Hackshot
HackShot is a puzzle game with a mix of physics, logic and crafting
Analyze the environment, craft your solution, and hack the system!
Immerse yourself into open-ended puzzles where you breach security, destroy viruses, and battle black hats.
Analyze = Craft = Hack
Hundreds of twists, mix-ups, and interactions
Gameplay();
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Over 20 hours of puzzles
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Feel like a real hacker with an optional command console and scripts
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Open-ended puzzles, with multiple solutions
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Craft over 7000 unique cyberballs to use
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Security systems: Anti-virus, Anti-malware, Firewalls, and more
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Viruses: Trojans, Ransomware, Worms, and more
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Hackers will hack your solutions, so plan ahead
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Annoy the developers and solve puzzles in your own way, you have all the necessary tools
Story();
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Learn hacking, meet others in the Murky web, and earn your place on the top
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Meet hackers, security specialists and cyber maniacs, through a mysterious, light-hearted and fun story
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Dynamic narrative: other characters dialogue and reactions are affected by your actions
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View the files you hack, and uncover information and secrets
Accessibility and game settings(still in development);
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There is a quit button in the game, and a quit button in pause menu
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Supports both windowed and fullscreen, and also support widescreen resolutions
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Button remapping, and support for keyboard and mouse, keyboard-only, mouse-only and controllers
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Full support for touch screens both in gameplay and menus
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Full audio controls, and separate audio settings for main menu, gameplay and cutscenes
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The ability to turn off visuals that have repeated patterns
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Color blind mode
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Interface size options
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Color contrast control
–Hackshot Documentation–
_Who reads the documentation?!
Try the web demo, no download required (the link is provided above in the page), and have fun_
Read More: Best Physics Minimalist Games.
3d Engineers
if you are interessted in technics and physics and you are ingenious and creative than i would say this is one of the best choices. You are very free in what you can do, of course sometimes you have to improvise, but you can!
There is 3d Bridges included, what is very different to other bridge constructing games. Its no simple click around, you have to be a bit wise. The levels will keep you for many hours.
Even if you are not good in spatial awareness or architecture, you are able to practise here.
– Real player with 58.2 hrs in game
Read More: Best Physics Simulation Games.
i dont recommend for one reason huge learning curve not for the people who want a “neat” building game but if hard and complicated coupled with weird controls is your thing go for it. from what i can tell this is either a fin game or abbandoned either way no chance they will change the controls to be more user friendly
– Real player with 9.1 hrs in game
Craftica
Craftica: Building Your Wonderland
Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.
Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.
Deformable Voxel and Subvoxels
In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.
The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.
The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.
Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.
As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.
In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.
Smart Placement of Blocks and Items
Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.
Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.
In-Scene Crafting
Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.
Device Items
Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.
Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.
(See the documentation included in the game for more information)
Village
In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.
The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.
The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.
Trade
When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.
Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.
Survival
In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!
Model Importing
In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.
The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:
Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:
Read More: Best Physics Simulation Games.
Tinytopia
A nice little builder game, not overly complicated so that you have too much resource juggling at once.
‘Cute’ graphics and catchy background music.
The BALANCE levels are a nice distraction from the usual building rules.
HOWEVER . .
Controls can be a bit annoying:
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Using SPACE+Mouse to move map !
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Constantly having to select MOVE for every item rather than it being a ‘sticky’ option, when you need to reorganise the town.
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A snap to grid would be nice so that you can line everything up cleanly (existing snap only works for building stacking/upgrades).
– Real player with 22.5 hrs in game
The game play loop is satisfying. Each level has a certain list of criteria that needs to be fulfilled, but it never feels like a grind. The best part of the game, besides building your own personalized little cities, is the building combination mechanic. Each successful combination has a satisfying little sound effect, and the more you progress the more combinations you discover. Without a doubt, one of the most charming projects I’ve come across in a while. I expect to have all of the achievements within the next 5-7 hours of in game time. but I plan to build in the sandbox plenty more after that.
– Real player with 22.0 hrs in game
dino game
If you love dinosaurs as much as dinosaurs love eating food, this is the game for you!
– Real player with 1.8 hrs in game
This is such a cute, creative little game!! I enjoyed a lovely hour of game play, short but sweet, definitely worth the money 3
– Real player with 1.1 hrs in game
From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game
Making it Home
Pillbug interactive keeps improving with every new title. A very bizzare and unique game.
Great soundtrack and background watercolor art made by some talented people. Game contains a surprisingly mature story despite what the artstyle would suggest, but it’s skippable if it’s not your cup of tea.
The developers have been very nice and receptive to feedback during development. If the game looks interesting to you, and you want to shape the future of where it goes, I highly recommend joining in on early access and talking with them on discord. :D
– Real player with 120.2 hrs in game
Is it a platformer? Is it a sandbox? Is it an optimisation puzzle?
Yes! and it keeps growing and developing in ways I couldn’t have predicted.
Build your vessel, mario all over it to get coins, use coins to make a grander vessel, and all against the clock.
Depending on your style, maybe the vehicle operates itself, maybe it’s 100m tall, maybe it’s 100m long, maybe you can use your melee 20XX skillz to go even faster than automation allows?
– Real player with 56.3 hrs in game
Poly Bridge 2
Hell on Earth. But good!
– Real player with 86.9 hrs in game
I’m a dummy and even I am learning something about engineering, get yourself some help with hrydrualics though, they suck
– Real player with 58.1 hrs in game
Operation Outsmart
Operation Outsmart is an open-world sandbox RPG where you build wacky machines and recruit wacko koalas to save the world from those pesky robotic minions.
Build wacky machines
Build the most ridiculous vehicles from the large collection of basic, engineering, and special parts. Customise the look of your parts and bind keys to the operable parts. When you’re done, put a driver seat and hop behind the wheel.
Explore the open-world
Explore the vast open-world with your build or on foot. Speak to the koalas, they may reveal secrets or give you quests. The quests are either puzzle or combat, but either way, you will be generously rewarded with new parts, weapons, and most importantly, the koalas trust!
Recruit warrior koalas
Gain the koalas trusts by doing the quests and one by one they will become available for recruitment. They are very good with weapons (they get too excited with bazookas!) so make sure to mount the recruited koalas on your build so they can operate the vast variety of available weapons.
Fight the minions
Those pesky minions have taken the world and the koalas are not happy. You can control the mounted koalas to fight the minions with melee, ranged or explosive weapons. Minions drop XP orbs and metals. Make sure to collect them, they are very much needed!
Create new alloys
Are your builds too heavy? Do they break apart easily? You can reinforce your machines with alloys. At the Foundry, simply mix the different metal elements that you collected from the minions to create new alloys with unexpected properties. You never know what that extra 4% of Chromium can do!
Level-up your koalas
Those XP orbs you collected? Use them to unlock exciting abilities from the skills tree. The minions wouldn’t like it!
Toodles & Toddlers
The latest patch provides previously lacking directions, and collecting resources to improve units adds a pseudo-RTS element. Gameplay now makes a bit more sense, if that’s possible for this insane game. If you’re familiar with Adult Swim then this shares a similar vibe to some of those shows.
– Real player with 19.0 hrs in game
Try not to get smashed to bits by evil toys by combining stuff together and make friendly things to stop them. Great survival horror strategy horror using crafting and resources. Did you kill my bat?
– Real player with 5.9 hrs in game