Abandon Ship

Abandon Ship

Version 0.5.something…

It’s… Okay.

A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.

The rest of the game at this stage of it’s release? Yeah…

Real player with 57.0 hrs in game


Read More: Best Pirates Naval Games.


So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).

Here’s the run down of the refinement from when I last edited the review:

-Improved fps on not so amazing computers

-Plenty of bug fixes

Real player with 48.8 hrs in game

Abandon Ship on Steam

Of Ships & Scoundrels

Of Ships & Scoundrels

Did you like Pirates? Do you like turn-based combat? Do you like random maps and exploring?

Then this game could be something for you. For an early access Indie title, it’s got surprisingly good graphics (especially the sea), a real story in single player mode, and some funny mystic creatures. There’s a touch of Age of Wonders, but the battles are less tactical.

POSITIVE

  • good graphics

  • mystic creatures pimp the pirates scenario

  • nice story (no Heavy Rain, though)

  • high replay value (random quests, random maps, hotseat mode)

Real player with 9.4 hrs in game


Read More: Best Pirates Naval Games.


Looks amazing, nice atmosphere and unique interesting game mechanics. I like it!

You know where the journey is heading. With some little improvements in EA and more content I will be able to put hours in this :)!

Good strategy will lead you to your victory and will demolish your friends, but don’t forget about the immersive story though. Good price for a good game! Go on like this.

Real player with 4.6 hrs in game

Of Ships & Scoundrels on Steam

Airship: Academy

Airship: Academy

Airship: Academy is a fantasy airship skyfaring simulation game with hyper-rich lore and narrative. Inspired by many space-sim and pirate-sim such as Star Control, Freelancer, and Sid Meier’s Pirates.

  • You are a veteran airship commander enlisted for a job in a Kingdom far from home

  • Navigate a vast open-world and explore the sky of a shattered continent

  • Engage in spectacular airship battles with insurmountable depth and complexity

  • Fight pirates, rob merchants, repel law enforcers, and challenge the military

  • Buy, build, and upgrade your airships and parts. Enlist, level up, and build relationships with your crews

  • Traverse the skyscape and learn about the history and recent events through helping and listening to people

  • Visit ports, towns, villages, and cities to collect resources and build industries

  • Over 70 ports and 150 NPCs each with unique storylines

  • Over 30 different airships with more than 150 parts to fit into them

  • More than 100 questlines to follow and unravel lore and mysteries of the world

YOU ARE THE COMMANDER

The Great Sky War has stalled, it has been almost a year since the last battle. War has been a good business. Without it, you have been resorting to freelancing to get by. An offer arrived one morning, from some big-name trade and security company. It is an honest and stable job, so you took it right away. Now you found yourself at the Segson Archipelago, unknowingly involved in something far greater than you ever wished for.

THE SHATTERED WORLD

Eons ago, the Great Cataclysm shattered Spheara into pieces. Wild magic wind engulfed the globe, lifting the grounds hanging afloat in the sky. Spheara is the world in the sky above the deadly and dark ocean. Life in such a world is difficult and perilous but humanity and civilizations found ways to prosper.

THE MAGICAL CONTINENT

The place in the center of our focus is the continental group of landmass called Europa. These landmasses above the great ocean below is classified into three belts or rings by their vastly different distance above the sea level. Different nations and cultures developed on different archipelagos, at the dawn of the Industrial Revolution, they struggle to define their coexistence.

THE KINGDOM IN TURMOIL

The Kingdom of Suthseg has long been the sovereignty over the Sagson Archipelago, a cluster of three major drifting landmasses with plenty of rich minor isles. The Archipelago also holds the key prominent point of interest, that is the Great Mana Coil, the largest gateway allowing airships to descend and ascend across belts.

THE CHARACTERS

Destiny has brought about two young souls and two patriarchs together. All strive towards different things in life and want a better world for themselves and those who come after them. What will be their legacies?

UPGRADE YOUR SHIPS

You can make, buy, or take ship parts from many sources and fit them into a wide variety of airship frames. The balance between speed, agility, durability, firepower, and transport efficiency are key to various strategies and tactics once entered into battle.

BATTLE ADVERSARIES

Exercise the best use of tactics and skills of the crewmen. Push the capability of an airship to its limit and seize the day to enjoy the spoil of victory.

TRAVEL ACROSS EUROPA

The continent is vast. It has many things to offer, many stories to tell, treasures to collect, and mysteries to unravel. The measurement unit and time taken during travel are measured in real-time and real units. Even though the player can accelerate time, this can infuse them with a strong sense of immersion.

TRADE WITH MERCHANTS

Many ports and merchants offer parts, ships, and all sorts of other items that would aid the player in their quests for fame and fortune. Merchants sell and buy specific things, demand and supplies are also limited to the nature of the settlement they are from.

BUILD INDUSTRIES

Producing, processing, transporting, assembling, and manufacturing goods and weapons are beats that keep Europa going. While skyfaring, freelancing, and privateering could earn a ship captain a good fortune; supporting and arming a fleet would require other kinds of ingenuity.


Read More: Best Pirates Sandbox Games.


Airship: Academy on Steam

CRISTIANO

CRISTIANO

A city building game with sail, trading, and an RTS touch, you will need to keep your people fed and happy, while producing or buying war items to defend your city from incoming attacks.

Features:

-City builder: Enjoy the power and flexibility of a traditional city building game.

-Action: Enemies will attack your town by sea and land.

-RTS: Once the enemy is on land, you can select units and organize an attack against them.

-Sail: You have access to the world map and around 20 cities to sail to and trade with, keep in mind sailors need food and water for the long trips.

-Crown: The game begins with your selection of a European city.

-Initial location: You will be able to select a city on the Caribbean map.

-Intercontinental trade: With your ship, sell and buy goods with any city, in the Caribbean, or Europe.

-Sim: +50 buildings simulating real Caribbean ones.

-Production Lines: +80 products available.

CRISTIANO on Steam

Poly Pirates

Poly Pirates

A true modern masterpiece.

Real player with 2.3 hrs in game

Poly Pirates on Steam

Aye Aye, Captain

Aye Aye, Captain

This game needs a tutorial or something. I have no clue what to do. I moved my crew around by right clicking and then clicked the cannonball to shoot, and that’s pretty much it. I never actually won a combat because it felt like it was going to take a half hour of simply clicking one button. So I surrendered. Then on the world map I had no idea what to do but a few seconds later I was in another combat and lost my cannon. So I lose?

Then in another battle both my crew died, but I was able to surrender and sail around again until I got into combat and could do nothing.

Real player with 0.3 hrs in game

Aye Aye, Captain on Steam

Sins of a Solar Empire®: Rebellion

Sins of a Solar Empire®: Rebellion

Sins of a Solar Empire: Rebellion is a space strategy game and a real-time strategy (RTS) game which incorporates 4X strategy game elements. This game was developed by Ironclad Games and published by Stardock Entertainment and is only available on PC.

While you may notice another game with Sins of a Solar Empire in its title (Sins of a Solar Empire: Trinity), that is an older version of the game. Rebellion is the definitive and superior version as it not only offers numerous additions to the game, like Titans and new Factions to play as, but also contains everything from the previous versions of the game.

Real player with 1719.1 hrs in game

Sins of a Solar Empire represents a fun and visually spectacular 4x game. But the 4x is a bit tilted. There is diplomacy and you can win with diplomacy, there is exploration and you will need to explore and there is exploitation. But Sins of a Solar Empire at it’s core is a game of extermination, combat drives the game and will dominate the majority of what you do, but that is perfectly fine considering how fun it is.

This game is well supported considering it’s age though optimisation in multiplayer is poor and they do not allow you to local host your games instead requiring you to connect to their servers. The attention to detail in the base game is excellent from space elevators and space traffic around your planets to having individual weapon ports on ships with their own firing arcs. It’s hard to get bored of this game especially if you have friends to play with.

Real player with 663.8 hrs in game

Sins of a Solar Empire®: Rebellion on Steam

VIP Rebels

VIP Rebels

" The horn sounds…, the gate opens,… YOUR RUN STARTS NOW! …"

How to play

You will start each game selecting three VIPs, each with their own unique special skill. After you select your VIP, you start your run. Whenever you start a run, you’ll choose how many villagers you use to collect resources like wood, food, and gold. The villagers drop resources at your treasure wagon and look for new sources automatically throughout the run.

When the gate opens, you will enter the procedurally generated lands of the Red, where you’ll need to get as far as you can in order to claim the best rewards. Venture further and further and more secret rewards and treasure will be granted.

You’ll have VIPs such as King Midas who has the ability to turn enemies into gold, the Viking, a dragon-summoning Nordic god, Blackbeard the pirate, ordering deadly cannonballs to obliterate enemies, or the Rocket Man with the power to land two rockets simultaneously on top of your enemies. These are just a few of the 25 VIPs that you’ll encounter along the way. More are planned and I’m looking to bring this number closer to 100.

There are big pirate armies that lie ahead of you, with bands of rebels hidden away in bushes and villages to slow your progress. Whether castles stand in the way or not, you will need to overcome the odds and create an army with the right mixture of units to counter the enemies ahead of you. Will you pick archers to mow down the slow infantry and risk them being charged down by cavalry? The choice is yours.

Once you finally get stopped, you’ll collect treasure and rewards, unlock, and upgrade more VIPs and return to the open gate once more.

So in short:

  • Select unique VIPs giving you strategic advantages.

  • Collect resources and build your army.

  • Take control of dragons and transform sheep into bloodthirsty warmachines

  • Win & lose big battles in your fight for loot.

  • Claim big rewards, unlock and upgrade new VIPs as you progress.

Quick note of the developer

_Hi there,

I just wanted to say thanks for showing an interest in the thing I’ve been passionate about for the last 3 years. We’ve made this journey together and I hope that you’re as hyped about this project as I am. :)

I started out wanting to create an RTS game for the Age of Empires fan inside me that doesn’t have the ability to sink hours into playing a game. The game is a bunch of quick fun runs, intertwined with big battles and resource gathering. On average, each run should take between 10 and 15 minutes.

If you like what I’m doing here and want to keep updated, please add the game to your Steam Wishlist to support me.

I will always love you for it!

¯_(ツ)_/¯

R._

VIP Rebels on Steam

Magic Archers

Magic Archers

-Game Introduction-

The Magic Archers is an independent game focusing on leisure and entertainment with 3D horizontal version. The gameplay is unique and a little humorous. You need to play games by means of the defensive combat. Finally, the one who successfully defends his or her position will be the winner of the game.

The attack from our enemy in the game is like the shock from the environment in reality. The stronger one and the weaker one exchanges their status constantly, which never stops. It is extremely praiseworthy to be able to resist the pressure and temptation and always stay true to the original intention when you face the shock from the environment.

Control 3 heroes with different attributes to fight against various enemies. Boxes are also loyal comrades in arms. you can get skills from the boxes. If you lose them accidentally, it will be difficult to survive. You are not only a fighter but also a decision maker!

-Unit Introduction-

You will have three heroes with different personalities and characteristics during the game. You will learn about their characteristics through the battle:

In addition, you will also gain new magic case during the game process. They are the best helper:

You will encounter many stranger enemies in different gale level when you play the game. They have different moves:

-In short-

You have to use the magic case that can defeat the enemy in accordance with your understanding toward them. You also have to adjust the shoot-distance during the battle in accordance with the terrain and the type of the enemies. If you make full preparation, you are not only the soldier at the front, but also the decision maker!

Magic Archers on Steam

Tribal Wars

Tribal Wars

I have been playing this game since 2007. Most of the gameplay is still the same from back then. But now with a lot of QoL improvements. The game is well balanced overall, but sometimes a little too much luck based. I have a lot of great memories from this game and made a lot of friends aswell. The game is easy to start with but hard to master.

However the developers do not know what to do with this game and destroyed this beautifull game the last couple of years. The game has become too much pay to win in my eyes and it’s not doing any good. I don’t mind to pay for extra premium functions, but buying resources, cheaper buildings, instantly finishing buildings, with your own money to get an advantage over other players is just plain wrong in my eyes. Also the addition of flags is only benefitting the older players and not the newer ones.

Real player with 803.9 hrs in game

This was mostly a trip down memory lane for me. I played on World 18 and 19 about 12 years ago. And, by the way, the game on their international server is currently on World 117. This is on the Tribal Wars US server. But, the game is more or less the same.

This game requires a lot of baby sitting. Everything runs in real time. And, it is highly recommended that you get in a good tribe early–or that you join one that is very good diplomatically to become aligned with the winning tribe. If you start later than a few days after world launch, you are already in trouble and could end up continually getting conquered and restarted.

Real player with 368.4 hrs in game

Tribal Wars on Steam