Space Captain McCallery - Episode 1: Crash Landing
Lovely sci-fi short story with fun and weird low-poly-art (if pixel-art can be a genre…), simple shooting, platforming and exploration. The best idea of the game is to take the collectathon pickups and make them not only useful but strategic: fruits and mushrooms heal, provide energy for movement and charge the weapon. Also some cause hallucinations, which makes the already kinda trippy game even better looking. Enemies are basic but not boring goofy/creepy aliens, nicely mixed with enviromental challanges (mostly falling). I enjoyed the ideas and the atmosphere and appreciate the dev fixing some minor bugs and even implementing suggestions only hours after I mentioned them. Waiting for the next game.
– Real player with 4.3 hrs in game
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I’m not sure whether it’s the semi-linear storyline, the third-person player view, or the eating mechanic, but something with this game just doesn’t sit right. Where And All Would Cry Beware! was one of my favourite games, the Space Captain McCallery franchise just seems like it’s missing something. Sure, it captures the surreal look and amazing soundtrack presented in so many other Renegade Sector games, but I just don’t see myself coming back to this one.
Whilst all of this is true, I don’t think it’s a necessarily bad game, and so I can’t in good conscience give it a negative review.
– Real player with 2.5 hrs in game