Duke Grabowski, Mighty Swashbuckler
When I first backed Duke Grabowski on Kickstarter, it was after reading Bill Tiller’s response to questions about the game’s apparent focus on “seducing wenches,” which could (fairly) lead to the assumption that the game might put forward messaging that promoted the objectification of women and promotion of relationships as being extrinsically valuable rather than intrinsically valuable. I feel like it’s not uncommon to see “We’re doing it ironically,” as some sort of all-purpose foil for criticisms of objectionable content, but this message was slightly different, and talked about wanting to put a character in a situation where they were surrounded by these kinds of narratives and pressures and showing how that character could cultivate perspective and reject them.
– Real player with 7.8 hrs in game
Read More: Best Pirates Story Rich Games.
Very funny and short classical point-and-click adventure game from the people who have brought us ‘The Curse of Monkey Island’.
Now, that was a masterpiece even if it was created without Ron Gilbert, but… most of the later works by Bill Tiller and Larry Ahern turned out to be, well, not so good. ‘A Vampyre Story’ and ‘Ghost Pirates of Vooju Island’, in spite of their similar humor and visual style, were not successful and, to tell the truth, rather boring.
Luckily, ‘Duke Grabowsky’ falls almost in the same league as ‘Monkey Island’! Something just like earlier Telltale projects, before they fired Dave Grossman and switched to gameplayless visual novels.
– Real player with 4.3 hrs in game
Ink Plane
The game is fine. I enjoyed my experience with it.
It is clear that the developer put a lot of effort in the art style. The airplanes, ships and tanks were lovely crafted. Also, the option to play with the “day or night” background was another example of how much attention was put to the art style.
I loved the classical music of the levels, and the sound effects of the game were OK, too.
The only thing that prevents me from giving it a perfect score is that the game was too short. I mean, the levels are challenging and well designed, but it only took me 1 hour to beat the game with day and night background, even if that was only a cosmetic change. However, I think that, for being the first project ever by the developer, it was a nice job.
– Real player with 1.8 hrs in game
Read More: Best Pirates Singleplayer Games.
Good game, i enjoyed it.
Could not stop until i reached the end of all 3 levels.
Lasted 81 minutes lol, but still a descent game for the price.
maybe the levels will be longer in the future, who knows.
– Real player with 1.4 hrs in game