Battle Scooter: Training Chamber

Battle Scooter: Training Chamber

Battle Scooter: Training Chamber is a physics based action platformer with an electric scooter! Drive around, equip unique skills and train to become a certified Battle Scooter.

Drive a Scooter

Accelerate, slow down, tilt, jump and slide along the floor. You can even ride on walls and in zero gravity!

Equip unique skills

What would a Battle Scooter be without the right additional features like a Laser, Bomb Launcher and a Flamethrower? Right, a normal scooter without spectacular explosions!


Read More: Best Physics 3D Platformer Games.


Battle Scooter: Training Chamber on Steam

Experimental

Experimental

About:

  • Experimental is an old-school 3D platformer where you have to complete levels in order to unlock new levels. Some levels have different unlock requirements like time, score collected or attempts needed. If you fail to unlock a level you can always try again, but you cannot save the game inside a level. Your best attempts are saved so you can always try to improve your results.

  • Use various items scattered throughout the levels. Keys are needed to unlock some doors. Score items are sometimes required to unlock new levels. Weapons are sometimes necessary to survive the onslaught of enemies some of which can respawn just like you. Armor can give you an advantage by making you take less damage or sometimes even nullifying the damage done by weak enemies. Explosives can be used to take quick care of large amount of enemies, but be careful as explosions affect everything around. Some objects can be moved or destroyed when they block your path forward. However, be careful when moving heavy objects as they may end up on top of you.

  • Not all robots you encounter are enemies. Some robots can help you by throwing items to you that you wouldn’t be able to reach otherwise. You may even try to give these robots some spare weapons and armor and see what happens.

About workshop:

  • If you know how to use Blender, 3ds Max or some other 3d modeling software, you can try to make your own custom levels and if you want to, you can share them with other players through workshop. Custom folder contains 2 example levels made in Blender and 3ds Max that show, how levels for Experimental are made.

Read More: Best Physics 3D Platformer Games.


Experimental on Steam

PitBots

PitBots

Physics based combat game where you design a robot and fight in the arena. Crush, flip, pierce, burn and cut your opponents till the last part. Create superior fighting machines and dominate the arena.

DESIGN YOUR BOT

  • Chassis Shaping is first step to create your robot. During combat chassis can be deformed and ripped apart exposing vital internal parts.

  • Component placement is next step. Part types are, but not limited to: structural beams, motors, pistons, wheels, blunt, sharp & other weapons, energy supplies, main-board and cosmetic parts.

  • Input Control Setup allows to bind various actuator actions using keyboard, mouse and game-pad controllers.

  • Bot Painting can be done both in-game and using your favorite painting software. Once your chassis shape is final, use implemented basic painting tools to paint bot. For more advanced designs just export & import bot texture using “.png” format.

COMBAT AGAINST OTHER BOTS

Participate in matches against other bots in various game modes.

Fight alone or with friends. Host or join your friends match.

Cripple enemy machines by destroying key components such as wheels, motors, energy supplies, and main-board.

Use your weapons to shred your opponents apart. You can completely destroy bots as all chassis sections and parts are destructible.

Fighting arenas have hazards that may affect outcome of combat. Use them to your advantage. And avoid the pit at all cost.

Arena environments are diverse. Each arena might contain different hazards or none at all. Prepare your bot accordingly.

GAME IS STILL IN DEVELOPMENT

More features are in the development. Current features are not final and are subject to change.

RELEASE DATE

Game is still in development and is not ready for release in 2021.

Demo version will be available before release.


Read More: Best Physics Simulation Games.


PitBots on Steam

METALWORKING

METALWORKING

I genuinely have no idea what to do in this game due to a lack of in-game tutorial outside of the standard directions and so on. Even the first level I couldn’t figure out what to do with the power box above the door because it just expects you to figure out everything yourself. If there would be an instruction guide patched into the game, it would have potential, but as of its current state, I cannot see myself playing this again.

Real player with 0.2 hrs in game

METALWORKING on Steam

Robot88

Robot88

It needs some polish, but I will be hoping for updates to make the posing more flexible.

The forearm sorely needs a way to be rotated on more than one axis so you can turn the wrist and minor things like that.

But besides minor bugs and that this is the best Rock’Em’Sock’Em Robots type thing I have ever played lol.

GIMME MORE MOVE MEMORY!!!

Real player with 13.9 hrs in game

you can kick robots and more 😂

create your techniques and your own fighting style 👍

Real player with 11.3 hrs in game

Robot88 on Steam

Robozarro

Robozarro

I’ve beta tested this game and now that it is released I immediately bought it.

TLDR; this game is a ton of fun and I recommend getting it!

Really great gameplay and story; I enjoyed it thoroughly.

Especially the more you unlock the smarter and crazier combos you can do (and quickly switching between combos) to see how you can defeat specific enemies.

Music fits very well to the computers and robotics style, and gameplay is very smooth.

Don’t be afraid to die and try again, there are plenty of check-points and sometimes you first have to die a few times to figure out a strategy to take on the challenge or boss at that point.

Real player with 14.2 hrs in game

Robozarro is not only a labor of love but is a ton of fun to play. It’s a mix of edge of your seat action and clever puzzle mechanics. The lovely art and animations remind me in many ways to the old school adventure games of Lucas Arts and Sierra era. I would say Robozarro plays like mega man on acid. The boss battles are all super unique and you’ll need to think on your toes to defeat them. This isn’t an easy game, however every death is rewarded once you figure out one of many unique solutions to winning a battle. I highly recommend this game and look forward to seeing more from the Developer!!!

Real player with 6.4 hrs in game

Robozarro on Steam

RoboBlitz

RoboBlitz

Hello ppls!!

I am Ronzzon and I’m here to write a review that you might want to read.

I am a long time fan and experienced played of this game. I’ve played this game more times than anyone can imagine. And I’m excited to review this game after I found out that it was put on Steam!

Pros:

  • Good Graphics

  • Good Puzzles

  • Fun Boss Glitches

  • Great Upgrade Mechanics

  • Long Gameplay

  • Level Editor (can be used if you’re an experienced person with the kind of modeling software they use)

Real player with 19.1 hrs in game

This title features a clunky robot who is able to smash up stuff. The game quickly throws Blitz into action with detailed instructions that have to be followed. I like how the game is layed out with three components to each of the six objectives for a total 18 levels. While the objective are made clear its up to the player to work out the various puzzles.

The level design was adequate but uninspired and lacking originality. There isn’t enough character to get me hooked. I thought the grey space ship environment was lacklustre. Moving Blitz or stacking objects can be tiresome. This game was developed with a good underlying base but the enemies feel like they were tacked on after the levels were designed. While I haven’t found anything wrong with the game nothing is drawing me back. 6/10

Real player with 10.0 hrs in game

RoboBlitz on Steam

RoboCo

RoboCo

RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy, hapless humans in the world of tomorrow! Create any robot you can imagine in the creative sandbox mode or take on unique challenges.

Snap together an expansive variety of parts to bring the machines of your dreams to life. Hook up controls, customize how your robots move and operate, then add fun cosmetics like googly eyes and hats!

Put your engineering skills to the test in our tricky, open-ended challenges. Build custom robots to complete tasks like delivering sandwiches to hungry diners, preparing a romantic dinner, and showing off your robot dance moves!

Designed from the ground up to support both desktop and VR play, seamlessly switch between both modes with the click of a button!

RoboCo on Steam

Craftica

Craftica

Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.

The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.

(See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:

Craftica on Steam

HexLab

HexLab

So… what exactly is Hexlab?

Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.

Pros:

-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)

-Multiple unit types and drone commanders, which allows for lots of different strategies

-Rewards intelligent gameplay

-A lot like chess, easy to learn

Cons:

-Campaign is only 19 levels (I finished it in under an hour)

Real player with 4.7 hrs in game

HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.

An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.

Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.

The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.

Real player with 4.1 hrs in game

HexLab on Steam