Tales of Monkey Island: Complete Season
I cannot really say 100% if this game was worth it or not. I’ve played all the other Monkey Islands in the past, and besides Monkey Island 4, I enjoyed all of them.
I will review this game from different points of view:
- CHARACTERS: Guybrush never gets boring, he is still able to make you laugh and give some funny commentaries on what is happening to him even if the situation seems hopeless. His wife Elaine is even more annoying than she ever was, and also this time she’s one of the main causes of Guybrush’s trouble. Le Chuck is seen for the first time as a human, and the Vodoo Lady has some nice corpse paint on her face. Even some old acquaintances have found their place in the game. There are a couple of good characters which worked well, like De Singe and Morgan, and the side characters also were well thought and hilarious (like the sailors belonging to De Cava’s troupe). All characters were well thought and well designed.
– Real player with 5.1 hrs in game
Read More: Best Pirates Episodic Games.
**(Review for all five chapters)
A game made by new developers and released almost a decade after the previous episode. Many people thought that “Tales of Monkey Island” wouldn’t be an authentic “Monkey Island” experience. Indeed, some things have changed but this game couldn’t be a better fit for the series. Cool 3d aesthetics, fresh cinematic approach and a new fantastic story meet the well known, awesome humor, imaginative puzzles, beloved characters (along with their original voices) and iconic music. “Tales of Monkey Island” not only met the expectations, but it is also one of the best episodes of this thrilling series. What else do you need to join Guybrush to his new adventures?**
– Real player with 4.7 hrs in game
The Secret of Monkey Island: Special Edition
The classic of all classics.
It’s hard to imagine anyone who hasn’t played The Secret of Monkey Island or heard a name Guybrush Threepwood in adventure gaming. Following pirate wannabe on his quest to rescue governor Elaine Marley from the clutches of evil G.P. Le Chuck doesn’t get old even on the umpteenth re-play. Rediscovering old favorites became even easier with an ability to seamlessly switch from 1990s version to a remastered one in-game, at any moment it pleases you. Whether you prefer to look at updated visuals or nostalgically go through the original – you’re guaranteed hours of swashbuckling fun.
– Real player with 22.6 hrs in game
Read More: Best Pirates Classic Games.
The Secret of Monkey Island is one of the finest games ever created. Impeccably designed, incredibly funny, wonderfully charming. While some areas have aged better than others, I still firmly believe that Ron Gilbert understood the adventure game genre better than anyone else.
I do have a few reservations about this Special Edition however - while I admire the effort put in to update all the art assets, the new style leaves a lot to be desired. It’s reminiscient of the art direction from the Curse of Monkey Island onwards, which wouldn’t necessarily be a bad thing, but I don’t think it works as well for this game. After Ron Gilbert ceased to be the lead on the series, it took a slightly different approach, which warranted a cartoony style.
– Real player with 13.1 hrs in game
Turtle’s Quest
A masterpiece I would say but you cant get past the mission where you pick up wheels and shit cuz Oswald takes everything and then does nothing and he asks you for the same shit again, but guess what it doesnt exist anymore cuz Oswald fakin took it.
– Real player with 4.4 hrs in game
Read More: Best Pirates Early Access Games.
Up untill the mission Booty it is ok if we dont consider some of the “minor” glitches. When you retrieve all the materials in Booty and speak to Oswald he just steals all your stuff and you are thrown back to the start of the mission, forcing you to restart the game because the materials dont spawn a second time. I can’t get past this. Devs pls fix your shit!
– Real player with 2.8 hrs in game
Cleo - a pirate’s tale
„Cleo - a pirate’s tale“ is a Solo Developed Retro Pixel Art Pirate Adventure with a lot of nostalgic flair, humor and a linear story, inspired by the old Zelda games and the classic LucasArts adventure games.
THE STORY:
„What is the most important part of a story?“
Cleo is a 14 year old cynical girl, living a repetitive life with her father in a bar. She knows everything about the epic adventures of pirate legend Captain Cabeca, but in her everyday life, she is just surrounded by boring fishermen and unsuccessful pirates, hanging around at the counter.
But when Cleo finds a strange pirate-logbook and sees a ghost, who gives her a mysterious hint, her boring life is about to get turned upside down. She is thrown into a dangerous adventure and finds herself in a world of lies, deceit, greed and bad breath - the world of pirates - and most of them are looking for the same thing:
THE TREASURE OF ETERNAL MEMORY.
KRAKEN FODDER:
“Kraken Fodder” is a mini game inside the game.
It is a card and dice game, which is taken pretty seriously among fishermen and pirates. One round takes about 5 minutes and the game is about destroying your opponents card deck with canon balls. HAHAHAR!
Throughout the game, Cleo has to play this card game against a few NPCs.
The game was successfully funded on Kickstarter in 2020. The release is planned for late 2021 with full voice acting in English and German.
ARRRGH!
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
|
AUDIO
| Great OST |
VISUAL
| Flexible Eyecandy |
|
DIFFICULTY
| Tough |
VIBE
| Devilish |
|
CRAVING
| Classic Point ‘n click |
ON SALE
| Sometimes |
PROS: Voice-acting is superb, environments are exceptional. iMUSE works beautifully in this, making the soundtrack feel alive. The game is completely unaltered, and concept art from the original development decades ago was used to fill in the blanks instead of simply extrapolating from what could be seen. The puzzles are just enough of a challenge, and the game is a fair length for a point n’ click adventure. Guybrush and all other sprites look fantastic.
– Real player with 34.5 hrs in game
“Monkey Island 2 - LeChuck’s Revenge” comes right from the golden era of point and click adventures games when Lucas Arts was releasing one masterpiece after another. It is easily one of the most hilarious games ever existed while it packs some nice hand drawn visuals, iconic characters, unforgettable music and many clever puzzles. Unfortunately it is also one of the most difficult adventures ever made, so that after many hours of unsuccessful searching you will feel too tired to laugh with its exceptional jokes. If you are a patient type of guy you should try it.
– Real player with 18.5 hrs in game
Duke Grabowski, Mighty Swashbuckler
When I first backed Duke Grabowski on Kickstarter, it was after reading Bill Tiller’s response to questions about the game’s apparent focus on “seducing wenches,” which could (fairly) lead to the assumption that the game might put forward messaging that promoted the objectification of women and promotion of relationships as being extrinsically valuable rather than intrinsically valuable. I feel like it’s not uncommon to see “We’re doing it ironically,” as some sort of all-purpose foil for criticisms of objectionable content, but this message was slightly different, and talked about wanting to put a character in a situation where they were surrounded by these kinds of narratives and pressures and showing how that character could cultivate perspective and reject them.
– Real player with 7.8 hrs in game
Very funny and short classical point-and-click adventure game from the people who have brought us ‘The Curse of Monkey Island’.
Now, that was a masterpiece even if it was created without Ron Gilbert, but… most of the later works by Bill Tiller and Larry Ahern turned out to be, well, not so good. ‘A Vampyre Story’ and ‘Ghost Pirates of Vooju Island’, in spite of their similar humor and visual style, were not successful and, to tell the truth, rather boring.
Luckily, ‘Duke Grabowsky’ falls almost in the same league as ‘Monkey Island’! Something just like earlier Telltale projects, before they fired Dave Grossman and switched to gameplayless visual novels.
– Real player with 4.3 hrs in game
Escape from Monkey Island™
They tried to take the pointing & clicking out of a point ‘n click…
Wew this is easily the worst Monkey Island. Which saddens me as it is the only one I played as a kid so I’m pretty nostalgic for it.
The game does not use the mouse at all despite being a point ‘n click..the way the controls work is you control Guybrush with the arrow keys by turning left & right & pressing up to walk forward, Resident Evil style. Instead of highlighting items it shows three options on screen you can select with Page Up/Down depending on Guybrush’s view, so you will have to wrestle with the horrible movement to try and get him to look at whatever thing you want.
– Real player with 18.7 hrs in game
This game has certainly received a lot of negativity which i feel in many areas is highly warranted. Indeed the controls them self were so awkward compared to previous titles, that I was tempted to fall into the same camp as many before me and write this game off as the miss that sank the series. However persevere and you can uncover a rough gemstone of a game that has stepped its problem solving dilemma’s back up to a standard on par with the best of the series.
Pro’s
- Maintains theme and humour of previous games.
– Real player with 16.9 hrs in game
Jolly Rover
Yes, a cat is recommending a game with dogs in it… moving on.
It’s a funny little adventure game. The story is short and decent enough to deliever, but won’t notice till you play a second itme.
The target audience is rather mix; while it looks more appealing for kids, it might be more for teenagers and older as it does give some adult humor here and there, but kids may not notice them as they’re subtle. Also, they use the female dog term as it’s intended to be… so… something to consider.
– Real player with 18.2 hrs in game
At first glance this game will look like some sort of Monkey Island ripoff. And in a way, that might be the way to describe it. Personally, I think it’s more of a love letter to adventure games of yesteryear, combining the atmosphere and humor typical of major adventure games of the 90s with a few modern twists, including quests to find hidden pieces of eight and crackers, and a clever hint system should you choose to use it. If there’s one thing that I dislike about many modern adventure games, it’s that they give hints much too easily. Making the puzzles difficult to solve and not forcing hints down your throat is better for an adventuring experience.
– Real player with 10.6 hrs in game
Nelly Cootalot: The Fowl Fleet
I’ve LP’d the previous installment , Kickstarted the sequel, and was rather looking forward to this. Let’s break down my impressions, from least important to the most:
Graphics: I kinda miss the original hand-drawn look. It had a unique charm to it that the smoother and less unique 3d models lack.
Voicework: Quite good all around. Except from some British TV guy – apparently everyone were so excited to have him on that they forgot to check whether his voice fits the character.
– Real player with 13.0 hrs in game
As I have been following the game’s author’s main work for a while, (which I would highly recommend to most people on the planet) I finally brought myself to buying the game during a sale. The drawing style is simple, but atmospheric, the voice-acting is mostly superb and the few birds one gets to see up close are truly adorable. The highlight of the game definitely are the song-bits, which are completely insane and oddly catchy. Bought it during a sale and thought it was quite sweet. Especially for a game both written and animated by someone who, as far as I understand, only dabbles in game-development.
– Real player with 10.3 hrs in game
Orbis Fugae
Anya’s Story: Follow self-crowned Pirate Queen Anya Ophelia Morgan on a world-spanning quest to uncover the truth about her father, a secret treasure, an unknown cult and – most of all – herself. Her Adventure might lead her to places she didn’t expect.
Past meets present: Orbis Fugae combines traditional Point&Click Gameplay with puzzle design straight out of popular Escape Room mechanics and ideas. Many puzzles require the player to investigate the environment and documents, check rooms and scenes for irregularities, clues or hints, and think outside the box.
Solutions might not be clear, but hidden within another puzzle.
Escape! Escaping puzzle rooms is a big part of Orbis Fugae: In many cases, Anya will find herself in a locked room environment and will have to discover a way to escape. The correct way out might not always be clear - so be sure to check everything at your disposal.
Meet interesting people, find exciting treasures and learn to escape any trap you might encounter.
Orbis Fugae is a story-driven Point&Click Escape Adventure featuring hand-drawn art and animation, and an atmospheric soundtrack.
Everything in your environment may be part of a puzzle - so keep your eyes open and your brain running!
Kitty wants pizza is a one-person indie project by Timo from Germany. This is a project I’m trying to do all by myself, without prior programming knowledge. All graphics and animations are hand-drawn, all music composed from scratch.
If you like the game, have questions, need help or just want to voice your opinion, feel free to contact me via Email or Social Media.
And most of all, I hope you’re looking forward to the game. I know I do!