Dustoff Z

Dustoff Z

Nice little snack-size blast-em-up to enjoy between bigger gaming jaunts. I’m surprised this has so few reviews on steam as it’s perfectly functional and cheap game to pick up and gun through on a lazy weekend afternoon. Ignore the time played, I probably took about 4 hours to complete this fully.

The basic premise is you fly a helicopter about on a 2.5D plain after a zombie apocalypse has occurred, strafing zombies down below, all the while performing convoy escorts, base defense, cargo delivery, and survivor rescues. You upgrade the helicopter and onboard gunners with coins and parts/supplies that you collect/earn for completing missions. There is quite a variety of zombie types arrayed against you with plenty of damage they can bring to bear on you (and even the unarmed walkers have a serious jump you need to dodge or you’ll be pulled out of control into a horde). You have to manage your fuel, health and ammo meters throughout each mission which you top up from collectibles that spring from killing zombies or landing or recharge helipads, which also double as in-mission save spots.

Real player with 6.0 hrs in game


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Hi everyone I am the bkbossman, you can find me on youTube and publishing videos here on steam. First off I’d like to thank Alf and Marie from Zordix publishing for putting me in touch with this little gem.

I’ve played a few hours of Dustoff Z now and I’m enjoying it thoroughly, it has definitely taken the great aspects of the original Dustoff Heli rescue and enhanced them with a better tech tree, graphical enhancements and a fun and engaging story line.

The original was simple involving just 4 upgrades (2 choppers and 2 guns) and focusing on great game play, something which has transferred well into this latest iteration. The tech tree has been expanded so you now have not only more helicopters to choose from but you can upgrade them individually. You can also now choose to have gunners on your chopper and the type you bring with you can affect your progression in the game.

Real player with 2.3 hrs in game

Dustoff Z on Steam

Scraps: Modular Vehicle Combat

Scraps: Modular Vehicle Combat

From the first bits I played, this is the greatest game. Unlike Robocraft, you don’t have to deal with damage propagation. Instead, you have to deal with cooling the weapons and other functional parts, supplying power to the same functional parts, and being able to grab enough scrap to upgrade your vehicle.

REVISION: While the multiplayer is essentially dead, the new Gauntlet mode is remarkably fun and unique; a roguelike involving vehicle construction is nothing I’ve ever heard before, and it pulls it off well. There are only two problems I have with it, and they’re more minor nitpicks than anything:

Real player with 74.4 hrs in game


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I had been following this game for a while via the old tech demos but had never been willing to pull the trigger on purchasing the game since the demos lacked any real form of game play. With something playable finally released, I decided to give it a go. Unfortunately, the actual game play mechanics are awful.

Despite being a car combat game with a focus on building your dream deathmobile and watching it get destroyed in actual combat, trying to actually build a fun car is tedious. The actual vehicle construction is fine – however, the developer decided to hide half the parts under a Call of Duty unlock system. Great, another game to grind away at before I can even do anything. Another issue is the game’s money and cost system. To put it simply, in combat, you are supposed to start with a basic car and acquire money to purchase bigger and better cars, all of which can be your personal designs. The way money is acquired, however, is horrendous, requiring players to deposit money on “pads” – a process that requires you to sit in park for three seconds with a giant bullseye on your head – as opposed to just letting you keep any earned money in a manner similar to Counter-Strike. Also, destroyed cars cost money for them to be replaced, meaning that one lost vehicle is all it takes to set you back to square one. Players basically wind up in an infinite loop of never having enough money to actually do anything once combat begins.

Real player with 7.0 hrs in game

Scraps: Modular Vehicle Combat on Steam

Dark Future: Blood Red States

Dark Future: Blood Red States

TL;DR :

Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.

Full Review:

I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.

Real player with 59.8 hrs in game


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Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.

Real player with 53.6 hrs in game

Dark Future: Blood Red States on Steam

Hexagon Knockout

Hexagon Knockout

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄

Real player with 5.8 hrs in game

Story: 0/10

-WTF MEN

Art: 0/10

-Sorry I don’t like hexagons, least favorite shape

Characters: 1/10

-I didn’t like their names, they were a bit unrealistic

Enjoyment: 1/10 (played solo only)

-I liked it when the car went vroom

Overall: 2/10

-(1/10+1/10+0/10+0/10=2/10 (1+1=2 (I used the mathematical theorem of addition)))

If u don’t agree check doctor as soon as possible

Real player with 2.3 hrs in game

Hexagon Knockout on Steam

Dieselpunk Wars

Dieselpunk Wars

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…

Abandonware

Several serious bugs exist, including one that makes airships pretty much unplayable.

The Devs have been informed of those bugs for months but no action was ever taken.

They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.

Severe Lack of Content

Real player with 466.8 hrs in game

A very good game.

Important notes:

Movement:

Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.

Building/UI/Keybinding:

I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.

Real player with 65.8 hrs in game

Dieselpunk Wars on Steam

Oscillate

Oscillate

Offline split screen, amazing! Nice art, beautiful soundtracks and challenging tracks.

Loved this game. Good work guys. Keep it up. Enjoyed it 3

Real player with 1.1 hrs in game

So, it’s the first game of a small studio called Nadan. Considering it’s their first game it’s quite good. The artistic environment of the game is really cool. It has an aesthetic vibe.

The controls are good. I’ll admit the gameplay is not the best indie gameplay of all time but it’s okay. What I love the most about this game is their soundtracks. Each race track has a different soundtrack that really goes with the vibe of the environment.

The game has single player, online multiplayer and a split screen local multiplayer. And I really had a good time playing the split screen multiplayer with my little brother. These indie games are really good when you have someone to play with. Also, this game has more than 50 maps which is crazy!

Real player with 0.8 hrs in game

Oscillate on Steam

PitBots

PitBots

Physics based combat game where you design a robot and fight in the arena. Crush, flip, pierce, burn and cut your opponents till the last part. Create superior fighting machines and dominate the arena.

DESIGN YOUR BOT

  • Chassis Shaping is first step to create your robot. During combat chassis can be deformed and ripped apart exposing vital internal parts.

  • Component placement is next step. Part types are, but not limited to: structural beams, motors, pistons, wheels, blunt, sharp & other weapons, energy supplies, main-board and cosmetic parts.

  • Input Control Setup allows to bind various actuator actions using keyboard, mouse and game-pad controllers.

  • Bot Painting can be done both in-game and using your favorite painting software. Once your chassis shape is final, use implemented basic painting tools to paint bot. For more advanced designs just export & import bot texture using “.png” format.

COMBAT AGAINST OTHER BOTS

Participate in matches against other bots in various game modes.

Fight alone or with friends. Host or join your friends match.

Cripple enemy machines by destroying key components such as wheels, motors, energy supplies, and main-board.

Use your weapons to shred your opponents apart. You can completely destroy bots as all chassis sections and parts are destructible.

Fighting arenas have hazards that may affect outcome of combat. Use them to your advantage. And avoid the pit at all cost.

Arena environments are diverse. Each arena might contain different hazards or none at all. Prepare your bot accordingly.

GAME IS STILL IN DEVELOPMENT

More features are in the development. Current features are not final and are subject to change.

RELEASE DATE

Game is still in development and is not ready for release in 2021.

Demo version will be available before release.

PitBots on Steam

Caravan Chaos

Caravan Chaos

the most fun online and local multiplayer game i have played in a long time. I already loved the beta and devs have added even more awesome features in the final game. 10/10

Real player with 3.1 hrs in game

Finally another game that destroys friendships :D

This game should not be missing from any game session with friends.

Pure chaos. Incredibly funny and addictive!

Real player with 2.6 hrs in game

Caravan Chaos on Steam

From the Depths

From the Depths

coffee tastes like purple

Real player with 4364.8 hrs in game

There is a lot of thing that I would like to say, so I’ll try to keep it brief.

Here are some question from new players who I’ve heard a lot:

Is the Learning Curve steep?

Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.

The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.

Real player with 1167.7 hrs in game

From the Depths on Steam

RoboSquare

RoboSquare

Its a really fun game, you can loose hours playing. You are always guaranteed a laugh! Having friends enhances the experience! It was fun helping during the development of this game, glad to see how far its come and cannot wait to see where it will go! Heres to the future of RoboSquare and the memories we will make along the way

Real player with 47.4 hrs in game

after playing this game for almost 20 hours, this game provides a lot of fun for you and all of you friends, from the races to the sumo matches and the more that is still being constantly add by the Dev’s. this game is fun and competitive at the same time. i’m excited to keep playing and excited to see the what new features come into the game as well as seeing the growth of the game continue.

Real player with 19.5 hrs in game

RoboSquare on Steam