Dungeon Chest
Dungeon Chest is an old-school puzzle game. You play as a young man who has recently learned the exciting legend of the Treasure of Akzbezth. Eager to obtain the many riches undoubtedly stored within, he travels to South America to enter an ancient Inca dungeon where the treasure is said to be hidden. However, he may soon find that it will not be as easy as he thought.
Features:
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Charming pixel graphics.
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Fun puzzles.
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More than 100 rooms.
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Simple gameplay
Note: 10% of the net revenue earned from this game goes to the World Monuments Fund.
Read More: Best Pixel Graphics Retro Games.
Mighty Chameleon Brothers
6/10
– Real player with 1.6 hrs in game
Read More: Best Pixel Graphics 1980s Games.
is pretty fun game is really short but nice to play :)
– Real player with 0.6 hrs in game
UnMetal
Worshipping its inspirations, yet being a unique game
What to expect?
If you are at the age of about 30+, »UnMetal« might have gotten your attention due to its graphical similarities with the top-down »Metal Gear« games (MSX2, NES, GameBoy), and »UnMetal« plays very much like those: While escaping from your prison cell, which you were thrown into for »a crime you didn’t commit«, you explore your surroundings and stumble upon files about an imminent terrorist action you then try to prevent. Sneak around your opponents, distract them, knock them out with your bare hands or even shoot them (but with a catch), use mine detectors and nightvision goggles, disable surveillance devices and so on. In contrast to the aforementioned »Metal Gear« games, »UnMetal« follows a rather humorous approach while referencing iconic scenes from its inspirations. To get a first impression, I recommend playing the free demo.
– Real player with 24.5 hrs in game
Read More: Best Pixel Graphics Comedy Games.
I first heard about this game a couple months ago and was interested when I saw the retro NES Metal Gear style game play. I played the demo and loved the humor in it. I was excited to give it a go when the game came out and it did not disappoint. The gameplay is great. My only complaint about it is that at times, it’s hard to get right up behind somebody to punch them if you’re approaching them vertically without alerting them. It’s probably more to do with the 2D design than anything else but I had to knock a slight point off for that. Fortunately, after the first few chapters, you get chloroform which you can hold from a greatest distance so you won’t run into that issue again.
– Real player with 18.9 hrs in game
Xenogunner
I adore this boss-rush action game despite its various flaws. If you like the gameplay in the trailer and can afford it, I totally recommend it. If you’re on the fence, though, consider watching some gameplay on Youtube or checking out a speedrun.
The Good:
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The music is HYPE! But also kinda weird. Love listening to this with Skullcandy Crushers ANC for that extra bass rumble.
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Thrilling hyper-action boss-rush side-scrolling shmup-platformer, very much like Gunstar Heroes or much more closely Alien Soldier for the Sega Genesis / Mega Drive. There aren’t that many games like this.
– Real player with 25.4 hrs in game
Really underrated game! It’s a cool Genesis-style game that’s short, simple, and always keeps me coming back for more. I’m not sure why, but I think it’s because it’s got so many cool bosses. Like, most of the bosses are super distinct and unique, and each have their own unique patterns you’ll have to learn and master if you wanna do as well as possible in reruns. One negative I can think of is the lack of achievements, but that’s not much of an issue if you’re just playing for fun. Some of the late game bosses are pretty tough too, so you gotta bring your A-game, just a recommend. The artstyle is pretty cute and unique too, really has that Genesis Zest to it.
– Real player with 15.3 hrs in game
Beyond The Edge Of Owlsgard
Beyond The Edge Of Owlsgard is an old-school point & click adventure game that is reminiscent of the animated movies and Saturday morning cartoons of decades gone by. While it is obviously inspired by the LucasArts and Sierra classics, it also strives to create its own style and identity by returning to the original “adventure” aspect of the genre. Aside from solving the obligatory inventory-based puzzles, this means a heavy focus on exploring mysterious lands, uncovering secrets and dealing with all kinds of dangers.
Strange things are happening in the animal kingdom of Velehill. Unknown shadows of large appearance are seen roaming through the forests and making the ground shake with every step of their steel feet. Houses and trees are destroyed and one animal after the other seems to disappear mysteriously.
Finn, a young roebuck, soon finds out about the disappearance of his family as well. Without hesitation, he goes on a journey to find them, not knowing he and his new friend Gwen the owl will soon uncover a dark secret that should have been kept hidden for all eternity…
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An immersive story told through hand-drawn landscapes and countless animations!
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A return to the “adventure” aspect of the genre – a big focus on exploring whimsical places, uncovering secrets, and dealing with tense and dangerous situations
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Cinematic cutscenes, reminiscent of hand-drawn animated movies, mixed with a pixel art aesthetic
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Atmospheric soundtrack, inspired by the old midi classics everyone knows and loves
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6-8 hours of gameplay
Captain Coffer 2D
Nice.
– Real player with 69.0 hrs in game
It’s one of those cutesy challenging platformers that will probably make you scream. A great throwback game and freshman entry from this one-man dev team.
– Real player with 2.0 hrs in game
Curse Crackers: For Whom the Belle Toils
STORY
Help Belle and Chime, her lovable pet of questionable origins, recover her kidnapped boyfriend from her nefarious rival Bonnie. Not only has she stolen your beau but the bunny-eared necromancer has spread a curse and scattered her undead minions across the region to cover her escape. Crack the curse and stop the spread of the dead!
FEATURES
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A delightfully energetic original soundtrack paired with beautifully hand crafted pixel environments
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Secrets and magical artifacts hidden throughout the game
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Mages
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Delicious baked treats that grant you special powers
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A colorful cast of characters and daunting bosses
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A light-hearted narrative with some surprising twists and turns
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The ability to play the game multiple ways with Adventure, Arcade and Malice mode
Skycadia
This is by far the most exciting thrill ride of a highscore leaderboard battling game I’ve played in many years.
At the start, you are set to begin unlocking the other pilots and weapons (3 of each). It may seem like a huge hurdle, but once you get your mind past the unlocks and just concentrate on the leaderboard, it becomes all or nothing.
Set in a retro 90’s look with it’s vibrant landscapes and scan lines, you feel right at home. (Well I do).
The chiptune music sets the scene for the 3 stages the game throws at you. First a light tune as the first wave of enemy ships spawn in, then a faster arrangement as the flying centipedes swoop around and finally the boss music kicks, and you know by then, things are gonna go down.
– Real player with 34.4 hrs in game
“Pixelized, Fast paced, Action packed flight shoot em up'”
The more and more i played the more challenging the game got, keeping me at my toes with it’s rouge-like enemy system, as soon as i had overcome a difficult enemy a new enemy would appear and kill me several more times.
The controls are simple and easy and the smoothness you can achieve once you’ve mastered the plane is awesome. I did have to toggle the inverted vertical controls, as flying felt much better that way.
The daylight cycle makes the game more interesting as the environment changes with the lighting. At night you can watch your bullets light up the clouds and environment as you blast enemies. and vice versa
– Real player with 11.8 hrs in game
Starship
Promising, a bit addictive by its simplicity and the progressive difficulty
So it’s all right
– Real player with 1.8 hrs in game
CODE SHIFTER
Frequently called “ARC’s Smash Bros”, Code Shifter really isn’t, but it manages to be pretty fun as its own thing, if you can get past some bad first-impressions. Let’s get those out of the way first.
Code Shifter’s plot is overall a missed opportunity for fun, as it never lets the many crossover characters it features function as autonomous beings who react to each other’s presence or have any interactions with each other beyond fighting. Instead, they’re rendered just parts of a computer system that our heroine, Stella, must debug. That bookending story and dialog wherein Stella interacts with her coworkers, take up more space in this game than they really need to. The tale is advanced in an isometric office environment with RPG-like interactions, via captions accompanied with Banjo-Kazooie-like gibberish voices, and while nothing is outright unpleasant it doesn’t have much emotional impact either–and again, you’re probably not here for these bookending characters; anyway.
– Real player with 16.0 hrs in game
“Collect all the characters from the Arc System Works franchises!ヽ(=´▽'=)ノ”
[1] Intro
CODE SHIFTER. It is an arcade action game produced by LAND HO! and published by Arc System Works. As you may know, Land Ho! is a Japanese video game development company founded(1999) by the former Sega marketer. Regarding game production, it seems to have been mainly outsourcing or subcontracting. The reason mentioned them first is that knowing the developer’s background can help you understand the game as a whole.
– Real player with 15.0 hrs in game