SOMA
I replayed this game and it hits me just as hard today as it did back when I purchased it at launch.
Plus, all the bugs I had at the launch (such as crashes during scene switches) have all been fixed.
Don’t want to say anything about the game itself in case I spoil it, but if you enjoy existential and thought provoking science fiction I would highly recommend it. The game drips with thick emotional atmosphere and the occasional cheap jump scares, but it doesn’t diminish the plot or impact.
I also love that the game (like PREY, the 2017 version) gives you several important decisions to make which ultimately do not get resolved as part of the plot; You are left to your own imagination to figure out what impact they had upon the world. That’s the sort of engaging thinking exercises I wish more games would give me.
– Real player with 28.0 hrs in game
Read More: Best Philosophical Adventure Games.
Different than thought, different than expected and yet really good!
When I got the game, I assumed it would be a kind of bioshock that was just creepier. Yes, reading helps, at least sometimes 😊
But in this case it played absolutely no role because I didn’t miss the shooter aspect in any way. Soma is a pure adventure game from the first-person point of view.
Nevertheless, the underwater scenario is somewhat reminiscent of Bioshock but with an incredible sound experience. Everywhere it creaks and groans. The game lives from the great soundscape and you should definitely use headphones to play.
– Real player with 22.1 hrs in game
ATRIA-1
Charge Game Studio presents a dark Sci-Fi first-person action thriller. Challenge yourself as a space colonist on a Russian ship lost so deep in the Universe that even the strongest com ties are torn. Experience the ruthlessness of cosmos, painful past, and extraordinary phenomena unfolding aboard the ship that all mix up into horror.
You are a former prisoner and the first victim of malfunctions on the ATRIA-1 spaceship. What’s it like to wake up after a year of criostasis and single-handedly fix up the ship with hundreds of unconscious people aboard? Eliminate a series of failures not only on board, but also in your own head: memory blackouts, recollection mirages, and strange visions. And don’t forget, all ship resources are running low: movement capability, air, energy, freedom, and common sense as well.
Read More: Best Philosophical Sci-fi Games.
Life of Fly 2
I love indie games. They have atmosphere ;)
this is the shortest and sweetest review ever ;)
– Real player with 5.5 hrs in game
Read More: Best Philosophical Narrative Games.
Хорошая и очень приятная игрушка, играл без напряга, ламповость на высшем уровне.
– Real player with 4.5 hrs in game
Life of Fly
If you want to get home after your hard work and relax its a good alt of beer
I’ve playing it for only an hour but i like game mechanics here and locations are rather big (for the fly ofc)))
– Real player with 8.8 hrs in game
Why did I buy this game?
I will try to explain:
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Very intriguing, vivid and challenging trailer and game screenshots on the game page
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Excellent immersion in the game
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Gorgeous soundtrack
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Allows you to relax
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relieves stress
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Excellent quality
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optimization
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20% discount
This is a single player game, I suspected that there will be a multiplayer here, but after an hour of playing, I realized what this game was for. It is designed as an anti-stress
– Real player with 4.7 hrs in game
Wonderful Everyday Down the Rabbit-Hole
This is a game that’s difficult to recommend to most people. Partly because of the elephant in the room (disturbing content that makes a lot of h*ntai look tame), but also because of its style of storytelling.
I was able to stomach the content pretty well, but the narrative was hard to follow for me and many others initially. I was willing to put the effort into trying to understand it as I went through, and that made the story much more fulfilling to me. This won’t be the case for everyone though. The story is difficult to keep up with, and at times it can feel like its own project trying to match your understanding with the pace of the game’s events.
– Real player with 398.0 hrs in game
Infinite ejaculation
I’ve been sitting on this review for a few months. I have a love/hate relationship with this game and a lot of opinions about it. Subarashiki Hibi is considered by many to be a masterpiece. I found it to be far from it, a schizophrenic mess whose positives are scattered throughout, but whose negatives come from the very meat of the novel. As this is a philosophical eroge, that meat is philosophy and porn. This bipolar contrast between highbrow and lowbrow has its appeal. “Infinite ejaculation” could be an apt metaphor for it.
– Real player with 110.2 hrs in game
MetaWare High School (Demo)
I found this game through a video of Alpha Beta Gamer and decided to watch it out of pure boredom. I stopped at about 15 minutes in because I was enjoying the dialogue and jokes so much I decided to experience the game myself without any spoilers.
All the characters have great designs and are very likable,
! even some of Nari’s lines made me smile and relieved me of some of the tension built up from the unknown.
The game has 10 different endings, and the true ending for getting the other endings. They’re not too hard to get and if you get stuck there’s a great guide which tells what you need to select.
! The dancing ending is the best one though.
– Real player with 10.8 hrs in game
‘We are what we think. All that we are arises with our thoughts. With our thoughts we make the world’' - Gautama Buddha
What a deep quote huh? Definitely not the kind of words you’d expect to use for an opening to a review for a ‘demo’ but then again MetaWare High School (Demo) is not your typical demo. It begins innocently as a multi-character VN each with their own unique personalities to provide the Reader with some depth and variety during the first of many playthroughs. It then gradually morphs into a mesh of dark humour, philosophical ramblings & sardonic irony truly hooking the Reader into this multiple choice branching of five High School females who curiously try to interact with the Reader after discovering his/her presence.
– Real player with 7.1 hrs in game
PLAYNE : The Meditation Game
There is great irony to be had with this game, but first let me tell you of some of the positive things you can do. I can only speak to the non VR aspects, so if you have a fancy magic goggle machine I can’t help you with that but I will ooh and ahh appropriately. This “game” will help you to meditate and build habits through repetition so that it becomes an actual part of your life if you choose it to be. You can customize aspects of it, like reducing clutter/instructions while meditating - as, for some people, seeing words/visuals on the screen is going to make thoughts form which is counter to your goal. The more you meditate the more you progress in the game (unlocking environmental features which can be switched off or on after unlocking, as well as new game modes). Basically, in a nutshell, this game has real life usefulness and it’s pretty chill…
– Real player with 700.5 hrs in game
I’ve meditated, but I never RTFM.. even on Day 1 in Playne I continued the pattern of bringing the struggle into the solace. ADHD. 10 of 10 Tinnitus. Extreme anxiety as an effect of the tandem devils. I learned that my Tinnitus therapy noises were in fact me meditating all this time, but when I tried to ‘meditate’ in title I was pushing it all wrong. The very focus for another purpose was in fact meditation. This is how I know already on Day 2 where I stand and where this is going: This is Skinner Box conditioning psychology that unlike F2P/P2W games is built for the power of good. At last, someone took all this psychology and used it right.
– Real player with 95.3 hrs in game
Revived Souls
You play as Harry the Hermit in this old fashioned celtic world full of magic devices, hidden passages, talking animals and clever logic based puzzles. But do be warned… your killer is in hot pursuit with a plan to destroy you before you can save your village from impending doom! Explore a labyrinth of perplexing puzzles in this quirky escape game that’ll have you wondering whether you’ve reached the conclusion… or just the beginning!
Notice something strange or out of place? Making mental notes and observations will aid you in solving tricky puzzles later on. As you explore the world of talking animals that hate your guts, collecting objects and using them cleverly is crucial in unlocking a trail of puzzles leading you ever closer to saving your loved ones before its too late!
SOULS
A good story that can make player’s sticked into it, and keep playing to the end.
Player would probably get complex emotions througout the whole story, from depress, anxious, anger, to relief.
The writer of the story put a lot of afford in descripting character’s psychological thought, which made the character nice.
The BGM of the game is AMAZING, suiting the story very well.
The Graphics of the game isn’t that appealing, but acceptable. Some of the background CGs do actually scared me with the combination of story and BGM all together.
– Real player with 19.8 hrs in game
I had just posted a review on this just a bit ago, but after some thought, I think this should only be recommended to people familiar with visual novels and have the patience to overlook the countless grammatical errors and subpar translation.
I did finish the game. In one session even. I engrossed myself in the story enough to overlook the errors. The plot had some good twists and the game kept me guessing til the end. However, there also tend to be some pretty big plot holes/unanswered questions
! like why it seemed like after the father was absorbed, it went straight to an elementary school instead of, for example, his previous place of work? And if it was because of the stench of negative emotion, why was everyone there so miserable?
– Real player with 8.9 hrs in game
Farewells
“Farewells” is a narrative adventure game with the main character boy who comes and goes to his real life and the worlds of video games, and the player advances the game through the multi-layered world.
INTRODUCTION
A boy is playing video games all the time in his room without consideration for the worries of his family. While controlling the boy, the player also controls the video games that the boy plays. The story of this game continues with the “reality in the game” and the “game in the game” are embedded in each other within the multi-layered world, focusing on the role of the characters appearing in video games.
STORY
By advancing through various “in-game games” such as FPS, RPG, Horror, etc., the boy himself and his reality will begin to change. From the experiences gained in the games, the boy begins to solve problems with his family. At the same time, characters from the game gradually appear in the boy’s room, and his world gradually becomes a mixture of reality and the worlds of the games he is playing. The story weaves through this nested structure and focuses on the existence of characters in video games.
CONCEPT
During playing a video game, players always meet and part with many characters. When the player completes a game, the game’s characters also leave the players by being released from the game’s narrative and role. This is a work that unravels the strange relationship between players and the characters of video games formed by this interaction of separation.
CW
This game features battlefields and horror scenes like FPS games and horror games.
Features
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The game allows you to play multiple game genres: FPS, RPG, horror, and it requires you to control the game accordingly.
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Explore the main character’s house, solve family problems and get new games.
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TPS, Top-Down View, FPS, Pixel, the visual experience of all game genres will appear at the same time.
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However, the story unfolds whether you play video games or not. Your own Farewells.