Kinduo
I found this game by looking for a couch co-op that I could play with my lady who likes puzzle games. We were pleasantly surprised by how simple and yet fun the game is.
– Real player with 12.8 hrs in game
Read More: Best Pixel Graphics Colorful Games.
–-{ Graphics }—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☐ Very good
☑ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 2.8 hrs in game
Death Road to Canada
I discovered this game from a silly streamer playing it. It looked very goofy and also a lot of fun so I thought I give it a try also. Well I have to say I am rather shocked how many hours I ended up putting into it, it is honestly one of my all time favorite games. So here is a review from someone who has some “modest” amount of experience in the game.
Your goal is to reach this magical place of legend called Canada that for whatever reason is still safe in the zombie apocalypse. So it is up to your EXTREMELY COMPETENT AND TRUSTWORTHY characters to survive.
– Real player with 200.3 hrs in game
Read More: Best Pixel Graphics Zombies Games.
I’ve been having a lot of fun with this game, and I’ve been having trouble putting it down. Death Road To Canada is basically Oregon Trail in a zombie apocalypse with a quirky sense of humor that you can easily sink hours into playing. While RNG plays a big role in the game, your skill can turn a bad run around and make a good run last all the way to Canada.
Pros:
+The gameplay is well executed, and there’s loads of variety. While the game is somewhat difficult, you’re given many tips and pointers when progressing to help you improve your strategy and create characters that will get you to Canada. If you’re looking for a challenge, there’s multiple hard modes that push you to the limit, such as having the trip take twice as long or even having double the zombies throughout the entire journey.
! I will beat KEPA mode someday. When fighting zombies, the outcome is reliant on your skill and what you can do with the materials at hand - sure, the game’s much easier if you have an automatic weapon and a lot of ammo, but you have to use it wisely as not only is it quick to use up your stock but also you’re limited on how much you can carry for each gun. Being able to create yourself, family, friends, and characters from different forms of media makes the game a lot more enjoyable and leads to lots of different outcomes and situations.
– Real player with 108.3 hrs in game
Moustache Mountain
A short and succint platforming game. Lovely pixel art and that is to be commended on. You are navigating a character that is burly + presumably has muscular legs that can propel him very far, but runs a 15 min mile. He is faster jumping/hopping than running…
Things that may aggravate you 1) having to restart from the very beginning after 3 mustaches are lost. Perhaps at say level 6, a check point, then level 12 another one? 2) Smoother/more reactive wall jumping. The concept of wall jumping is great as it offers more flexibility and variable game play into a platforming game. But when you wall jump in this game, you almost have to button mash to jump off the wall before you slide off the wall (because you slide very fast - gravity!) and into your most likely death. So it becomes less focusing on how to wall jump to a specific location, but more button mash and hope you make it after that. Although, enough gameplay, this should be remedied. 3) No way to replenish a lost mustache. I finished it with only one lost at the last level, but for the less capable gamer, having a way to replenish a lot life due to a learning mistake or mis-jump later on in the game would be nice. Granted, continuously play throughs will get you used to each map and you will be able to finish the game easily in the end.
– Real player with 9.6 hrs in game
Read More: Best Pixel Graphics Difficult Games.
I love to support indie developers, and so I pick up a lot of their games. Moustache Mountain is an example of this, and I tried really hard to like it. I really did. But even at a low price, the flaws in this game far outweigh the positives.
Now, let me be fair up front and say that I’m not a big platformer guy. I know, that spells bias right there, but I can get on board if there are some interesting mechanics. And that’s the problem here – the mechanics are just boring. One can argue that this is intended to be an NES-throwback, retro experience, but I more get the feel that the game is being limited by either the developer’s experience level or a game builder platform used to create it. In any case, while the levels are “randomized” (they’re not randomly generated, but merely picked at random from a pre-selected set), none of them are very interesting, and you beat the game if you get past level 15. I found a lot of the challenges to be cheaply frustrating, like having to jump around a ledge/overhang while you’re trying to bounce up the wall. Maybe my lack of platforming prowess is what was holding me back, but I usually had to try 10-12 times to complete this manuever, only to die on some spike once I got past it, and then start over from the beginning of the level again.
– Real player with 7.3 hrs in game
Cloud Miners
Cloud Miners is a 2D couch co-op space mining and exploration game!
You and your shipmates have been attacked and your ship destroyed! A Cloud Corp ship was nearby and able to save the crew at the last minute, but now you are indebted to Cloud Corp. In order to buy a new ship, and your freedom back, you must toil away mining asteroids and planets of their valuable resources, running on suspicious missions for Cloud Corp and entertaining spectators in the C.L.A.A.S.H. Coliseum battle arena. Your lives now belong to Cloud Corp, and it’s up to you to take your power back!
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Playable with up to 4 people
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Choose from 4 different characters with different abilities and tools
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Use the crew’s ship and venture out on foot to complete missions
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A mix of procedurally generated and crafted levels
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Solve puzzles, fight battles, and use mined resources to complete missions
Pets at Work
Some pets got lost from their owners in an office and now need to work together, using boxes, mats, buttons, climb on shelves and tables or just make a mess trying to find them in this colorful co-op game!
- Single-Player!
- Co-op Local!
- 30 stages with more than 6 different mechanics!
- 2 characters with several unique abilities and multiple skins!
Harvest Hero Origins
A wave defense game in classic arcade style.
- Features -
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Story Mode
- Experience the origin story of the Harvest Hero
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Survival Mode
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Last as long as you can against endless waves of Groobles
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2 Player Co-op
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2 Unlockable playable characters
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Unlockable skins
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The Grooble armies are advancing towards the village of Fronvale, a young hero picks up a hammer to defend his home.
Iron Crypticle
A very cool shooter with graphical and thematic nods to my favorite arcade games of the 80’s.
I love the artistic vision, style, and the individual tile graphics especially the fruit/food are top-notch. Sound is just right and beefy in just the right spots and smooth as silk in others. The music is wonderfully trance-like yet suitably intense.
Two game modes, either Endless which is exactly as it sounds or the vaguely titled “New Game” which is a run of 4 levels over a series of different rooms.
– Real player with 368.3 hrs in game
What an amazing old school twin-stick. Feels like it could be an arcade classic. With all of the twin-stickers I own, this, Cactus and Tormentor x are my most played. Out of the 3 though, this is the closest to my heart. Perfect.
- A quick update*
Endless mode is easily the best thing I have in my steam Library. It has become my most played and most entertaining game I own. No lie. I play a game or 2 just about every day. Congrats guys, this game now sits next to Ms. Pac man, Donkey Kong, Mr Do!, Centipede and Robotron 2048 as one of the very best old school arcade experiences I have ever played. If I could only have one game to play for the rest of my life, I have a feeling it would be this. Its so sad more people didn’t play this one. One last note….I have been gaming for over 40 years and I play everything. I own every console and just about every good game for them, AAA down to the most obscure games you never heard of. A $10.00 Twin- Stick shooter sits on top of all of them all. Quite an achievement.
– Real player with 162.1 hrs in game
Crawl
One of the best local multiplayer games ever made. My friends and I have played this almost every week without fail since launch - it’s that damn good. When we meet new people who claim they’re into games, we vet them on this and see if they have fun or can appreciate the depth of game mechanics. We love this game because there’s nothing like sitting shoulder to shoulder with a pal and howling with rage at a stolen kill, laughter at a horde of slimes causing a human to suddenly play a Shmup, or roars of hype when a close bossfight comes down to the wire. My short recommendation for this game is BUY IT. But now let’s get to why you should.
– Real player with 95.5 hrs in game
Oh man. Where do I begin with this game? There’s so much done right about this game that it’s very quickly becoming one of my favourite rougelikes. Let’s just dive right into the dungeon and start chopping off the pros and cons of this insanely unique and fast-paced competitive Gauntlet-inspired roguelike.
Pros:
+Fast paced couch competition. The game is super quick to pick up and just as wasy to learn, utilizing only the movement directions and two buttons.
+Most unique idea for a rogulike in a long time. The fact that AI or other friends control your ENTIRE JOURNEY is so fresh and innovative that I honestly can’t think of a game to compare it to.
– Real player with 23.2 hrs in game
Death Trash
I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.
– Real player with 22.6 hrs in game
One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.
– Real player with 16.2 hrs in game
Donuts’n’Justice
Donuts’n’Justice is one of the best 2D arcade shmups I’ve ever played. Looking for a real challenge? This game is for you. Its standard difficulty is so hard that even though the game only has 6 short stages/bosses, it took me around 5-6 hours to beat it. Your reflexes will be tested constantly while playing this game and you will die….a lot. So much in fact that the game tips on each loading screen will encourage you to demote your difficulty down to “Thumbsucker” mode. There is also an even harder mode available within the settings but beware - I’m sure it can’t be good for your blood pressure, lol. I’m convinced that the overall difficulty of this game was balanced a certain way to encourage co-op play, which is a big feature of this game. Vibrant, silly, action-packed and extremely fast-paced, the game is centered around two Super Cops in the 80s who are on a mission to eat donuts and kick ass. Fighting through droves of laser-wielding criminal gangs, gun-toting punks, katana-swinging ninjas, molotov-chucking thugs and even alien donuts, you start the game with a pretty useful sidearm (good firing speed and decent damage) + infinite ammo and the unlockable arsenal is generous considering the small scope of this game. It contains about 10 unique weapons, but you don’t have each weapon on hand at all times - you must pick up boxes that are dropped by slain enemies in order to obtain a random weapon out of the 10. Picking up these boxes can either work in your favor or not, depending on what weapon you end up with since some are weaker/slower than others and some are situational at best. Some weapon examples include grenades, powerful pistols, shotguns, uzis, flamethrower, rocket launcher, sniper rifle, freeze gun, kitty gun, DNA swapping gun, etc. Slain enemies will also sometimes drop other pick-ups to turn the tide of battle such as bulletproof vests to protect you and magic mushrooms (tripping on these slows everything around you down so you can take a breather if you’re getting swarmed). The controls are super simple and easy to use - arrow keys to move and the X/C keys to fire left and right. The sound design is high-energy, catchy and repetitive, but no matter how long you stay trying to pass a level, the music never gets annoying. Customization is also available after collecting enough wads of cash dropped by dead guys - you can purchase different kinds of fun hats to wear in game (some even have useful gameplay perks that activate when they are worn). Additionally, the pixel art and retro design for this game is gorgeous and performance is extremely smooth, I was very impressed upon finding out that this was a completely homemade indie game crafted with total love by just one dev. He nailed it all. In conclusion, Donuts’n’Justice is a highly enjoyable experience packed full of challenge and you genuinely feel rewarded upon beating it. Buy this game and support awesome indie devs!
– Real player with 6.9 hrs in game
Donuts ‘n’ Justice is a pixelated game that appears to be a throwback to the arcade games of the 1980s. It is also a reminder of the famous 1980s TV show Miami Vice. It is not a brawler game by any means; it is a side-scrolling shooter in which you go up against criminals by playing either Mick Riggs or Nick Gordon if you choose the single-player mode. You can also play co-op with a friend so that both Riggs and Gordon can take down the criminals together.
By looking at the game’s graphics, this is no doubt an indie game. It looks quite decent for an indie game. You simply shoot at bad guys as you move horizontally to the right, but there will be some villains shooting at you from behind on the left side of the screen. The keyboard controls are simple: X to shoot left, C to shoot right, Spacebar to throw grenades and arrow keys to move around. I got accustomed to the controls quickly despite not having much experience with them. As the action progresses, criminals will drop items such as badges, mushrooms (eat them to slow down time), boxes of new weapons. and donuts. Donuts have long been associated with cops, but in this game, donuts can save your life since they add lost health. Weapons range from the familiar to the laugh out loud types. One weapon, a DNA modifier, turns enemies into animals like chickens and pigs.
– Real player with 6.0 hrs in game