CHR$(143)

CHR$(143)

I started writing this review but got distracted and kept playing it.

Its pretty challenging but learning and overcoming a level gives a good level of satisfaction, but do be prepared to end up sitting on a level for an hour or so trying to learn whats going on slowly revealing all the intricate parts especially on the fog of war levels.

If you enjoy logic puzzles and perhaps a lil logic coding CHR143 is more than worth the asking price.

Real player with 101.4 hrs in game


Read More: Best Physics Crafting Games.


CHR$(143) is an absolutely mystifying game. Behind its retro drapery in the style of the Amstrad CPC (a computer both slightly before my time and popular on the wrong continent altogether) is a construct that tears apart the modern rubric for successful games.

The result is something that is equally wondrous and maddening. The sense of discovery experienced here is something unlike anything I have experienced since the original Portal. New gameplay elements will be introduced that will come totally out of left field - once you’re out of those tutorial levels, how will they work, how will they behave, especially in a strange and quirky physics implementation? It will be on you to find out - this game demands you to experiment!

Real player with 50.4 hrs in game

CHR$(143) on Steam

Can You Escape

Can You Escape

With elements of automation, puzzling and fun physics based machinery, you will have to figure out how to escape the lab!

Setup automated systems to help you create power cubes and explore the lab! There are cube fusers, teleporters, shooters and much more to explore!

Use your power cubes to buy even more machinery and power-ups to help make even more power cubes, because in this lab, power cubes are everything!


Read More: Best Physics Clicker Games.


Can You Escape on Steam

Craftica

Craftica

Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.

The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.

(See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:


Read More: Best Physics Simulation Games.


Craftica on Steam

Making it Home

Making it Home

Pillbug interactive keeps improving with every new title. A very bizzare and unique game.

Great soundtrack and background watercolor art made by some talented people. Game contains a surprisingly mature story despite what the artstyle would suggest, but it’s skippable if it’s not your cup of tea.

The developers have been very nice and receptive to feedback during development. If the game looks interesting to you, and you want to shape the future of where it goes, I highly recommend joining in on early access and talking with them on discord. :D

Real player with 120.2 hrs in game

Is it a platformer? Is it a sandbox? Is it an optimisation puzzle?

Yes! and it keeps growing and developing in ways I couldn’t have predicted.

Build your vessel, mario all over it to get coins, use coins to make a grander vessel, and all against the clock.

Depending on your style, maybe the vehicle operates itself, maybe it’s 100m tall, maybe it’s 100m long, maybe you can use your melee 20XX skillz to go even faster than automation allows?

Real player with 56.3 hrs in game

Making it Home on Steam

Terraform Inc

Terraform Inc

Terraform Inc is a well-known hyperspace terraforming guild with branches in every galaxy. It purchases, modifies, and sells planets across known space - no questions asked. As a fresh employee, you are opening a new branch in a recently opened region of hyperspace. You will be building a network of geomantic rails to connect the guild resources to your customers' desires. Making deliveries will earn new capabilities in the form of spending capital to buy new components. As you learn, you will create intricate networks, tweak each placement to improve reliability, and aim for even greater heights - or just build whatever giant process tickles your fancy.

In exploring the abstract dreamlike-world of hyperspace, you will make new acquaintances among your customers and learn their preferences. Making deliveries will earn the favor of those you serve. With time and effort, you can become a preferred supplier. This will open up new opportunities through information, introductions, and even personal hyperspace enhancements. Unfortunately, not everyone is on amicable terms, so as you acquire each new friendship, you will earn others' suspicion.

As you gain familiarity with your new territory, you can begin to explore the greater mysteries. You might explore the outer ring and make new acquaintances further and further from the hub. You might investigate the local hyperspace anomalies. You might find new ways to utilize the capabilities of your geomantic rails.

  • Construct: build a network of rails and parts in three dimensions

  • Adjust: tweak slopes and positions to improve speed and reliability

  • Automate: make intricate plans with production loops and alternate paths

  • Profit: deliver planets to buyers to increase your budget and capital

  • Interact: improve your relationship with your customers

  • Advance: unlock new parts, buy more, and enhance your own powers

  • Expand: open new territories and gain access to even more customers

  • Survive: avoid the hazards of hyperspace and learn new tricks

Terraform Inc on Steam

Loop Knight

Loop Knight

(6/23/2021)

There’s… not much to the game right now, really. Story mode has two levels which are extremely short, and there’s an endless mode as well as a hell (hard) mode.

Your guy walks forward, you build ramps as he goes, or you destroy the ramps with lasers if you don’t need them.

Gameplay feels a bit clunky, I think being able to stay zoomed out while playing would help. I would prefer the guy to be a bit faster, but gravity a bit lighter (less realistic).

Sound and music are decent, and graphics are pretty good. Game also lags a bit, probably needs to be optimized.

Real player with 0.1 hrs in game

Loop Knight on Steam

METALWORKING

METALWORKING

I genuinely have no idea what to do in this game due to a lack of in-game tutorial outside of the standard directions and so on. Even the first level I couldn’t figure out what to do with the power box above the door because it just expects you to figure out everything yourself. If there would be an instruction guide patched into the game, it would have potential, but as of its current state, I cannot see myself playing this again.

Real player with 0.2 hrs in game

METALWORKING on Steam

PixPhys

PixPhys

game crashes for the most stupid reasons like the light bulb touching something after unpausing or using ctrl+v, but the devs read the discussions soo together the community can fix this, but i dont recommend it yet, wait until it has more content, more interesting saves (that dont break on the next version), and less crashes before buying

i think the game is dead

but indeed it has a interesting concept and i support it, but as i said before, wait until its ready to play

Real player with 28.5 hrs in game

Nice game. Yes, is like People Playground graphics wise (I don’t have People Playground), but it’s a vehicle building (although I’m pretty sure you can do that in both games), physics based game, not a kill the ragdolls in every way possible. There is a lot of parts to play around with, and in general have fun. It’s still in development and has bugs, but it’s very fun as it is. The devs are also really active in the community, which is really nice.

Real player with 17.1 hrs in game

PixPhys on Steam

Auto Factory

Auto Factory

This game is quite easy and fun however if you make a mistake in placing machinery or conveyors then you have to sell and get almost no money back.

The system can be automated or you can set up a few systems and just manually do it.

Pros:

Cheap game,

Easy,

Fun

Cons:

Quite weird physics,

“Magic Stones” can not be made in assembly 3,

Bonus item also can not be made in assembly 3.

If all sales are magic stones then you may aswell start again as they can not be made.

Also no way to report bugs or mistakes.

Real player with 7.6 hrs in game

This game is a great game if you just want to chill but still use your brain. What you imagine is what you can make.

Pros

-Fun

-Easy to Learn

-Cheap

-Simple

Cons

-Physics of the blocks jump off the conveyor sometimes

-some items are too small to run on a conveyor properly

-when removing pieces you only get 50% of your money back so make sure not to make a mistake

You can make a small compact system to create everything that can be autonomous or create a loose system where you have to manually work with it. Overall Good Game, needs a few bug fixes

Real player with 6.5 hrs in game

Auto Factory on Steam

ComPressure

ComPressure

One of the best zach-like games to exist thus far; A perfect rendition of simple rules leading to complex interactions. The retro pixel art and story featuring historically accurate rock star scientists lends itself well to a fun and engaging game about building the worlds first analog computer. The developer is active and responsive, adding more content fairly frequently, and the community is already both friendly and competitive.

10/10, would request lewd etchings again

Real player with 395.8 hrs in game

First and foremost: This is a positive review.

I’m unable to beat this game however (PEBKAC) though, so I’m going to caution prospective players:

This game is HARD, and the tests in each level are NOT comprehensive, nor will they give the same results when run individually versus the ‘run all tests’ results. It’s VERY possible to make solutions which pass in test-all but fail on every single test when run individually. Chasing the test scores can easily box you into a dead-end solution path.

The test score results are NOT an actual metric for how usable parts you design are, and almost every part is meant to be used later after it’s made, without any clear description of errors compounding or what to watch out for.

Real player with 16.5 hrs in game

ComPressure on Steam