Noda

Noda

I love 3D data visualization. It really works when the interface is intuitive and you can focus on your data. It’s also amazing to feel the benefit of externalizing your thoughts in a 3D space - the model that you have in your head gets visualized, so that your mind’s eye is in a feedback loop with your real eyes. From imagination to creation, your idea can take form.

Noda makes this process seamless and easy. The visual design of the world and interface is elemental and intuitive, and the resulting creations are beautiful. I used Noda to organize my music library into different genres, something that I’ve always wanted to do. It’s great when you feel at ease and meditative when creating, and Noda is the ideal VR experience for this.

Real player with 10.7 hrs in game


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Hi devs !

I bought Noda and immediately spent a whole night on it, working on my story.

It felt amazing, so thanks for that !

Here are my observations and suggestions :

  • My first working environment choice was “Sky only”, but i had to renounce it when i noticed the teleport couldn’t be used there. Could you add an invisible floor to make moving possible there, and in the empty environment ?

  • I made mistakes sometimes, deleted elements, moved this or that and then changed my mind…. I had to redo a lot of things. I don’t know what kind of coding it would implie, but i would definitely have gained some efficacy, had i had a “Ctrl Z” of some sort.

Real player with 10.5 hrs in game

Noda on Steam

AENTITY

AENTITY

This game was on my wishlist for a long time and I honestly hesitated to get it, because I knew it would probably be quite demanding. When I eventually got it, I still didn’t get started on it for almost a week. Once I did, though, I played it for seven hours straight and took over 200 screenshots during that time. It was just as demanding as I expected it to be, but also quite rewarding because of it, and, in the end, it was one of the most fascinating games I’ve played in a long while.

AENTITY is rewarding, daring, fascinating, even confusing at times, but most of all a creative outlet for those who decide to go all in. It’s a game with rules to learn and secrets to discover, but also a tool for the aspiring artist – or the artist in need of inspiration – as well as a piece of art to meditate over. As a tool it takes some practice to understand what it can do – and what you can do with it – so be prepared to take a lot of screenshots while you learn and then cut them down to a handsome few – or keep them all if that’s your thing. ;) I was really picky when I went through mine and kept only like 10%.

Real player with 8.5 hrs in game


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I get abstraction….I get having no ambition or specific goal and just go with intuition in the invisible. I do get painting, arts, emptiness and minimalism… I am friend with every space called silence, void, nowhere and nothing.

But this…Hell no! I don’t know if people that do like this game are smoking weed and enjoy the psychedelic blurs of their screen!!? Maybe my pixel needs HD or a better Screen resolution?! I really don’t get it, didn’t enjoy it, getting to finish the game was a nightmare (getting all the achievements). I never want to play that game again ever. This is sad. So my only true opinion about this game is…Watch videos about a typical 15 minutes of game play and make a mind of your own about this because it is for sure a very peculiar game and maybe you will enjoy it, I didn’t. Bought the game 2 years ago for 4.48$. Can’t say I’m outraged. It’s ok even if I didn’t like the game it’s worth the try and it was intriguing enough but now I have enough… Uninstalling the game from my pc is a happy moment right now!

Real player with 6.2 hrs in game

AENTITY on Steam

PLAYNE : The Meditation Game

PLAYNE : The Meditation Game

There is great irony to be had with this game, but first let me tell you of some of the positive things you can do. I can only speak to the non VR aspects, so if you have a fancy magic goggle machine I can’t help you with that but I will ooh and ahh appropriately. This “game” will help you to meditate and build habits through repetition so that it becomes an actual part of your life if you choose it to be. You can customize aspects of it, like reducing clutter/instructions while meditating - as, for some people, seeing words/visuals on the screen is going to make thoughts form which is counter to your goal. The more you meditate the more you progress in the game (unlocking environmental features which can be switched off or on after unlocking, as well as new game modes). Basically, in a nutshell, this game has real life usefulness and it’s pretty chill…

Real player with 700.5 hrs in game


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I’ve meditated, but I never RTFM.. even on Day 1 in Playne I continued the pattern of bringing the struggle into the solace. ADHD. 10 of 10 Tinnitus. Extreme anxiety as an effect of the tandem devils. I learned that my Tinnitus therapy noises were in fact me meditating all this time, but when I tried to ‘meditate’ in title I was pushing it all wrong. The very focus for another purpose was in fact meditation. This is how I know already on Day 2 where I stand and where this is going: This is Skinner Box conditioning psychology that unlike F2P/P2W games is built for the power of good. At last, someone took all this psychology and used it right.

Real player with 95.3 hrs in game

PLAYNE : The Meditation Game on Steam

Story

Story

Really interesting project, even if you just walk for the most of the time, the number of endings is quite impressing, but i can’t find out how i should get this many endings. It’s kinda weird the interaction with the objects, you can just watch them so it’s hard to tell if something changes when you “use” them. I’m waiting the update that should be released in these days.

Real player with 0.8 hrs in game

Good visuals if you remove the gray filters that make it hard to make out objects, more obstacles in the infinitely long pathways and also the controls are very bad also cinematic mode is weird also the skeleton looks funny running and also the enemies die in 1 hit and also the skeleton bowl doesnt accept my ball so i have to rule the tomb until judgement day

Real player with 0.5 hrs in game

Story on Steam

Everything

Everything

If you remember that funny screensaver & ambient noise generator called ‘Mountain’ (has achievements now), you already know the dev David OReilly who’s vastly expanded his idea behind that one in his new creation ‘Everything’. As the change in names suggests it’s really much bigger, but still can perfectly (even better) serve you as a screensaver in autoplay mode.

The thing is built around the famous series of lectures by Dr. Alan Watts, a well-known popularizer of Eastern philosophy in the West & a psychedelic guru - I remember some of those sayings from listening to psy-ambient tracks, where the musicians used them as samples, you know.. along with Terence McKenna’s & Timothy Leary’s words. I’m also totally into wholistic philosophy & esoteric psychology myself, I study yoga & use psychoactive substances - so I kinda represent 100% target audience for this.. AND I FEEL LIKE I’VE BEEN WAITING FOR THIS ALL MY GAMING LIFE, RLY! For games with more serious, deep & grown-up ideology behind them.

Real player with 313.6 hrs in game

A very odd game that I’m not sure if it’s anything or everything.

The game mostly involves exploring areas and trying to touch every object in them to discover them… no, it’s try to complete the tutorial that takes a couple hours. No wait, it’s just a sandbox to mess around with.

Actually Everything is all those things and none. It’s an odd game, reminding me almost of Katamari Damacy in a few ways, however it doesn’t exactly have a “gameplay” loop. You explore the world, experience lots of stuff, and then either shrink or grow out of that world. You have the option of doing either and you do it through your own control rather than hitting a size limit.

Real player with 32.1 hrs in game

Everything on Steam

What We Pretend To Be

What We Pretend To Be

Cheap, relaxing and really nice soundtrack.

This is the kind of game you buy if you have some money to spare, and you’re in need of a casual relaxation game. There is no point to the game, and it’s really really short, but honestly, I think it was worth the small fee. I love the graphic style, and the lighting is god-tier, but the texturing is kinda off-putting in some areas, with glitching clouds and the ground clipping with the grass. There’s not much to the story, but that’s not really the appeal of the game, so I wouldn’t leave much criticism there.

Real player with 3.3 hrs in game

Very short game play, not much story. Mindless wheat farming, once the builder dies you can’t make any more improvements to your town.

Real player with 1.8 hrs in game

What We Pretend To Be on Steam

OMNIA

OMNIA

Embark on the world of your subconscious in an adventure aimed at tracing clues of emotions and characteristics that can help decipher your behavior.

The Omnia universe gives you an adventure through the world of consciousness where the player will have to make decisions and carry out activities based on their feelings. During the adventure, you’ll have to collect keys to unlock the next stages by defeating the opponents that appear along the way in the quest to find the key that opens the door to your mind.

OMNIA on Steam

Undergrowth: VR Maze

Undergrowth: VR Maze

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/-Q9Ddui0KVo

Unfortunately, I cannot recommend this game. It’s just subpar in almost every aspect. Your normal walking speed is too slow. Performance is pretty bad. The 3D scans are mediocre at best. The ambient sounds are generic. The narration has a poor sound mix. The text signs are low quality. The mini-activities are bad.

What is supposed to be an enjoyable walk with positive vibes while you walk around a green maze surrounded by nature and having museum pieces scattered around, along with some activities, just becomes a generic, poorly optimized experience that is forgettable. You’re more likely to be upset than have good vibes.

Real player with 1.2 hrs in game

This is nice and easy. You just sit back and relax. The positive messages helped me (had a rough day), and the laying down under a tree and closing my eyes is nice, especially with the sun.

The statues are nice, and the environment is relaxing. The map is small, but a lot of detail in it. I was able to play this on high settings with a 5700xt.

There are very minor bugs, but it doesn’t affect gameplay; just make sure your resolution isn’t at 3k per eye. I had that issue(my fault).

This isn’t a run and gun game. It’s a relax and don’t think about anything game.

Real player with 1.1 hrs in game

Undergrowth: VR Maze on Steam

Dabado Puzzles

Dabado Puzzles

Dabado Puzzles is a very difficult puzzle game that takes its inspiration from the classic Tetris, but provides a completely different approach to block stacking.

The objective in every level is to place the blocks in a configuration that allows you to reach certain spots. While in Tetris the goal is to fill up lines to the full, in Dabado you’ll have to spread them out as much as possible (keeping them connected and on top of each other), and extend your construction in all directions. What you obtain in the end is not a wall of tiles, but a branching structure, very much resembling a tree, like so:

Real player with 13.0 hrs in game

disclaimer: I did some beta testing before release.

dabado puzzles is a gorgeous tetris-like, and sadly that’s pretty much all the praise I can give. weird shapes of varying weight are falling, try to arrange them in a way that some of them will eventually touch and collect keys (they end the level immediately, so leave them for last), goal and special items, etc. so yeah, tetris with some fluff, pointless abbreviations, a narrative of sorts, and some unnecessarily complicated (or simply unnecessary) resource management.

Real player with 4.1 hrs in game

Dabado Puzzles on Steam

The Journey - Episode 1: Whatever This Is

The Journey - Episode 1: Whatever This Is

Secret word: Introspective

Pretty sick!

So, I wanna say I felt like the disclaimer introduction was a bit too long. However, I’m not sure if it prepared me better for the overall experience because the game frankly doesn’t get more complex or engaged than you want it to be. It’s an exercise in… whatever.

It doesn’t shock you by knowing your first name (based on your steam profile). It doesn’t intrude in your beliefs, current interests, or past experiences with similar exercises.

If you’re looking for “gameplay,” this isn’t for you… but it COULD be for you on another day, at another time, or in-between other games.

Real player with 2.0 hrs in game

Code word: Introspective

So, this is highly recommendable. In fact this is the best computer game I have ever played. While I do like all of the games of the company, I love this one. I did not only buy it, but also send it to a friend as a present. Actually considering sending it to a few other friends/family members as well. This is awesome!

Why I think this is amazing:

  • The game makes me think and analyse. Two things I love to do.

  • It made me see the world in a slightly new perspective.

  • Playing this made me feel very good. (Even if that is not the purpose of the game.)

Real player with 2.0 hrs in game

The Journey - Episode 1: Whatever This Is on Steam