AENTITY
This game was on my wishlist for a long time and I honestly hesitated to get it, because I knew it would probably be quite demanding. When I eventually got it, I still didn’t get started on it for almost a week. Once I did, though, I played it for seven hours straight and took over 200 screenshots during that time. It was just as demanding as I expected it to be, but also quite rewarding because of it, and, in the end, it was one of the most fascinating games I’ve played in a long while.
AENTITY is rewarding, daring, fascinating, even confusing at times, but most of all a creative outlet for those who decide to go all in. It’s a game with rules to learn and secrets to discover, but also a tool for the aspiring artist – or the artist in need of inspiration – as well as a piece of art to meditate over. As a tool it takes some practice to understand what it can do – and what you can do with it – so be prepared to take a lot of screenshots while you learn and then cut them down to a handsome few – or keep them all if that’s your thing. ;) I was really picky when I went through mine and kept only like 10%.
– Real player with 8.5 hrs in game
Read More: Best Philosophical Relaxing Games.
I get abstraction….I get having no ambition or specific goal and just go with intuition in the invisible. I do get painting, arts, emptiness and minimalism… I am friend with every space called silence, void, nowhere and nothing.
But this…Hell no! I don’t know if people that do like this game are smoking weed and enjoy the psychedelic blurs of their screen!!? Maybe my pixel needs HD or a better Screen resolution?! I really don’t get it, didn’t enjoy it, getting to finish the game was a nightmare (getting all the achievements). I never want to play that game again ever. This is sad. So my only true opinion about this game is…Watch videos about a typical 15 minutes of game play and make a mind of your own about this because it is for sure a very peculiar game and maybe you will enjoy it, I didn’t. Bought the game 2 years ago for 4.48$. Can’t say I’m outraged. It’s ok even if I didn’t like the game it’s worth the try and it was intriguing enough but now I have enough… Uninstalling the game from my pc is a happy moment right now!
– Real player with 6.2 hrs in game
Glitchhikers: The Spaces Between
What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?
Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.
Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.
A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.
No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.
A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.
The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?
An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.
Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.
Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.
https://store.steampowered.com/app/1449230/
Read More: Best Philosophical Adventure Games.
Incel Syndrome
“disgraceful caricature of us truecels”
Read the whole demo and i gotta say im not surprised at all what I read. Its another piece to put down lonely men in their 20s for not having success with women. The game has the same narrative that most media has on incels or adult virgin men. They are all either mass shooters waiting to happen or just smelly neets in their mother’s basement, while the game attempts to sound smart with its quotes from Otto. Notice how no where in the game a woman seems irrational. Of course that can change when they release the whole game but i highly doubt they will show the ugly side of women in todays society cuz truly lonely men are the worst of our race right? Normies will never understand the lonely male which is why they will just throw all of them in the extreme category of the incel group. Congrats on the cringey ass demo cant wait for the whole game so i can shit on it and laugh more
– Real player with 14.6 hrs in game
Read More: Best Philosophical Visual Novel Games.
Is a novel, no a game-novel, rather full novel with no relevant decisions. The following comment is therefore a review of the plot (No Spoilers).
This stuff is not for everyone, hardcore incel issues, 90% of the characters are assholes (except for Jhon, love that bastard), thick text, references to a certain goverment in Germany in the 1930´s, and so on. However, I would argue the plot is pretty well done, the conflict of the main character is real, the characters are all flesh-made weak-but-true people and one can even extract an idea or two from this philosophy-elevated 4chan rant. The backgrounds and the music are perfectly aligned with the plot and so on.
– Real player with 6.2 hrs in game
The Court Of Wanderers
The Court Of Wanderers is a logic focused, non-linear puzzle game set in an enchanted estate where you never know what you will find behind the next door. Due to its mechanics driven design, there are lots of puzzles and surprising interactions to discover. Explore, think, struggle, and be amazed as the impossible becomes possible before your eyes.
Features
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Tightly designed and fair puzzles
Learn the rules of The Court, and discover how puzzle mechanics combine and interact in surprising ways. The numerous puzzles are novel and quick to solve, if you know how…
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Challenging yet accessible
No feats of timing, quick reactions or dexterity are required, just insight, and unlimited undo and reset a mistake is easily reverted. The game offers plenty of challenging conundrums, but due to its non-linear nature you can always explore somewhere else, and return later with a fresh perspective (or not at all).
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An impossible and mysterious world
Discover and rediscover a world that appears and disappears as doors open and close. Make your way through shifting corridors, secret chambers and hidden passages. Will you be able to tease open the doors closed?
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Non-linear story
Learn about The Court and its residents through strange memories and philosophical encounters, as you wander through a world that might defy understanding.
Syzygy
perfect for whom looking for a nice puzzle game with some innovative mechanics.
– Real player with 21.6 hrs in game
Unique difficult puzzle game
– Real player with 14.0 hrs in game
</reality>
The story is interesting because of mixing spirit world mythology with technology. Quite an interesting match that really holds. The game itself is more of a book. Generally you read. There are some choices and they are meaningful ones but they are really rare in comparison to the development of the story. I think the use of communication technologies as a way to create narration through spekaing in chat in this visual novel was a good idea. It gave at start necessary ignition for the story to unravel. After that there were many unnecessary repetitions of the same phrases and questions. It made just the novel more lenghty.
– Real player with 26.4 hrs in game
TL;DR: This is branching VN. For the uninitiated, choose your own adventure picture book basically. Overall, the VN is nice, but I have a nagging feeling that something’s missing. Perhaps it’s just an indication that I liked the experience and want more.
Pros:
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Art is gorgeous
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Music is nice
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Story is interesting, although there are a few weird things here and there
Neutrals:
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Branching is decent, although there isn’t as much of it as you would assume during the first playrhough.
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Characters are, for the most part, believable. Human characters, I mean. Although some suspension of disbelief may be required, because character motivation might seem… well, shaky at times. Which is forgivable in light of relatively decent branching.
– Real player with 12.6 hrs in game
The Sych story
This game is fucking incredible.
– Real player with 0.8 hrs in game
Anodyne
[Spoiler-Free Review]
Anodyne is an exploration game which borrows heavily from classic 2D Zelda titles (especially Link’s Awakening). The dialogue is introspective, the subject matter is mature (sometimes even disturbing). It’s also one of the strangest games I’ve ever played.
Exploration is at the core of the game. If Anodyne was a protest piece against hand-holding in video games it would be considered a masterpiece. You aren’t given a whole lot of instruction regarding where to go next. This feels liberating, for the most part, as you alone are free to decide your next course of action. It’s also intimidating and frustrating though, as getting lost/stuck at some point through your playthrough is pretty much a given. It’s not necessarily bad game design, it’s a product of having too open a world and too linear a path to success (i.e. to get past this next section, the player will have needed to speak with this person to get this item). There aren’t many indicators letting you know whether you fulfill the prerequirements for an area so there’s a lot of trial and error involved. Be patient or look up a guide.
– Real player with 20.2 hrs in game
note, this games not for everyone.
Pros: very simple, bewildering exploration into these surreal worlds. the characters themselves can act unpredictably, like walking by a bunch of normal npcs, but suddenly one looks over and runs after me to attack. the world, dungeons, and puzzles are all very very connected and have shortcuts if you ever wish to backtrak. its quite a unique experience and im glad i actually bought it.
Gamplay: the biggest draw of this gmae to me is the exploring, the dungeons, puzzles and brutal enemies wihtin are all very well doen and get hard in their own right with puzzles and mazes makign you have to think outside the box to see how the areas you are in are connected. but aside form all that the experience of thes eplaces as a whole was the most fun for me. if youre not exploring a dungeon, youre explring the otuside world or some area without enemies. but all areas have plenty of paths and variety in music and play to amke them feel unique, it really helps for not getting lost as well. the music and the off tone of the game and the text youll get from people really gives you this unsettling feel, you're made out to be a protagonist as you go off into this world and commit horrible acts, some good some not, but the game doesnt tell you if what youre doing is right or wrong. you end up pondering it yourself and makes it a much more rmemeberable expeirence imo than say "heres the bad ending, bad things happen" or such or even consequneces. yeah there are consequences for some certain actions but it comes off as geniune from the characters themselves.
– Real player with 15.8 hrs in game
Eloquence
Learn a fully functional symbol language by interacting with villagers that settled on an active volcano! Collect and apply phrases and words you may not immediately understand and discover that language is an expression of humanity.
Eloquence is a point-and-click language puzzle game. You learn to understand and eventually express yourself in a symbol language. The languages found in Eloquence are living and are used by the characters inhabiting the world. Test collected phrases and words on villagers and study their response, to find out what the symbols mean.
Rectitude
Very interesting story, great art and fantastic music. I like that some of the choices can greatly impact the story. Look forward to playing more!
– Real player with 2.6 hrs in game
Great game to play when bored. Has an amazing story line which keeps you entertained for long. Easy to navigate menu and good endings.
– Real player with 2.4 hrs in game