Graveyard Keeper
I wish Steam had a star rating system instead of just yes or no. This is one I would put midway. I like the game. I like the story and the world and I enjoy finishing the quests.
However, I do not like how complicated they made it to complete the quests. For example: You need acid. You need 3 ingredients for it. You have to do a little running around to get those 3 things, but that’s not bad, no problem. Then you realize you need to build the workstation to combine those 3 ingredients. Okay, still not too bad. But then you realize you need to build 2 more workstations just to get the material to build the workstation to make the acid. Oh, but wait, first you need the tech points to unlock both additional workstations separately. Think you’re ready now? Oh, think again. You also need more tech points to unlock another technology to make the material needed for the original acid workstation. Then when you finally get the acid made, you have to wait for a particular day of the week for the npc to show up. Which with luck like mine is the day that just ended and you have to wait 5 days to complete the quest that just took you 2-3 game weeks and lots of frustration and lots of looking up stuff on wiki just to make one little bottle of acid. Almost every quest is like that - jump through 20 different hoops just to get the one thing you need.
– Real player with 119.5 hrs in game
Read More: Best Pixel Graphics RPG Games.
In spite of having bought and played all of the DLC (as of 2021, November), I still hesitantly recommend you play this.
I’m only going to review the main game and ignore DLCs for now, they might get their own review…
I enjoy this game a lot, but I think part of me feels a bit foolish for doing so? I think there are parts of the game that lacks polish, and I’m seeing some generally lazy or unfinished portions that is in some cases difficult to forgive
! town. The game also has a very frustrating way of lengthening quests.
– Real player with 102.5 hrs in game
LandTraveller
See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/
The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.
It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.
– Real player with 219.7 hrs in game
Read More: Best Pixel Graphics Cute Games.
This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.
Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.
There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.
– Real player with 159.0 hrs in game
Picontier / ピコンティア
Wonderful little farming game from SKIPMORE and Kan.Kikuchi! This game has lots of things for you to do around your farm and an island. There are lots of items to collect and quests to complete. Lots of quality of life features are present in this game, as well as a catalog for the different items and people you have encountered. The game is in early access at the time of this review, and there are plans for lots more content to be added!
– Real player with 44.8 hrs in game
Read More: Best Pixel Graphics Top-Down Games.
If wanted to get because cheaper then other games on steam not $35 I recommend you get it either on sale or regular price.
Game itself was not bad.
I am not sure if they character customization yet - I like to see that.
Not sure if avatar evolves or levels up like if you pick a race that sort thing.
Like: I think farming aspects are similar to real life/ foraging/beating up monsters.
Graphics reminds of pixel art graphics if weren’t for mobs being different and regions.
Relationships improve on help, item unlock, new recipe.
– Real player with 42.1 hrs in game
The Escapists
I nearly didn’t get this game just because of the graphics, but I’m so glad I did in the end. Despite it’s simplistic RPG maker looking surface it’s actually a very deep game
In The Escapists you go from prison to prison attempting to escape which unlocks the next prison in succession. There are 6 prisons in total which vary in style and increase in difficulty
Gameplay involves a strict schedule of showing up for rollcall (a sort of headcount to make sure no one has escaped) followed by breakfasts, work routines, exercise period, shower period, an evening meal and an evening rollcall followed by returning to your cell for lights out, with usually 2 free periods available inbetween. Later prisons have an afternoon rollcall as well
– Real player with 157.3 hrs in game
Hey, i’ve had this game for about a month now, so i thought i would share my opinions and experiences with you. So when i first saw this game i was thinking “Oh wow this is kinda neat, i might get it” so i looked up some gameplay videos to see how good it would be, and i was blown away, now i reccomend you watch Lets Play’s and other gameplay videos if you get this because if you don’t, you won’t escape the first prison, there are so many things to keep in check and so many things to do, i just highly reccomend it, so now on to the review portion…
– Real player with 77.0 hrs in game
Don’t Give Up: Not Ready to Die
“Don’t Give Up” has relatively simple mechanics, but they work very well within the game context.
The game raises existential and philosophical questions that make you ponder but without being too pretentious.
Even with a high challenge level, the game keeps you engaged and makes you want to go forward to see what happens next. Recommended!
– Real player with 6.8 hrs in game
This is an adorable game with a lot of bugs. I would recommend it to others under the guidance of prepare for things to suddenly not work for inexplicably no reason. I honestly love the story enjoyed the visuals and find the concept engaging.
But if you dislike mechanics blowing up be warned. At one point one of my inventory squares was inaccessible meaning that 10 mins into the game I could not craft items that required all the inventory squares. But I am a determined person and taking the name of the game as an instruction “I did not give up” and decided to push through playing until I had 10 mins left on the clock.
– Real player with 4.3 hrs in game
SantaCraft
I’m a big fan of Milkbag Games. They make fun, relaxing games with a lot of thought and creativity in them just for the player’s enjoyment! Santacraft was a lot of fun to play. I was hooked and couldn’t stop. My desire to completely clear the map will probably send me back into the game very soon! Music, characters, and pop culture references are all on point!
EDIT for 2021 update: Love all the new stuff added, including a way to keep building! Thank you so much, Owen and Matt for making SantaCraft even more fun!
– Real player with 12.3 hrs in game
A perfectly witty and wholesome Christmas game just in time for the holidays! Definitely worth the $5!
On top of being fun for me, I’ve found that it is a great way to teach my 6 year old to use a mouse as he finds controllers too difficult and has given up on other games like Minecraft. This game is right up his alley with the cute characters as well as incorporating the crafting and building that he loves to do!
– Real player with 5.9 hrs in game
Hollow Island
I heard about this game from Vindsvept, which is the person who does the music in the game, and I love his music in generally and the price for the game was very cheap so I figured I wanna support him at the same time attempt to play single player (Which I normally can’t do).
However I most say this game was very pleasing, Very relaxing and rewarding at the same time. It was the kinda game where you were given the easy option out but you didn’t want to take that road because it felt like the game would end to quickly. I normally take those easy options in a game but not in this one.
– Real player with 40.6 hrs in game
Hollow Island is an extraordinarily relaxing and straight forward experience. And well worth the price of admission.
People will drawn comparisons with Stardew Valley, and I agree up until a point - It has a really laid back atmosphere that’s felt down to the smallest sound effect, you’re the new kid on the block and your success is down to your own pursuits, you can farm or go mining, and good lord the soundtrack is incredible and perfect for the setting.
But there’s less of an emphasis on community relationships, and much more of an emphasis on exploration, dungeon delving and combat.
– Real player with 36.9 hrs in game
Survival RPG 3: Lost in Time
As its two predeseccors, it is a nice simplistic adventure and survival game. It is a little bit more complex. I enjoyed it very much and hope for more in the future!
– Real player with 14.8 hrs in game
Fun casual crafting adventure
– Real player with 12.8 hrs in game
Forager
th game is great and i have enjoyed playing it but my only issue with the game is that there is no multiplayer.
i know the dev said in early 2020 that there would be multiplayer sometime 2020, but it is almost the end of 2021 and i still think that they should add multiplayer.
– Real player with 86.4 hrs in game
Very relaxing game and a good survival game to play alone
– Real player with 80.0 hrs in game
Highrisers
This is a maybe for me, not an actual yes. Yet. The core concept is amazing, the art style is great, and there is real ingenuity here. People complain it needs more tutorial and I disagree. However, it needs pause, the ability to queue orders, and more depth and sense in the skill system.
I really want this game to be good. It’s such an interesting concept, and fun when it’s parts come together. I’ve played 95 hours in it not just because my ADHD has me randomly focused on it right now. It is genuinely engaging. It needs a few things and once it has them this simple title could be one of my all time favs.
– Real player with 113.3 hrs in game
I normally don’t write reviews, but in this case i wanted to make one, because i think the game is underrated.
Highrisers is a nice looking pixel style survival game. The goal of the game is to repair your helicopter to get off a skyscraper on which you crash landed. In order to repair your heli you search the building from top to bottom for usable materials. Everything you find can be dismantled and the materials gained from it can be used to craft a huge variety of weapons and other useful things (most of it needs to be unlocked first by leveling your 4 characters).
– Real player with 23.6 hrs in game