A pirate quartermaster
Don’t overlook this curious little gem of a game! Do yourself a favor and give it a try. I’ve never played anything quite like it.
As an added bonus the developer is very active and present, and has already provided several bug fixes and added improvements.
Edit 16th of October:
An earlier version of this review mentioned that the game needed some serious rebalancing, as it was very difficult to keep going for any significant amount of watches. The developer has since changed a number of things, and it is now much, much easier to progress in my experience.
– Real player with 92.0 hrs in game
Read More: Best Pirates Simulation Games.
This game is truly charming.
It has got style and character and a great atmosphere (it does not struggle to create a feel-good one).
You gotta love the music, absolutely enjoyable and this goes for most everything of this game.
It also has very good achievements that are desirable but seldomly quick to get.
They let you know there is more adventure for you in this game sort of in addition to the already
solid watch to watch “routine” of being the quartermaster.
Make smart decisions (one of them is not to think “1 portion” ought to be enough when there is no better reason to skimp there other than saving a few coins when that is not crucial) and you can sail a fearsome, capable pirate ship you will mourn to ever lose. This might even entail mourning the loss of your former captain (I admit that happened to me ;-) ).
– Real player with 54.1 hrs in game
Factory pirates
its unrefined with no tutorial of any kind and the only benefit of playing the game is to get accessories that don’t work.
– Real player with 1.1 hrs in game
Read More: Best Pirates First-Person Games.
Thank you Kanye, very cool!
– Real player with 1.0 hrs in game
PIRATECRAFT
Good start not much to do, that’s most likely because I dont know how to do anything lol
– Real player with 0.7 hrs in game
Read More: Best Pirates Crafting Games.
It’s not bad, but the nights are pitch black, which has no meaning at all. Explore, explore and explore, how big is this world? Lots of chests with goodies to collect.
So the nights are a big turn off. Just standing there in the darkness, I want to move, but I don’t see my enemy.
Maybe it has a purpose in PvP mode, but if one has brightness control on their monitor, it’s an advantage.
And for what it is worth in general: This game should be FREE !
I do like, that when you kill a Cannibal, that it drops health potions. Take out the day/night cycle. If you can, can you @developer or is this what is possible? And if you try to add something, put like a bejeweled chest in a temple or something. Who ever gets it, get a huge bonus in points. But what is the use of the points, especially in single player?
– Real player with 0.6 hrs in game
Sea Dogs: To Each His Own - Pirate Open World RPG
Heads up, this review is LONG. There will be a TL;DR at the bottom.
This game is a gem, covered in a pile of shit. If you’ve read negative reviews for the game I hate to say that most of them are very much accurate. This game is very unwieldy, hard to learn, harder to master, and really doesn’t teach you anything. The closest this game has to a tutorial is essentially a few hours of being stuck on one island doing small quests to make enough money to buy a small ship. Unfortunately, this means you likely won’t know if you want to keep the game or not until after the refund period has passed.
– Real player with 663.4 hrs in game
Very OLD Akella Pirates game player here when “dinosaurs ruled the earth”.
I basically played the entire game in Russian (no DLC) before it was released in English offline.
I recently went back and have been playing the DLCs online, and my immediate review is still valid in any case.
The game series has been around since 2000. Published by Akella, and eveloped by various studios. This is actually the SIXTH game in the series. Sea Dogs, POTC (Sea Dogs Modification, SD2, the bad disney production), Age of Pirates (AoP) , Tortuga - Two Treasures, AoP2:COAS (City of Abandoned Ships) , and POTEHO (SDTEHO). Black Mark Studios has most of the original modders and designs from the original games. SDTEHO has MANY of the same landmarks as COAS and similar quests. Personally, I am partial to COAS for many reasons, but predominantly the freedom to do whatever the hell you want very early.
– Real player with 504.8 hrs in game
Windward
The gameplay dynamic in Windward goes from calm, controlled and thoughtful (if you’re looking for trade routes and quests to build up your towns), to outright mayhem and sudden and repeated death (if you’ve ventured into a tough pirate region, or a combat instance).
These are some basic facts to know, if you’re considering a purchase:
The game begins with creation of a World, somewhat under the control of the creator, in terms of its shape, the challenges it will present, and some other global features. The world consists of a large number of rectangular regions, each of which contains a procedurally generated terrain and oceans, with a few coastal towns scattered in each. The next decision is to choose your starting faction. There are several Windward factions, all of which are allies by default, and each comes with a different set of advantages and drawbacks, which are described to you when you’re asked to choose: maybe you want to get rich as an Exchange captain, or rampage the seas wiping out pirates with Valiant, or … the choices are yours.
– Real player with 885.2 hrs in game
Over all, I do enjoy this game in small doses. The Pirate genre is sadly under-served in video games. I’ve played a few from Sid Meier’s Pirates (which I loved, for the most part), Assassin’s Creed 4 (which is beautiful and interesting, but needs more sailing) to New Horizons 2 (which is for me the absolute gold standard for pirate games.) Windward isn’t as good as those guys. At all. You could forgive Black Flag for not having a robust trading system since it is an action game. You can forgive Sid Meier’s Pirates for not having a developed 3rd or 1st person character action since its focus is on piraty things. You can forgive Uncharted Waters 2 for not having beautiful graphics because of its age. But they all offer something special. Windward doesn’t have a robust trade system so at least it has what the other games have, right? Well, no, the graphics are pretty average. Graphics aren’t everything, at least you can develop your avatar through some sort of story or purpose. Except… you don’t really have an avatar. In fact, there’s no story at all. In fact, the premise is not even “here’s a boat, go and do as you see fit”, it’s more of a sentence fragment of “boat”. Ok, fine. Boat it is.
– Real player with 225.9 hrs in game
Airship: Academy
Airship: Academy is a fantasy airship skyfaring simulation game with hyper-rich lore and narrative. Inspired by many space-sim and pirate-sim such as Star Control, Freelancer, and Sid Meier’s Pirates.
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You are a veteran airship commander enlisted for a job in a Kingdom far from home
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Navigate a vast open-world and explore the sky of a shattered continent
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Engage in spectacular airship battles with insurmountable depth and complexity
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Fight pirates, rob merchants, repel law enforcers, and challenge the military
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Buy, build, and upgrade your airships and parts. Enlist, level up, and build relationships with your crews
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Traverse the skyscape and learn about the history and recent events through helping and listening to people
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Visit ports, towns, villages, and cities to collect resources and build industries
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Over 70 ports and 150 NPCs each with unique storylines
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Over 30 different airships with more than 150 parts to fit into them
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More than 100 questlines to follow and unravel lore and mysteries of the world
YOU ARE THE COMMANDER
The Great Sky War has stalled, it has been almost a year since the last battle. War has been a good business. Without it, you have been resorting to freelancing to get by. An offer arrived one morning, from some big-name trade and security company. It is an honest and stable job, so you took it right away. Now you found yourself at the Segson Archipelago, unknowingly involved in something far greater than you ever wished for.
THE SHATTERED WORLD
Eons ago, the Great Cataclysm shattered Spheara into pieces. Wild magic wind engulfed the globe, lifting the grounds hanging afloat in the sky. Spheara is the world in the sky above the deadly and dark ocean. Life in such a world is difficult and perilous but humanity and civilizations found ways to prosper.
THE MAGICAL CONTINENT
The place in the center of our focus is the continental group of landmass called Europa. These landmasses above the great ocean below is classified into three belts or rings by their vastly different distance above the sea level. Different nations and cultures developed on different archipelagos, at the dawn of the Industrial Revolution, they struggle to define their coexistence.
THE KINGDOM IN TURMOIL
The Kingdom of Suthseg has long been the sovereignty over the Sagson Archipelago, a cluster of three major drifting landmasses with plenty of rich minor isles. The Archipelago also holds the key prominent point of interest, that is the Great Mana Coil, the largest gateway allowing airships to descend and ascend across belts.
THE CHARACTERS
Destiny has brought about two young souls and two patriarchs together. All strive towards different things in life and want a better world for themselves and those who come after them. What will be their legacies?
UPGRADE YOUR SHIPS
You can make, buy, or take ship parts from many sources and fit them into a wide variety of airship frames. The balance between speed, agility, durability, firepower, and transport efficiency are key to various strategies and tactics once entered into battle.
BATTLE ADVERSARIES
Exercise the best use of tactics and skills of the crewmen. Push the capability of an airship to its limit and seize the day to enjoy the spoil of victory.
TRAVEL ACROSS EUROPA
The continent is vast. It has many things to offer, many stories to tell, treasures to collect, and mysteries to unravel. The measurement unit and time taken during travel are measured in real-time and real units. Even though the player can accelerate time, this can infuse them with a strong sense of immersion.
TRADE WITH MERCHANTS
Many ports and merchants offer parts, ships, and all sorts of other items that would aid the player in their quests for fame and fortune. Merchants sell and buy specific things, demand and supplies are also limited to the nature of the settlement they are from.
BUILD INDUSTRIES
Producing, processing, transporting, assembling, and manufacturing goods and weapons are beats that keep Europa going. While skyfaring, freelancing, and privateering could earn a ship captain a good fortune; supporting and arming a fleet would require other kinds of ingenuity.
Pixel Piracy
Let’s get the obvious shït outta the way first: I like Pixel Pirates! And yes, I know it’s actually called Pixel PiraCY, but Pixel PiraTES just sounds way better.
Anyway, moving on… I like this game. I really really do. HOWEVER, I cannot POSSIBLY recommend it to ANYONE, simply because of the atrociously poor “productivity” of the so-called “developers” of the game. They CLAIM that their complete radio silence and lack of updates for over eight months was due to ONE guy’s failing health, and while I do wish him a speedy recovery, THIS DOES NOT MEAN THE REST OF YOU LOT GET TO SIT AROUND AND TWIDDLE YOUR FÛCKING THUMBS!
– Real player with 104.6 hrs in game
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it’s faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can’t bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we’re left with a game that, to put it simply, is badly made. It doesn’t work, and yet it ‘released’ mere days ago. Anyway, here’s a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here’s the list.
– Real player with 32.3 hrs in game
Sid Meier’s Pirates!
Facts:
One time I played this game instead of studying for midterms. I never did better on midterms in my life.
Opinions:
This game is minigame-based-game-making done right. Sailing, naval battles, land battles, swordfights, dancing, sneaking into and out of town, and searching for treasure are each done in distinct minigames which are (except for sneaking and searching) engaging enough that I never think, “Aww, dang, THIS again. If only I could skip this.” (and sneaking and searching are only needed rarely enough to be a nice change of pace 90% of the times).
– Real player with 227.4 hrs in game
“SAIL HO!
The lookout reports a sail on the horizon.
Shall we?”
…
I don’t know how many times I saw that phrase in the past. I must tell you, that I’m in an easy, yet really hard position to share my view about this game. Because how could I write a subjective review, while being an ultimate fan of “PIRATES!” C64 version? Just look at my avatar here… :)
Some reviewers here already shared some really useful and detailed information about certain parts of the game… “pros and cons” are known for now… so for this time, let me please share my feelings, impressions, and express my passion for the game with you instead. Hence this won’t be a “generic” game review.
– Real player with 76.2 hrs in game
Ahoy
Adventure Awaits
Ahoy is an immersive first-person multiplayer action-adventure game set during the Age of Sail. Aiming to provide an authentic experience of the late 18th century Caribbean through sailing, combat, trade and social mechanics.
Tall-ship Sailing
Our aim is to capture an in-depth and complex sailing experience, with direct control over each sail. It will require a crew to correctly react to the changes in weather and sea-state, or maneuvering for combat encounters.
Naval Combat
Ahoy features all of the hallmarks of a great naval encounter. Devastating broadsides, agile sailing maneuvers, action-packed boarding actions—all that remains is the teamwork to succeed.
Historical authenticity
Every ship, lovingly recreated. Every interior room, rope, hoop and hinge is built on real historical artefacts, drawings and models. Ahoy provides an educational experience in addition to it’s gameplay offering. Much of the terminology and methods used will be displayed and explained to deepen the understanding of this nautical lifestyle.
True First Person
Our focus on immersion through environmental detail, expressive audio landscapes, and a true first-person perspective creates an incredible backdrop to explore this time in history.
Large-scale Multiplayer
Multiplayer battles with up to 32 players per ship create for exciting engagements. With future plans to increase the scale of conflicts, Ahoy will provide a naval experience unlike any other.
And Much More…
As Ahoy develops, the aim is to capture much of the experience of life in the late 18th century.
Our Development Roadmap on our website outlines our goals for now and towards future releases of Ahoy.
Sea of Craft
Join Sea of Craft, the new wave of realistic physics-based construction and adventure games. With hundreds of building materials and weapons at your disposal, there is no limitation to the unique and wonderful seafaring vessels that you can create. When you’re done building, take to the treacherous waves of the Beela South Sea where wild adventures and rich bounty await you. Band together with players from around the world and do battle with mysterious monsters lurking in the depths, or battle your enemies and claim the spoils!
Sea of Craft features 3 unique gameplay styles allowing you to enjoy the game your way!
#### Challenge Mode
Head to single-player and progress through varied and brain-teasing challenges test your creativity and engineering skills to the limits. Race against the clock, navigate difficult terrain, take down targets with formidable firepower and much more.
Open Sea
Navigate to the Beela South Sea in the Open Sea mode. Join forces with players around the world to battle mysterious and fearsome monsters or turn your cannons on the other players and battle for supremacy in intensive PVP Battles!
Sail across a boundless ocean unlocking points of interest on your map and picking up material to build vessels as you do, remember here resources are scarce and you will only be able to build with what you scavenge from wrecks. Navigate to a factory and turn your materials into ship parts or purchase parts at the purchasing station. Buy or sell ship designs at the Ship Expo. Meet your friends at the Customshouse. Join in the many varied wonderful and exciting game modes within the Open sea that rise from the ocean depths!
Sandbox
Hard day at sea? Why not retire to the tranquillity of Creative Mode for the evening. Make the build of your dreams using unlimited resources. Experiment, test, rinse and repeat. The only limit is your imagination!
#### Features
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3 Distinct game modes catering for every playstyle
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Puzzle-based single-player challenge chapters
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Sandbox mode with unlimited resources to let your creativity run wild
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Unique and exciting minigames on both land and sea
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Open Sea with resource management elements
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Blueprints trading at the Ship Expo – share your ships with the world!
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Battle in open-world PvP
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Ability to build huge complex vessels
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In-depth building mechanics featuring pistons, pulleys, hinges and more
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Ornamental shipbuilding parts and colourful spray paints
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Large 64km² open-world map (to be expanded with future DLC)
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Explore the map collecting resources scattered throughout the world
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Realistic water physics