Noda
I love 3D data visualization. It really works when the interface is intuitive and you can focus on your data. It’s also amazing to feel the benefit of externalizing your thoughts in a 3D space - the model that you have in your head gets visualized, so that your mind’s eye is in a feedback loop with your real eyes. From imagination to creation, your idea can take form.
Noda makes this process seamless and easy. The visual design of the world and interface is elemental and intuitive, and the resulting creations are beautiful. I used Noda to organize my music library into different genres, something that I’ve always wanted to do. It’s great when you feel at ease and meditative when creating, and Noda is the ideal VR experience for this.
– Real player with 10.7 hrs in game
Read More: Best Philosophical Relaxing Games.
Hi devs !
I bought Noda and immediately spent a whole night on it, working on my story.
It felt amazing, so thanks for that !
Here are my observations and suggestions :
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My first working environment choice was “Sky only”, but i had to renounce it when i noticed the teleport couldn’t be used there. Could you add an invisible floor to make moving possible there, and in the empty environment ?
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I made mistakes sometimes, deleted elements, moved this or that and then changed my mind…. I had to redo a lot of things. I don’t know what kind of coding it would implie, but i would definitely have gained some efficacy, had i had a “Ctrl Z” of some sort.
– Real player with 10.5 hrs in game
Spoon Simulator 2020
Spoon Simulator 2020
Feel yourself a spoon. The first ever spoon simulator, an ability to feel yourself a beautiful top quality spoon.
Be a spoon. Become a spoon. Embrace the spoon.
Spoon for life. Spoon for president! Are you a spoon? No? Then buy this game to become one!
Features:
-First and third person view. See the world through eyes of a spoon
-AAA 3D graphics
-Unique idea & gameplay
-Feel yourself a spoon
Read More: Best Philosophical Singleplayer Games.
Legend of Homebody
Game is addictive. Simple interface, but the game itself is challenging on some modes (Shen has a mental breakdown every time. I’ve gotten close to beating it, maybe another 20 hours…) If you enjoy having to actually pay attention to what you are doing and work for a win then this is a great game. I wish there were more characters, because I can honestly see myself playing this game on and off for years.
– Real player with 182.5 hrs in game
Read More: Best Philosophical Time Management Games.
The game is more challenging than any other life sims I have played. Each character have their own story and 2 years of game play. The hardest to play was the female. Always died cause of pressure.
Could have options when interacting with the others and different scenarios…
– Real player with 18.3 hrs in game
Please Wake Up
This game is AMAZING! It’ll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT!
Let’s break it down
The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won’t spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it’s simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would’ve liked to see more.
– Real player with 2.9 hrs in game
This game will scare the **** out of you, but at least you will remember some really profound questions and interesting facts about memory reliability that constitutes reality vs. illusion distinction.
– Real player with 1.8 hrs in game
ASPEN: Uncanny Home
love the game the atmosphere was awsome little hard to tell most times what you need to do but it was a fun experence and i loved it so much hope yall will make more games like this in the future :)
– Real player with 3.1 hrs in game
Aspen: Uncanny Home has a beautifully rendered environment for the player to walk around in. There environment feels oppressive and claustrophobic as you wander between locations in the house wondering where a sound came from or how a doll got into a certain position.
For a psychological horror game, this is a great environment, but what this game has in environment, it lacks in player accessibility. The game doesn’t give the player direction and leads to aimless wandering in circles around the environment tying to figure out what changed each time and using the left mouse button to zoom in on specific items that change the environment to access the next area.
– Real player with 2.4 hrs in game
Flying Sofa Simulator
Flying Sofa Simulator - is a funny game with some interesting gameplay, good graphics and immersive first person animations.
You can experience flying on a sofa across a big 64 square kilometers canyon in first person perspective, as well as with cinematic cameras that constantly change angles. Eat chips in first person view, drink juice, eat cookies, lie on a sofa and have a nap… This games brings you an ability to experience something unique, as well as has VR-support to increase your immersion. Sit on a sofa, observe beautiful sceneries. To maxx out your immersion - you can play it while actually sitting on a sofa, with a VR headset.
Farewells
“Farewells” is a narrative adventure game with the main character boy who comes and goes to his real life and the worlds of video games, and the player advances the game through the multi-layered world.
INTRODUCTION
A boy is playing video games all the time in his room without consideration for the worries of his family. While controlling the boy, the player also controls the video games that the boy plays. The story of this game continues with the “reality in the game” and the “game in the game” are embedded in each other within the multi-layered world, focusing on the role of the characters appearing in video games.
STORY
By advancing through various “in-game games” such as FPS, RPG, Horror, etc., the boy himself and his reality will begin to change. From the experiences gained in the games, the boy begins to solve problems with his family. At the same time, characters from the game gradually appear in the boy’s room, and his world gradually becomes a mixture of reality and the worlds of the games he is playing. The story weaves through this nested structure and focuses on the existence of characters in video games.
CONCEPT
During playing a video game, players always meet and part with many characters. When the player completes a game, the game’s characters also leave the players by being released from the game’s narrative and role. This is a work that unravels the strange relationship between players and the characters of video games formed by this interaction of separation.
CW
This game features battlefields and horror scenes like FPS games and horror games.
Features
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The game allows you to play multiple game genres: FPS, RPG, horror, and it requires you to control the game accordingly.
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Explore the main character’s house, solve family problems and get new games.
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TPS, Top-Down View, FPS, Pixel, the visual experience of all game genres will appear at the same time.
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However, the story unfolds whether you play video games or not. Your own Farewells.
Incel Syndrome
“disgraceful caricature of us truecels”
Read the whole demo and i gotta say im not surprised at all what I read. Its another piece to put down lonely men in their 20s for not having success with women. The game has the same narrative that most media has on incels or adult virgin men. They are all either mass shooters waiting to happen or just smelly neets in their mother’s basement, while the game attempts to sound smart with its quotes from Otto. Notice how no where in the game a woman seems irrational. Of course that can change when they release the whole game but i highly doubt they will show the ugly side of women in todays society cuz truly lonely men are the worst of our race right? Normies will never understand the lonely male which is why they will just throw all of them in the extreme category of the incel group. Congrats on the cringey ass demo cant wait for the whole game so i can shit on it and laugh more
– Real player with 14.6 hrs in game
Is a novel, no a game-novel, rather full novel with no relevant decisions. The following comment is therefore a review of the plot (No Spoilers).
This stuff is not for everyone, hardcore incel issues, 90% of the characters are assholes (except for Jhon, love that bastard), thick text, references to a certain goverment in Germany in the 1930´s, and so on. However, I would argue the plot is pretty well done, the conflict of the main character is real, the characters are all flesh-made weak-but-true people and one can even extract an idea or two from this philosophy-elevated 4chan rant. The backgrounds and the music are perfectly aligned with the plot and so on.
– Real player with 6.2 hrs in game
Home: A Quarantine Story
A realistic narrative that builds a unique yet somehow familiar setting, Home: A Quarantine Story will softly resonate with anyone who can’t decide if their heart is with the home they’ve made for themselves or the home they grew up in. I’ll admit it doesn’t look like games I’m normally drawn to, but it’d be a mistake to judge this visual novel by its graphics. Home: A Quarantine Story is, may I remind you, free, so there’s really no reason not to pick it up.
– Real player with 4.0 hrs in game
A relatively short story about how family and the concept of “home” can be as poisonous as it is comforting. Detailed descriptions of items throughout the house breathed more life into the characters and character relationships, and the relationship between the main character and her mother in particular was quietly unsettling from start to finish—especially because it leaned into believable emotional manipulation tactics.
– Real player with 2.1 hrs in game
Minimal Maze
Short, but enjoyable. The difficulty gradually increases but it never really gets tough.
– Real player with 3.4 hrs in game
Great puzzle and Challenge levels! Very well placed at each stage very well polished progressively. excellent work, congratulations.
– Real player with 2.5 hrs in game