Dungeon 100

Dungeon 100

· Going down 100 floors if you’re a true man

Dungeon 100 is a Diablolike + Auto Chess + Roguelike type of game. The core gameplay is to complete 100 levels of dungeon with a combat style of your own through the combination of skills.

· Diablolike game without the grinding

No gears, no perks, only the completely free combination of 100+ skills that gives you the pure excitement of building.

· He who fights with dragons become the dragon

Every 15 levels will be hold by a dragon. After you defeats the dragon, the character will be taken over and become the boss of this level, with the skill set he/she currently has. You have to beat your former character to move on deeper into the dungeon.


Read More: Best Perma Death Roguelike Games.


Dungeon 100 on Steam

Age of Fear 3: The Legend

Age of Fear 3: The Legend

I might not have bothered with a review since I need to be either incredibly impressed or massively wound up by a game to do it, but some dwarves asked me to.

I’m not kidding. I finished the first expansion (which was dirt cheap, short, well made and pretty fun overall) and then my little dwarfy soldiers had a conversation where they talked about how reviews help indie games and asked me to post one. Normally this would really annoy me, but considering how much time I’ve put into the completely free ‘Age of Fear: The Free World’ and the fact it genuinely made me laugh I’ll go along with the beardy little gits and pen this. I’ll do the usual and write sections about the different bits of the game that jump out at me, but I will say that you can stop reading, go download the absolutely free ‘Age of Fear: The Free World’, play that and decide if you’ll like this game based on your experience there. It’s free, which I might have mentioned already, has everything but a main story arc and is constantly being updated, which is crazy. Free game, yet still gets big updates? Yeah. Anyways, back to AoF 3.

Real player with 108.2 hrs in game


Read More: Best Perma Death Difficult Games.


Very good games and I played for 60+ hours now in this series. ThoughI have some feelings and suggestions:

First I go with some defaults and potential improvement in my opinion.

1. Difference race is not very well balanced.

1.1 Death power is too OP in general because the catapult of death is the only accessible one to capture, and super OP and can be resurrected. In late game you can even set up a catapult legion. Also. a legion of Lich is also OP because they can resurrect each other. No mentioning wights can be the solution to almost all hard fights. Basically a legion made up of death hydra, catapult and lich is way powerful than any combination in other races: high aoe damage with morale decrease for all, all-resurrect-able and not influenced by morale. Even units as dark knights which would be quite popular units in other races but it is off the top 3 OP list in Death units.

Real player with 50.1 hrs in game

Age of Fear 3: The Legend on Steam

Dr Iwan: Evolution

Dr Iwan: Evolution

This is a game about a man being lost in valley after aircraft accident and seeking his friend. And he realizes that everything is unusual around him.

PROGRAMMED GENERATION JOURNEY

All the sites that you will reach, all the enemies that you will meet, and all the abilities that you will obtain are programmed generation. Every journey is a new journey.

BUILD YOUR CHARACTER

  • 7 unique Main Abilities

During your journey you will obtain about 10 unique main abilities. You character can choose one of them.

  • Over 40 Sub Abilities

Augment your main ability builds with a diverse array of over 40 unique Sub Abilities.

  • Same Source As Your Enemies

You and your enemies share same ability system.

BUILD YOUR BOSS

Every time when you end your game, your current character will become final boss in your new plus game. Challenge, defeat the boss that you created and make your character become stronger one.

About Developer

This is a indie game of which system, music and art are created by only one guy.


Read More: Best Perma Death Indie Games.


Dr Iwan: Evolution on Steam

Age of Fear 2: The Chaos Lord GOLD

Age of Fear 2: The Chaos Lord GOLD

My friends on steam know that I have to completely love a game, or absolutely hate it, to bother with a review. Unfortunately that surprise is ruined by the thumbs up spoiler they put on these reviews. All I can do to make up for that spoiler, is tell you what you will be getting yourself into with this title. Bear in mind, this game is a trilogy and I have only played this installment (What can I say, I love Chaos on Warhammer, and the succubus looks like that girl all of us took home after drinking a case of beer, but you wake up next to the orc, so…..)

Real player with 78.5 hrs in game

It has been a while I didn’t write a serious review of a game. It also has been quite some time before the last time I had fantastic experience of an old-school strategy game. Strategy games are the victims of the long misleading direction of the development of the video game industry. Now the old-school indie & strategy games get so little attention is a sad story of ‘graphic does matter’ problem which I strongly disagree.

I was dying to see a marvelous old-school chess types of game back onto steam and never thought it would be possible until Age of Fear 2 has come.

Real player with 43.2 hrs in game

Age of Fear 2: The Chaos Lord GOLD on Steam

Age of Fear: The Undead King GOLD

Age of Fear: The Undead King GOLD

Very well crafted game, especially for a small indie dev. While this has elements of a fantasy rpg (spellcasting units, magical items, fighting “monsters”, etc.) it is an excellent turn-based tactics game. Each of the factions that you can play feels unique and requires different tactics to win battles. The stories can be hit and miss, sometimes they are funny and compelling, other times just ho-hum, but that is par for the course in even AAA games from my experience. Possibly the most impressive thing of all is the prompt, thoughtful replies that the dev, Les, provides to questions and comments on the discussion board. I bought the whole works in their “Stay at Home” bundle for about $20 and I have had more fun with this game than many titles I have bought for 2-3X as much and I still have plenty of content left to explore. GREAT WORK!!! Support indie games–buy this now!

Real player with 415.4 hrs in game

Never judge a book by its cover. I was very surprised when found this diamond among many of indie-games. Nice design is pleasing to the eyes, great music, very nice story line, which is voiced in the form of a fantasy story - all that are creates the atmosphere of the game, that very addictive and don’t let you go. Very nice Turn-based fights like Heroes or Kings Bounty series. You can proceed main story or play random fights to raise your hero and troops. HUGE amount of artifacts and items. Random encounters with rewards and traps. If you like hardcore you can choose “Death Seeker” difficulty, that gives a huge challenge to every experienced player. You even can choose option “Items for troops” and gear them with artefacts, that can break difficulty but also can give a new experience for playing.

Real player with 124.2 hrs in game

Age of Fear: The Undead King GOLD on Steam

Slaves of Magic prelude

Slaves of Magic prelude

To sum up:

1) Fluent flow: intuitive & detailed user interface, streamlined gameplay, clever AI,

2) Satisfying tactics: many tactical decisions to make (split up, sneak through buildings, flanking etc.),

3) Neat RPG elements: the different character skills leads to cool combos

4) A great indie team: the developers are really open to community feedback & completely remastered the in game combat.

Although it is just a DEMO, it is clear at this stage that the game has limitless options for further content

Real player with 4.6 hrs in game

I really like the remastered combat system. It reminds me to the board game Eclipse Second Dawn for the Galaxy: first getting the movements all done, and then dealing with the action phase is a great mechanism!

The basics of the game are working well, and I’m really looking forward that state of the game, when many unique character skills will be available. And I’m looking forward when it will contain the campaign map as well, not just this tactical combat episode, that is currently in the DEMO.

Real player with 2.3 hrs in game

Slaves of Magic prelude on Steam

Templar Battleforce

Templar Battleforce

I was in a mood for strategy and blowing things up one day. I found this game while I was cruising through my queue and pretty much bought it impulsively. How’d that turn out? Surprisingly well. While I haven’t gotten too far into the game yet, it did provide me with some inspiration to start a Let’s Play of something that wasn’t a dating sim. (And the dating sim Let’s Play didn’t even begin that long ago either.)

Before I get to the review, this is important to note. The thing about this game that may either attract or repel you is that it is heavily reliant on dice rolls.

Real player with 152.7 hrs in game

Templar Battleforce is a sci-fi turn-based strategy game played on square grid maps with a focus on squad tactics. While it does have a story that accompanies the campaign, it is the gameplay, post-combat unit development, and a surprising amount of polish that makes this game so enjoyable. It doesn’t re-invent anything within the genre, but the mechanics are tight and well-explained, and the unit progression will hook players who, like me, love to work towards a better and better team.

TL;DR at the end.

Real player with 116.2 hrs in game

Templar Battleforce on Steam

Brutal Orchestra

Brutal Orchestra

Hieronymus Bosch’s Brutal Orchestra is a Turn-Based Roguelike Strategy Game with resource management and deck-building elements. Employ the help of damaged and daring fools, equip ancient and insidious items and make deals with the devil on your path to revenge.

Revenge

You died. Someone killed you. You are now in Purgatory and you will never escape. Make a deal with the “demon” Bosch and set off into this brutal and bastardous world, finding ​all manner of demented and degenerate friends and foes on your quest to get petty revenge.

Pigment:

Purgatory bleeds pigment. It is a strange substance that Bosch has granted you the ability to control. Channeling pigment allows one to perform powerful and absurd abilities. Pigment comes in many colours, each derived from a different source, some even of your own flesh.

Fools:

This may be a place of the dead but even here there are still poor fools eking out a pathetic existence. Some would make for valuable party members or at least entertaining conversation. Most, however, are dim wits or damaged beyond all reason.

Hell:

Purgatory is not a gentle place, it is a writhing dump of all that has died in many worlds. Endless deserts of pale sand are stalked by parasitic fish. Storm-cloaked mountain tops hide ungodly things above and below. The Garden waits for you at the end of time.

Hieronymus Bosch’s Brutal Orchestra was developed by Maceo bob Mair and Nicolás Delgado. With Sound Design by Pato Flores and Chris Dang and Composed by Publio Delgado.

Brutal Orchestra on Steam

Star Traders: Frontiers

Star Traders: Frontiers

Ok, I have been on Steam for 10+ years. I have purchased probably about a hundred games during this time. This is the first time I write a steam review for the game, which by itself might tell you something… :)

TLDR: This game is really amazing. Assuming of course that you enjoy turn-based combat and very deep strategy games.

Now, turn-based strategies (and RPGs) have always been my two favorite genres in computer games, and I’ve played majority of the most well known titles in these genre over the last two decades. Star Traders is not the best game in this genre. But it is one of the top 5, in my opinion. Of all times.

Real player with 506.5 hrs in game

Star Traders is an engrossing and highly detailed sandbox simulator that’s grabbed my attention in the same way that the original version of Sid Meier’s Pirates did back in the 80s, when I was still playing on the C64. This is a slow-paced game with an emphasis on planning and crew management, and really sells the feeling of having to manage a complicated starship with lots of interacting systems. It’s a constant exercise in balancing different priorities. I can pay this game a high compliment in saying that in the course of just a few hours, I usually find myself making several dozen difficult and meaningful decisions that require a lot of thought – and then I can clearly see how the consequences of those decisions play out over time.

Real player with 249.3 hrs in game

Star Traders: Frontiers on Steam

WARSAW

WARSAW

Some words to describe this game in the first place: dark, difficult, sad, beautiful and mind-blowing.

-As a history fan myself, I love this game; it contains beautiful artworks and a sad background, characters and encounters' artworks are worth collecting. You can see those faded historical moment vividly, while not as grand as those moments of Normandy, Pacific or Stalingrad, it gives people that feeling.

-As for the gameplay, not only the combat is difficult, player also has to manage the resources and ammunition they’ve got (yes, there’s an independent “supply” consumable item for purchasing stuff); unlike other games, this one is based on a true history event, with the ending of the story set, a heavy-hearted player must try to help those men and women to survive longer before they meet their ultimate destiny of doom. For me, it is like a mixture of darkest dungeon, this war of mine and valiant heart.

Real player with 100.1 hrs in game

(Hopefully) FINAL UPDATE:

One month ago I said that I would keep my WARSAW review negative until more changes for the better were made to the game. I saw changes being made, MANY changes, so here I am again. So, with that being said, let’s (again) get to the bulk of it now (this time trying to not let emotions get too in the way of things like in my original review).

WARSAW had a VERY rocky launch but now it has been polished and updated so much that it can barely be compared to the way that it launched in. Game became better in basically every department, along with getting more content too.

Real player with 87.5 hrs in game

WARSAW on Steam