The Red Strings Club

The Red Strings Club

The Author’s note

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After many years of gaming, I have decided to start making reviews about games, so here goes one for this game in a detailed fashion. I tried to gather as many hours of gameplay to view all the possible outcomes and finish the achievements. Since I dont want to spoil the fun of actually playing the game, I will try to keep it at a minimum, while providing useful insight about my experience.

Real player with 20.2 hrs in game


Read More: Best Pixel Graphics Choices Matter Games.


So, when it comes to cyberpunk I become super mad. Guess the main reason is because I was grown on all these movies and stylish shows and synthwave music, in one word all these main cyberpunk components. Plus, I really appreciate the whole idea of the cyberpunk and all this aesthetic is pretty much addictive.

And now, everytime I hear some cyberpunk games are about to release I feel like “yeaaah, an amazing content is here!” and insta buy it. Sadly, lot of games disappointed me or were boring as hell, but on another hand, there are still cool products on the market.

Real player with 13.4 hrs in game

The Red Strings Club on Steam

The Last Night

The Last Night

Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of leisure. Machines have surpassed human labour not only in strength, but in precision, intellect, and creativity. The fight for survival doesn’t mean food and water, but a purpose for living. People now define themselves by what they consume, not what they create.

The Last Night immerses you in the everyday life of Charlie, a second-class citizen living in a city brimming with augmentation and citizens living a gamified existence – none of which Charlie can experience himself due to a childhood accident. Apathetic and disheartened by the seemingly pointless world around him, Charlie is presented with an opportunity to take matters into his own hands. But at what risk?

Features & Highlights

Explore a breathtaking post-cyberpunk world

Roam freely across four varied and vibrant districts in a unique blend of 2D and 3D. Travel between areas with futuristic transportation and wind your way through dense crowds, drones, and unique characters – as long as you have the right to be there.

Immersive, revolutionary visuals

Experience a city of gorgeous pixel art, drawn and animated by hand combined with state-of-the-art compositing techniques and camera work. The result is an immersive aesthetic, modernizing the cinematic platformer genre.

Contextual stealth & gunplay

Each encounter in The Last Night is handcrafted to ensure variety and narrative progression. Use your acquired knowledge of the city to hide from drones, skirt around police, and escape dangerous situations - or people.

Real-time action dialogues

Draw your gun to intimidate or simply walk away while in the middle of dialogue. NPCs will stroll and chat alongside you rather than just stand around. They’ll even remember what you’ve said, night after night. Make sure to watch your mouth as much as your back.

A rich, personal narrative

Experience an unfiltered, futuristic society through the personal lens of Charlie, an ordinary low-class citizen - from the daily routine to extraordinary events. Live the stories of the city and its inhabitants in a world that may have you questioning modern life.

Dynamic, original soundtrack

Showing you a side of the city that the camera can’t, the soundtrack and audio design places you directly into the heart of the world. From the music playing in shops as you stroll by to hover-cars blasting above you and the stories overheard through open windows, everything has been crafted to enhance the visuals and fully immerse you in this living, breathing environment.

About Odd Tales

Odd Tales is a new studio aiming to create immersive and thought-provoking experiences in gorgeous & unusual worlds, made possible by years of research, rich pre-production, and a true authorial vision. The team is spread over the world, united by the love for cinematic platformers, storytelling and 2D, and fueled by the strong desire to push their boundaries further than ever.

The Last Night is our first game, a labour of love that evolved from our free 2014 prototype which won the #cyberpunkjam, that you can still play online right now. We’re dedicated to supporting The Last Night, the talents and the fans who have been instrumental in making it happen - join us on a journey into a new kind of cyberpunk.


Read More: Best Pixel Graphics Adventure Games.


The Last Night on Steam

ANNO: Mutationem

ANNO: Mutationem

  • Enter our world!

    Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements, you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in a giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.

    • Where 2D meets 3D

      Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants

    • Ann kicks Ass

      Ann will slash, shoot, combo, grenade-throw & ground-pound her way thru hordes of enemies and huge bosses.

    • Explore, Discover & Return

      Exploring diverse locations such as huge cities & complex underground structures, players are free to go as they please, returning to previous areas and unlock new events.

    • A dark, twisted plot

      A grand story befitting a rich and dark cyberpunk décor, featuring our main hero Ann and her trusty hacker side-kick Ayane.

    • Craft, Upgrade, Improve, Customize

      Collect, buy or craft items & upgrade Ann’s stats, skills and gear. Use chips to modify any kind of weapon you find.


Read More: Best Pixel Graphics Action-Adventure Games.


ANNO: Mutationem on Steam

Project Downfall

Project Downfall

Game is good in general, has correctly designed world that creates quite dense atmosphere, but still when it comes to fighting it gets veeery frustrating. Enemies are truly overpowered, the stamina level is annoying, pick-ups dont always work and you cant immediately crouch after performing a slide thus you cant take cover at the right time. Won battle is satisfying, but you can achieve satisfaction in different ways, than having many powerfull enemies (that can ignore wall collision and go through the wall LOL) just left for the player to be dealt with, i.e. with better balanced and well designed combat which for now is extremly annoying. Sad since it is the main part of the game. And there are goddamn holes in maps. Thus you can fall down just like that and die in the middle of for exmaple: COMBAT. Well, maybe that is why its called Project Downfall…

Real player with 37.7 hrs in game

Edit 2: I’m gonna be updating this soon, so take this with a grain of salt.

I’ve played this game a lot, and it has a lot of good things in it. It is also full of some of the worst game design choices I have ever seen. For example: after the level “Brain Freeze” the player is dropped into a shipping yard full of enemies. The problem is that this level takes place at night meaning that it is absurdly dark so the player can’t see enemy sprites. To make matters worse a third of the enemies have shotguns that can kill the player in one hit and have a reaction time of less than half of second (which is fine in the short indoor levels where trial and error is viable, but we’ll get to why that doesn’t work here) The level takes place outside in a massive shipping dock with multiple alleyways and probably about 15-25 enemies, which the player is forced to kill all of to proceed. This means that you’ll constantly slowly inching around trying to find the enemies your looking for on this bloated map, constantly getting one shot by an enemy in the dark that you literally could not see (at least in the millisecond you have before they shoot you) I would say that this level takes about 1-2 minutes to complete, which might not sound bad until you realize just what kind of game this is: this would be like a 2 minute long super meat boy course or a hotline Miami level where the enemies are all hidden where you somehow can’t see them. What makes this level completely unacceptable in my book is that once you finally, and I mean FINALLY manage to take out all the enemies on the dock (took me about 18 tries and 35 minutes) the level. is repopulated. with boss enemies. that take half a dozen sniper rounds. to down. and one shot the player. And if you die to this, (which you will) you are then forced to start the level ALL OVER AGAIN. this effectively makes the level infinitely longer and frustrating enough to burst a blood vessel, as you have to somehow take out all the enemies on the dock AGAIN only to get another shot at taking out multiple boss enemies at once without dying. I have yet to complete this level or the game because I can honestly only put up with so much. This is only one example, there are many more levels just like this one in the game (“Providence” comes to mind) which means that you’ll be frustrated and miserable throughout.

Real player with 14.1 hrs in game

Project Downfall on Steam

UBERMOSH

UBERMOSH

tldr; great game, easily worth the full price. Some wonkyness in terms of bullet spawn and hitboxes, but it’s consistent and predictable with some practice, and fun from the start.

My take

If you consider yourself a twitch gamer, this gem will test your mettle. If you consider yourself patient, this game will cause you to re-evaluate. If you like a challenge, the achievements associated are a feather for your cap (especially Kensai CM).

This game has stones - big ones. And rage. And an awesome soundtrack.

Real player with 12.6 hrs in game

The colony provides us everything except for violence.

The game’s tagline is a fitting one, since this title provides nothing but violence in wholesome abundance. To put in summary, Ubermosh is a fast pace, bullet hell game, in which you must survive for as long as possible and compete for a high score.

A typical session of play would last between 10 to 90 seconds, though more likely than not, you will experience a short life of less than 30. This is by no means bad, since you are pump and psyched to abort, retry and fail; over and over again. The mechanics is simple, as a rookie gladiator you must utilise your sword to slice bullets that are fired your way, that or dodge to avoid your demise.

Real player with 10.9 hrs in game

UBERMOSH on Steam

VA-11 Hall-A: Cyberpunk Bartender Action

VA-11 Hall-A: Cyberpunk Bartender Action

Savouring every little moment ⭐⭐⭐⭐⭐

In a world without much freedom ⭐⭐⭐⭐⭐

Cute Characters ⭐⭐⭐⭐⭐

Bitterly Happy Story ⭐⭐⭐⭐⭐

more reviews like this: https://store.steampowered.com/developer/ddmeow/

Real player with 42.9 hrs in game

Y’know I’m just saying if Jill Stingray had a penis I would probably suck it

Real player with 20.6 hrs in game

VA-11 Hall-A: Cyberpunk Bartender Action on Steam

Born Punk

Born Punk

A former combat hacker, a corporate CEO and a malfunctioning android get possessed by mysterious, otherworldly entities and must band together to save themselves and uncover the entities' origins. Talk, puzzle and explore your way through this (often humorous) cyberpunk thriller.

Bornholm. Today, a quaint island in the Baltic Sea. In 2155, a sprawling metropolis able to compete with major world powers. Thanks to the Space Elevator, a technological marvel built by Bornholm’s corporate consortium, The Conglomerate, few nations on the planet are more influential both in industrial matters and space exploration.

In Born Punk, the player slips into the role of three people (well, two people, depending on your stance on artificial lifeforms) living on the island: Eevi, a corporate combat hacker turned bartender down on her luck; Mariposa, the CEO of Bornholm’s biggest corporation; and a malfunctioning android who calls himself Grandmaster Flashdrive.

The three characters have one thing in common: they all, one after another, get possessed by strange entities of unknown origin and even less known intentions. They must work together - and sometimes against each other - to find out of the nature of those beings, what they want, and why they seem to think that their ‘mission’ is of vital importance for the future of humanity.

Key features:

  • A classic point-and-click adventure experience: we’re very proud to feature our own distinct style, but we are also definitely influenced by games like Monkey Island or Beneath a Steel Sky and try to please both veteran afficionados of the genre and newcomers alike with a traditional pixel-art appearance and a streamlined, modern approach to game design

  • Movement everywhere: you won’t feel like you’re walking through a still life painting; Born Punk’s world is alive and full of animation, soundscapes and small details to discover

  • Choices and consequences: often, it’s possible to approach dialogues and puzzles from different angles. As a result, interactions and dialogues with other characters, the difficulty to overcome certain obstacles, and the results of many actions will vary greatly depending on what the player chooses to do

  • Full voice-overs: every character in Born Punk and every line is voiced by professional voice actors. Yes, that includes the cat.

  • Bombastic music: the main theme and various other tracks are composed by Jeff Kurtenacker, composer of Wildstar and choral arranger of World of Warcraft. Jeff is joined by a merry band of synthwave musicians to create a genuine and emotional cyberpunk/sci-fi soundtrack with a Nordic twist

  • Let’s be serious, it’s funny: Born Punk is science-fiction with heavy cyberpunk influences; but we’re also boasting a hopeful, often humorous undertone. Point & click adventures without at least a bit of humour are unthinkable to us!

  • A comprehensive universe: there’s a slew of background info to read and experience, all of which becomes available in your PDA as you interact with the game world. Sometimes, in-game lore will also serve as an optional gameplay mechanic.

Born Punk on Steam

Code.Breaker()

Code.Breaker()

Code.Breaker() is a cyberpunk visual novel about technology, crime, and trying to survive in a world ruled by corporations.

Setting

2083, Free City-State of Seattle. Augmentations are commonplace, most people at least having a brain-computer interface chipped in. Sentient Androids live amongst the population, together with genetically modified humans and cybernetically enhanced people.

The corporations fight with other corporations over their bottom line, both figuratively and literally, making it a hotspot for so-called “Ronin”. These “Ronin” are modern-day mercenaries doing the dirty work for anyone who can pay them, most of the time corporations.

Story

You take the role of a hacker working for Akiyama CyberTech as a “Network Security Expert”. Your job is to keep the Seattle branch office safe from outside intrusion and the network security of the building in shape. It’s a mostly ceremonial position to fulfill legally required human quotas, which you only got through nepotism.

In truth you were born without citizenship in the slums of Redmond and honed your skills in the underground hacking scene.

One day, you get an email from an anonymous sender who knows your secret, threatening the life you’ve built up.

Now it’s up to you to take back control!

Gameplay

  • Talk to colleagues and make decisions that matter

  • Point and click on background items to get more information about your environment

  • Hack into systems by quickly solving puzzles

  • Play through a thrilling office story where you defend yourself from the shadows of your past

Code.Breaker() on Steam

Octopus City Blues

Octopus City Blues

Enter Octopus City, the last remaining human metropolis in a frozen world.

Meet the cowardly Kaf Kafkaryan, a tentacle trimmer living on a giant octopus.

Plagued by recurring nightmares, unravel dark conspiracies as the line between dream and reality begins to blur.

Meet eccentric people, learn and spread gossip, and manage your stress in a dynamic world.

Ghost in a Bottle presents Octopus City Blues, a graphical adventure about everything and nothing.

Octopus City Blues on Steam

Rendezvous

Rendezvous

_Do you remember what they say when someone dies here?

They “go home”.

They reunite with their loved ones in their warm home, in the hereafter…

Like Mom and Dad now. I miss them. I miss our warm home.

But I don’t want both of us to die to get there.

At least this time, I want a warm family night.

Not just a bunch of cold money in the morning.

Can you do this, Brother? Just once?_

About

Rendezvous is a 2.5D Cyber-Noir pixel art action-puzzle adventure game where you follow Setyo, an ex-agent living a quiet life only to find his sister, fraught with danger in the city of Neo-Surabaya.

The game is actively in-development. Some gameplay, features, and elements may not work as expected and will be subject to change in the future.

Features

Graphics

A stunning combination of 2D hand-drawn pixel art with modern effects such as dynamic lighting and bloom brings depth and life to the world.

Exploration

Use multiple paths to collect items that could help you closer to your goal or even secrets!

Puzzles

Gather clues and use everything you know to solve the puzzles that stand in your way.

Stealth and Combat

You can sneak around the enemies or directly confront them with weapons you find.

Rendezvous on Steam