Hero of the Kingdom II
Hero of the Kingdom II brings back the same hidden object x visual novel x management blend that defined its first installment, expanding both the number of locations and adding depth by way of caves and dungeons. The game is longer and has a lot more mandatory bartering to raise gold, but ultimately doesn’t step outside of its comfort zone. Much of the following is taken word for word from my review of the first, because it’s still true:
You can read my original Hero of the Kingdom review here.
– Real player with 10.4 hrs in game
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I vaguely remember playing through Hero of the Kingdom about a year ago. It was a blast of casual RPG adventure and I played it through in a couple of evenings. The second instalment is best described to the players of the original game by “more of the same”: Light-hearted adventuring in a fantasy-lite setting, being a goody-goody adventurer who has great deeds in his near future. I’d roll in a casual take on the hidden object genre as well.
Storyline is also fairly similar to the original: the protagonist has basically lost everything but he’s an honest, hard-working dude so he’s not complaining and instead just starts getting stuff done. Then everything goes down the drain again and he has to go save not only his sister but basically the whole civilized world. Being the embodiment of righteousness he’s going to help every beggar, farmer and sovereign along the way, even the shady kinds because of “the greater good”.
– Real player with 9.0 hrs in game