed me in the days of my childhood. And I really felt like a little carefree boy.

This is the best game in the last year. Recomend for everybody!

Real player with 39.9 hrs in game

Gameplay-

☑ Very good

☐ Good

☐ Nothing special

☐ Okay

☐ Bad

Graphics-

☐ Masterpiece

☑ Beautiful

☐ Good

☐ Will do

☐ Bad

☐ Awful

Audio

☐ Amazing

☑ Very good

☐ Good

☐ Decent

☐ Not too bad

☐ Bad

Audience

☐ Kids

☑ Teens

☑ Adults

☐ Everyone

Story-

☐ Lovely

☑ Good

☐ Average

☐ Not great

☐ None

Difficult-

☐ Just press a bunch of buttons

☑ Easy

☐ Significant brain usage

☐ Easy to learn / Hard to master

☐ Not so easy

☐ Difficult

☐ Dark Souls

Grind-

☐ Nothing

☐ Only if you care about leaderboards/ranks

Real player with 30.1 hrs in game

Eastward on Steam

Slumhack

Slumhack

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An Action-Based Puzzle Adventure Touched with Post-Pandemic Sentiment

  • 100 hand-crafted Puzzles to Hack Through

  • 6 Target Locations with Different Rulesets to Master

  • Life Simulation in A Modern Slum Being Stucked Indoors

  • A Post-Pandemic Tale about Neriko Told by Stylized Manga

  • Unlock Speedrunner Mode and Compete with Other Hackers in New Game+

Slumhack on Steam

Void Pyramid

Void Pyramid

A simple yet surprisingly addictive rpg. The atmosphere and darkly comedic writing particularly stand out as great. The six stats (Health, Attack, Defense, Brawn, Agility, Intelligence) are all balanced very well with each other, each being equally useful throughout the game depending on the situation. The three different classes and how they interact with the pyramid combined with the multiple ways to solve problems and differences in endings provide a good deal of replay value, adding up to at least seven hours of gameplay if you go through once for each class.

Real player with 14.2 hrs in game

The real appeal to this game is the quirky flavor found in the text of item descriptions, object interactions and dialogue. The world here is a theocratic autocracy ruled by the Prime Pharaoh and it is littered with relics of lost technology. The underlying commentary on the social structure framed in scifi bizarreness is presented with such playfulness that it drives the approximately 5 hours (for the completionist) spent exploring and discerning the secrets of the 30 or so rooms, just about the right length of time needed to spend mastering all of the puzzles without losing interest due to the simplistic gameplay. Potential points of criticism are the battle instances, which don’t quite aesthetically match the rest of the game (as someone said it looks a little like the backgrounds were designed in MSPaint), and the music, which is variously essentially 15-30 seconds of beats on repeat, but alternatively this apparent amateurness could be a charm… I actually found the music catchy and tone appropriate. Regardless, if you are considering this game based on the screenshots, chances are you’ll be more than satisfied with this “purchase”.

Real player with 9.3 hrs in game

Void Pyramid on Steam

No Place for Bravery

No Place for Bravery

No Place for Bravery is a 2D top-down action RPG which weaves together high-quality visuals, a stirring soundtrack and intense combat moments into a deep and affecting tale of moral dilemmas and personal reflection of choices. YOUR choices.

The game will focus on parries and fast-paced combat. Making mistakes will be punishing and you’ll experience a lingering sense of fragility while facing the dangers of Bravery’s world.

Thorn, a retired warrior plagued by nightmares, stumbles on an opportunity for redemption after finding clues to his daughter’s disappearance from long ago. With the company of his disabled foster son, Phid, it will be up to the player to decide how far Thorn will go, not only to rescue his daughter but also to fulfill his ambitions.

The story of Bravery carries a strong message on the role of parental figures and the consequences of their choices in a troubled world. This message is informed by the developers' personal life experiences, and the game aims to impart these real, resonant feelings with competence and depth.

Thorn is a competent warrior in a world where people like him perish all the time. Under your control, Thorn will have the capacity to kill and survive from the word go, but you should expect to find Thorn’s fragility starkly reflected in your own series of likely defeats.

A captivating blend of the low fantasy setting, highly detailed pixel art, and beautiful hand-painted textures makes this decrepit world croak with breathtaking life, as Thorn carves his path through it. Every second that passes in No Place for Bravery pulses with an immersive, intense atmosphere that you’ll feel in your veins.

No Place for Bravery on Steam