ATLAS

ATLAS

the two words that describe a game like this are: DIGITAL HEROIN. the game is weirdly addictive but i will never recommend it to anyone as much of the time you are just staring at the screen for 3 hours while the boat moves- cant look away for even 15 seconds because a bunch of enemy ships may just appear in view in front of you, requiring 3 seconds of reaction time to steer out of the way, or else you lose tens-of-hours of work.. that’s fine for immersion, albeit a tad harsh, but the reason this is a negative review is such that the product is filled with bugs and spelling mistakes that have been present since game launch. new updates often re-break old features that were previously fixed on a repeated basis (sextant buff/autopilot.. coordinate space transforms arent that hard guys!). utter and complete world wipes happen upon developers' whim, so if you get into the game late in a season then you may as well not play because you will be so far behind the career players who got in 10seconds after new season and claimed every island and covered them with fence foundations so that nobody can build. and by the time you learn the game then the entire world undergoes another wipe which results in making game harder to suppress the PVP veterans; leaving anyone new to the PVE game in the dust. long story short: developers are struggling to tame their existing playerbase with no remaining capability to improve the game for the general public. its been almost 3 years since public release for paid product.. they cant claim “early access” anymore.

Real player with 7104.9 hrs in game


Read More: Best Pirates Open World Games.


This is the worst best game ever….

It’s pretty, it’s fun to play* and with a private community to avoid the toxic levels build up over the years from the wrongdoing of the devs, amazing and fun.

It is… however… full of bugs, without any sight of those ever being fixed. Arrogant devs who refuse to help people who are trying to improve on the game with mods and who ignore all feedback. No, all… feedback is ignored. They deploy enthusiasts to run their discords and take all the heat while hiding in the corner.

Real player with 1697.6 hrs in game

ATLAS on Steam

Captain Bones: Prologue

Captain Bones: Prologue

The Ambience alone is worth downloading this game. It sounds very calming and if you love the ocean you will like this game. There isn’t much going on in this game yet, but somehow it doesn’t suffer from that. If you need explosions and constant gun fighting, then you probably won’t look twice at downloading this as it isn’t for you. If you want a lite island exploration game that is also about crafting and fighting off sharks while diving for treasure, and you don’t want to pay for it, then this IS for you.

Real player with 7.7 hrs in game


Read More: Best Pirates Crafting Games.


The prologue appears to be the same as the demo, which I’ve played for about 3.5 hours. It’s definitely a fun prologue, though there isn’t a ton to do outside of the story. There are some chests to find and loot, but ultimately, there isn’t anything worth buying with your booty. There is a scrap merchant who sells ship parts, but no ships that you can repair/build outside of the raft, which degrades quickly. Having a couple islands to sail to and a ship would go a long way, though I suspect that will be a motivation to buy the full game.

Real player with 1.6 hrs in game

Captain Bones: Prologue on Steam

Factory pirates

Factory pirates

its unrefined with no tutorial of any kind and the only benefit of playing the game is to get accessories that don’t work.

Real player with 1.1 hrs in game


Read More: Best Pirates Sandbox Games.


Thank you Kanye, very cool!

Real player with 1.0 hrs in game

Factory pirates on Steam

Poly Pirates

Poly Pirates

A true modern masterpiece.

Real player with 2.3 hrs in game

Poly Pirates on Steam

Crafty

Crafty

truly amazing

Real player with 1.2 hrs in game

Crafty on Steam

Salt 2: Shores of Gold

Salt 2: Shores of Gold

Salt 2: Shores of Gold is an open world pirate game with a focus on exploration, survival, and crafting. Set sail across an infinite ocean with just you and your ship. Explore islands filled with caves, ruins, pirate camps, towns, and other mysterious places. The world is procedurally generated, so you’ll never run out of islands to explore. Hunt and fish for survival, find resources to craft rare items, decorate your ship, go on quests, level up your skills, and fight legendary pirates. Salt 2 also features RPG aspects such as loot rarities and talents so you can customize your character to fit your playstyle.

What Makes Salt Unique?

You might be wondering what makes Salt different than other pirate games. There’s a few things. For one, we’ve put our focus on the single player exploration experience. This means you don’t need friends to help you manage your boat or to explore the world. This isn’t a game focused on naval combat, but instead on PVE content such as exploring the sea, going on quests, crafting and survival elements, leveling up skill systems and unlocking talent trees, and discovering interesting places and loot. Because of this focus on exploration, we’ve also made the world procedurally generated so you can explore in any direction for as long as you want.

Explore an Infinite World

We wanted to create a pirate game that focused on exploration and adventure first and foremost. You start in the middle of an infinite ocean with just you and your ship, pick a direction, and set sail across a procedurally generated world. Experience pure freedom in where you go and what you do. Discover uncharted islands filled with quests, pirates, and hundreds of points of interest such as ancient ruins, caves, pirate camps, villages, and other mysterious places. Even though the islands are procedural, our points of interests are hand crafted with unique secrets, puzzles, and design.

Fish and Hunt to Survive

You’ll need some food to survive. Grab a fishing pole and toss a lure overboard to catch some fish or grab your bow and head into the woods to hunt some wildlife.

Craft and Upgrade

As you explore the world you will discover tons of resources that can be used to craft new items, armor, weapons, and upgrades for your ship.

Decorate Your Ship

We want your ship to be your home at sea. While exploring the world you will find items to upgrade your ship, decorating it and making it unique to you. And you won’t need other people to help manage your ship. It’s just you, the sea, and the endless horizon.

Level Up

Unlock talent trees for different skills such as combat, fishing, crafting, hunting, and get unique perks for your character.

Loot Epic Gear

Salt 2 features an RPG style loot system with different rarities of armor and weapons, and interesting stats to tailor to the play style you want. Each piece of gear also has randomized talents. So whether you are crafting a high level item, or hunting down a pirate captain for an epic sword, you’ll always be searching for that new rare item with the perfect roll.

Fight Legendary Pirates

The islands are full of dangerous enemies. Fight legendary pirates, bosses, and dangerous wildlife in your hunt for adventure.

Go on Quests

Dock your ship at a sea port and pick up quests and commissions from guilds, the townsfolk, and merchants.

How is Salt 2 Different from the Original?

If you’ve played Salt 1, you might be wondering what is new in the sequel. For starters, a complete visual overhaul. We are switching to a new rendering pipeline allowing for much better graphical fidelity. This means brand new models, textures, shaders, lighting, animations, UI, and performance improvements. We are also revamping the island generation system for more varied and interesting looking islands. In addition to that, Salt 2 will have hundreds of hand crafted points of interest such as caves to make exploration a much more deep and unique experience.

We are also putting a much bigger focus on crafting, survival, and ship decoration mechanics. In Salt 2 these mechanics will be deeper than the original and feed directly into the gameplay loop. You’ll also be able to level up your weapons and unlock talents that fit your playstyle. And of course Salt 2 will include brand new quests, new gear, improved combat mechanics, and a new soundtrack.

Salt 2: Shores of Gold on Steam

Salt

Salt

Needs stars, not only for realism/looking pretty but also for navigation. This is a very addictive game if you enjoy aimlessly wandering around and loot hoarding, lol.

EDIT: So, now stars have been added, pretty cool, only one issue, now when the stars come out there are fireflyesque things floating all over the place which first of all make no sense and second of all don’t completely take away from your ability to navigate with the stars but they are definitely extremely distracting and well, they might make sense on an island but there should be no fireflies out on the water so I don’t understand their purpose at all other than to add some kind of forced atmosphere during the day and a slight distraction at night.

Real player with 220.2 hrs in game

Let me start by saying that this game is, in my opinion, a niche game. If you expect constant quests, tense and fast paced combat, and/or generally aren’t a patient gamer then this game probably isn’t up your alley. However, if you are still interested then please read on.

Let me start with the good stuff:

-This game has captured a sense of wonder that I haven’t experienced since Minecraft. With Windwaker style graphics, everything is visually appealing, and sailing to and from islands is somehow always exciting. Whenever I’m done exploring an island, I get giddy about the prospect of getting in my ship (you start with just a raft but can end up with a 3 mast behemoth) and sailing towards a new island or even just sailing without direction at all.

Real player with 129.5 hrs in game

Salt on Steam

Abandon Ship

Abandon Ship

Version 0.5.something…

It’s… Okay.

A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.

The rest of the game at this stage of it’s release? Yeah…

Real player with 57.0 hrs in game

So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).

Here’s the run down of the refinement from when I last edited the review:

-Improved fps on not so amazing computers

-Plenty of bug fixes

Real player with 48.8 hrs in game

Abandon Ship on Steam

Forsaken Isle

Forsaken Isle

6/27/2018 Edit: game is good as dead, Dev vanished without a word, I stand by my review, but understand this is an unfinished game, although it is still playable and enjoyable.

(leaving my thumbs up because I do honeslty enjoy this game.)

Minecraft, Terraria, Stonehearth… All are great Survivor/Collector/Adventurer/Builder games.

Forsaken Isle puts a fresh spin on these greats with an early access, but solid concept with the appeals of some of my personal favorite types of games. After my first few deaths from starvation, wraiths, and other carnivorous monsters, I began to get the hang of this little game. before long, I was mining ores for weapons and armor, farming too much food to eat, and catching the all too cute piggies for my pig pin. I’ve been chopping through forests, fighting tribal tiki people deep in marshy jungles, and fought hordes of zombie pirates and goo balls in the cavernous depths below my growing homestead. before I knew it, 6 hours of my life were gone, and I had only bought it 7 hours ago.

Real player with 126.6 hrs in game

Forsaken Isle is a sandbox crafting game where you start with nothing and advance by crafting more powerful tools and weapons (wood to stone to copper, etc) while exploring the region and fighting monsters. Although it is Early Access, it is very stable and fun, but could use a bit more polish. I’m still having a lot of fun crafting items and designing my home base, however.

PROS

  • Simple, effective controls make gathering items and fighting monsters a breeze

  • Large overworld with multiple biomes and underground cave systems to explore

Real player with 20.5 hrs in game

Forsaken Isle on Steam

Landless

Landless

Excellent start for an early release. The game is decently fleshed out and is very playable. It’s a nice concept and not too difficult to pick up. I’ve played for about 8 hours now just tinkering around with some of the mechanics and crafting and so far have only encountered 1 “game breaking” bug. I have encountered multiple other bugs but nothing that has deterred my enjoyment or ability to play. The dev’s seem very responsive and appear to take action or explain every bug report/suggestion listed in the discussion area and they are pusing out relatively quick patches/versions. It is still pre-release/mid-alpha stage though, so if you are looking for a completely polished experience I would tag to follow and wait a while. If you don’t mind a few hiccups while still getting to enjoy the game you should invest and support the dev team so they can make it better.

Real player with 19.9 hrs in game

OVERVIEW

Landless is the debut Steam title from indie developer, CodeBullet.

In Landless you play an unseen and unnamed woman living on a little boat in the post-apocalyptic Earth of the future. The seas have risen far beyond the most pessimistic predictions of global warming spruikers, leaving the remnants of Earth’s population clinging to survival on boats, floating towns, and the few very small islands of land that remain.

You begin the game drifting along on a semi-procedurally-generated ocean-based map (some components, such as the first town and research tower, are fixed in every game). There’s a brief tutorial that introduces you to some basic principles: starting, moving, and stopping your biofuel-powered boat; interacting with people; and gaining strange black boxes by destroying the increasingly well-defended “Ecotech research beacons”. These you can then trade for technology points to buy new blueprints for crafting. The economy is based on “woil': whale oil, which you can use to buy most goods from traders, and also have to spend to craft items, but which seems to be strangely unobtainable from whales.

Real player with 15.5 hrs in game

Landless on Steam