Drawkanoid

Drawkanoid

Absolutely love the balance of tension. It’s definitely exploring things left untouched in other re-interpretations of this classic, feels like the ultimate version of the brickbreaker genre.

omg, the hexagonal enemies are amazing for all the rebounding goodness, but the little orange rounds are complete nonsense.

Real player with 17.3 hrs in game


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Drawkanoid: Satisfyingly Chaotic

The premise of “Breakout but you draw your paddle” sounds interesting in theory and is actually really interesting in practice. The visuals do the game a huge service, especially when you manage to get an insane combo. It’s a nice game to come back to every so often and (unlike say “Super Hexagon") becomes more a game of endurance and in the moment decision making rather than one of reflex.

I’d recommend it! it’s like… the price of a lunch… and you get to keep it too. Definitely gonna play some more of it!

Real player with 6.2 hrs in game

Drawkanoid on Steam

Deep Under the Sky

Deep Under the Sky

In the undiscovered recesses of a faraway planet, beautiful and strange organisms live and breathe in a psychedelic Venusian world of dancing lights and metroid-like organisms. Similarly psychedelic to the visual style of the game is the soundtrack, with its equally as trippy and ambient qualities that build up and evolve with each successful move you make.

Deep Under the Sky uses a one-button control system that while incredibly easy to use is surprisingly deep in execution. The objective of each gorgeously organic stage is to fertilize each glowing plant with the debris from the exploded amoeba-like jellyfish that release from the base you control. As simple as that sounds reaching each carefully placed plant and spreading your pieces far enough to fertilize them will be a matter of careful aiming and finesse as you surpass each obstacle and navigate each twist and turn of the maze-like passageways.

Real player with 12.9 hrs in game


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The only reason I am not recommending Deep Under the Sky on Steam is due to how poorly it was ported over from a mobile system. It can be played with a single finger on a single button and, when it’s cooperating, the uncomplicated play style is suited to that equally simplistic control scheme. The trajectory of the jellyfish-spore creature is locked from the start of the level and the tools used to alter its path, as well as the order they can be used, are predetermined as well. Despite a small difficulty spike at the end, even getting the optional hidden stars isn’t made to be a challenge. Everything’s so relaxed and smooth that I was inclined to play through the entire game in a single sitting. Furthermore the visual style, though not quite stunning, isn’t as cluttered as some screenshots make it look.

Real player with 5.7 hrs in game

Deep Under the Sky on Steam