AHOD: All Hands on Deck!
AHOD: All Hands on Deck is a vehicle based multiplayer deckbuilder. It is a balanced blend of fast paced vehicle action and deck building strategy. Set in a dangerous pirate world arena, players must duke it out in PvP and PvE action for limited resources. Stockpile unique cards, play the market, and reveal a new way to play each time.
Vehicle Action ☑
Arena Multiplayer ☑
Deckbuilder ☑
Fame and fortune await.
Read More: Best Pirates Card Battler Games.
King of Seas
King of Seas
King of Seas 💡Overview
In King of Seas
| Genre | Adventure game |
| Campaign | Yes |
| Game length | 25 Hours |
| Difficulty modes | N/A |
| Metacritic | 68% |
– Real player with 26.9 hrs in game
Read More: Best Pirates Naval Combat Games.
Good game, sailing and battle very similar to the old Sid Meier “pirates!”. Other than full controller support, there’s no reason to play this if you have pirates! I’m also not going to harp on things that are commonly addressed in other reviews (i.e. lack of camera rotate).
No ship boarding, only sinking. Also, aiming is bad - the old game(s) had a larger margin of error - in this game your aim needs to be perfect. Game would benefit from some lines to help aim cannons and abilities (example, voodoo boom).
– Real player with 25.2 hrs in game
Airship: Academy
Airship: Academy is a fantasy airship skyfaring simulation game with hyper-rich lore and narrative. Inspired by many space-sim and pirate-sim such as Star Control, Freelancer, and Sid Meier’s Pirates.
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You are a veteran airship commander enlisted for a job in a Kingdom far from home
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Navigate a vast open-world and explore the sky of a shattered continent
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Engage in spectacular airship battles with insurmountable depth and complexity
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Fight pirates, rob merchants, repel law enforcers, and challenge the military
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Buy, build, and upgrade your airships and parts. Enlist, level up, and build relationships with your crews
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Traverse the skyscape and learn about the history and recent events through helping and listening to people
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Visit ports, towns, villages, and cities to collect resources and build industries
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Over 70 ports and 150 NPCs each with unique storylines
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Over 30 different airships with more than 150 parts to fit into them
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More than 100 questlines to follow and unravel lore and mysteries of the world
YOU ARE THE COMMANDER
The Great Sky War has stalled, it has been almost a year since the last battle. War has been a good business. Without it, you have been resorting to freelancing to get by. An offer arrived one morning, from some big-name trade and security company. It is an honest and stable job, so you took it right away. Now you found yourself at the Segson Archipelago, unknowingly involved in something far greater than you ever wished for.
THE SHATTERED WORLD
Eons ago, the Great Cataclysm shattered Spheara into pieces. Wild magic wind engulfed the globe, lifting the grounds hanging afloat in the sky. Spheara is the world in the sky above the deadly and dark ocean. Life in such a world is difficult and perilous but humanity and civilizations found ways to prosper.
THE MAGICAL CONTINENT
The place in the center of our focus is the continental group of landmass called Europa. These landmasses above the great ocean below is classified into three belts or rings by their vastly different distance above the sea level. Different nations and cultures developed on different archipelagos, at the dawn of the Industrial Revolution, they struggle to define their coexistence.
THE KINGDOM IN TURMOIL
The Kingdom of Suthseg has long been the sovereignty over the Sagson Archipelago, a cluster of three major drifting landmasses with plenty of rich minor isles. The Archipelago also holds the key prominent point of interest, that is the Great Mana Coil, the largest gateway allowing airships to descend and ascend across belts.
THE CHARACTERS
Destiny has brought about two young souls and two patriarchs together. All strive towards different things in life and want a better world for themselves and those who come after them. What will be their legacies?
UPGRADE YOUR SHIPS
You can make, buy, or take ship parts from many sources and fit them into a wide variety of airship frames. The balance between speed, agility, durability, firepower, and transport efficiency are key to various strategies and tactics once entered into battle.
BATTLE ADVERSARIES
Exercise the best use of tactics and skills of the crewmen. Push the capability of an airship to its limit and seize the day to enjoy the spoil of victory.
TRAVEL ACROSS EUROPA
The continent is vast. It has many things to offer, many stories to tell, treasures to collect, and mysteries to unravel. The measurement unit and time taken during travel are measured in real-time and real units. Even though the player can accelerate time, this can infuse them with a strong sense of immersion.
TRADE WITH MERCHANTS
Many ports and merchants offer parts, ships, and all sorts of other items that would aid the player in their quests for fame and fortune. Merchants sell and buy specific things, demand and supplies are also limited to the nature of the settlement they are from.
BUILD INDUSTRIES
Producing, processing, transporting, assembling, and manufacturing goods and weapons are beats that keep Europa going. While skyfaring, freelancing, and privateering could earn a ship captain a good fortune; supporting and arming a fleet would require other kinds of ingenuity.
Read More: Best Pirates Real Time Tactics Games.
Sink Again
If you want light-weight pirate-y fare with a primitive economic model coupled with a bunch of turn-based mini dungeon crawls and disconnected scenarios that have you starting from scratch after each mission, then this game is for you!
If you’re not looking for all that, you might still get your money’s worth out of the game. I’ve only completed a few of the scenarios and yet there is enough meat here that I’ve got over 20 hours in, and the rewards for each scenario are interesting enough that I want to see what the next batch will add to my arsenal.
– Real player with 52.6 hrs in game
Nice little game. Not very complicated as turn-based / strategy game, and it tends toward grinding, but it manages to keep me busy and interested. Also, the silly slapstick jokes make me smile. If you ever wanted to play as a gorilla bashing pirates with an anchor…
The game comes with a good number of “scenarios”. Start a scenario, you get a (very) small ship and 2000 gp, and a selection of 3 to 5 pirates to hire in the nearby tavern. First hire is free, and is usually the one you pick as the captain of your crew - at start, anyway, you can change your captain later.
– Real player with 39.0 hrs in game
Antiprism
Ok here’s my full review. The game starts hard both in campaign and endless because of the slow weapon they give you first. Maybe they could have started the game with the railgun or upgrade the base weapon to 2 beams instead of just 1, making it more fair and more different than the railgun when not upgraded. Making the upgrades 2-3-5 beams instead of 1-3-5 beams.
The game ended abruptly in the short 6th chapter with a somewhat underwhelming boss battle. I felt the campaign was a bit short with missing bosses battles. (In endless there’s no shortage of bosses so that’s great but I would have like one or two more different ones). There’s no big story and you don’t get attached to the characters of the game, it’s all action but I didn’t really mind that. I like the variety of enemies but the critters feels like they could to be adjusted, a lot of times I couldn’t finish them fast enough and I’m not sure how to kill them if you don’t have seeking missiles since once they get to you they circle close around you so I extend my arms and make big circles for a minute while they chase me until the missiles take care of them, weird mechanic.
– Real player with 12.6 hrs in game
I started playing this in beta a few weeks ago and fell in love with it right away. It’s ambitious for a small dev team and you can tell they put everything they could into it. For a space themed shooter they have cracked it. The environments are great especially the floating asteroids and planet galaxy backdrops you get the sense your really in the void. As to the shooting, the waves can sometimes be a little short but I think the aim is to be a casual bullet hell shooter and I’ve found myself just playing Antiprism for the no thinking just shoot aspect. Time and time again instead of bigger games. I want to see more intense enemy waves and bosses so I will keep playing but all in all they have done a great job with this. Just little tweaks needed here and there but totally enjoyable experience. I can’t wait for this to come to quest2 as this game deserves to get noticed
– Real player with 9.2 hrs in game
Dead Man’s Draw
This is very close. Another game I wish I could give a neutral rating.
Its a push your luck card drawing game with each suit triggering a different mechanism and along with your traits you can combine them in to more or less devestating attacks in order to collect cards that bolster your score.
Contrary to some of the reviews Ive seen nothing to suggest that the AI is cheating, it does pull off some last minute nasty moves at times but keeping my cool I can think back to the many times I have done the same thing. How much this actually matters is debateable, if the game makes you feel like it is cheating then whether it is or it isnt, the frustration is always real. I think this will be the biggest sticking point for most people, at first it may not be quite so apparent but as things go on you will see through to the luck component of the game increasingly easily and more and more you will feel robbed by complete chance regardless of how well youve played a hand.
– Real player with 82.1 hrs in game
I really enjoyed this game, the rules are really simple to pick up, it’s fun to play, the characters are memorable and consistent in ‘who they are’ with the trait combos they use. The AI is really good and not overly cheaty, there were a couple of times I thought you wouldn’t keep drawing like that or you’d have had to have known that card was there to have carried on or to have played that card, but this didn’t happen often enough to make it a concern. It is incredibly fair the majority of the time.
– Real player with 55.0 hrs in game
Pirate Simulator
- Build your ship
Start as a rookie sailor on a boat as tiny as a canoe and use your smart pirate moves to buy, craft or “arrange” add-ons for your dream vessel. Replace necessary parts, attach equipment needed for rides, focus on speed or durability, choose your own style of ruling the seas!
- Gather the crew
Galleons are great, but you need a crew to run it. Visit towns and harbors along your way, have a pint or five and recruit a crew that will make you a real pirate!
- Extend your base
Whether it’s trading, looting or finding treasures, you need to collect and stack your goods somewhere. When you spot this perfect place on a beach or inside a cave, claim it and take care of infrastructure and buildings to make your company thrive.
- Find treasures
…and a way to look for them. You can turn every rock upside down and check every inch of the sea bottom, but if time is a factor, try searching for other pirates, merchants and shady people who may know a few stories about hidden chests.
- Go on a ride
As it happens sometimes - a pirate won’t make a living from the trade alone and needs to incorporate a bit more dynamic forms of getting the necessary resources. On the seas, you might meet other fellow ships that just carry too much goods not to loot them. Way more efficient than honestly earned money.
Become a pirate! Arr!
Captains & Dungeons
Captains & Dungeons is an addictive Action Role Playing Game (aRPG), in which you must survive the daemons of the dungeons. To escape and to return to your pirate ship you must pass every level which is full of daemons. But be careful there are level-end bosses at the end of each level.
As you counteract the daemons, you earn souls with which you can upgrade your weapons and get more health potions.
Gameplay Shortcuts:
The gameplay shortcuts in Windows and Mac OS X are:
TAB: Enter to the inventory
R: Replenish your life
C: Change or switch between your weapons
P: Pause
Game’s Story:
An Ancient Tale Told by the Elders of Trem
While defending his sovereign realm and in defense of his people’s land, the brave and mighty golden-haired King of Trem slay Tazven—the strongest of all iron-clad opponent soldiers. What the King of Trem did not know is that Tazven was the sinister Sorcerer Leartnom’s only son. The Sorcerer, of the opposing mountain kingdom village of Yekrut, hidden between the Serpent Sea and the dark pine trees of Adanac, vowed to take revenge on the King for his grave mistake of slaying his son—which could not be forgiven—even in battle.
In vengeance, Sorcerer Leartnom cursed King Trem’s only child—a raven-haired daughter, Princess Julia. The curse imprisoned her in the castle dungeon with a power so great that her lungs would be pierced with shards of metal should she dare step outside of her cell. Once the king came to visit his daughter and deceptively attempted to remove his daughter from the dungeon by means of a hidden spiral staircase that was only known to the servants. But soon he found that his daughter’s breath was sucked from her lips with such sharp pain that her screams echoed in the guard’s armored helmets. Condemned to the cavernous halls of the castle’s bowls, Princess Julia was never to see daylight again until the curse was broken.
The King promised to give his throne to any man who could save his daughter from this dreadful fate of imprisonment just beneath his own feet in the castle dungeon on the Isle of Trem. Many soldiers and adventurers failed trying to save Princess Julia.
Until one day, after a terrible storm in the Serpent Sea, the Pirate Magician Yapla found himself washed up on the island Kingdom of Trem. He was the sole survivor of his shipwreck. The Pirate Magician Yapla realized that the only way out off of the island was to open the massive castle drawbridge with the wizard wand which was hidden by Sorcerer Leartnom in Princess Julia’s cell. Further intrigued by the prospect of being king, the Pirate Yapla embarked on an adventure through the castle’s dungeons to save himself and the cursed Princess Julia.
Poly Pirates
A true modern masterpiece.
– Real player with 2.3 hrs in game
Salt 2: Shores of Gold
Salt 2: Shores of Gold is an open world pirate game with a focus on exploration, survival, and crafting. Set sail across an infinite ocean with just you and your ship. Explore islands filled with caves, ruins, pirate camps, towns, and other mysterious places. The world is procedurally generated, so you’ll never run out of islands to explore. Hunt and fish for survival, find resources to craft rare items, decorate your ship, go on quests, level up your skills, and fight legendary pirates. Salt 2 also features RPG aspects such as loot rarities and talents so you can customize your character to fit your playstyle.
What Makes Salt Unique?
You might be wondering what makes Salt different than other pirate games. There’s a few things. For one, we’ve put our focus on the single player exploration experience. This means you don’t need friends to help you manage your boat or to explore the world. This isn’t a game focused on naval combat, but instead on PVE content such as exploring the sea, going on quests, crafting and survival elements, leveling up skill systems and unlocking talent trees, and discovering interesting places and loot. Because of this focus on exploration, we’ve also made the world procedurally generated so you can explore in any direction for as long as you want.
Explore an Infinite World
We wanted to create a pirate game that focused on exploration and adventure first and foremost. You start in the middle of an infinite ocean with just you and your ship, pick a direction, and set sail across a procedurally generated world. Experience pure freedom in where you go and what you do. Discover uncharted islands filled with quests, pirates, and hundreds of points of interest such as ancient ruins, caves, pirate camps, villages, and other mysterious places. Even though the islands are procedural, our points of interests are hand crafted with unique secrets, puzzles, and design.
Fish and Hunt to Survive
You’ll need some food to survive. Grab a fishing pole and toss a lure overboard to catch some fish or grab your bow and head into the woods to hunt some wildlife.
Craft and Upgrade
As you explore the world you will discover tons of resources that can be used to craft new items, armor, weapons, and upgrades for your ship.
Decorate Your Ship
We want your ship to be your home at sea. While exploring the world you will find items to upgrade your ship, decorating it and making it unique to you. And you won’t need other people to help manage your ship. It’s just you, the sea, and the endless horizon.
Level Up
Unlock talent trees for different skills such as combat, fishing, crafting, hunting, and get unique perks for your character.
Loot Epic Gear
Salt 2 features an RPG style loot system with different rarities of armor and weapons, and interesting stats to tailor to the play style you want. Each piece of gear also has randomized talents. So whether you are crafting a high level item, or hunting down a pirate captain for an epic sword, you’ll always be searching for that new rare item with the perfect roll.
Fight Legendary Pirates
The islands are full of dangerous enemies. Fight legendary pirates, bosses, and dangerous wildlife in your hunt for adventure.
Go on Quests
Dock your ship at a sea port and pick up quests and commissions from guilds, the townsfolk, and merchants.
How is Salt 2 Different from the Original?
If you’ve played Salt 1, you might be wondering what is new in the sequel. For starters, a complete visual overhaul. We are switching to a new rendering pipeline allowing for much better graphical fidelity. This means brand new models, textures, shaders, lighting, animations, UI, and performance improvements. We are also revamping the island generation system for more varied and interesting looking islands. In addition to that, Salt 2 will have hundreds of hand crafted points of interest such as caves to make exploration a much more deep and unique experience.
We are also putting a much bigger focus on crafting, survival, and ship decoration mechanics. In Salt 2 these mechanics will be deeper than the original and feed directly into the gameplay loop. You’ll also be able to level up your weapons and unlock talents that fit your playstyle. And of course Salt 2 will include brand new quests, new gear, improved combat mechanics, and a new soundtrack.