Martial Law
Martial Law is a game about difficulties that came with Communism in Poland. Game is meant to visualize the realities of Polish families back then, their ways of thinking and understanding the world. The story is shown from the perspective of a man who is abandoned because of his low social status. He tries his best to be there for his daughter despite the difficulties. Game is also meant to be educational. There are many places you can stop to learn more about Polish culture from the communist era.
Martial Law features!
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Many endings!
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Visual Novel
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Learn more about polish culture from the communist era
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Solve family issue
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Get beat up by a “comrade for debating”
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Talk to a grumpy old man!
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Make your kid happy. :)
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Make right choices, or don’t. It’s up to you.
Game originally developed during GameJam Pokamedulski.PL 2021
Read More: Best Pixel Graphics Choices Matter Games.
Hyper Light Drifter
DISCLAIMER
I don’t write a lot of reviews so I know my review might be bad, but I had to for Hyper Light Drifter. It probably says I have 12 hours in this game, but at the time of writing this review, 7 of those hours are from the release build and the rest from the preview build.
Edit Reason: I forgot to talk about how it runs.. Sorry..
Edit Reason 2: Reworded a few things.
Edit Reason 3: 60 FPS patch and a new alternate character for another playthrough!
Kick Starter:
As a kick starter backer, this game has given more that I expected. The preview build of the game was amazing and hyped me up for the release. And I wasn’t let down at all.
– Real player with 75.3 hrs in game
Read More: Best Pixel Graphics Great Soundtrack Games.
It took me a bit of time to compose my thoughts and write up a little on this game. Overall this feels like a tribute to old zelda games mixed in with a sense of souls game type difficulty and execution.
After the intro, which will bore your eardrums you have a brief tutorial that adequatly teaches you how to play. There is your energy sword, gun, dash. Basics of combat and exploration. Outside of tooltips there is no actual text in the game (unless you count the created alphabet and messages with it that is part of the game). This is a story that if you want to fully understand you will have to work at it. Pay attention to detail and reason it out a bit. I personally don’t care. To me primarily gameplay is why I play games. This game at least had an appealing atmosphere and a good soundtrack to help set it.
– Real player with 73.0 hrs in game
A Space For The Unbound - Prologue
This is just a Demo for an upcoming full game but I had to recommend it!
It’s a relaxing cozy heartwarming adventure game with lovely pixelated visuals!
The whole game and most of all the background of each scene reminds me of the Sega Genesis era and gave me a nostalgic feeling!
I felt like I could play this game forever! but sadly the demo finished so soon even though I almost walked the whole game and didn’t use the running key so I can enjoy the active and lovely background of each scene to the fullest!
– Real player with 1.0 hrs in game
Read More: Best Pixel Graphics 1990's Games.
A Space for the Unbound oozes personality and charm in spades. On the one hand, the pixel art is undeniably gorgeous; I’m reminded of a specific pixel artist, 1041uuu, who showed slice-of-life moments in Japan; the difference here being, of course, the setting in rural Indonesia. There’s a lot of fleshed out art with plenty of dimension while still being simple and aesthetically pleasing. On the other hand, the time and place absolutely shines through; having been there myself, I felt transported back to Indonesia — the lush scenery, the unique homes, and the animals lazing about took me right back to Bali and all its beauty (and, yes, you can most definitely pet the cats).
– Real player with 0.9 hrs in game
A Space For The Unbound
High school is ending and the world is ending with it
A Space For The Unbound is a slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers.
Follow two high school sweethearts, Atma and Raya, on a journey of self-discovery at the end of their high school years. When a mysteriously supernatural power is suddenly unleashed threatening their existence, they must explore and investigate their town to uncover hidden secrets, face the end of the world, and perhaps learn more about each other.
Set in a small town inspired by 90s era rural Indonesia, A Space for The Unbound presents an endearing story-driven experience with a vibrant environment waiting to be explored.
Key Features
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Throwback to the 90s! Let us take you to Indonesia in the late 90s.
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Explore rural Indonesia and enjoy its relaxing atmosphere with a hint of supernatural events.
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Chat and interact with other townfolks and listen to their personal stories.
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Dive into people’s minds Inception-style.
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Listen to beautiful music composed by Masdito “Ittou” Bachtiar
Fallow
i’m not one to usually review games, and i’ve been putting reviewing this one off for a while now, but: fallow touched me deeply; it made me feel exceedingly personal feelings that games don’t often make you feel - and i think that you should play it as soon as you get the chance. it’s one of those games that you aren’t going to forget if you’ve gone through similar experiences to the ones presented at all, and the almost 8 years of work put into it really shows. small details, extra content that’s practically longer than the game itself, impossible-to-find dev commentary; a soundtrack that i cannot stop listening to on repeat- i bought the physical edition and am ecstatic about it coming in, if only for the bonus tracks on the cassette alone.
– Real player with 15.3 hrs in game
Took a few days to chew on this after finishing it because it’s hard to write a review of a game that affected you so deeply. I’ll start by mentioning that I’ve followed Rook for a few years now so I knew I’d enjoy this game, but I was unprepared for how deeply it impacted me.
In just a few short hours, Fallow managed to touch on a great many of my own feelings and insecurities about things that I often cannot talk about, not out of fear but because there simply aren’t words to describe them. It did this in a way that felt totally genuine. Fallow touched me in a way I would say is underneath words.
– Real player with 12.7 hrs in game
Hikikomori life
Hikikomori simulator. Experience the hard life of a hikan suffering from gambling addiction. You have to satisfy physiological needs, eliminate distractions. And how can you play, play, play without it.
Hikikomori (Japanese: ひきこもり or 引きこもり, lit. “pulling inward, being confined”.
Key features:
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The atmosphere of a midnight apartment and solitude, complemented by lighting and soundtrack.
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Random events that prevent you from playing. Manage to eliminate everything.
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The need to play, drink, eat, relieve themselves.
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Funny and not very lines of the protagonist.
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Several endings, try to open them all.
Vessels of Decay
Something has awoken, rising from the Decay. Civilization has ended, and creatures older than man are slowly emerging from the depth of the earth.
Follow Mud as she ventures further into the decaying lands and ruins of an overgrown Scandinavia, where civilization ended in mysterious circumstances centuries ago.
Features
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Dynamic Battle System: To give the player full control in combat, Vessels of Decay features a dynamic battle system. How you play, and how your enemies die is all up to you.
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Unique finishers: Every new enemy you encounter can be defeated uniquely. Stagger enemies to kill them off with a unique finisher animation.
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Epic multi-stage Boss fights: Find, chase, fight and defeat terrifying beast of Scandinavian folklore.
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Explore a world of beautiful pixels, death, and decay: Vessels of Decay is set in a beautifully pixelated and handcrafted world waiting for you to explore. The dark sides, as well as the bright sides.
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A Scandinavian take on the classic action-adventure,: Inspired by the classics, Vessels of Decay brings a new mix of melancholy, exploration, and fast-paced action to the action-adventure genre.
Music by Rumsklang
Beyond The Edge Of Owlsgard
Beyond The Edge Of Owlsgard is an old-school point & click adventure game that is reminiscent of the animated movies and Saturday morning cartoons of decades gone by. While it is obviously inspired by the LucasArts and Sierra classics, it also strives to create its own style and identity by returning to the original “adventure” aspect of the genre. Aside from solving the obligatory inventory-based puzzles, this means a heavy focus on exploring mysterious lands, uncovering secrets and dealing with all kinds of dangers.
Strange things are happening in the animal kingdom of Velehill. Unknown shadows of large appearance are seen roaming through the forests and making the ground shake with every step of their steel feet. Houses and trees are destroyed and one animal after the other seems to disappear mysteriously.
Finn, a young roebuck, soon finds out about the disappearance of his family as well. Without hesitation, he goes on a journey to find them, not knowing he and his new friend Gwen the owl will soon uncover a dark secret that should have been kept hidden for all eternity…
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An immersive story told through hand-drawn landscapes and countless animations!
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A return to the “adventure” aspect of the genre – a big focus on exploring whimsical places, uncovering secrets, and dealing with tense and dangerous situations
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Cinematic cutscenes, reminiscent of hand-drawn animated movies, mixed with a pixel art aesthetic
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Atmospheric soundtrack, inspired by the old midi classics everyone knows and loves
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6-8 hours of gameplay
Green Dragon/グリーンドラゴン
Green Dragon is a side scrolling beat em up featuring 16-Bit Retro graphics and a banging techno sound track.
If you like games similar to streets of rage, final fight and of course Double Dragon you will appreciate this game.
The game is still in early development and its literally only half a level long and prone to bugs like enemies walking up a building, towards the sky out of the player boundary, and also prone to random restarts, but its already showing some awesomeness.
I especially cheered when the game paid a little Amiga homage on boot up, nice touch DEV :)
– Real player with 0.4 hrs in game
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Good things:
The game is working or at least the first part of the first level that was made so far. The sound and music is also working. Character sprites for one of 2 characters are also working and sprites of one enemy that we meet are also working. There is also 1 weapon you can pick up, 1 food item and 2 items giving points. You can walk and hit with fist or jump or even jump and kick! Pixelated graphic is nice and good looking. The good thing is that you can finish the game and get all 5 achievements right now in under 15 minutes.
– Real player with 0.3 hrs in game
Odysseus Kosmos and his Robot Quest (Complete Season)
If you’ve played many of these formats of games, I really recommend Odysseus Kosmos and his Robot Quest. I’d avoid giving this game to a new player of the point-n-click genre. Here is why…
I’ve play many point-n-click adventures over the years, so I feel safe saying this one is good. Worlds away, literally and figuratively, from the oldies of the 90’s and 00’s. The story unfolds nicely, containing a nice balance between reveling foreshadowing and not giving away too much too soon. The ending is satisfying and makes the game play feel more rewarding. The game drops clues automatically when I was spending too much time re-exploring the same areas for missed objects, clues, and fun. The available hint button can usefully progress a person through the majority of the game smoothly and uses the same humor as the story.
– Real player with 36.7 hrs in game
There’s a lot to love about the adventure. Although at times it is slow in pushing the story forward and you’ll do a lot of similar tasks across the 5 episodes as they are mostly set in the same environments with plenty of backtracking. The overall quality however is quite high and there is a large range of different style puzzles to be had. Although some were very frustrating as it can not only just be a matter of selecting the right item combo, but also in the timing of when you apply them. Really need to be paying attention to the small details of the items and the environment. Used a walk through for a couple of sections as I was close but not quite applying things exactly as required.
– Real player with 26.8 hrs in game