Return of the Obra Dinn
In “Return of the Obra Dinn” you’re an insurance investigator who is tasked with determining the fates of all 60 crewmembers aboard the Obra Dinn, a merchant ship that went missing in the early 19th century. Among your possessions is a pocketwatch that, when opened while standing nearby (the remains of) a corpse, shows you a glimpse of the deceased’s surroundings – and what they heard – at the moment of their death.
Furthermore, you have a book in which you keep a record of every crewmate’s death and disappearance. It also contains an artist’s rendition of the face of every crewmember and a list of the crewmember’s names, their occupation and their nationality. Your task is to assign a fate to everyone aboard the ship by using the 3D stills the pocketwatch provides you with. Some people’s fates are easier to determine than others, and the game will rely heavily on your deductive reasoning skills, since you’ll have to draw conclusions by narrowing down possibilities. Although sometimes conclusions based on guesswork and incomplete information were required too.
– Real player with 15.7 hrs in game
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TL;DR
People declaring Obra Dinn a prime example of games-as-art and a shining pinnacle of what games in general should strive to be, probably have little to no understanding of how games actually work and wouldn’t recognize a good game if it hit them in the forehead. The core puzzle is good, tho.
Longer version
It’s better to know one important thing before even considering buying The Return of Obra Dinn. This can make or break your experience with it.
The whole affair boils down to solving one big constraint satisfaction problem (think the famous Zebra, or Einstein’s, puzzle) uniquely presented as a series of “memories” (still 3d dioramas) accompanied by an interactive notebook instead of a usual cell table. There is nothing else to it, period.
– Real player with 15.6 hrs in game