Farewells
“Farewells” is a narrative adventure game with the main character boy who comes and goes to his real life and the worlds of video games, and the player advances the game through the multi-layered world.
INTRODUCTION
A boy is playing video games all the time in his room without consideration for the worries of his family. While controlling the boy, the player also controls the video games that the boy plays. The story of this game continues with the “reality in the game” and the “game in the game” are embedded in each other within the multi-layered world, focusing on the role of the characters appearing in video games.
STORY
By advancing through various “in-game games” such as FPS, RPG, Horror, etc., the boy himself and his reality will begin to change. From the experiences gained in the games, the boy begins to solve problems with his family. At the same time, characters from the game gradually appear in the boy’s room, and his world gradually becomes a mixture of reality and the worlds of the games he is playing. The story weaves through this nested structure and focuses on the existence of characters in video games.
CONCEPT
During playing a video game, players always meet and part with many characters. When the player completes a game, the game’s characters also leave the players by being released from the game’s narrative and role. This is a work that unravels the strange relationship between players and the characters of video games formed by this interaction of separation.
CW
This game features battlefields and horror scenes like FPS games and horror games.
Features
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The game allows you to play multiple game genres: FPS, RPG, horror, and it requires you to control the game accordingly.
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Explore the main character’s house, solve family problems and get new games.
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TPS, Top-Down View, FPS, Pixel, the visual experience of all game genres will appear at the same time.
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However, the story unfolds whether you play video games or not. Your own Farewells.
Read More: Best Philosophical Adventure Games.
Green Phoenix
- Informational review
On rails shooter + good graphics - a bit slow = Narrative experience in futuristic world. Avoid obstacles and collect crystals. Could use more enemies or obstacles to shoot.
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– Real player with 1.1 hrs in game
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Daffodil Yellow: A few poems from an insect collector
“Daffodil Yellow: a few poems from an insect collector” is a 3D game/interactive experience about the reconciliation between someone and a season.
The story takes place at the very beginning of summer. This season makes the collector see everything in black and white. One day, after taking a nap, he turns into a butterfly.
He will go through three memories that are dear to him, which took place during previous summers. Looking for a color in each of them, he will repaint his current summer.
Read More: Best Philosophical Adventure Games.
Recursive Ruin
Lose yourself in the Infinite Realms, a dying, fractal world of strange beauty and mind-bending physics that repeats eternally inward and outward. Uncover the secrets of seven unique locations filled with hidden spaces and strange denizens. Overcome the impossible and use circular logic to manipulate recursive physics and solve challenging, self-referential puzzles.
Begin an introspective search for meaning and experience a bittersweet story that cascades into the surreal. Use your unique abilities and shape the world to beat back the scourge known as Ichor, a malevolent substance eating away at the fabric of reality.
https://store.steampowered.com/app/1561890/Recursive_Ruin
The Shape On The Ground (Steam Edition)
As someone who’s done a fair bit of work with tarot in real life, I can see that the creators have a good grasp of the right sorts of prompts and questions to work with in divination. The environments and visual design are very nicely done too, and it’s clear that a lot of care went into them. They do an excellent job of building atmosphere and putting one in the right headspace. Overall, a very interesting experience, and well worth your time.
– Real player with 1.0 hrs in game
An interesting idea overall. Answering the question, walking around the map is pretty much everything, but that uncomfortably feeling that you are constantly being watched while answering what you see in this dark and strange imagery really has a great take on immersing player into this horror experience. Take a look at this title as an artistic horror experience, not a game. It’s short, and I’m definitely getting back to this title again in the future. In my opinion, a quite nice title to have in your collection, as an artistic psychological piece.
– Real player with 1.0 hrs in game
Altarays
a great experience vr but unfortunately no hieroglyph so and quasi no statues so we have not really the impression to be in egypt but the special effects are great
i recommand but a little short with too empty temple (quasi no statues and no hieroglyph)
– Real player with 0.3 hrs in game
‘Altarays’ is a 5 minute slightly interactive experience that sees you touching some woman’s head, being transported to ancient Egypt and sitting down while dark ghosts surround you and a snake comes to say hello. What? Do you want more than that for £5.99? Tough, because that is all there is. Even if this…”experience” was free I would be struggling to recommend it, but given the £5.99 price tag, it makes things a little easier for me. Avoid this, it’s crap, pointless and vastly overpriced.
– Real player with 0.1 hrs in game
Story
Really interesting project, even if you just walk for the most of the time, the number of endings is quite impressing, but i can’t find out how i should get this many endings. It’s kinda weird the interaction with the objects, you can just watch them so it’s hard to tell if something changes when you “use” them. I’m waiting the update that should be released in these days.
– Real player with 0.8 hrs in game
Good visuals if you remove the gray filters that make it hard to make out objects, more obstacles in the infinitely long pathways and also the controls are very bad also cinematic mode is weird also the skeleton looks funny running and also the enemies die in 1 hit and also the skeleton bowl doesnt accept my ball so i have to rule the tomb until judgement day
– Real player with 0.5 hrs in game
I Am - a story of awakenings
Where are you? Why can’t you remember anything? You meet the mysterious Mr. Shadow who claims to have set you free, but in return wants your help to do… what exactly?
Sneak past moronic but highly dangerous guards, evade and fight enemies using their own weapons against them, and unravel the mystery of who you are.
I Am – a story of awakenings is a story-driven first-person action game. Game play features puzzles, stealth, dialogue, physics, grenade dodging, payback, and lots and lots of explosions.
Sunlight
Awful. A collection of random voices muttering gibberish in splat water color forest, and your arms are missing. You can’t understand what they are saying, so just tune them out. There is nothing to interact with, just painted trees and land, and sky. It takes a full minute to boot into it, and likewise to get out of it… Maybe if you waste 20 minutes into it, you can find some angle in the ‘forest’ to take a few nice screenshots and use them as desktop wall paper. But not much else in this, some additional random moaning choir music, pleasant but formless and meaningless. Pity, it seemed like it would have potential if they cleaned up the broken audio noise, reverb overload and overlapping garbled voices. In SETTINGS - You can turn down the voices, the Music, and or turn down the nature sounds to Silent. Try just Nature, no voices, no music. Then, you’ll enjoy a quiet walk in the woods. It does have an ending once you pick a handful of flowers. You can post your thoughts at the ending to share them with others. You could also just put on the music and silence the rest, enjoy the music playing in the background while you work. But the voices - ugh - babbling gibberish. Graphics 7/10 - watercolor trees.
– Real player with 1.2 hrs in game
Sunlight
Sunlight is a thirty-minute walk through a beautiful forest enhanced by a wonderful Tchaikovsky arrangement. It’s a decent entry in the walking sim genre.
– Real player with 1.2 hrs in game
[ECHOSTASIS]
STEP INTO YOUR [CHAMBER]
LET [HER] DO THE REST
In [ECHOSTASIS], you take control of the lead engineer at ENIGMA RESEARCH & DEVELOPMENT. While testing a new device that can generate personalized realities known as [ECHOES], a cyber-attack is launched on [ENIGMA] HQ.